Computer Gaming World's Scores
- Games
For 711 reviews, this publication has graded:
-
26% higher than the average critic
-
3% same as the average critic
-
71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 61
| Highest review score: | The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
-
Positive: 233 out of 711
-
Mixed: 287 out of 711
-
Negative: 191 out of 711
711
game
reviews
-
- Critic Score
While it delivers a much better Vietnam combat experience than you might expect, the graphics can be problematic. [July 2003, p.76]- Computer Gaming World
-
- Critic Score
The bimbo of graphic adventure games: both pretty and stupid... When the puzzle solutions aren't illogical, they're horrifically repetitive. [Dec 2003, p.129]- Computer Gaming World
- Read full review
-
- Critic Score
Delivers the best World War II real-time gaming experience to date. [Aug 2003, p.88]- Computer Gaming World
-
- Critic Score
The missions are interesting and, let’s face it, every once in a while, it’s a cathartic blast to wade into the middle of swarms of bad guys and teach them the folly of opposing truth, justice, and the American way. [Mar 2002, p.91]- Computer Gaming World
-
- Critic Score
If only the camera system were half as responsive as the bad guys are. [July 2003, p.89]- Computer Gaming World
-
- Critic Score
You'd think jumping would be precisely tuned in a game about accuracy, but here, it feels like a crapshoot. [May 2004, p.85]- Computer Gaming World
-
- Critic Score
The dated visuals won't grab you, but the game's depth keeps things interesting if not addicting. [June 2003, p.98]- Computer Gaming World
-
- Critic Score
An exciting mud-splattering ride, a comprehensive off-track world, and an approachable price point. [Jan 2003, p.126]- Computer Gaming World
-
- Critic Score
A good game, if not ground-breaking like the original. [Jan 2003, p.108]- Computer Gaming World
-
- Computer Gaming World
-
- Computer Gaming World
-
- Critic Score
What's worse than a mediocre piece of shareware? Answer: a $30 retail game that looks and plays like a mediocre piece of sharware. [Oct 2004, p.81]- Computer Gaming World
-
- Critic Score
Sacred is about as close as a game can get to being "Diablo" without getting lawyers involved. [July 2004, p.73]- Computer Gaming World
-
- Critic Score
Easily the best implementation of a major comic-book character in a game yet... Finally, a game that lets you club your enemies with other enemies. [Sept 2003, p.98]- Computer Gaming World
-
- Critic Score
There's no base building or tedious resource harvesting. Instead, there's tedious resource trafficking. [July 2004, p.74]- Computer Gaming World
-
- Critic Score
The A.I. remains pretty predictable, so most of the single-player challenge is due to the A.I.'s larger armies. Worst of all, there's no PBEM. With battles lasting for hours, multiplayer games are just too difficult to coordinate and play.- Computer Gaming World
- Read full review
-
- Critic Score
Dying repeatedly to learn the magic path can get tiresome, even in a short game. [Feb 2003, p.81]- Computer Gaming World
-
- Critic Score
A complete game experience that's compelling, if sometimes unwieldy. [August 2002, p.79]- Computer Gaming World
-
- Critic Score
If simulating multiple seasons in a sitting is your dream, this is your game. [Aug 2005, p.85]- Computer Gaming World
-
- Critic Score
It believably simulates the pro game, and for a text game, that's the most important thing. [June 2004, p.81]- Computer Gaming World
-
- Critic Score
It’s unfortunate, but the experience – at least for now – is awkward, plodding, and, worst of all, inconsistent. [Mar 2002, p.76]- Computer Gaming World
-
- Critic Score
Trying to please hardcore and casual strategy gamers, Cossacks II satisfies neither. [Aug 2005, p.87]- Computer Gaming World
-
- Computer Gaming World
-
- Critic Score
It has the same kind of addictive magic, suspense, and excitement that the X-Com games had, with the bonus of devious human minds in place of stilted A.I. [June 2003, p.88]- Computer Gaming World
-
- Critic Score
Offers exhilarating combat in a fantastic setting. [Feb 2003, p.85]- Computer Gaming World
-
- Critic Score
Just like the last Blitzkrieg. No, really. [Feb 2005, p.89]- Computer Gaming World
-
- Critic Score
I found myself really disappointed by this unwelcome shift away from the giddy worm-versus-worm combat of earlier games. [Feb 2003, p.88]- Computer Gaming World
-
- Critic Score
It's a maddeningly beautiful game filled with the tedium of being an observer more than a player. [Feb 2004, p.81]- Computer Gaming World
-
- Critic Score
Although the horror element here suffers from one-trick-pony-itis, I was, over time, compelled enough by the story to keep going-not just because I had to, but because I was kinda interested to see how things turned out.- Computer Gaming World
- Read full review
-
- Critic Score
Too bad the lame Career modes can't match the rest of the game's quality. [Feb 2003, p.74]- Computer Gaming World