Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 73 Metascore
    • 70 Critic Score
    It believably simulates the pro game, and for a text game, that's the most important thing. [June 2004, p.81]
    • Computer Gaming World
    • 72 Metascore
    • 70 Critic Score
    Despite the amount of stuff to do, JPOG isn't particularly deep. [June 2003, p.100]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    It has a depth few games of this genre can match. Fewer still can equal the level of micromanagement. [Feb 2002, p.92]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    Gun
    Controls are fuzzy, and the overforgiving targeting, combined with weak enemy A.I., makes it nearly impossible to miss. The game is also extremely easy. [Feb 2006, p.81]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    The visual treat that is the hyperdrive effect becomes painfully boring by the time you've crossed your hundredth navigation marker. [Feb 2003, p.72]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    The A.I. remains pretty predictable, so most of the single-player challenge is due to the A.I.'s larger armies. Worst of all, there's no PBEM. With battles lasting for hours, multiplayer games are just too difficult to coordinate and play.
    • 79 Metascore
    • 70 Critic Score
    The Auran graphics engine is flat-out stunning. [May 2002, p. 77]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Offers the most accessible, best-looking EverQuest yet, but it's still getting awfully dated, both in looks and gameplay mechanics. [Feb 2003, p.77]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    If the C&C faithful really build up a strong multi-player community, this game could be a must-buy in a month or two. [May 2002, p.73]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    This roller coaster occasionally stalls and has some long stretches that could have used a corkscrew or even a slight bank. [Feb 2005, p.80]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    It does so much right that the poor defensive A.I. is much more of a disappointment than it would be in a lesser game. [Feb 2003, p.76]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    While the Career mode is a little too steep for beginners, it's still a good day at the races. [June 2003, p.91]
    • Computer Gaming World
    • 65 Metascore
    • 70 Critic Score
    The new campaigns take advantage of a larger supported map size, allowing for longer and more complicated scenarios. [Oct 2003, p.117]
    • Computer Gaming World
    • 73 Metascore
    • 70 Critic Score
    Too bad the lame Career modes can't match the rest of the game's quality. [Feb 2003, p.74]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    It can take a long time to earn enough money to explore beyond the initially accessible towns. But once you have a nice fleet at your command, it's a continually engaging experience. [Dec 2004, p.98]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Clever, stylish, and fun to watch, but it's a little too hard to control. [Nov 2003, p.144]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    Detailed terrain, buildings, water, and effects lend an unprecedented feeling of speed to low-level flight. [March 2004, p.82]
    • Computer Gaming World
    • tbd Metascore
    • 70 Critic Score
    A deep strategy game with charmingly simple mechanics. [May 2005, p.94]
    • Computer Gaming World
    • 67 Metascore
    • 70 Critic Score
    Black Thorn’s multiplayer additions will be its main attraction. The rest is fine, if unexciting. [Feb 2002, p.86]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    Virtual Skipper 3 truly is the Holy Grail of sailing sims, satisfying both hardcore and casual virtual helmsman. [Oct 2004, p.84]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    Shadowlands injects into the game a quadruple dose of what it most desperately needed: namely, compelling gameplay content. [Feb 2004, p.91]
    • Computer Gaming World
    • tbd Metascore
    • 70 Critic Score
    Does offer a nice trip down memory lane, but you won’t exactly be compelled to go searching for lost quarters between the couch cushions. [Jan 2002, p.96]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    A surprisingly decent stealth shooter. [Jan 2005, p.90]
    • 75 Metascore
    • 70 Critic Score
    Fun, pure and simple. And it does a nice job of recreating all the glorious conflict and warfare of the Star Wars saga. [Mar 2002, p.82]
    • Computer Gaming World
    • 77 Metascore
    • 70 Critic Score
