Cubed3's Scores
- Games
For 4,058 reviews, this publication has graded:
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39% higher than the average critic
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10% same as the average critic
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51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Guacamelee! 2 | |
|---|---|---|
| Lowest review score: | The Letter |
Score distribution:
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Positive: 1,560 out of 4058
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Mixed: 2,053 out of 4058
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Negative: 445 out of 4058
4058
game
reviews
- By Date
- By Critic Score
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- Critic Score
Presentation troubles can usually be ignored if the gameplay is there, but unfortunately presentation is a big part of what WWE All Stars was supposed to be all about - over the top, arcade gameplay. Without the visual effects of its HD brothers, and with poor sound effects that do nothing to emphasise the action, WWE All Stars Wii feels like a shell of what it should be despite an array of interesting story modes and a wide-appealing roster.- Cubed3
- Posted May 24, 2011
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Worth considering for young Avatar fans, and obsessed cinema-goers, but everyone else can safely leave this one for nature to envelop. Or the bargain bins, whichever works.- Cubed3
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The PC version of Dynasty Warriors 9 is frustrating, more for its wasted potential than anything else. The game is difficult to control on PC, and that significantly hinders a lot of the fun, fast-paced combat, which is all-too scarce at times. Additionally, while the open-world approach is a great direction for the series, it doesn't capture the epic battles that the series is known for in the same way. Maps are either too crowded, or frightfully empty. It's nice to see Omega Force taking the series in a new direction, but this entry hasn't quite found its footing.- Cubed3
- Posted Feb 22, 2018
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Bulb Boy certainly has an intriguing visual concept, but lays it on a bit thick with the weird and wacky side of things later on without really explaining why, or even bothering to draw everything together into a cohesive package. Rather than being an extremely smart point-and-click adventure with mind-bending puzzles and a clever-but-creepy storyline, it instead strings together a handful of simple scenarios that do not hold the attention for long, and barely offer any challenge - unless awkward controls and long re-loads count. To top it off, there is barely any story to tickle gamers' imaginations, and then it finishes in about an hour, which for its price makes it hard to recommend.- Cubed3
- Posted Jul 17, 2017
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It's impressive to see the full Chaos Theory ported with almost all of its features intact onto a handheld. Everything is there for the espionage enthusiast: infiltration, interrogation and some very tense stealth sections. Unforgivably, however, Splinter Cell 3D is severely let down by its controls which at times make even doing the simplest tasks a chore and will put a lot of people off very quickly.- Cubed3
- Posted Mar 28, 2011
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Pillar of Eternity II: Deadfire - Seeker, Slayer, Survivor is a DLC that feels as if it doesn't understand the strengths of the main game. Focusing mainly in okay-ish battles, and throwing role-playing out of the window, it's a hard title to recommend.- Cubed3
- Posted Oct 24, 2018
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Airheart is by no means terrible, but it is better for short bursts of gameplay where its flaws can come out less prominently.- Cubed3
- Posted Nov 26, 2018
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Clearly a budget title, even looking past some of the obvious flaws like the laughably bad voice acting or the older console generation looking characters, the core game itself - fighting - leaves a lot to be desired. Enemies largely are punching bags with annoyingly large HP pools, but the game is unforgiving with how long there is between being able to save. Ultra Age had some clear potential but it really needed its quality spread across all aspects, the bad parts drag the rest of it down making it largely passable.- Cubed3
- Posted Jun 21, 2022
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Maybe it's the throwback design influences that are slightly too far outside of this reviewer's reach to appreciate and retro fans that remember playing the ZX spectrum will find a lot more to get out in this title. The desire is strong to get on with Horace, it really is, and he might even make you laugh at times, but just like the guy wearing socks and sandals, there are too many things holding it back.- Cubed3
- Posted Apr 19, 2021
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Although the newly designed buildings and overall aesthetic differences to Cities: Skylines are a welcome change, one cannot help but feel there is a large degree of missed opportunity and overall lost potential, with the aforementioned designs changes as well as the disappointing, and limited new set of maps. Unfortunately, because of this Green Cities is not a big recommendation when compared to the wider variety of DLCs already available for the core game. Try them instead, as they seem to contain content that will be more worth your time and money.- Cubed3
