Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 58 Metascore
    • 50 Critic Score
    Nightmare Boy is a fun experience for a few hours, and a lot of the glaring design choices around the gameplay can be overlooked or ignored for the most part. While Billy may feel heavy to control, he does almost always make it to the platforms, while the fighting systems are quite basic, but it allows for the focus to be on the exploration side of things instead. In terms of the aesthetic of the various areas as well, The Vanir Project has done a terrific job in stylising the different sections and making every area feel fresh and new, without getting bogged down with repetitive enemies. While the platforming-based abilities work well, the combat-based abilities leave a lot to be desired, as they lack any flexibility within the combat arena, and even when those abilities are fired off, they do little damage to be worth its while compared to the base attacks. While this can be replayed, there's very little incentive to do so.
    • 67 Metascore
    • 40 Critic Score
    Re:Turn - One Way Trip is pleasant to the eyes, works ok with no bugs or whatnot… and that's about it. Sadly, there's nothing good to say about it. Apart from just not being scary (like at all), and having an uninteresting story, the bulk of the experience revolves around running from A to B for about five hours, picking key items, and using them in the obvious spot. It's a fetch quest, plain and simple.
    • 63 Metascore
    • 40 Critic Score
    Battlefield 2042 is nothing short of a rip-off, and screams of EA trying to see what they can get away with this generation. Overpriced, yet devoid of the content to justify its next-gen premium, it will leave franchise fans feeling insulted. Make no mistake, anyone looking to get into Battlefield should look elsewhere, or risk letting a lacklustre first impression sour their perception of what is otherwise one of the most premiere first-person shooters in the genre - which frankly just makes 2042's lack of content, lack of a campaign, and lack of polish all the more frustrating. Battlefield's legacy deserves better than EA squandering DICE's potential by launching a major title in a clearly unfinished state. Battlefield 2042 is a beta masquerading as a AAA release.
    • 73 Metascore
    • 70 Critic Score
    Ultimately Big Brain Academy: Brain vs. Brain is a fun game and does everything it says on the package. Unfortunately there is always a limit to games of this type, which explains its budget price tag for a physical release. While the multiplayer is fun to pick up and play with friends and family, it does not last very long with fifteen games in total. It is a game that need to be repeatedly played to try and beat the high score which can be fun for short bursts, but not something that will stay in the brain for a long time.
    • 79 Metascore
    • 80 Critic Score
    Riders Republic has managed to tweak the majority of small gripes that were in place in an already fun beta release and in its final version, given gamers easily the best extreme sports simulator on the market - ironically done by embracing the craziness of the sports themselves and making events increasingly zanier as progression is made. For purists, they will find the type of experience that will link them in memory, back to the seasons of being out there on the trails and slopes (or in the air if anyone has actually tried that mental gliding thing). For the stay-at-home gamer, this really is as close as it feels to being out there with the added enjoyment of the extreme element pushed to its… well, extreme, all without a scraped knee or full reconstructive surgery in sight.
    • 79 Metascore
    • 80 Critic Score
    Aksys has brought across another winner and hopefully, they will continue to do so as the Switch has become a wonderful home for visual novels. Like most Otome games there is drastically different quality between the individual stories, with some feeling like filler to pad out the game. But good stories here are so good, it really sets it apart, with those routes managing to land on every emotional level. Steamy romantic moments, heartbreaking moments, touching tear-jerking, genuinely funny comedy. This combined with a cast of suitors that cover off just about every otome archetype makes for a must-buy for anyone wanting to embrace their inner Fujoshi.
    • tbd Metascore
    • 80 Critic Score
    Highly addictive and packed with personality, Cannon Brawl targets a specific niche being a merger of real-time strategy, funds balancing, and Tower Defence, and will undoubtedly be worth the investment not only for fans of those genres, but newcomers to it as well.
    • 78 Metascore
    • 60 Critic Score
    In terms of content, Death's Gambit justifies a purchase, especially now with Death's Gambit: Afterlife, and the new stuff that it has added, along with some refining here and there. Having said that, this is probably a big, nicely designed, fun… ok. It's an ok blend of the exploration found in Castlevania: Symphony of the Night, served along a combat philosophy, and an overall vibe that takes its cue from Dark Souls. Nothing is bad, but nothing is great either. Ok. Fans of either "genres" can find better metroidvania/soulslike cocktails nowadays.
    • 60 Metascore
    • 30 Critic Score
    An utter disappointment, for fans and newcomers alike. For the newcomers, this is more likely to dissuade potential interest in a series that is so much better than this. For fans of the series, this not only does not do any of the adaptations - be it light novel, manga, or anime - justice, but it is a terrible adaptation. Low quality. Low budget. Just embarrassing, especially considering how long this has been in production. It's hard to think of anyone to recommend this for. It's flawed and forgettable in every way.
