Computer Gaming World's Scores
- Games
For 711 reviews, this publication has graded:
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26% higher than the average critic
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3% same as the average critic
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71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 61
| Highest review score: | The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 233 out of 711
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Mixed: 287 out of 711
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Negative: 191 out of 711
711
game
reviews
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- Critic Score
A competently done city building game with nothing to set it apart from the crowd. [July 2003, p.80]- Computer Gaming World
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If you've recently discovered a fetish for selling barrels of picked herring, there is no game better than Patrician III. [Feb 2004, p.89]- Computer Gaming World
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If the C&C faithful really build up a strong multi-player community, this game could be a must-buy in a month or two. [May 2002, p.73]- Computer Gaming World
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It can take a long time to earn enough money to explore beyond the initially accessible towns. But once you have a nice fleet at your command, it's a continually engaging experience. [Dec 2004, p.98]- Computer Gaming World
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Here in beats the heart of a classic.but casual simmers should wait and see if patches fix the problems.- Computer Gaming World
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Could have been great. Instead, it's a near miss - a great idea poorly presented and inadequately explained. And that ain't my bag, baby. [Dec 2004, p.94]- Computer Gaming World
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For $35, you get a ton of replayability plus new downloadable planes and campaigns each month. For those who don't mind abstraction in the name of fun, DIF is a must-have.- Computer Gaming World
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While the game starts off strong, its personality steadily dribbles away, leaving you feeling you've played enough of it and never need to play it again. [Apr 2003, p.102]- Computer Gaming World
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After spending a few hours online scouring for a populated server or losing thanks to bad leadership, players will ultimately lose interest—and we'll be left to lament Savage's unrealized potential.- Computer Gaming World
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It's not my favorite expansion - that would be "Hot Date" - but it adds enough of a twist to justify spending another 30 bucks. [July 2002, p.80]- Computer Gaming World
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It falls into this trap, sacrificing gameplay and strategic choice for the "drama" of heavy scripting. [Mar 2003, p.109]- Computer Gaming World
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This roller coaster occasionally stalls and has some long stretches that could have used a corkscrew or even a slight bank. [Feb 2005, p.80]- Computer Gaming World
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Disappointment is the litany of B&W2. As an evil god, I can build prisons and worse...but why? There's no payoff. Pointless minigames that eschew the game's central morality conflict end up being stupid, insulting, and/or infuriating.- Computer Gaming World
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Fun, pure and simple. And it does a nice job of recreating all the glorious conflict and warfare of the Star Wars saga. [Mar 2002, p.82]- Computer Gaming World
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There's never a sense that you could make your way through a level based purely on your own sense of ingenuity and improvisation. [July 2004, p.76]- Computer Gaming World
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Shadowbane has jolted much-needed new life into the massively multiplayer genre - a genre that was showing every sign of being drowned in a flood of derivative games. It's a brave attempt at something new, and it succeeds. [July 2003, p.70]- Computer Gaming World
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Everything from basic commerce to trade has been significantly revamped. [Jan 2005, p.105]- Computer Gaming World
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It doesn't seem quite as good as the first Spider-Man game from Activision. [August 2002, p.74]- Computer Gaming World
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At a high level and still playing? Grab it. At a low level or just thinking about playing? Skip it. [Feb 2004, p.81]- Computer Gaming World
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The A.I. in this year's version is so lame, it may be a step backward. [Feb 2003, p.90]- Computer Gaming World
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A really good game hampered by the same pesky bugs and problematic A.I. as the original. [Feb 2004, p.78]- Computer Gaming World
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The brilliant game design endures, like a sweet-smelling rose atop a giant mountain of dung. [Oct 2002, p.106]- Computer Gaming World
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As a simulation of the full flying experience, this one-man project can't compete with the refinement of "FS2004," but for the tinkerer or virtual pilot looking for unique flying experiences, it's a fun toolkit to dive into. [Ver 7.40; Apr 2004, p.93]- Computer Gaming World
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The only thing missing from this great, innovative puzzle game: an ending. [Oct 2004, p.78]- Computer Gaming World
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Sam II's wild, random charm makes for a twisted Duke Nukem meets Alice in Wonderland sort of roller coaster ride-a perfect change of pace from the scads of grim 'n' gritty shooters steeped in WWII war zones and dystopian postapocalyptic futures. Just don't take it too seriously, OK?- Computer Gaming World
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In the played-out field of fantasy real-time-strategy games, SpellForce rises above the muck with ambition, a few original gameplay touches, and some truly spectacular graphics. [May 2004, p.80]- Computer Gaming World
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Despite the patient sneaking this game encourages, Contracts seems a little rushed. [Aug 2004, p.73]- Computer Gaming World
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While it’s fun to go back in time for a little while, I found my attention flagging after a few rounds of each game. [Jan 2002, p.96]- Computer Gaming World