Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 85 Metascore
    • 90 Critic Score
    What makes Freelancer a compelling game is the sense of a living universe, vast areas begging for exploration, and the ability to hook up with friends online and start being either total bastards or glorious do-gooders together. [May 2003, p.86]
    • Computer Gaming World
    • 85 Metascore
    • 90 Critic Score
    This is a very good follow-up to the best single-player role-playing game in years, and that's OK with me. KOTOR II is a big, often complex, mature piece of storytelling—and I'll take it over anything that's been onscreen with the Star Wars name in 25 years.
    • 85 Metascore
    • 80 Critic Score
    Technically great but lacks the heart that makes fans into fanatics. [Aug 2005, p.84]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    The addition of werewolves is interesting, but the implementation isn't very exciting. [Sept 2003, p.96]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    Works so well in third-person mode that it makes you wonder why it wasn't offered earlier. [Sept 2004, p.70]
    • Computer Gaming World
    • 85 Metascore
    • 90 Critic Score
    This brilliantly desinged game breaks out of the cliches of the collectible-card-game genre ("Magic", "Pokemon", etc.) and provides gameplay that can rival that of the deepest of strategy games. [May 2004, p.84]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    Square took the best things about single-player console RPGs and applied them to an MMO - a world densely populated by talkative NPCs, interesting, well-conceived quests, and a whole lot of visual gloss. [Feb 2004, p.84]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    Offers just enough new content to warrant being called a sequel...It is like "Doom II" was to "Doom." [Apr 2002, p.96]
    • Computer Gaming World
    • 85 Metascore
    • 90 Critic Score
    If you haven’t downloaded the nude patch yet, go and grab it off the Web right now. Hot Date, like most things, is better with a little nudity! [Mar 2002, p.80]
    • Computer Gaming World
    • 85 Metascore
    • 90 Critic Score
    Winter Assault further cements Dawn of War as one of the great next-gen strategy titles. If you thought you were sick of the genre, come back. This is worth it.
    • 85 Metascore
    • 90 Critic Score
    The mechanics for pulling off tricks have been perfected. [Jan 2005, p.104]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    No one should play "DAOC" without Shrouded Isles. [Apr 2003, p.106]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    Shadowlands injects into the game a quadruple dose of what it most desperately needed: namely, compelling gameplay content. [Feb 2004, p.91]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    One of the most addictive and enjoyable games you'll play this year. [Jan 2005, p.84]
    • 84 Metascore
    • 100 Critic Score
    The presentation is second to none, the gameplay is addictive without being overbearing, and Sid Meier's signature "I-can't wait-to-see-what-happens-next" magic is here in full force. [Apr 2002, p.97]
    • Computer Gaming World
    • 84 Metascore
    • 60 Critic Score
    Despite a spectacular-looking engine, intriguing units, and some original gameplay, Generals doesn't capitalize on opportunties to be a shining light in the genre, and instead ends up as just decent. [Apr 2003, p.74]
    • Computer Gaming World
    • 84 Metascore
    • 70 Critic Score
    Has that woefully underbaked, released-just-in-time-for-the-holidays taint to it, and that's just a colossal shame, because underneath that nastiness is a great, great expansion. [Mar 2004, p.78]
    • Computer Gaming World
    • 84 Metascore
    • 50 Critic Score
    The new combat system is an almost unmitigated disaster. [July 2002, p.73]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    This is a realistic simulation, unashamedly difficult to master, but offering the kind of satisfaction that only comes from conquering a difficult challenge. [Mar 2002, p.78]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    The most remarkable aspect of Disciples II is how carefully all of the units have been balanced. [May 2002, p.82]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    The shift in emphasis to tending the whims of your Sims has left the economic model a bit shaky. [Mar 2003, p.84]
    • Computer Gaming World
    • 84 Metascore
    • 70 Critic Score
    Unlike many expansions, Titans gives a lot of bang for the buck—it's just not a very loud bang, falling short of energizing an aging game.
    • 84 Metascore
    • 90 Critic Score
    An outstanding game... The best movie-licensed game of the year is one of the best games of the year, period. [Oct 2003, p.114]
    • Computer Gaming World
    • 84 Metascore
    • 90 Critic Score
    In many ways, Blood feels like the polished game Gearbox couldn't completely nail last time around. Most of the evolution takes place under the hood.
    • 84 Metascore
    • 90 Critic Score
    The brand-new Dark Age campaign, lots of new units, and plenty of new gameplay make Viking Invasion a must for Total War fans. [Aug 2003, p.80]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    The only real bummer in the new stuff? The M-60 machine gun, which is so powerful and easy to use that it lets even blundering newbies rack up ridiculously high frag counts. It needs tuning down.
    • 84 Metascore
    • 80 Critic Score
    The engineer's bayonet kill might be the most satisfying frag since "Half-Life"'s crowbar kills. [May 2003, p.92]
    • Computer Gaming World
    • 84 Metascore
    • 90 Critic Score
    If anything, it reminds us that ridiculous production values and high-powered rigs aren't always necessary to make a game that's just plain fun.
    • 83 Metascore
    • 90 Critic Score
    High production values, a compelling narrative, charming characters, and sharp aesthetics make for a sophisticated little adventure that's well beyond most of its ilk. [Mar 2004, p.80]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    The multiplayer and mechanics of combat are finely tuned, but aren't enough to lift Halo past its dated single-player, lack of graphical upgrades, and only competent performance. [Dec 2003, p.124]

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