Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 78 Metascore
    • 40 Critic Score
    The Arabs are the most disappointing addition to the game. Instead of a fully realized faction, they're window dressing. [Jan 2003, p.110]
    • Computer Gaming World
    • 77 Metascore
    • 20 Critic Score
    Nice graphics and a good physics model can't hide the inflexible playability of a game that could have been a real treat to play. [Mar 2003, p.107]
    • Computer Gaming World
    • 77 Metascore
    • 40 Critic Score
    A few patches from fun. [Feb 2006, p.72]
    • Computer Gaming World
    • 76 Metascore
    • 40 Critic Score
    Adults might find it simplistic, repititious, and boring, but it's possible that younger kids might find it accessible, challenging, and addictive. [Nov 2002, p.124]
    • Computer Gaming World
    • 75 Metascore
    • 40 Critic Score
    The brilliant game design endures, like a sweet-smelling rose atop a giant mountain of dung. [Oct 2002, p.106]
    • Computer Gaming World
    • 74 Metascore
    • 40 Critic Score
    The bimbo of graphic adventure games: both pretty and stupid... When the puzzle solutions aren't illogical, they're horrifically repetitive. [Dec 2003, p.129]
    • 74 Metascore
    • 30 Critic Score
    Lame story, lame racing, lame A.I. - lame game. [July 2003, p.86]
    • Computer Gaming World
    • 73 Metascore
    • 40 Critic Score
    It’s unfortunate, but the experience – at least for now – is awkward, plodding, and, worst of all, inconsistent. [Mar 2002, p.76]
    • Computer Gaming World
    • 73 Metascore
    • 40 Critic Score
    Although Warlords IV is by no means a horrible game, it's something far more damning: strangely joyless and conspicuously missing the spark of enthusiasm that often manages to find its way into even the worst of games.
    • 72 Metascore
    • 30 Critic Score
    You'll frequently dodge the oafish enemies instead of fighting. [Mar 2004, p.84]
    • Computer Gaming World
    • 72 Metascore
    • 40 Critic Score
    A big step backward for the Commandos franchise. While the game would like to evoke "Saving Private Ryan" and other WWII films, sadly the movie that actually comes to mind while playing is "Groundhog Day," only with Nazis and a Quick Load button.
    • 72 Metascore
    • 30 Critic Score
    Exhausting, repetitious gameplay. [Feb 2002, p.100]
    • Computer Gaming World
    • 72 Metascore
    • 30 Critic Score
    It may have spectacular AI, but it's still just an elaborate virtual pet forced to perform a tedious sequence of often frustrating tasks. [May 2002, p.89]
    • Computer Gaming World
    • 72 Metascore
    • 40 Critic Score
    A shrug-inducing "so what" game that - judging by the barren servers - seems to be keeping players away in droves. [May 2004, p.86]
    • Computer Gaming World
    • 71 Metascore
    • 40 Critic Score
    A year later, the presentation isn't dazzling anymore, and the shell is even emptier. [Mar 2003, p.108]
    • Computer Gaming World
    • 71 Metascore
    • 40 Critic Score
    Maybe I'm way off base here, but I expect my games to contain actual gameplay and not be a series of ong, poorly acted cut-scenes, lightly salted with puzzles that require the intelligence of a gnat to solve. [Oct 2002, p.114]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    What stinks more than anything is SOE's treatment of the game's devoted fans, who find themselves spurned by the developer's hope that a dumbed-down gaming experience will appeal to a wider audience. [Feb 2006, p.76]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    Twenty to 30 hours of gameplay, and not a single one of them worth a damn. [July 2003, p.84]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    X3 sometimes morphs into a derivative on-rails shooter during scripted story missions. [Feb 2006, p.74]
    • Computer Gaming World
    • 70 Metascore
    • 40 Critic Score
    With its lackadaisical pace, clumsy action sequences, and surreal atmosphere that's more disjointed than disturbing, Silent Hill 2 is a nightmare, but only to play. [Apr 2003, p.116]