- Posted Mar 27, 2020
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Red's Kingdom strives to combine simple rolling puzzles with the exploration part of a Zelda game... and it just doesn't manage to make the mix actually any fun, mainly because players will have to go through the chore of solving the same puzzles all over again... and more than once.- Cubed3
- Posted Sep 24, 2018
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Unpolished, unbalanced, feeling half-made, and being way too easy for an action-adventure dealing with a zombie apocalypse, Red Colony is hard to recommend to fans of survival horror. This is strictly only for those who can enjoy its - intentional or not - b-movie-esque campiness and fanservice… reviewer included, of course.- Cubed3
- Posted Jan 17, 2021
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Deceptively simple in its concept, Ghostory's form-swapping mechanic provides all this needs to be a neat and challenging puzzle-platformer - and one that happens to provide some pleasantly ghos... ghastly puns. Unfortunately, the fun dissolves due to the subpar level design, which makes this 25+ level adventure feel the same from beginning to end.- Cubed3
- Posted May 6, 2019
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Football Up 3D is a commendable effort in the way it tries to bring back to the top all the pacing, the fluidity and the finesse of two classic - never forgotten - arcade paragons.- Cubed3
- Posted Nov 5, 2014
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There is little in Magnum Lord that stands out as good or interesting. The story segments are mildly amusing, as well as a few of the characters, but the plot goes nowhere fast, and the rest of the game is hard to enjoy. Combat oscillates between two second stomps to five minute plus long slogs, all the while being far more boring than it might look. The entire other 'half' beyond the visual novel segments is laughably bad in the design and the game does little to separate itself from either better or more unique JRPGs currently out.- Cubed3
- Posted Jun 21, 2022
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It's a lonely, cold planet over here. Mileage on Outer Wilds will depend largely on how much one enjoys exploration, discovery and extrinsic reward versus repetitive backtracking and restrictive (but also far too long and frequently-occurring-to-be-as-restrictive-as-it-is) time limits. It may certainly be a monkey brain desire for feedback and a more robust signposting of progress, but even knowing that the lack of it here is exactly the point, one can't help think there are examples within interactive media that have done lateral think puzzles better. Ones that would waste less time in between solving puzzles, too. Clearly, there's a majority disagreement for this view, so take it with a pinch of salt, but also go into it aware that it's not going to be for everyone. It is an experience that introduces a lot of mind-bending sci-fi concepts and a surprisingly emotional, if conflicting, conclusion. One just wonders if we like the scaffolding more than we like the building itself. Perhaps, though, it's just that some people really don't like time loop mechanics.- Cubed3
- Posted Feb 1, 2024
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While very niche, Alchemic Dungeons offers quite the fun and intrinsically addictive little experience. Sadly, though, it's also a fundamentally flawed title thanks to the regular poor design decisions that litter the entire experience. A little extra effort put into this port with more unlockables, some way to carry things over to subsequent play-throughs and ideally more difficulty options would have made this really stand out.- Cubed3
- Posted Jul 17, 2017
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Overpass is a double edged sword by design. All its features which would make it appealing to genre veterans - a heavy emphasis on speed control, incredibly tight controls, and demanding track design - are exactly what'll deter most everyone else away from the title. Coupled with serious design flaws and it's hard to recommend this racing sim to anyone but those truly passionate about the genre. All the same, they're clearly Zordix Racing's target audience, with little concession made to welcome newcomers. While alienating, design philosophies like this ensure Overpass has a strong identity that doesn't pander to non-fans of the genre. Even if this is rough around the edges, its lack of handholding is quite commendable.- Cubed3
- Posted Mar 27, 2020
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There's nothing intrinsically wrong with Shantae: Half-Genie Hero - Friends to the End and the new mechanics it introduces. There's only one major issue with it, though, which makes it hard to recommend. Similar to Pirate Queen's Quest, it expects players to remain entertained by the same levels, which many, even fans, will find hard to do so.- Cubed3
- Posted Jan 2, 2018
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There are some really cool ideas here, and potentially a really good game hidden under a mess that seems like it needed several more months of playtesting and hammering things out. There are just too many things like a lack of polish, a mess of a UI, the camera is hard to control, and bugs/glitches make the experience frustrating. It is sad because, while there are some cool things in here, it simply is not ready for release at this point. It needed way more time actually making sure the core experience is enjoyable, rather than fighting through nearly everything except for enemies.- Cubed3
