Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 77 Metascore
    • 91 Critic Score
    Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]
    • Computer Games Magazine
    • 63 Metascore
    • 67 Critic Score
    The infernos are absolutely gorgeous, with tons of realistic flare-ups, explosions, back-drafts and the like. [Apr 2004, p.7]
    • Computer Games Magazine
    • 90 Metascore
    • 83 Critic Score
    Batting can be a hit or miss experience, however, offering players control over where the ball goes but ultimately making the effort a matter of timing. [June 2004, p.11]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    Patches are in the works (one was available shortly after the game shipped), and fans are already modding the game to make the Dynasty mode actually work. [July 2004, p.63]
    • Computer Games Magazine
    • 66 Metascore
    • 67 Critic Score
    The most satisfying aspects of the game are the fantastic plot, excellent voice acting, and distinct score. [May 2004, p.11]
    • Computer Games Magazine
    • 77 Metascore
    • 91 Critic Score
    Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]
    • Computer Games Magazine
    • 90 Metascore
    • 83 Critic Score
    Batting can be a hit or miss experience, however, offering players control over where the ball goes but ultimately making the effort a matter of timing. [June 2004, p.11]
    • Computer Games Magazine
    • 85 Metascore
    • 75 Critic Score
    In the end, being a remake holds these snakes back. [June 2004, p.11]
    • Computer Games Magazine
    • 89 Metascore
    • 83 Critic Score
    Batting can be a hit or miss experience, however, offering players control over where the ball goes but ultimately making the effort a matter of timing. [June 2004, p.11]
    • Computer Games Magazine
    • 57 Metascore
    • 50 Critic Score
    If you feel like a little frenetic shooting and don't really care if it makes any sort of cohesive sense, then you won't feel bad about picking up this title. [July 2004, p.67]
    • Computer Games Magazine
    • 63 Metascore
    • 30 Critic Score
    Never has contract killing, extortion, and prostitution seemed so pointless. [June 2004, p.78]
    • Computer Games Magazine
    • 77 Metascore
    • 83 Critic Score
    From its training mode (which teaches players all the ins and outs of racing a bike) to its responsiveness and intuitive nature, the gameplay is incredibly fluid. [May 2004, p.12]
    • Computer Games Magazine
    • 61 Metascore
    • 100 Critic Score
    It isn't always easy and there are moments where players want to throw down their headsets in disgust. But somehow this makes the game all the more charming and all the more interesting to finish. [Apr 2004, p.8]
    • Computer Games Magazine
    • 63 Metascore
    • 75 Critic Score
    The most glaring error in the game, however, is the pop up. Enemies appear out of nowhere because the engine is unable to draw them close enough. [Apr 2004, p.7]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    It is probably one of the hardest action games in quite some time, and requires extremely quick reflexes and skillful gameplay. [Grade = A+; June 2004, p.12]
    • Computer Games Magazine
    • 79 Metascore
    • 83 Critic Score
    From its training mode (which teaches players all the ins and outs of racing a bike) to its responsiveness and intuitive nature, the gameplay is incredibly fluid. [May 2004, p.12]
    • Computer Games Magazine
    • 73 Metascore
    • 75 Critic Score
    While the game is not very impressive when it comes to graphics, it makes up for it with goofy character designs and brightly colored backgrounds. [June 2004, p.12]
    • Computer Games Magazine
    • 84 Metascore
    • 83 Critic Score
    The best bond game since "Goldeneye." [June 2004, p.11]
    • Computer Games Magazine
    • 68 Metascore
    • 91 Critic Score
    Kung Fu fans will ultimately rise to the occasin, leaving all others to enjoy the excellent combat system. [Apr 2004, p.8]
    • Computer Games Magazine
    • 83 Metascore
    • 83 Critic Score
    The best bond game since "Goldeneye." [June 2004, p.11]
    • Computer Games Magazine
    • 84 Metascore
    • 83 Critic Score
    The best bond game since "Goldeneye." [June 2004, p.11]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    But as a hybrid of the two genres, SpellForce has a funky sort of synergy that elevates it above the sum of its ho-hum parts. [May 2004, p.58]
    • Computer Games Magazine
    • 68 Metascore
    • 58 Critic Score
    There is very little newness here, but the game proves infinitely more playable than its predecessor thanks to reduced difficulty. [Apr 2004, p.8]
    • Computer Games Magazine
    • 53 Metascore
    • 80 Critic Score
    The Two Thrones addresses the balance between fighting and jumping around in brilliant fashion. [Mar 2006, p.51]
    • Computer Games Magazine
    • 73 Metascore
    • 67 Critic Score
    Pokemon fans will indeed enjoy the game, but there's nothing here for anyone else. [July 2004, p.6]
    • Computer Games Magazine
    • 41 Metascore
    • 30 Critic Score
    Finding [four] people who would sit still for a single session of Alien Blast would serve as a remarkable testament to the power of sedatives. [June 2004, p.80]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    The true standout here, though, is the area design. The zones are absolutely stunning with a palette of rich colors and textures. [Sept 2004, p.67]
    • Computer Games Magazine
    • 80 Metascore
    • 91 Critic Score
    While some may balk at the cost involved, it's a ton of fun to play (multiplayer). [May 2004, p.11]
    • Computer Games Magazine
    • 60 Metascore
    • 40 Critic Score
    You can see some interesting ideas buried beneath the never-ending combat, but overall, it suffers from a serious case of kitchen-sink-itis. [May 2004, p.62]
    • Computer Games Magazine
    • 57 Metascore
    • 60 Critic Score
    This isn't a quick play, and games can drag out for ages, making the battles either a labor of love or just plain laborious. [May 2004, p.68]
    • Computer Games Magazine

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