Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 74 Metascore
    • 90 Critic Score
    If there's one title that deserves a spot in the upper echelons, it's The Alliance Alive. Its battle system is reminiscent of the SaGa franchise, except taken to the next level through superb balancing and design. No matter the player's skill level, they are treated to an adventure that caters to them, without coming off as condescending or frustrating. Not only is the world filled with wonders to explore, anyone who takes the time to do so will find their efforts appropriately rewarded. Simply put, this game is a modern classic.
    • 74 Metascore
    • 80 Critic Score
    Story of Seasons: Trio of Towns could have been a repetitive and tedious experience, and indeed the first few days playing it seems to deliver exactly that, but this breaks expectations in the long run. It manages to keep a steady flow of new gameplay elements and mechanics to continually keep the action interesting. This is the perfect title to chill out with after a long stressful day, and thanks to its addictive gameplay and huge amount of things to do, it's one to keep returning to again and again.
    • 74 Metascore
    • 80 Critic Score
    However minor the various issues may seem, LEGO Star Wars: The Force Awakens is a worthy addition to the LEGO Star Wars videogame franchise.
    • 74 Metascore
    • 40 Critic Score
    Lineage 2: Revolution is a reminder that there's a reason some things haven't really been done before. If it weren't for the weird way it approaches IAPs, this would have still only rated slightly higher. It's not particularly exciting, and setting it down almost has a lifting of weights from one's back feeling to it. Grinding gets old quickly, and the micro-managing of so many different things is so overwhelming that many might find themselves not even bothering with half of it. The game gives special rewards just for not playing it.
    • 74 Metascore
    • 60 Critic Score
    This has some merits to it that can't be denied, such as its artwork and very good English voice acting. The problems are, for a horror game, beyond some parts of its plot, the story gets lost with far too much fluff about dorm life, and walking around the same town over and over. This could easily have been cut in half to deliver a better narrative. The 'pinball' battle system is such a break from anything horror related, it serves as icing on a cake that had good intentions, but the ingredients simply were not right for what was required.
    • 74 Metascore
    • 60 Critic Score
    The Coma 2: Vicious Sister would be an acceptable entry level horror-adventure for teenagers. It is easy enough to be picked up by mostly anyone, and the multiple endings add some replay value to encourage new gamers to try things differently next time. The low-key art and animation just barely get the game's point across, and would be more impressive in an adventure title that wasn't horror-themed. Fans of Clock Tower might find this interesting, but it is an amusing distraction at best.
    • 74 Metascore
    • 70 Critic Score
    Trepang2 is a very fun and surprisingly accomplished FPS that thrives on its physical and fast-paced action combat. Players who don't mind the simpler aesthetics will find a game that has a certain catharsis that up until now was pretty much only scratched by the original F.E.A.R.. It is more than worth a look and comes recommended on PlayStation 5.
    • 74 Metascore
    • 50 Critic Score
    Some of the power-ups are fun, like spawning small fighters or missiles, but the core loop of Galactic Glitch is simply far too repetitious, the upgrades are too slow, the meta-progression is glacial, and any driving factor to continue is non-existent. The idea could have been fine, but everything previously mentioned needed major overhauls and pretty much could be summed up by "needing cooler stuff faster" at every stage of the game.
    • 74 Metascore
    • 60 Critic Score
    OFF
    Off has always been a strange, atmospheric, and undeniably influential RPG - one that’s ultimately more compelling for its ideas than for its gameplay. This remaster is easily the best way to experience it, thanks to its various QoL improvements, even if the new soundtrack may prove divisive among long-time fans. Combat and pacing issues prevent it from standing shoulder to shoulder with the genre’s greats, but its bizarre world, cryptic storytelling, and historical importance still make it a fascinating curiosity for lovers of unconventional indies. You may not end up liking it that much, but it’s the kind of game that’s worth experiencing at least once.
    • 74 Metascore
    • 90 Critic Score
    Inazuma Eleven 2: FireStorm / Blizzard is a wonderful follow-up to what was already a fantastic concept, expertly blending an intriguing RPG adventure with some highly skilful touch-screen football fun.
