Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 83 Metascore
    • 80 Critic Score
    Luclin's quest structure is EQ's best yet. [Apr 2002, p.90]
    • Computer Gaming World
    • 83 Metascore
    • 50 Critic Score
    A sort of misguided reworking of "Homeworld," halfway between a rehash and a remodeling job, but with the intersting bits sanded off. The vividly distinct sides added in the "Cataclysm" expansion are gone, the clean interface is now a mess, and much of the strategy has been methodically cut out. [Dec 2003, p.126]
    • 83 Metascore
    • 90 Critic Score
    The A.I. in this game is capable of some remarkably human-like behavior. [June 2003, p.99]
    • Computer Gaming World
    • 83 Metascore
    • 80 Critic Score
    Even the friendly A.I. does a much better job of fighting and surviving. There are still some interface problems, but Command & Conquer is better than it's ever been.
    • 83 Metascore
    • 90 Critic Score
    The sort of game that has you thirsting for the expansion moments after you complete it. [Apr 2004, p.81]
    • Computer Gaming World
    • 83 Metascore
    • 80 Critic Score
    This is a completely different, intense experience, and if you're a fan of either flight sims or racing, you owe it to yourself to give this game a try. [Apr 2002, p.98]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    Fun and ambitious, but not nearly as substantial as it wants you to think it is. [Nov 2005, p.96]
    • Computer Gaming World
    • 83 Metascore
    • 50 Critic Score
    The biggest problem is that the province-based movement system doesn't lend itself well to re-creating the kinds of huge land campaigns that give a good strategic war game its sense of scope. [Apr 2005, p.91]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    It does so much right that the poor defensive A.I. is much more of a disappointment than it would be in a lesser game. [Feb 2003, p.76]
    • Computer Gaming World
    • 83 Metascore
    • 90 Critic Score
    Every shadowy corner in Icewind Dale II harbors one intense, challenging, and difficult battle after another. [Dec 2002, p.116]
    • Computer Gaming World
    • 83 Metascore
    • 90 Critic Score
    It might be too friendly for old-school, hardcore EQ players to make the jump, but for gamers looking for a classic fantasy MMO, EverQuest II should fit the bill very nicely. [Feb 2005, p.72]
    • Computer Gaming World
    • 83 Metascore
    • 90 Critic Score
    A host of revisions and improvements propel Raven Shield way past the original R6 games in design and playability, making Rainbow Six 3: Raven Shield the new benchmark in tac sims. [June 2003, p.82]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    While the Career mode is a little too steep for beginners, it's still a good day at the races. [June 2003, p.91]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    Like playing on a beautiful course in the middle of the summer in the deep South – it's a lot of fun, but the bugs can really get to you. [June 2002, p.92]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    The multiplayer learning curve is a short, sharp slide into the deep end with the sharks. [Holiday 2004, p.80]
    • Computer Gaming World
    • 83 Metascore
    • 90 Critic Score
    The attention to detail is extremely high, the Direct 3D graphics are fantastic, and the story is worth pursuing. [Jan 2002, p.106]
    • Computer Gaming World
    • 83 Metascore
    • 80 Critic Score
    Gorgeous and exhilarating, though needlessly gory and combatcentric. [March 2005, p.72]
    • Computer Gaming World
    • 83 Metascore
    • 90 Critic Score
    One of the most satisfying games of 2002. [Feb 2003, p.86]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    It distinguishes itself from the pack by its visual effects, excellent physics, and a longing backward glance at vintage cars. [Apr 2002, p.106]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    If you have any inclination to explore the inner workings of business, Capitalism II has a lot to offer. [May 2002, p.86]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Fun... but you'll forget which side you're on until the police drones zap you. [Feb 2006, p.69]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    The A.I. is quite good, particularly at the tactical level, where you don't have to baby-sit an army.
    • 82 Metascore
    • 80 Critic Score
    Dangerous Waters is a superb modern naval combat simulator but Silent Hunter III is destined to be a Sim Hall of Fam all-time classic. [June 2005, p.94]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Despite all the cool tweaks and additions, the repetitive gameplay still nags at me. [Mar 2003, p.92]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    Exactly what you expect from a Total War expansion.
    • 82 Metascore
    • 90 Critic Score
    Deeper than the Marianas Trench. [June 2002, p.84]
    • Computer Gaming World
    • 82 Metascore
    • 90 Critic Score
    Even without the numerous enhancements, tweaks, and goodies, Desert Siege is worth its price for the mission editor alone. [June 2002, p.83]
    • Computer Gaming World
    • 82 Metascore
    • 90 Critic Score
    The largest maps, which have three different levels of land, can provide dozens of hours of gameplay. [Nov 2003, p.128]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Dynamic plot twists and cut-scenes flow through every exotic locale, and the later-game mechanical conundrums are worthy of the Broken Sword series. [Feb 2004, p.86]
    • Computer Gaming World
    • 82 Metascore
    • 90 Critic Score
    Racing doesn't get much better...unless you're in a real car. [Mar 2004, p.75]
    • Computer Gaming World

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