    • Computer Gaming World
    • 70 Metascore
    • 30 Critic Score
    What am I afraid of? Bad games, and Nosferatu seriously scares me. [Feb 2004, p.90]
    • Computer Gaming World
    • 70 Metascore
    • 40 Critic Score
    It is incredibly boring - you're basically watching an episode of the television show while contributing sporadic mouse clicks. [Mar 2003, p.106]
    • Computer Gaming World
    • 70 Metascore
    • 20 Critic Score
    The buggiest game I’ve ever played: I stopped counting types and incidents of crashes after 45 train wrecks spanning multiple, top-of-the-line computers at our lab. [Jan 2002, p.110]
    • Computer Gaming World
    • 69 Metascore
    • 40 Critic Score
    This stunning mood is crushed by an interface that has all the charm and convenience of a TPS report. [Sept 2003, p.95]
    • Computer Gaming World
    • 69 Metascore
    • 40 Critic Score
    A game of amazing promise delivers mostly crushing disappointment. [Jan 2003, p.122]
    • Computer Gaming World
    • 69 Metascore
    • 30 Critic Score
    Anyone who's made it through puberty will likely be embarrassed by the game's lame toilet humor. [Jan 2003, p.127]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    Graphics aside, the final nail in O.R.B.'s coffin is its pace. Ships crawl across the screen, and even at triple speed (as fast as it gets), it seems to take an eternity for anything to navigate the map. [Mar 2003, p.86]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    If I want impossible, I'll call my mother. [Apr 2004, p.89]
    • Computer Gaming World
    • 68 Metascore
    • 30 Critic Score
    The VC are dirty cheaters in this lush but restrictive and nonsensical portrayal of sniper life in the Vietnam War. [July 2003, p.78]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    Your troops waste their limited ammunition like they're in a John Woo movie. [Mar 2004, p.91]
    • Computer Gaming World
    • 68 Metascore
    • 40 Critic Score
    It looks like, well, a badly ported PS2 game with washed-out colors, graphical glitches, and only average textures and modeling. This, along with the appallingly bad driving sequences, horrible characters, plentiful cliches, and cringe-inducing dialogue, proves that unlike "Splinter Cell," not all console/PC marriages are made in heaven. [Sept 2004, p.77]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    A tedious, tasteless mess. [Aug 2005, p.76]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    A no-frills port of an aged, derivative, repetitive shooter. [Apr 2004, p.85]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    Just a bunch of single-player missions that could have been made with the scenario editor. [Jan 2003, p.118]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    Ultimately, this is a fifth-rate way to experience the joys of Virtua Tennis. Your $30 would be better spent going toward a used Dreamcast from eBay along with a cheap copy of the original game. [Feb 2003, p.96]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    Not nearly as amusing as the host of yesteryear, this one delivers a couple of groaners between the 300 questions. [May 2004, p.83]
    • Computer Gaming World
    • 66 Metascore
    • 20 Critic Score
    Add in a console-style save system that only lets you save progress at the start of a level, and you've got a guaranteed recipe for infuriation. [Jan 2005, p.96]
    • Computer Gaming World
    • 66 Metascore
    • 40 Critic Score
    The developers created an interesting game with some novel features, but they then saddled it with controls that completely negate the experience. [Jan 2002, p.114]
    • Computer Gaming World
    • 66 Metascore
    • 40 Critic Score
    From the moment you enter CDV Software's postacoptalyptic online world, you'll be confused, bored...and lonely. Which is shame, because as far as concepts go, Neocron has promise. [Apr 2003, p.118]
    • Computer Gaming World
    • 66 Metascore
    • 40 Critic Score
    A good-looking shooter that's only fun for the first few hours.