    • 74 Metascore
    • 80 Critic Score
    Balance Challenge is an excellent game that has been criminally ignored by the gaming press., and comes highly recommended.
    • 74 Metascore
    • 70 Critic Score
    Masters of Anima is a great indie title that could have been incredible had it had some more work put in the story to break it away from cliché fantasy stories seen so often. The interest regarding cut-scenes and voice acting wane quickly; the constant grading of performance and time taken to complete fights and missions also break overall immersion at times, making the game as a whole feel more stage-based rather than one grand adventure. What is here, though, is impressively polished and easy to learn. The uniqueness of the gameplay makes it worthwhile for most people to try out.
    • 74 Metascore
    • 60 Critic Score
    This is a game where the ending sequence saved it. As a platformer it barely stacks up to a lot of the competition; some portions of the art aren't that good; the combat is very wonky, with a "bouncy" feel; and, finally, the story doesn't deliver until the end. Adding some badly designed puzzle sections all pull Neversong down. The ending and the idea the title puts forth is powerful enough - even with some plot holes in retrospection - that is worth checking out if someone is into platformers, and has a few hours to try out something different.
    • 74 Metascore
    • 80 Critic Score
    For the title that essentially originated the modern hack 'n' slash genre, Devil May Cry holds up tremendously well. Although later entries would flesh out the combat even further, the original's simpler mechanics shine elegantly. Dante is a much more complex character to control by Devil May Cry 5, but his original iteration is already loaded with mechanical depth. Between Alastor and Ifrit, combat isn't hurting for variety, and the title's stellar level design keeps play-throughs fast-paced and pleasantly arcade-y in nature. If anything, time makes it easy to appreciate Devil May Cry all the more.
    • 74 Metascore
    • 80 Critic Score
    It might not be the toughest puzzler out there or the most highly polished, and it is true that some puzzles do tend to repeat themselves. None of that matters, however, because this is such a thoroughly unique experience that everyone should taste. The first day this came out, a clip of it went viral and reached the front page of Reddit. It wasn't a speedrun or glitch or anything like that. It was just someone playing the game. That's the kind of novelty this title has, and it is absolutely worth your time to go out and experience it for yourself.
    • 74 Metascore
    • 70 Critic Score
    Monster Sanctuary is a charming take on the monster raising formula, albeit not without its faults. The combat's ranking system betrays the gameplay's nuances - discouraging high concept strategies or support tactics in favour of brute force - and the Metroidvania level design is marred in being broken up by methodical puzzles and turn based battles. In spite of this, Monster Sanctuary is an addictive RPG that is hard to put down. Monster hatching is an incredibly simple process, every single monster has its own skill tree, and combat has been balanced enough so that just about any team can get through the main game in the hands of savvy players. Monster Sanctuary is a diamond in the rough if there ever was one.
    • 74 Metascore
    • 80 Critic Score
    Potion Craft is a great little indie title, offering a deep enough system for players to get lost in and play for a long time, but balanced enough for shorter play sessions to satisfy. Its aesthetic and atmosphere increase the enjoyment of its core mechanics. Highly recommended to players of all ilks.
    • 74 Metascore
    • 70 Critic Score
    Dragon is Dead doesn’t exactly revolutionise the side-scrolling platformer, but between the vast skill trees, plethora of items and their effects, and different player classes, every run feels unique. Even different styles of the same character can feel like playing a completely different game, and the roguelite structure ensures players can pour countless hours into honing a playstyle they really like—or throw caution to the wind and let the RNG give them whatever it wants. A few visual bugs mar an otherwise beautiful game, and the core level design could stand to be less formulaic, but players will likely be too addicted to the gameplay loop to notice.
