Cubed3's Scores

  • Games
For 4,049 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 0 The Letter
Score distribution:
4049 game reviews
    • tbd Metascore
    • 40 Critic Score
    Sayonara Wild Hearts is a beautiful-looking and sonically dazzling work of art, yes...but like most arty games, it lacks a compelling hook. The very bare mechanics can be generously called "gameplay", in that there is moving a character on a screen and pressing button prompts, but there's no substance at all. Doing a perfect run and not making mistakes for a flawless music video should be a reward. It shouldn't have been given away to just anyone. Overcoming a "broken heart" is not easy in real life, and that should have been reflected in the gameplay.
    • tbd Metascore
    • 30 Critic Score
    While an interesting concept, Magin: The Rat Project Stories just falls short in every department after the beginning. The writing is so filled with profanities that it comes off as immature rather than adult. What is worse, though, is that the card-based combat system becomes repetitive because the game punishes the player for experimenting. Great concept on paper, but poorly executed.
    • 51 Metascore
    • 30 Critic Score
    Oh, joy. Legacy of Kain: Ascendance is the miraculous return no one asked for, adding a heroine nobody wanted, and turning a beloved, dark saga into an uninspired, rough-around-the-edges side-scrolling platformer that few if any will enjoy. As for the story and writing, if past titles were Shakespearean poetry in video game form, this resembles a confused school play project. Vae victis? More like vae playeris - woe to the player forced to endure this mess.
    • 60 Metascore
    • 40 Critic Score
    While Khaos Reigns extends the experience of the enjoyable Mortal Kombat 1, the story expansion itself is nothing to write home about. The six new fighters are the meat of the experience, with some fun returning characters from past games and three well-realised guest characters, some of which have shaken up the meta in a positive way. Regardless, this bundle is difficult to recommend as a package, so fans who are only interested in a select few Kombat Pack 2 fighters would be better off purchasing them individually.
    • tbd Metascore
    • 40 Critic Score
    It is easy to see what Fortuna Magus was aiming to do. It tried to be a short and sweet JRPG, something that is always appreciated, since the biggest flaw in the genre is that games sometimes feel padded. However, it maintains the same ratio between padding and the actual story as in longer games in the genre. Worst of all, it does not give important plot points and characterisation the space they need. Combined with a poorly implemented currency that makes characters way more powerful than they should be, it removes the spotlight from the wonderful combat system. Fortuna Magus is sadly a hard pass, except for those who feel the need to play any retro JRPGs on the market. Although there are many great ones published by Kemco alone, one should never have to dive this deep into the barrel for something new to play.
    • tbd Metascore
    • 30 Critic Score
    “A cold-case detective thriller without genuine detecting” sounds more like a strange joke than proper description for this game. Combine that alongside poor storytelling and shoddy presentation, and it’s sad to say John Morley’s final case ends with a pitiful whimper rather than a bang.
    • tbd Metascore
    • 40 Critic Score
    If you can get over the fact that Video Hustler isn’t a traditional pool game, there is brief appeal to its unique score-based stylings. Unfortunately, the wonky control method and air hockey-like physics make it difficult to play for even short sessions.
    • tbd Metascore
    • 40 Critic Score
    Attempting to channel that special The Goonies magic, indie metroidvania The Good Old Days borrows its premise and aesthetics (kind of) but stumbles in execution. The muddy level design, punishing backtracking and the especially poor controls are hard to stomach, and despite being made with multiple runs in mind, this ultimately isn’t fun or worth finishing even once.
    • 54 Metascore
    • 40 Critic Score
    Let it Die: Inferno is a gorgeous and highly stylised game that can’t stop tripping over itself. Combat is frustrating and unfair instead of challenging, exploration and item collection are made negligible by timers and resets, and certain characters and music are weakened by AI “enhancements” that don’t enhance the game in any way. Inferno itself is solid, and there aren’t many bugs or glitches, but the game on offer is one that is trying to appeal to a niche of players who certainly can find a lot of fun in its gameplay loop, but working through the design flaws and constant resets will prove as much of a challenge as the combat and exploration of a soulslike are meant to be.
    • 57 Metascore
    • 40 Critic Score
    Log Away aims for calm cabin-building bliss and reaches it…only to lose it minutes later. While its cosy vibes have some charm, with no pressure to do anything besides crafting the tiny retreat of your dreams, the experience is dragged down by poor optimisation, a lack of settings, and shallow, highly limited building options. With nothing to do after quick completion and no world to explore, relaxation soon turns into boredom.
