Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you play through the entire thing, side quest after side quest, and if you take advantage of the immense amount of replay-value, you may not need another game this year, except perhaps the expansion pack. Don't desert us now, BioWare.- Computer Games Magazine
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- Critic Score
This is where we've been waiting Relic to take us, and with Company of Heroes, the company has confirmed what many folks suspected after "Dawn of War". This is a developer whose name belongs alongside Blizzard, Ensemble, and EALA(nee Westwood)when it comes to real-time strategy games. [Nov. 2006, p.71]- Computer Games Magazine
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Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]- Computer Games Magazine
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The reason to keep coming back for more is the game's online multiplayer component. [July 2004, p.7]- Computer Games Magazine
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It isn't always easy and there are moments where players want to throw down their headsets in disgust. But somehow this makes the game all the more charming and all the more interesting to finish. [Apr 2004, p.8]- Computer Games Magazine
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Guitar Hero is accessible to anyone that has a classic rock station programmed into his or her car stereo. [Mar 2006, p.93]- Computer Games Magazine
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It's brilliantly structured and each step feels meaningful and important. [Nov 2004, p.NP9]- Computer Games Magazine
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One of the most impressive sports games on the market today, and arguably the biggest step forward for golf sims since "Links 386." [Feb 2003, p.79]- Computer Games Magazine
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- Computer Games Magazine
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A spectacular exercise in cinematic excess, accessible gameplay, and bleeding-edge technology. [June 2005, p.87]- Computer Games Magazine
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Casts a massively powerful spell of gaming joy, and it's one you can't resist. [Sept 2002, p.76]- Computer Games Magazine
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It has truly original game mechanics, sharp artwork, an exciting multiplayer dynamic, an addictive quality, and enough flexibility to keep you coming back for more.- Computer Games Magazine
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Kohan is the slickest, most polished, and the most entertaining fantasy strategy game to come along in a very long time.- Computer Games Magazine
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One of the best character-action-platform games ever made - right alongside "Mario 64." [Feb 2005, p.9]- Computer Games Magazine
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Every time you feel that you've had your fill of a particular type of gameplay, Half-Life 2 introduces some new wrinkle that reinvigorates the entire experience...It's certainly one of the most masterfully paced [games ever]. It's the type of game that you can't wait to talk about with other people. [Jan 2005, p.60]- Computer Games Magazine
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- Computer Games Magazine
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Likely the best WWII flight action you'll see for some time, and with user made missions and aircraft in the offing, it doesn't get any better than this.- Computer Games Magazine
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It is probably one of the hardest action games in quite some time, and requires extremely quick reflexes and skillful gameplay. [Grade = A+; June 2004, p.12]- Computer Games Magazine
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It manages to improve an already stellar game, adds a helpful and interesting stack of new features, and offers nearly as much scripted gameplay as the original title.- Computer Games Magazine
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This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60]- Computer Games Magazine
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- Computer Games Magazine
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The large cast of characters is unforgettable. Although for the most part they are skeletons in 40s garb, with mask-like faces that can be attributed to Day of the Dead festivities, their personalities render them as distinct and memorable as members of an extremely diverse cast from any fine film.- Computer Games Magazine
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A phenomenal game that deserves every penny of its inevitable commercial success. In fact, it's far too big for the simple word "game." [Dec 2004, p.90]- Computer Games Magazine
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- Computer Games Magazine
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One of its most remarkable accomplishments is the way gunfights play out like gunfights rather than shooting galleries. [July 2003, p.88]- Computer Games Magazine
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Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]- Computer Games Magazine
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EA Sports has developed a game for both the adrenaline-addicted Mountain Dew set and the brainiacs who care more about crafting the perfect playbook than actually calling plays. [Nov 2003, p.98]- Computer Games Magazine
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The last role-playing game you'll ever desire, and at last, the fulfillment of a genre. [Sept 2002, p.68]- Computer Games Magazine
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- Critic Score
It's scary, it's atmospheric, it has a great plot, and it rewards the thinking player more than the fragaholic.- Computer Games Magazine
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