    • 75 Metascore
    • 80 Critic Score
    Girl of Glass: A Summer Bird's Tale draws elements from point-and-click adventures, visual novels, and turn-based RPGS, blending them with a whimsical world and sympathetic characters to make a wonderful story. The battle system, while at times too difficult, adds flavour and action to the point-and-click formula that some might otherwise find slow, and the characters and their stories pique the player's interest and keep them wanting to dig in more and keep the story going. Where a lot of point-and-clicks feel slapped together to make a quick experience, this is a rare gem that feels like it was designed from the ground up to be exactly what it is. It doesn't try too hard, it doesn't cram in aspects from other genres in ways that don't fit. Girl of Glass: A Summer Bird's Tale is a wonderful story, built into a game that tells it wonderfully.
    • 68 Metascore
    • 50 Critic Score
    Exit the Gungeon does a charming job at taking the original's core gameplay loop, and flipping it on its head, but the follow up is more glorified mini-game than it is spin-off. The controls are mechanically tight, and the emphasis on dodge rolling compliments the vertical level design well, but losing the dungeon crawling that defined Enter the Gungeon (and subsequently the thrill of finding secrets) is a tremendous loss. An emphasis on RNG also makes it difficult to enjoy the gunplay, as most weapons gone as soon as they appear. Exit the Gungeon may have Enter the Gungeon's chaos, but it lacks its soul.
    • 78 Metascore
    • 70 Critic Score
    DARQ: Complete Edition is a very curious and compelling living nightmare. Fans of puzzle adventures games like Myst or Broken Sword will find the alluring mystery and quandaries to solve to be very satisfying. The art direction is impressive, and for a title that was developed by an incredibly small team, it is comparable to mid-level developed indie creations. It is simplicity in a very pure form, and that is why it works so well... at least when it doesn't glitch.
    • 60 Metascore
    • 70 Critic Score
    Super Dodgeball Beats stands tall among the sheer glutton of Switch eShop games available, as a singular experience unlike any other; a fun, sports-themed, rhythm title backed by a virtuous narrative, and plenty of unlockables. A lack of online support and leaderboards will likely call time on this match before long, however.
    • 76 Metascore
    • 80 Critic Score
    Curious Expedition 2 offers a customizable gaming experience that can be as casual or as hardcore as players like, with tons of content and options, many of which can be changed on the fly. The game is smooth and solid, and having so much randomly generated content (and so much content to pull from) ensures a different experience on every run-through, even if the gameplay loop gets a little stale sometimes. For a certainly fair price point, players are getting a game they can play a hundred times a hundred different ways. Some of the best games are the ones where developers simply create a space and let players play; Curious Expedition 2 does so wonderfully.
    • 67 Metascore
    • 50 Critic Score
    For the Monster Truck fanatics in attendance, those that know the difference between "Hook Up" and "Hooking Clay" or between a "Slap Wheelie" and a "Sky Wheelie", there's going to be something to enjoy in Monster Hunt Championship. But, while there's some fun to be had, the game just feels lacking. The experience is more fitting with arcade-style mechanics compared to the sim-style elements, and by delivering these sim elements it makes the game feel as slow and clunky as the vehicles.
    • 79 Metascore
    • 80 Critic Score
    The SEGA Ages line of classics expands its puzzler repertoire with another top tier title, and one that is well worth considering over its Switch Online SNES Counterpart. Lively and full of charm, despite being restrained to Japanese character dialogue, the Ages extra features both expected and new make this the defining version of Puyo Puyo 2.
    • 83 Metascore
    • 90 Critic Score
    It's hard to think of a better example of what VR does so well than Pistol Whip. An immensely enjoyable soundtrack that directly feeds into the core gameplay loop and some wonderfully vibrant visuals all add together with addictive gameplay to make this a fantastic experience. For a great workout it's perfect but with the modifiers allowing more relaxed gameplay, it also can appeal to those who just want some escapism. 2089 adds a new layer on top with an actual narrative tying together the gameplay, adding to what is already a pretty great package. The fact that all the content was added as free updates also goes to show not all VR games need to be extortionately priced.
    • tbd Metascore
    • 40 Critic Score
    FMV games were never that great to begin with, so there was never much hope for American Hero, especially since it was actually an unfinished project. Even worse, the joy in low-budget movies (interactive or not) is their unintentional comedic side, and frankly, this doesn't have much cheese. Pick any bad action flick from the '90s you want (start with the filmography of Jean-Claude Van Damme), and it will be much funnier and corny. This is extremely forgettable, and it only has value as a piece of history that would otherwise be lost to the black void of abandoned video games.
    • 85 Metascore
    • 90 Critic Score
    Tony Hawk's Pro Skater 1 + 2 on the Nintendo Switch is a fantastic port. Sure, it's graphically inferior and not as pretty to look at, but that's the only noticeable concession made to get it to run on Nintendo's beloved hybrid console. That's not to say it's being rendered in "potato mode," by the way - it still looks great for what it is, with each real-life skater clearly distinguishable despite the lower pixel count. With the outrageously impressive amount of content and extremely rewarding gameplay loop, there's nothing to stop this port being a solid recommendation for Switch owners.
