Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
It combines simple controls(you use the shoulder buttons to tilt the world and to occasionally flick your blob into the air, letting gravity do its job)with the pop of color on the PSP's screen and the rich music you can stream from a disc. [Oct. 2006, p.81]- Computer Games Magazine
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- Critic Score
The game certainly looks interesting in pictures, and the soundtrack is psychedelically soothing. All it's missing is entertaining play. [Dec. 2006, p.74]- Computer Games Magazine
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- Critic Score
There aren't many gameplay variations, but it's a nice, colorful diversion. [Feb. 2007, p.74]- Computer Games Magazine
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- Critic Score
Because the game features no narration, it holds you at arm's length, preventing you from ever becoming immersed in the environment. [Mar 2007, p.72]- Computer Games Magazine
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- Critic Score
Still, it's hard to escape the mild letdown of discovering, yet again, that this year's Madden is a lot like last year's Madden. [Nov. 2006, p.79]- Computer Games Magazine
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- Critic Score
The inevitable galaxy of patches to come will surely help, but for now, the vacuum abides. [Nov. 2006, p.82]- Computer Games Magazine
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- Critic Score
This is more a sop to the converted than an effort to appeal to those who have given up. [Dec. 2006, p.78]- Computer Games Magazine
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- Critic Score
It's good for about twenty minutes before it becomes a dull grind and you realize you're basically playing a tech demo ffor a game yet to be created. [Oct. 2006, p.81]- Computer Games Magazine
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- Critic Score
It’s altogether an attractive package that will appeal both to racers who love precision and to gamers who thrive on panic. [Mar 2006, p.59]- Computer Games Magazine
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- Critic Score
This is not a stingy game. Nearly everything you do will earn you some sort of profit, but it's about the long-term gratification. [Oct. 2006, p.66]- Computer Games Magazine
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- Critic Score
The whole package is worth the money of any hack-and-slash fan who hasn't played "Dungeon Siege II", but it's a shame that Gas Powered Games didn't close out this installment in better style. [Nov. 2006, p.75]- Computer Games Magazine
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- Critic Score
Since we are talking about a game that's more about crashing than flash, it could use more grit and dirt. And better physics. [Nov. 2006, p.80]- Computer Games Magazine
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- Critic Score
It’s an overly straightforward and dull simulation with enough downtime for you to ponder the greater fun you’ll be having playing “Railroads!” in a couple of months. [Dec. 2006, p.78]- Computer Games Magazine
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- Critic Score
It's the best evidence of games' actually having some value beyond entertainment, and it's a total bonus and not necessary for game enjoyment. You can play it just as a game, and it works fine too. [July 2006, p.62]- Computer Games Magazine
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- Critic Score
In fact, the reason to get Warlords is for the scenarios. It's worth noting that there are already plenty of scenarios available for free, thanks to the generous modability Firaxis built into Civilization IV. [Oct. 2006, p.65]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
It's exactly like one of those big-budget Hollywood summer blockbusters: You wish it gave your brain as much of a work-out as your finger, but there's no question that its superb action, terrific pacing, and actual puzzles combine to make Prey the best single-player first-person shooter since "HalfLife 2." [Sept. 2006, p.73]- Computer Games Magazine
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- Critic Score
Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]- Computer Games Magazine
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- Critic Score
If you can suffer through to its conclusion, you’re truly a brave person. [Dec. 2006, p.80]- Computer Games Magazine
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- Critic Score
The military aspect of the game is almost non-existent, while the economy is overly simplified. [Oct. 2006, p.78]- Computer Games Magazine
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- Critic Score
As tedious and redundant as "Dead Man's Chest", this cash-in distills the whole appeal of the original "Pirates of the Caribbean" into simple, repetitive, and boring button-mashing combat. [Oct. 2006, p.80]- Computer Games Magazine
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- Critic Score
Playing with toy cars should be a lot more entertaining than this. [Oct. 2006, p.77]- Computer Games Magazine
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- Critic Score
Given the decidely mixed gameplay, you have to have a certain love of kitsch to get far in Hard Truck Apocalypse. [Oct. 2006, p.68]- Computer Games Magazine
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- Critic Score
Even if Titan Quest doesn't deliver on its promise to hang out with Homer, this is a cut above the average "Diablo" clone. [Sept. 2006, p.69]- Computer Games Magazine
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- Critic Score
The whole thing plays out like some budgetware "Turn-Based Combat RPG for Dummies". [Oct. 2006, p.80]- Computer Games Magazine
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- Critic Score
The most egregious crime is the game's interface. It's a monstrosity of a design, one full of unnecessary busywork. [Oct. 2006, p.69]- Computer Games Magazine
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- Critic Score
Moscow to Berlin is almost slavish in the way it sticks to the formula and gives no sign of wanting to be anything more. [Oct. 2006, p.76]- Computer Games Magazine
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- Critic Score
Advanced Naval Warfare is not for rookies reared on rollover tooltips, but even seasoned salts will require a bit of time to get reacquainted. It's still an impressive and compelling game; it's just badly in need of modernization. [Oct. 2006, p.71]- Computer Games Magazine
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- Critic Score
It's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]- Computer Games Magazine
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- Critic Score
It's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]- Computer Games Magazine