- Posted Mar 27, 2020
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Once again, the DLC on offer is just another, very short side-quest that could easily be part of the core game, or at least part of a pack with more of those. The interaction with one of the most interesting characters of Kingdom Come: Deliverance is certainly a plus, but, in the end, that doesn't provide much incentive to try The Amorous Adventures of Bold Sir Hans Capon out.- Cubed3
- Posted Oct 24, 2018
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Floor Kids starts as a breath of fresh air for the rhythm genre, and a blessing for those who wanted a break-dancing title on Nintendo Switch, which, for people's information, is not really such an abundant group. It feels and looks quite good… but that's all there is to say about it, as its replay value is so low that it's impossible to recommend it to anyone but unique indie game aficionados.- Cubed3
- Posted Jan 2, 2018
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Pretty much all the pieces for a good detective game are there, but Gamedec fails for a variety of reasons. Apart from an unhelpful, tutorial-esque chapter that confuses more than it helps, and a UI that makes simple things harder, the writing is extremely boring, ruining the incentive to keep on sleuthing, as it is hard to care about anything, or even remember what is actually going on. Bad writing isn't just a small thing here, either, with almost 90% of the experience revolving around reading text.- Cubed3
- Posted May 18, 2022
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There aren't many complaints to be had when it comes to the library, yet the emulation is never up to snuff. Perhaps dedicating such a large amount of resources to the UI wasn't the right call. A number of features are poorly-realised and implemented. It's hard to enjoy the games when nothing sounds or feels quite right. The stuttering is especially baffling. While its appearance is rare, it should be non-existent. In short, fans of the console deserve better.- Cubed3
- Posted Jun 18, 2018
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Katamari Damacy REROLL is not the best way to play Katamari Damacy. The faster load times and stable frame rate are par for the course with the ports to much more powerful consoles that came two generations later. This should have been so much more; there are too many features that have been bungled or got cut. Even though REROLL may not be ideal, the core gameplay of rolling a Katamari and picking stuff up and building a planet-sized ball is still gratifying and fun to watch.- Cubed3
- Posted Apr 12, 2021
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Collide-a-Ball is mentally exciting, and a rare puzzle gem. It actually convinces the player they may have willed the puzzle solved, just by letting them experiment with the various options they have in front of them. Unfortunately, it's a cracked facade under cheap graphics and formulaic puzzles.- Cubed3
- Posted Oct 14, 2016
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Strife is basically a prototype first-person RPG/Adventure, and as such, is nowhere near the level of polish of the games that were released after the late '90s. Boring, repetitive, not as non-linear as it thinks it is, and easy to break by not doing what it wants from you, this is fans, and old-school aficionados-only material, as there are better representative of the genre nowadays.- Cubed3
- Posted Jan 6, 2021
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It has a lot going for it with its gorgeous aesthetics and authentic presentation. It even has a couch co-op mode, and the few times the game does have things to do in it, there is some legitimate involvement. Too bad these moments are too far apart, and the more vulgar qualities of Never Alone are the most apparent, such as the buggy AI, barren level design and lacking gameplay.- Cubed3
- Posted Jul 12, 2015
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To its credit, Touch Detective 3 + The Complete Case Files offers a lot of value since it is three adventures games plus new DLC scenarios that were created for the iOS versions. These are milquetoast and boring adventure games where the humour probably landed better in Japanese. The hand-drawn backgrounds and character designs are appealing, but get used to seeing them be recycled across all three titles. The wait for the third Touch Detective does not seem like it was something gamers were begging for. Anyone who enjoyed the first two will likely be happy the with third entry since it is more of the same, but fans of the point-and-click adventure genre will probably find these to be uneventful and dull.- Cubed3
- Posted Oct 28, 2024
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Sadly this DS version of Boogie fails to spark as much interest as the Wii version, partly due to the lack of singing elements and lower quality music, but mainly due to awkward control system that more often than not fails to register your movement properly, as well as the annoyingly random mini-games thrown in.- Cubed3
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