    Call me a mullet-wearing redneck, but I prefer my off-road action a little more exciting. [May 2002, p.77]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    Unfortunately, Ghost Recon’s AI is little improved over the ugly R6 original, and the RPG element is given lip service at most. Add a handful of familiar R6 bugs, and you have a potential blockbuster game marginalized. [Mar 2002, p.70]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    If you can get past the absurd control hurdle and the fact that the beginning is the best part of the game..., Gothic is a satisfying RPG to fiddle with. [Apr 2002, p.92]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    Great gunplay, shame about the A.I. [Jan 2005, p.94]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    The game's stunt-loving, high-flying target audience will find a treat...but even they may eventually grow weary of its foibles. [Mar 2006, p.83]
    • Computer Gaming World
    • 72 Metascore
    • 70 Critic Score
    A.I. nations will usually disintegrate, and you can conquer half the world without much trouble. [Feb 2003, p.94]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    The multiplayer learning curve is a short, sharp slide into the deep end with the sharks. [Holiday 2004, p.80]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    The missions are interesting and, let’s face it, every once in a while, it’s a cathartic blast to wade into the middle of swarms of bad guys and teach them the folly of opposing truth, justice, and the American way. [Mar 2002, p.91]
    • Computer Gaming World
    • 69 Metascore
    • 70 Critic Score
    By far the best-looking and most entertaining simulation in the series so far. But the improvements are marred by A.I. oddities and performance problems. [Feb 2003, p.82]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    Dying repeatedly to learn the magic path can get tiresome, even in a short game. [Feb 2003, p.81]
    • Computer Gaming World
    • 79 Metascore
    • 70 Critic Score
    If Divine Divinity had come out for Christmas 1992, we'd have raved about it unreservedly. [Dec 2002, p.128]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    Sacred is about as close as a game can get to being "Diablo" without getting lawyers involved. [July 2004, p.73]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    Like playing on a beautiful course in the middle of the summer in the deep South – it's a lot of fun, but the bugs can really get to you. [June 2002, p.92]
    • Computer Gaming World
    • 68 Metascore
    • 70 Critic Score
    There are only two view levels, and they’re both fairly distant. This makes it not only hard to find animals or workers in a crowded zoo, but also, frankly, less fun to watch. [Feb 2002, p.98]
    • Computer Gaming World
    • 72 Metascore
    • 70 Critic Score
    A cheese-filled jalapeno of action. [Jan 2005, p.98]
    • 71 Metascore
    • 70 Critic Score
    Conjures up an engaging mix of tactical combat and RPG gameplay with good replay value thanks to skirmish and multiplayer options. [Feb 2002, p.82]
    • Computer Gaming World
    • 55 Metascore
    • 70 Critic Score
    A good adaptation of the movie, but the controls could be easier. [Sept 2004, p.76]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    No one should play "DAOC" without Shrouded Isles. [Apr 2003, p.106]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    The multiplayer and mechanics of combat are finely tuned, but aren't enough to lift Halo past its dated single-player, lack of graphical upgrades, and only competent performance. [Dec 2003, p.124]
    • 83 Metascore
    • 70 Critic Score
    Fun and ambitious, but not nearly as substantial as it wants you to think it is. [Nov 2005, p.96]
    • Computer Gaming World
    • 66 Metascore
    • 70 Critic Score
    Snazzy graphics, professional voice acting, and captivating gameplay combine to create what is easily the highpoint of the series. [July 2002, p.78]
    • Computer Gaming World
    • 84 Metascore
    • 70 Critic Score
    Unlike many expansions, Titans gives a lot of bang for the buck—it's just not a very loud bang, falling short of energizing an aging game.
    • 74 Metascore
    • 70 Critic Score
    If simulating multiple seasons in a sitting is your dream, this is your game. [Aug 2005, p.85]
    • Computer Gaming World
    • 67 Metascore
    • 70 Critic Score
    Adds a refreshing twist to what could have been a tiresome game. [Sept 2002, p.85]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    A complete game experience that's compelling, if sometimes unwieldy. [August 2002, p.79]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    It'll eventually dawn on you that you're playing the world's most elaborate version of tic-tac-toe. [Holiday 2004, p.94]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    The newest addition to the offensive game-Freestyle Superstars-allows you to execute a dazzling and fun array of passing, shooting, and dribbling moves with your star players. Unfortunately, the joy of these moves is counteracted by the extremely frustrating inability of players to make layups and other close-in shots.
