Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 87 Metascore
    • 80 Critic Score
    One of the results of all the additional options is that Europa Universalis isn't as straight jacketed by history as it used to be.
    • 75 Metascore
    • 60 Critic Score
    Hamstringing Jedi and spaceships to accommodate a medieval, land-based combat system was the easy way out—a capitulation.
    • 82 Metascore
    • 70 Critic Score
    Outstanding 3D graphics and unit animations combine with excellent music and sharp interfaces to create a compelling medieval Japanese setting filled with magic and mysticism.
    • 71 Metascore
    • 60 Critic Score
    All the missions are canned—there are no random missions thrown into the mix. If you fail the main objective of the mission, you get to repeat it again and again until you complete it.
    • 79 Metascore
    • 90 Critic Score
    More content for a brilliant strategy game.
    • 78 Metascore
    • 70 Critic Score
    Luckily, the frustrations can't outweigh the sheer fun of this expansion pack.
    • 67 Metascore
    • 50 Critic Score
    A retread suitable only for hardcore Tom Clancy completists.
    • 59 Metascore
    • 80 Critic Score
    Compelling yet demanding, Conflict Zone is best reserved for grizzled recruits who demand a rugged challenge.
    • 53 Metascore
    • 40 Critic Score
    Better yet, find the cigarette burn-covered machine buried in the corner of your local arcade.
    • 56 Metascore
    • 40 Critic Score
    The graphics engine just isn't up to the task. Clipping errors abound, the animation quality is generally poor, and you'll see weird things like floating dogs or soldiers firing their machine gun from two feet away.
    • 85 Metascore
    • 80 Critic Score
    A superior game in every way—action, design, graphics and overall presentation—and is one of the best (and bloodiest) pure action games of the year.
    • 69 Metascore
    • 40 Critic Score
    The racing is at best mediocre and at worst awful, so it's a good thing they included missions you can complete for cash. While they're a terrific idea (more variety is a very good thing), they're also completely brain dead.
    • 45 Metascore
    • 60 Critic Score
    Even though the Steve Saleen Styling Studio is a disappointment, there's enough entertaining racing to make a few nights fly by.
    • 90 Metascore
    • 100 Critic Score
    Perfectly captures the epic sweep of the previous games but adds a bunch of new features that improve upon an already brilliant concept. It's superior in every way to "Civilization II"—and for that matter, any game of this type in recent memory.
    • 76 Metascore
    • 50 Critic Score
    This game mostly adds more of the same… unless you count the bugs, broken features, and unpolished gameplay. Those are all new to the series.
    • 77 Metascore
    • 60 Critic Score
    New passing and tackling models are nice, but soccer fans deserve the same features—career mode, AI sliders, computer trade AI, detailed stat tracking, and so on—that nearly every other EA Sports game possesses.
    • 73 Metascore
    • 40 Critic Score
    While it functions properly, Motor City Online simply doesn't have anything that makes it worthwhile as an online game... All of the things that make it "online" add up to fluff.
    • 71 Metascore
    • 60 Critic Score
    The plot isn't thick enough to block candlelight, and the cut scenes that litter each mission are somewhat problematic...Thankfully, the strategic elements are far more engaging.
    • 59 Metascore
    • 40 Critic Score
    If you have been wondering why so many South Koreans are so excited about this game...well, you'll still be wondering after you play it.
    • 73 Metascore
    • 70 Critic Score
    Breezy, lightweight entertainment at best. As a quick coffee break-style diversion, the product succeeds well enough.
    • 71 Metascore
    • 70 Critic Score
    Ballistics is, without a doubt, the fastest racer ever made. The game is all about speed. Make that insane speed. Reaching velocities that pop the sound barrier, this is a racing game for adrenaline freaks.
    • 81 Metascore
    • 70 Critic Score
    It's almost more fun to watch than it is to play.
    • 90 Metascore
    • 90 Critic Score
    It's hard to think of anything that you might want to do in civilian flight that you can't do here...an incredible piece of software.
    • 68 Metascore
    • 90 Critic Score
    It's a benchmark for finely tuned balance, interface, and polish. It has nearly all the little features we cry out for in these types of games but never overwhelms or frustrates.
    • 71 Metascore
    • 80 Critic Score
    With all the "StarCraft" and "Age of Empires" wannabes clogging store shelves, it's rewarding to find a real-time strategy game that does its own thing and does it pretty well.
    • 86 Metascore
    • 80 Critic Score
    It's certainly not intuitive and it's not always streamlined, but there's a unique sense of satisfaction when you've won not by out-harvesting the other guy (which still happens far too often), but by throwing a rock when he threw scissors.
    • 88 Metascore
    • 90 Critic Score
    Most certainly the online role-playing game of the hour and quite possibly the year.
    • 34 Metascore
    • 30 Critic Score
    You are apt to play the same segments over and over, ad nauseam. Perhaps a more appropriate title might have been Groundhog Day II.
    • 75 Metascore
    • 80 Critic Score
    Couple this sort of tension with the cerebral challenge of building a hacking career and you've got a game that makes crime pay. [July 2003, p.87]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    The uninitiated will find the game monstrously intimidating, and it takes a bit of playing before you really start to engage. In order to get the most out of it, you need to sit down, learn its ins and outs, and suffer a lot of early setbacks while you get familiar with the game's complex mechanics.

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