    • 74 Metascore
    • 70 Critic Score
    It is reassuring to see a mobile game simply being a fully fledged game, and not a microtransaction-ridden free-to-play mess. Trust Feral to come up with the goods in this handheld Hitman: Absolution port because it has transitioned very well to the touch screen format. It isn’t without problems when played this way, but the range of customisation options is a welcome surprise that means most players can have a good time sneaking around and causing chaos. Try to hook up a gamepad for the best experience, but be prepared to dedicate yourself to each level, as the unfortunate save system demands it.
    • 74 Metascore
    • 80 Critic Score
    It is exceedingly rare to have a video game bring up what essentially amounts to existentialism, and raise questions about a player's own life, all with very little dialogue. The emotional engagement for having the two primary characters not talk was stunning, and the inversion of real life pet toys was an interesting irony this played with very well. The setting, atmosphere, and story, were the high marks of the game, and while the actual dungeon crawling is purely average, having the girl back at home that constantly needed taking care of, added a needed sense of tension. Being able to raise deep concepts about duty, life and entertainment, makes this stand far above many other games.
    • 74 Metascore
    • 70 Critic Score
    Warhammer 40,000: Dawn of War is a gloriously loud, bolter-filled RTS that offers a small but awesome taste of that unique flavour of grimdark. Space Marines shout, Chaos cackles, everyone distrusts everyone, and war (as well as badass battle attire) is the only constant. Its story is serviceable but still tasty (and clearly made for fans), while combat delivers constant, satisfying spectacle, keeping the whole thing engaging decades later. Sadly, while the Anniversary Edition offers the base game along with all three expansions, it brings few if any modern comforts to the table, once again leaving you in the hands of modders.
    • 74 Metascore
    • 80 Critic Score
    Be sure to check out Inazuma Eleven and hope that it sells well enough to get the superior sequel also localised.
    • 74 Metascore
    • 80 Critic Score
    Overall, GRIP Combat Racing is a fantastic spiritual successor to Rollcage racing that doesn't just pay tribute to the series, but also carves out its own nuances.
    • 74 Metascore
    • 80 Critic Score
    Mighty Goose won't push players to their limit the way Blazing Chrome does, but it is satisfying to play, thanks to all the mayhem and destruction to be had. The impressive sprite art and animation go a long way at elevating the experience from being just another run and gun action title. There aren't many like this that have so much pandemonium on screen. The harder, unlockable mode definitely seems like it would have been the standard difficulty if this had come out in the era that inspired it, and it feels like the intended way to play. For some reason, causing havoc as a goose is one of those things that makes a lot of sense in a video game.
    • 74 Metascore
    • 80 Critic Score
    Despite some snarly camera issues, A Hat in Time should not be overlooked. Behind the vivid graphical style lies a charming and cute platformer that provides even the most experienced players a challenge. A hoard of collectables will help extend the life, and an excellent soundtrack befitting of the genre will ensure that ears will also be delighted. Hats off to the developers!
    • 74 Metascore
    • 80 Critic Score
    It isn't without its faults in presentation, control and the opening few hours, but does offer one of the most comprehensive experiences to date - great for newcomers and series veterans alike.
    • 74 Metascore
    • 80 Critic Score
    A must for space shooter fans.
    • 74 Metascore
    • 50 Critic Score
    PGA Tour 2K21 is a fluid take on golf with incredibly tight mechanics that would be perfect for newcomers were it not for 2K's aggressive microtransactions. All sense of progression is held back by an in-game shop that demands hours of grinding on the player's part or real-life money. What is worse is that this practice makes it difficult to enjoy everything the title has to offer. Player customisation moves too slow and career mode simply offers too few rewards to feel rewarding. There is a good game in PGA Tour 2K21 somewhere, but it will never be found so long as microtransactions hold back actual game design.
    • 74 Metascore
    • 80 Critic Score
    A great addition to a growing library of top eShop platform puzzle titles.
    • 74 Metascore
    • 70 Critic Score
    Little Triangle is a simple, yet gruelling, 2D platformer but the loose controls of the Joy-Con means that playing in handheld mode is probably not recommended. The cartoon art-style is beautifully represented and the soundtrack is catchy, however, Little Triangle’s adventure is over far too quickly and with relatively little to come back to.

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