    • tbd Metascore
    • 40 Critic Score
    Detective Dotson would be a neat pixel-art screensaver that depicts the vibrantly coloured, densely populated world that is India. As an actual interactive experience? It’s a boring fetch quest and mini-game heavy kind of mess hiding behind a pretty face.
    • tbd Metascore
    • 40 Critic Score
    A visual treat in search of better gameplay, Itorah is an action-platformer that wears a metroidvania skin. The eight or so hours needed to reach the end of this journey are boring, the main heroine feels clunky to control, and the frame rate will make you nauseous. The strongest moments here will come from admiring still frames, not playing through them.
    • tbd Metascore
    • 40 Critic Score
    Gee Bee's austere visuals looked cheap next to emerging colour games in 1970s arcades. With only three-to-five-minute games with no escalation or features, after a few plays, the loop becomes mind numbing. Its core is so basic that not even modern features can do much to elevate its plainness. Most people play video games to beat boredom. Gee Bee is for people who crave monotony.
    • 65 Metascore
    • 30 Critic Score
    Past all of the cringe dialogue and turgid gameplay, perhaps Dustborn’s biggest sin is feeling more like vacuous agitprop than an actual story. Whatever fight against fascism Pax – and by extension Red Thread Games – had in mind, it's an unintentionally hilarious one since her words feel as plastic as her bat.
    • 56 Metascore
    • 40 Critic Score
    Even after several updates, Star Wars: Hunters can’t capture the verve nor engagement of other Hero shooter/brawler hybrids. The end result is a surplus of characters, modes, and cosmetics that’s swamped by lacklustre design, aesthetics, and mechanics. For this sub-genre, calling it mediocre feels too generous. For a new-ish Star Wars game, it ranks among the weakest efforts since Disney took over.
    • tbd Metascore
    • 40 Critic Score
    Folly of the Wizards looks like a beautiful and competent roguelike at first glance. The first couple of playthroughs promise a fun title that will offer hours of entertainment and surprises to come. However, after a few hours, none of those promises feel fulfilled; rather, it gives the feeling that players have spent hours with a demo or early access for an okay roguelike instead of a full game. Bugs, poor descriptions of items, and menus that feel unfinished are all that are to be found under the pretty cover, and it feels like folly to have ever expected anything else. Even for fans of the genre, this is an easy pass.
    • 52 Metascore
    • 30 Critic Score
    For a publisher so eager to revitalise its long-dormant franchise, it’s impressive how Konami’s first shot winds up being a miserable own goal. Even with considering its rare positives, The Short Message’s blunt-force sermonising feels anathema to the series’ core identity. Combine this with game design vacillating between bland or annoying and all that’s left is dingy world design. As a free title, it shares an interesting heritage with P.T.; unlike its precursor’s legacy, it's destined to be forgotten once credits roll.
    • 65 Metascore
    • 40 Critic Score
    As a homage to a classic cult anime series, Space Adventure Cobra: The Awakening sort of works. The animation has the right feel, and fans of the show and those nostalgic about it will absolutely have a blast with that part. Unfortunately, the gameplay completely disregards that nostalgia this title relies on to appeal to its audience. It doesn't help that the level design is at times a massive disaster. While impressive, the boss fights, anime cutscenes, and campy '80s feel do not save this.
    • 69 Metascore
    • 40 Critic Score
    Heartworm has a strong atmosphere, greatly enhanced by an excellent use of PS1-style graphics. And that’s it. That’s the only thing good about this indie survival horror experience. A survival horror experience where the only true horror is the boredom that will have to be endured while the protagonist runs around aimlessly (without anything posing any real threat). It's all topped off with occasional not-exactly-that-deep thoughts on life and death.
    • tbd Metascore
    • 40 Critic Score
    The Sinking City had a great idea, but it was ultimately poorly executed. The remaster was a chance to address its main flaws: combat playability, mission structure, and level design. However, only the graphics got attention when they never needed them. The revamped visuals do admittedly look very good and make Oakmont feel more immersive, but they were a misplaced priority when everything else was unbelievably poorly tuned.