    • 80 Metascore
    • 70 Critic Score
    Love it or hate it, DOD's war is an apparently contradictory compulsion.
    • 65 Metascore
    • 70 Critic Score
    If you’re a Harry Potter fan, this is a surprisingly fun title. The 7-year-old gives [it] four stars. [Mar 2002, p.88]
    • Computer Gaming World
    • 68 Metascore
    • 70 Critic Score
    A solid racing game that still pales in comparison to Papyrus' "NASCAR Racing 2002." [Feb 2003, p.92]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    It doesn't seem quite as good as the first Spider-Man game from Activision. [August 2002, p.74]
    • Computer Gaming World
    • 77 Metascore
    • 70 Critic Score
    It might be a rough console port, but it's still the best soccer game on any platform. [Feb 2004, p.89]
    • Computer Gaming World
    • 73 Metascore
    • 70 Critic Score
    I can also forgive the fact that at times, it's just too damn hard, even at the lowest difficulty level. For $20, though, you can get a lot of bang for your buck. [Aug 2003, p.77]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Rockstar Games has taken what it learned from the "Grand Theft Auto" series and used it to deliver a solid driving experience. [Oct 2003, p.122]
    • Computer Gaming World
    • 67 Metascore
    • 70 Critic Score
    Gorgeous, with great lighting effects, tremendous fireballs, and richly detailed models. [Mar 2002, p.79]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    A diamond in the rough. [Oct 2005, p.80]
    • Computer Gaming World
    • 89 Metascore
    • 70 Critic Score
    Howsabout a nice whack upside the head with a tire iron for a horrific save-game feature that is simultaneously terribly conceived and idiotically implemented?
    • tbd Metascore
    • 70 Critic Score
    This game definitely isn't for everyone, but masochists who find fascination in supply wagons, attrition, and the confusion of horse-powered communications might find it enjoyable...and become closer friends with their inner geek. [Dec 2004, p.99]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    MVP makes up for its lack of polish with good looks and plenty of polish. [June 2004, p.85]
    • Computer Gaming World
    • 77 Metascore
    • 70 Critic Score
    Fast paced and flawed, but ultimately enjoyable. [June 2005, p.88]
    • Computer Gaming World
    • 79 Metascore
    • 70 Critic Score
    With its low price tag, it's definitely recommended for shooter fans with even an inkling of interest in WWII. [Mar 2003, p.103]
    • Computer Gaming World
    • 69 Metascore
    • 70 Critic Score
    A solid war game with the worst dialogue and acting ever. [June 2005, p.90]
    • Computer Gaming World
    • 88 Metascore
    • 70 Critic Score
    For all its technological wizardry, RtCW brings almost nothing new to the table gameplay-wise. [Mar 2002, p.74]
    • Computer Gaming World
    • 68 Metascore
    • 70 Critic Score
    A game you'll probably either love or loathe. [Apr 2002, p.104]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    While it ultimately fails to be an easily accessible, helpful tool to teach the true novice how to play chess well, Majestic Chess is a well-made product that provides good competition for amateur players who aren't too serious about their game. [Dec 2003, p.142]
    • Computer Gaming World
    • 87 Metascore
    • 70 Critic Score
    If Ubisoft can fix the slew of multiplayer problems, the company just might have a real classic on its hands. [June 2004, p.84]
    • Computer Gaming World
    • 84 Metascore
    • 70 Critic Score
    Has that woefully underbaked, released-just-in-time-for-the-holidays taint to it, and that's just a colossal shame, because underneath that nastiness is a great, great expansion. [Mar 2004, p.78]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    Myst V isn't a rosebud twist ending to the series but rather a distinguished, picturesque, and more-than-sufficient finale.
