Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
More of a focus on customers and personalities, using grotesque caricatures and stereotypes, as apposed to a detailed simulation of the realities of running a hotel would have done wonders. [Nov 2002, p.83]- Computer Games Magazine
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- Critic Score
If an adult can finish all of this in a little over one hour, how long will it take your kids? Britney's Dance Beat is just another empty cash-in featuring a disposable pop star. Oops, they did it again. [Oct 2002, p.77]- Computer Games Magazine
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- Critic Score
Yes, folks, developer Panther Games has finally delivered a friendly AI worthy of the term "intelligence." [Oct 2002, p.78]- Computer Games Magazine
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- Critic Score
No part of the game is distinctive enough to be particularly terrible either, and there's a blessed lack of extremely shiny surfaces. [Sept 2002, p.75]- Computer Games Magazine
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The last role-playing game you'll ever desire, and at last, the fulfillment of a genre. [Sept 2002, p.68]- Computer Games Magazine
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An addictive game that's quick to play, easy to learn, delightfully detailed, and almost infinitely replayable. [Oct 2002, p.72]- Computer Games Magazine
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Jazz and Faust is hard-pressed to make your pet bulldog sit up and take notice, despite the rump roast you cleverly glued to the screen. [Sept 2002, p.79]- Computer Games Magazine
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- Critic Score
Casts a massively powerful spell of gaming joy, and it's one you can't resist. [Sept 2002, p.76]- Computer Games Magazine
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- Critic Score
Takes the genre to new heights of both realism and presentation. [Oct 2002, p.79]- Computer Games Magazine
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- Critic Score
Other than the sheer speed, there's nothing particularly revolutionary or memorable here, but it does everything just well enough to be fun. [Sept 2002, p.81]- Computer Games Magazine
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- Critic Score
A paper-thin manual "beer and pretzels" strategy game set during the age of Rome. [Sept 2002, p.82]- Computer Games Magazine
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- Critic Score
What makes the game so irritating is that the flat gameworld textures are laughably dull. [Oct 2002, p.79]- Computer Games Magazine
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- Critic Score
What a mess. Even when it's not baffling, Big Biz Tycoon gets completely bogged down in thoroughly not-fun minutia. [Sept 2002, p.83]- Computer Games Magazine
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- Critic Score
It's nice to see Duke again, and even nicer to have a great modern platform game. [Sept 2002, p.84]- Computer Games Magazine
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- Critic Score
There's a way to remake "Pac-Man" for the 21st century, but it probably involves realistic weapons, stealth, full frontal nudity, and/or Nazi zombies. [Oct 2002, p.81]- Computer Games Magazine
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The single note that rings true is the superb sound work, from the voice acting of dead ringers for Christopher Lee and Samuel Jackson to the cyclopean rumbles of heavy Republic artillery rolling into position. [Sept 2002, p.83]- Computer Games Magazine
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- Critic Score
It's viscerally fun, it actually looks and sounds pretty good, and in 15 minute spurts, it's as entertaining as many 3D shooters. [Oct 2002, p.81]- Computer Games Magazine
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The graphics are stellar and the audio is arguably the best in any sports game to date. [Oct 2002, p.80]- Computer Games Magazine
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- Critic Score
A great concept gone horribly wrong... It's too short, too dull, and too poorly executed. [Oct 2002, p.75]- Computer Games Magazine
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- Critic Score
What isn't quite so entertaining is the reliance on essentially one weapon. [Sept 2002, p.86]- Computer Games Magazine
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Forget technology trees - this game has a technology forest that spans 17 pages. [Sept 2002, p.85]- Computer Games Magazine
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The expansion levels are uniformly superb in both single and multiplayer. But make no mistake, Desert Siege is for expert players only. [Sept 2002, p.85]- Computer Games Magazine
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After two moderately interesting "Soul Reaver" sequels, the "Legacy of Kain" series ahs finally been stripped of any worthwhile gameplay, storyline, or atmosphere, leaving only a classic example of a dull, unimaginative, soulless game design... Please someone put a stake in the series, because it's done. [Sept 2002, p.80]- Computer Games Magazine
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- Critic Score
If you really want to play the game (and it's worth playing), you're better off buying a used Dreamcast and playing the original version of the game on that.- Computer Games Magazine
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- Critic Score
A light but oddly entertaining gaming hors d'oeuvre... And the price is right. [Oct 2002, p.75]- Computer Games Magazine
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- Critic Score
Nothing else on the market offers the chance to recapture the glory of model railroading on the cheap and, more importantly, without the basement-sized mess.- Computer Games Magazine
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- Critic Score
This is a slightly better game than its predecessor, though the improvements are in a "Godfather vs. Godfather II" vein.- Computer Games Magazine
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- Critic Score
It's about as straightforward as an expansion pack gets. There's just more of everything, and one or two minor interface tweaks.- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
While no one is going to sling a gold medal around its box, it's much better than its predecessor in almost every way, which boosts the quality from abysmal to merely okay.- Computer Games Magazine
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