Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 64 Metascore
    • 50 Critic Score
    Rise & Fall means well. Considering the competition out there and the ever-rising stakes, good intentions and mere competence are no longer enough. [Sept. 2006, p.67]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    Rush for Berlin also puts a time limit on your missions, so you can't just wait around while your soldiers heal or your tanks are repaired. [Oct. 2006, p.76]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Aloof and distant, Secrets of Da Vinci isn't a bad game, just an unfriendly one. [Oct. 2006, p.72]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    City Life is all about creating a provocative and challenging social model, then giving you the tools to play with it and the 3D engine to admire it. [Sept. 2006, p.66]
    • Computer Games Magazine
    • 87 Metascore
    • 60 Critic Score
    It feels like exactly what it is: a small and perhaps insignificant part of something much larger and(hopefully)more interesting. [Sept. 2006, p.57]
    • Computer Games Magazine
    • 73 Metascore
    • 90 Critic Score
    Overall, Out of the Park Baseball 2006 is the most ambitious text-based baseball GM simulator ever, and one of the best games of the year. [Sept. 2006, p.65]
    • Computer Games Magazine
    • 82 Metascore
    • 50 Critic Score
    Were it not for performance issues, Hitman: Blood Money would be a worthwhile play for annyone into the franchise's nihilistic humor. {sept. 2006, p.75]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    Everything about Rogue Trooper screams "competent," which doesn't amount to memorable or particularly inspired. [Sept. 2006, p.76]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    While Heroes V might be a hard game to hate, it's also a hard game to love. [Sept. 2006, p.61]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    It's Capcom's welcome variation on conventional RPG's, the difference being that you don't really go anywhere. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 77 Metascore
    • 40 Critic Score
    Unfortunately, in the few sad stabs it takes at being its own thing, Field Commander misses the point. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 53 Metascore
    • 40 Critic Score
    But in the end, it doesn't serve gamers, not even the extremely forgiving cadre of adventure game fans. [Sept. 2006, p.63]
    • Computer Games Magazine
    • 52 Metascore
    • 20 Critic Score
    There's virtually no effort made to adapt the controls to a PC, so make sure you've got a gamepad handy. Although the far better alternative is to just have a better game handy. [Oct. 2006, p.75]
    • Computer Games Magazine
    • 89 Metascore
    • 60 Critic Score
    Nintendo sweetened the pot with what feel like dozens of mini-games, and you're liable to find two or three that can hold your attention. [Sept. 2006, p.81]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    The 2007 model adds a few necessary tweaks, such as multiple levels of minor leagues. and a more detailed almanac so that you can track more information about your leagues history. [Oct. 2006, p.69]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    Following up a grand slam nuclear blast like "Nations" with a bottle rocket may seem like an odd choice. But in many ways, the smaller fiddle plays the sweeter music. [Sept. 2006, p.54]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    Even with the negatives described here, SiN Episodes 1:Emergence is a hard game to critique because it isn't complete. [Sept. 2006, p.59]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Like its predecessor, Spellforce 2 is a bad game. It gets so many things wrong. As a real-time strategy game, it's superficial. [Sept. 2006, p.62]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    All it does is present some interesting tactical action, a lot of graphically impressive--if somewhat too amber-colored--carnage, and a lot of intense pointing and shooting. And that's more than enough. [Sept. 2006, p.55]
    • Computer Games Magazine
    • 57 Metascore
    • 30 Critic Score
    Given the charm, elegance, and imigination of designer Benoit Sokal's best-known work, "Syberia", it is a crushing disappointment that these qualities are almost entirely absent from Paradise. [Sept. 2006, p.58]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    Still, if you were intrigued at all by the PvP aspects of the original design but frustrated by the steep learning curve--or if you're just brand-new to the game--Factions is the best place to jump in and experience one of the deepest and most rewarding franchises in gaming. [Sept. 2006, p.79]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    If you can stomach the difficulty and the middle-of-the-road graphics, Dark Corners of the Earth offers a lot of suspense-filled gameplay in the 10 or so hours it takes to complete the adventure. [Sept. 2006, p.70]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    Second Manassas is not a surprise; it's testimony that these guys know what they are doing. [July 2006, p.67]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    Despite a name that sounds like a new blend at Starbucks, there's a lot to like about Shadowgrounds. [Oct. 2006, p.70]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    The real treasure here is the addition of new jobs, which is a first for the game's North American player base. Overall, this is a great package, with even more promises down the road, including Chocobo breeding. [Sept. 2006, p.80]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Dreamfall is the adventure-game equivalent of a page-turner, one that doesn't make it a hassle to turn the pages. [July 2006, p.54]
    • Computer Games Magazine
    • 77 Metascore
    • 30 Critic Score
    Don't be fooled: Your score is not an accurate measurement of intelligence. But whether you buy this game is. [July 2006, p.91]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Something that delivers the goods this fast and with such a high smile-to-trigger-pull ratio will be hard for anyone to put aside for long. [July 2006, p.83]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    It's not quite in the same league as "Out of the Park Baseball" and "PureSim Baseball", but Baseball Mogul is no longer an after-thought. [July 2006, p.67]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    All that appeal is present in Legend, but it's attached to only half of a brilliant game. And in the end, half of a new Lara Croft game adventure turns out to be better than none at all. [July 2006, p.55]
    • Computer Games Magazine

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