    • 72 Metascore
    • 70 Critic Score
    The new campaigns take advantage of a larger supported map size, allowing for longer and more complicated scenarios. [Oct 2003, p.117]
    • Computer Gaming World
    • 89 Metascore
    • 70 Critic Score
    This year's model leaves you feeling like it's nothing more than one big, full-priced retail patch. [May 2003, p.98]
    • Computer Gaming World
    • 79 Metascore
    • 70 Critic Score
    The humbling slam-dunk competition attempts to cement EA's street credibility but fails. It's just too unforgiving to be considered anything other than a flashy extra. [March 2005, p.77]
    • Computer Gaming World
    • 73 Metascore
    • 70 Critic Score
    Forget what you learned in previous games, because it won't apply here. [Aug 2004, p.76]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    If you have any inclination to explore the inner workings of business, Capitalism II has a lot to offer. [May 2002, p.86]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    The pathfinding problems suck a lot of the joy out of this WWII tankfest. [Nov 2004, p.86]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    This game looks great and its two play modes are fun. [August 2002, p.72]
    • Computer Gaming World
    • 79 Metascore
    • 70 Critic Score
    Superb physics, killer graphics, and an agreeable price point. [Feb 2002, p.96]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    After spending a few hours online scouring for a populated server or losing thanks to bad leadership, players will ultimately lose interest—and we'll be left to lament Savage's unrealized potential.
    • 72 Metascore
    • 70 Critic Score
    A deep game worthy of exploration and discovery - you'll just have to exhibit nigh-infinite patience with its glacially slow build-up and general unfriendliness. [Mar 2004, p.86]
    • Computer Gaming World
    • 78 Metascore
    • 70 Critic Score
    EA Sports delivers an unprecedented level of control and innovation to PC baseball. [June 2003, p.105]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    The makers of the well-received "Monopoly Tycoon" have created an entertaining sim - Vegas Tycoon gets the look and feel of Sin City just right. [Apr 2004, p.92]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    A really good game hampered by the same pesky bugs and problematic A.I. as the original. [Feb 2004, p.78]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    Everything is improved in what's still the coolest railroad builder around, but oh boy, you better love trains. [Apr 2004, p.85]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    Dungeon Siege II errs by giving you way too much, all teh time... ultimately diminishing the impact of everything you do. [Nov 2005, p.92]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    While it delivers a much better Vietnam combat experience than you might expect, the graphics can be problematic. [July 2003, p.76]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    The least inspired "Jedi Knight" game yet still has some thrills. [Nov 2003, p.100]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    At a high level and still playing? Grab it. At a low level or just thinking about playing? Skip it. [Feb 2004, p.81]
    • Computer Gaming World
    • 77 Metascore
    • 70 Critic Score
    It distinguishes itself through its presentation, gameplay system, and a subject matter that's neglected in computer war games. [Apr 2005, p.90]
    • Computer Gaming World
    • 77 Metascore
    • 70 Critic Score
    For kids, it's great. For adults, eh, not so much. [Aug 2005, p.78]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    Battlefront gives fans a perfectly good way to act out their fantasies of being a grunt in either of hte series' wars. [Holiday 2004, p.82]
    • Computer Gaming World
    • 73 Metascore
    • 70 Critic Score
    Provides solid 3D platforming action with some panache - and the occasional little graphics glitch. [June 2003, p.94]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    A fun mix of strategy and role-playing, minus all the pencils and dice.
    • 78 Metascore
    • 70 Critic Score
    With the new AI and multiplayer features, Austerlitz finally does justice to what was a revolutionary game system. Sid Meier should be proud. [Nov 2002, p.129]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    With some A.I. tweaks, flyable torpedo bombers, and various bug fixes, this game would be a sim junkie's dream. [Jan 2005, p.97]
    • Computer Gaming World
    • 88 Metascore
    • 70 Critic Score
    The pacing seems a little off in this game, and to compound the issue, there's no in-mission save. [Dec 2002, p.120]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    A good game, if not ground-breaking like the original. [Jan 2003, p.108]
    • Computer Gaming World
    • 78 Metascore
    • 70 Critic Score
    I really enjoyed this game. The string of battle after battle can get a little tedious after a while, and the lack of any compelling story line keeps you from getting completely sucked into the game. But it's a great antidote for those who were disenchanted by "Magic." [Dec 2003, p.130]
    • Computer Gaming World

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