    • 66 Metascore
    • 20 Critic Score
    The dearth of vital economic information, lack of a true economy, and repetitiveness make this a tedious exercise at best. [Oct 2003, p.119]
    • Computer Gaming World
    • 66 Metascore
    • 40 Critic Score
    Fight boredom and micromanagement by avoiding this lame stand-alone expansion.
    • 65 Metascore
    • 30 Critic Score
    I used to really love adventure games, but after playing this one, I can't remember why. [Aug 2004, p.79]
    • Computer Gaming World
    • 65 Metascore
    • 40 Critic Score
    If you can get past the unresponsive controls and don't mind the overall tasteless but campless tone, Bloodrayne still offers only a few hours of moderately entertaining carnage. [July 2003, p.85]
    • Computer Gaming World
    • 65 Metascore
    • 40 Critic Score
    I don't think I've ever seen worse pathfinding in a game. [May 2002, p.75]
    • Computer Gaming World
    • 65 Metascore
    • 40 Critic Score
    Numerous bugs and missing features indicate Strike Fighters was pushed out the door a few months before its time. Again. [Mar 2003, p.105]
    • Computer Gaming World
    • 65 Metascore
    • 20 Critic Score
    A clumsy, series-ending combo of real-time and strategy...You must kind of hang out and gawk at numbers and icons. [July 2004, p.72]
    • Computer Gaming World
    • 65 Metascore
    • 40 Critic Score
    Sure, it has loads of snazzy graphic features like persistent footprints on clay courts and nice shadow effects, but all they do is slow the game down to a brain-twisting crawl. [Jan 2002, p.119]
    • Computer Gaming World
    • 64 Metascore
    • 30 Critic Score
    It's a lot more of the same - the same grinding disenchantment. [Feb 2003, p.80]
    • Computer Gaming World
    • 64 Metascore
    • 30 Critic Score
    An example of mediocrity dragged much further downward by sheer ineptitude. It could have been another so-so tactical stealth shooter, but the saves, the idiots, the cliches, and the crashes shove it into coaster territory. [July 2003, p.72]
    • Computer Gaming World
    • 64 Metascore
    • 30 Critic Score
    No, you never, ever get a weapon. All you do is creep around avoiding conflict. This is supposed to be suspenseful. It's not. It's tedious. [Jan 2003, p.102]
    • Computer Gaming World
    • 64 Metascore
    • 40 Critic Score
    It has a few great moments, but it seems like an incomplete collection of half-finished ideas. [Nov 2003, p.126]
    • Computer Gaming World
    • 64 Metascore
    • 40 Critic Score
    Further compounding the game into sheer mediocrity is the downward spiral of the A.I. [Sept 2003, p.102]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    A long exercise in target practice, with lifeless enemies in dull levels. There's no saving during a mission, the graphics are weak, and there's no team-based action. What's worse, there's just no depth, artistry, or genuine thrills to be had. [Aug 2004, p.79]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    A huge letdown that only the most hardcore Empire Earth fan might enjoy. [Jan 2003, p.125]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    In the end, though, there's just not enough fruit underneath all the rind. If it's an all-in-one medieval strategy game you're after, just Alt-Tab really quickly between "Medieval: Total War" and "Castles II"--that'll come closer than Stronghold 2 does.