    • tbd Metascore
    • 40 Critic Score
    Glover was an ambitious and unique concept back in 1998. Ultimately, it's where the game should remain. It is a shame – with improved controls and tweaks to the design, it could have shown the concept in its best possible light. The badge of a "remaster" really does not qualify as the Nintendo Switch edition feels very much a cash-grab that's building on Nintendo nostalgia. Unless you've got a fondness for Glover, it's difficult to recommend diving into this Nintendo 64 gem in 2025.
    • tbd Metascore
    • 40 Critic Score
    It is hoped a Nintendo Switch 2 version of Pinball FX is in the works because Tomb Raider Pinball suffers from the graphical downgrade when compared to its other system counterparts. Sadly, the tables themselves are disappointing, with Adventures of Lara Croft being a hugely frustrating pinball experience that can be difficult to get to grips with. Secrets of Croft Manor fares more positively, but for such an iconic franchise, this pack should have been much more than what it is.
    • 56 Metascore
    • 40 Critic Score
    Like many games that are smaller budget, when a game has remotely fancy graphics, gameplay tends to almost always suffer. This is no exception, while the space survival idea is cool, from frustrations in the UI, to constantly glitches and freezes it’s hard to even see the game at its best when so many other things get in the way.
    • tbd Metascore
    • 40 Critic Score
    Selfloss is a game that really should have been better. It feels like Cocoon or Unravel or one of those other elevated indie titles that critics love to throw laurels at. It dares to explore complex emotional themes within a richly imagined world. Its artistic direction and narrative ambition are great, and this feels close to offering a genuinely worthwhile experience. However, it never gets there. Even with all it gets right, this is a genuine struggle to get through. It is a poorly designed, glitchy mess that is equal parts brilliant and boring. Those willing to overlook its flaws will find a journey that is memorable and emotionally resonant. Unfortunately, it is a lot more likely that journey is going to get cut short and this is the sort of experience a lot of people will quit on before the credits roll.
    • tbd Metascore
    • 30 Critic Score
    While The Meating clings to its NES roots, those roots ultimately feel more like dead weight than a solid foundation. It succeeds in capturing the look and feel of those classic NES titles, but at the same time it struggles to innovate or offer a compelling reason for players to invest their time. In the crowded landscape of retro-inspired indies, The Meating fails to distinguish itself. The end result is something that feels more antiquated than nostalgic, and like most meat that has been left out too long it is probably best to steer clear and look for something a bit fresher.
    • tbd Metascore
    • 40 Critic Score
    It is hard to find reasons to recommend Dead Dragons when the game itself could not be finished due to an unusual issue. All the unfortunate trifling elements contribute to the sentiment that it is not the usual fun Kemco style of RPGs. There are not even enjoyable secret passages to explore to offset the numerous issues. Perhaps this is one title that should not have been ported to Nintendo Switch.
    • tbd Metascore
    • 40 Critic Score
    DreadOut distinguishes itself within the horror genre by drawing inspiration from Indonesian folklore, creating a unique and intriguing atmosphere. Regretfully, it is painful to play due to the harrowing roughness of the final product. Despite its current flaws, it possesses potential for improvement. A critical update is necessary to rectify game-breaking glitches, crashes, and graphical bugs. Given the prolonged period of unresolved issues on the PC platform, the likelihood of these fixes being applied to any console versions is remote.
    • 79 Metascore
    • 40 Critic Score
    Once the one that would show the industry how things should be done, Civilization VII is an unpolished, pale imitation of what a Civilization instalment should be. There are a myriad of problems with this, but the biggest one is that the wonderful feeling of freedom for which the series was always known for is now completely gone, as players are forced to go down very specific paths in every single match. Unless there’s a very, very big sale, it would be best to stay away from this bundle of disappointment.
    • 52 Metascore
    • 40 Critic Score
    As a side or minigame, Neptunia Riders vs Dogoos might be kind of fun…for about an hour, but as a nearly full price game, something like this is tough to swallow. The whole thing can be beaten in a few hours, and the gameplay is entirely derivative, bland and lacking much in the way of anything interesting. Idea Factory should stick more with the ecchi games or themes, as that's what they're best at.
    • 53 Metascore
    • 30 Critic Score
    Die by the Blade falls short in delivering a truly engaging experience in the current state it is in. The developers have made a statement promising to put right its issues and include further single player modes to improve the package offering. It is an admirable position, but also a concerning trend in the industry today. Without a doubt, it is an interesting concept to bring back and modernise, but here it feels more like a missed opportunity than a modern successor to its classic inspiration. Perhaps one for the Cyberpunk 2077 or No Man's Sky treatment?

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