    • tbd Metascore
    • 60 Critic Score
    Despite Harold himself being the most enchanting creature that has ever graced your monitors, Harold's Harem: The Neckoning doesn't do him justice. It's a decent-to-good visual novel, which makes fun of Date Sim tropes, and it will give you about an hour and a half of laughs. It's a unique specimen for sure, with a pretty quirky sense of humor and overall design, but in all honesty it's nothing special.
    • 66 Metascore
    • 70 Critic Score
    This is not an RPG, but it is a highly creative and imaginative adventure game that has some spotty controls and overly cryptic puzzles.
    • 55 Metascore
    • 60 Critic Score
    Elite Dangerous: Odyssey is a fundamental shift in how this operates - literally. From space to the ground. Taking those first steps on a planet's surface after having landed there is simply awesome, and is decades in the making for fans of the Frontier franchise. The unfortunate reality however is that the performance is currently letting it down. Serious optimisation work is a necessity to iron out a multitude of issues - albeit it's probably not as bad as some are portraying in the immediate aftermath of release. While the new gameplay mechanics come with some variety for those bored of simple space combat, the shooting on the ground also needs a good deal of attention, with AI, and the general standard of combat, alongside the amount of different locations generated on planets, all in need of work. The thing is, this is a journey; a road map, and this is just the first staging post. Hopefully there's a lot more to come down the line.
    • 59 Metascore
    • 40 Critic Score
    RPG Maker MV has everything it takes to make an RPG. However, the complexity makes it unenjoyable and often frustrating, especially for players that are not well-versed in the ways of creating RPGs. It is simply too much effort to create a single map, not because of the work needed to design it, but because of endlessly trying to figure out how to achieve certain goals. While the simple portability of this title, due to the nature of the Nintendo Switch, is definitely a positive, this title cannot easily be recommended to newcomers in RPG creation.
    • 82 Metascore
    • 80 Critic Score
    AVORE has knocked it out of the park again with YUKI Their titles have quickly become the only reason to break out the VR and its still astonishing that a team so small can produce such great titles. The only criticism would be a difficulty spike that can be off-putting however if prepared and willing to immerse yourself as much as a VR game would expect, a fantastic figure-based time will be found here.
    • tbd Metascore
    • 20 Critic Score
    There is no reason why anyone would ever play this on any console. Even if it were played on its intended platform, Rip Them Off is barely a game. It is a strategy based, tower-defence where there is no strategy, as it revolves around failing to understand the conditions. No con-artist would ever accept failure, and yet this insists that gamers should learn to enjoy losing.
    • 46 Metascore
    • 40 Critic Score
    Good, fun games are good, fun games, and even with glitches and the numerous issues this trilogy brings, that's what these still are. However, seeing the state of Grand Theft Auto: The Trilogy - The Definitive Edition, there just isn't any way to let Rockstar off lightly here. This is one of the most successful video game companies in the world, with goodness knows how much raked in from GTA Online, so there can be no excuses to have loaned out these iconic games to a small team with a poor track record and showing absolutely no respect for its own creations. Fifty pounds is a big ask for such old games that have been what one might say "demastered", and even with numerous future patches, these may never be the upgrades they should have been, but Switch owners new to this trilogy can find plenty of entertainment - and not just because of the glitches. This is still a hard sell, though, with the advice being to hold off for a major sale.
    • 84 Metascore
    • 90 Critic Score
    Resident Evil Village feels like such a culmination. Bringing together elements from the franchise all the way up to now and crafting what looks to be the next step of survival horror, it embraces every aspect of the franchise. While the insidious dread of Resident Evil VII is missing, there are still plenty of scares. The monster designs are fantastic, from the generations undead, the fury of the Lupine beasts, to the towering monstrosities. It's well worth delving into the concept art and 3D models to enjoy them fully. The story is just the right amount of silly with the terrifying, and the odd dash of the surreal. The combat is smooth and fluid, best evidenced in the addictive Mercenaries mode. All of these elements added together make quite possibly the best Resident Evil to date, and a foundation for a fresh new generation of terror.
    • tbd Metascore
    • 70 Critic Score
    Pretty Girls Panic! PLUS is basically Pretty Girls Panic! v1.5 or Pretty Girls Panic! Remastered. It’s the same exact game, with improved visuals, and better gameplay. Not a big recommendation for those who already have Zoo Corporation’s previous Qix clone, as the changes aren’t that big, but the rest can safely try this out, as it’s actually very good if it’s your cup of sake.
    • 72 Metascore
    • 60 Critic Score
    Make no mistake. Just Dance 2022 is Just Dance 2021 (and 2020, and 2019) all over again. Also, make no mistake, this remains tons of fun. Sure, nothing has really changed, but if it ain't broke, why fix it. Sadly, while there has been a pretty strong improvement on the visual front, with the people behind this experimenting way more with the videos and the choreography, the soundtrack is one of the least impressive in the franchise.
    • tbd Metascore
    • 30 Critic Score
    There is next to nothing good to say about Dustwind: The Last Resort. From an abysmal UI that is nearly impossible to see due the tiny text, to chronic controller problems, to the egregious issue of large maps without the ability to run, this gets in its own way so frequently that players will come away angry about just how bad of an experience it is.

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