    • 62 Metascore
    • 30 Critic Score
    All tension drains away as the game turns into the equivalent of a deathmatch against sheep. [July 2003, p.74]
    • Computer Gaming World
    • 62 Metascore
    • 30 Critic Score
    Slow. Frustrating. Not the best idea for an escape. [July 2002, p.81]
    • Computer Gaming World
    • 62 Metascore
    • 40 Critic Score
    Fighting endless hoodlums, mercenaries, and thugs is not necessarily a bad thing -- monotonous fighting in repetitive missions is. [Dec 2003, p.136]
    • 62 Metascore
    • 40 Critic Score
    There isn't much variety in character appearance, which is disappointing, since other games are offering an incredible amount of customizability. [Aug 2004, p.74]
    • 62 Metascore
    • 40 Critic Score
    It's the exact same game you've been playing for about the past four years. Except with ninjas. [Feb 2005, p.81]
    • Computer Gaming World
    • 62 Metascore
    • 30 Critic Score
    With a total of four hours of gameplay (eight if you count the times technical failings made me repeat the first half), you don't get much for your money. [Oct 2002, p.110]
    • Computer Gaming World
    • 62 Metascore
    • 30 Critic Score
    A lot like "Freelancer," only boring and with a monthly fee. [May 2005, p.94]
    • Computer Gaming World
    • 62 Metascore
    • 40 Critic Score
    Adult gamers will find it too basic, children may find it too frustrating, and fans of lord of the Rings will prefer a more authentic Tolkien experience. [Feb 2004, p.73]
    • 62 Metascore
    • 40 Critic Score
    Clusterball is one serious cluster-fu...No, I said I wouldn't do it, and I won't. [Apr 2002, p.101]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    It's easily the best yet, in the sense that it's the first Dragon's Lair you generally won't hate playing. [Mar 2003, p.90]
    • Computer Gaming World
    • 61 Metascore
    • 30 Critic Score
    From start to finish, it is a poorly conceived, ill-executed, and time-wasting piece of coasterware designed to suck money away from both fans of the much-lauded series and unsuspecting newcomers. [Nov 2003, p.138]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    If you're a big fan of the show, not a big computer gamer, and not that bright, then this game is well worth your time and money. [Aug 2003, p.90]
    • Computer Gaming World
    • 61 Metascore
    • 30 Critic Score
    The only time the game comes close to evoking WWII is in the cleverly done faux-newsreel footage that is a backdrop to the game credits. [Mar 2003, p.104]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    The concept wasn't bad, but N:D's uninspiring execution and lack of depth make for a forgettable gaming experience... Rock/paper/scissors is a more challenging strategy game. [Nov 2003, p.136]
    • Computer Gaming World
    • 61 Metascore
    • 30 Critic Score
    For every potentially cool element in Prince of Qin, there's a worse one waiting to kneecap it. [Jan 2003, p.124]
    • Computer Gaming World
    • 61 Metascore
    • 20 Critic Score
    The worst implementation of multiplayer gaming in recent memory... An utter debacle. [Feb 2003, p.91]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    If the VC don't kill you, the pesky game-crashing bugs will. [Feb 2006, p.81]
    • Computer Gaming World
    • 61 Metascore
    • 30 Critic Score
    BCT fails so dismally at playability that the realism doesn't matter. [August 2002, p.81]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    A pretty limited fighter, though its online features save it from beingi a complete loss. [Apr 2004, p.83]
    • Computer Gaming World
    • 61 Metascore
    • 20 Critic Score
    It’s shorter than most game demos. It’s shorter than most game installations. [Jan 2002, p.119]
    • Computer Gaming World
    • 60 Metascore
    • 40 Critic Score
    You will find mothing but carpal-tunnel-inducing mouse clicking, pointless chitchat, and a stat system that plays out like a shallow "Sims" rip-off. [Oct 2005, p.80]
    • Computer Gaming World
    • 60 Metascore
    • 30 Critic Score
    The maps look boring, the units have few and bland animations, the sounds are awful, and someone seems to have forgotten combat effects. [July 2002, p.69]
    • Computer Gaming World
    • 60 Metascore
    • 40 Critic Score
    Why pay when they can find plenty of custom scenarios to download for free? [Apr 2003, p.106]
    • Computer Gaming World
    • 59 Metascore
    • 30 Critic Score
    SCI took just six months to publish a PC conversion of the generally ignored PS1 game based on the largely forgotten film. [Feb 2003, p.98]
    • Computer Gaming World
    • 59 Metascore
    • 20 Critic Score
    A lobotomized first-person shooter. Invisible walls and glass ceilings abound throughout the briny deep, ensnaring players in a boring series of follow-the-leader and circle-strafing style stages. [Dec 2003, p.144]
    • Computer Gaming World
    • 59 Metascore
    • 20 Critic Score
    Simply the most incompetently crafted shooter in living memory. [Mar 2003, p.98]
    • Computer Gaming World
    • 59 Metascore
    • 40 Critic Score
    Anyone who wants a game of this sort will be happier with one of the modern versions of "Gauntlet." [Jan 2003, p.120]
    • Computer Gaming World
    • 59 Metascore
    • 30 Critic Score
    The game plays a lot like "Sims 2" - just without the charm, animation, possibilities, freedom and, and ability to generate a desire to keep it installed. [Apr 2005, p.84]
    • Computer Gaming World
    • 59 Metascore
    • 30 Critic Score
    I prefer to spend my time playing games on my computer, not getting them to run. If that also describes you, stay away from Conflict Zone. [Mar 2002, p.92]
    • Computer Gaming World
    • 59 Metascore
    • 30 Critic Score
    Though it's not an entirely offensive game, in its attempt to be individualistic, Locomotion has learning nothing from other games in the genre and ends up feeling like a 10-year-old game with a 5-year-old coat of paint. [Holiday 2004, p.103]
    • Computer Gaming World
    • 59 Metascore
    • 40 Critic Score
    In short, boobs will not make a man endure a bad videogame. [Holiday 2004, p.102]
    • Computer Gaming World
    • 59 Metascore
    • 40 Critic Score
    A stunning example of why adventure games aren't as popular as they once were. [Aug 2004, p.82]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    It will always be clear what's expected of you - in fact, you'll likely identify the killer long before your character does. [Feb 2004, p.87]
    • Computer Gaming World
    • 58 Metascore
    • 20 Critic Score
    This putatively naughty game should come with fetish clothing options, dungeon equipment, and the option to call up a friend or five to join our hero and heroine in their erotic adventures, but it doesn't. It's sterilie, soulless, and ultimately a tease that doesn't come close to delivering. What a gyp. [Sept 2004, p.73]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    The 2D graphics are slow, jerky, and eye-strainingly tiny. It’s almost impossible to distinguish different unit types from each other. [Feb 2002, p.88]
    • Computer Gaming World
    • 58 Metascore
    • 30 Critic Score
    Like David Hasselhoff's singing career, Settlers is popular in Germany and just sort of barely tolerated elsewhere. [June 2005, p.96]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    A chunky mix of features from other titles in a fully 3D bladder that has some merit, but will probably leave most gamers why on earth they should take a bite. [May 2003, p.91]
    • Computer Gaming World
    • 58 Metascore
    • 20 Critic Score
    Besides a game-killing lack of a chat function, Diplomacy's negotiation interface makes it impossible to propose long-term deals, except for the all-encompassing "permanent alliance."
    • 58 Metascore
    • 20 Critic Score
    Poor graphics, unbalanced weapons, and tired level design can't begin to help this game. [Sept 2002, p.90]
    • Computer Gaming World
    • 58 Metascore
    • 30 Critic Score
    The degeneration continues. [Aug 2003, p.90]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    Even if you tolerate Ripper's lack of interactivity because of its swiftly paced, absorbing story, the game's anticlimactic, unsatisfying finale will leave you feeling as frustrated as those original London police were back in 1888. [May 2004, p.89]
    • Computer Gaming World
    • 57 Metascore
    • 40 Critic Score
    Since only LAN play is supported, it's doubtful you'll ever experience multiplayer. [June 2004, p.86]
    • Computer Gaming World
    • 57 Metascore
    • 30 Critic Score
    The whole thing feels more like feature creep in a box than an expansion pack. [Mar 2006, p.84]
    • Computer Gaming World
    • 57 Metascore
    • 20 Critic Score
    The only good thing about The Partners was that myriad technical flaws prevented me from having to suffer through completing the game...I have never been so happy for programming incompetence in my life. [Sept 2002, p.93]
    • Computer Gaming World

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