Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 83 Metascore
    • 90 Critic Score
    For now, though, Mercenaries reigns as the king of computer BattleTech games. [Jan 2003, p.68]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    Easily the most accessible and beautiful Trek combat simulator yet. Ultimately, though, it's only a small upgrade from the previous mission. [Feb 2003, p.72]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    Just as solid a race game on the PC as it was on the Xbox, and definitely one of the better Rally-based arcade racers out there. [Feb 2003, p.77]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    Pick it up if you're looking for another 20 plus hours of reality dissolving entertainment. [Feb 2003, p.68]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    Rounds the original game out nicely, providing a surprisingly un-chilling reception to those burnt out on battle.net. [Feb 2003, p.81]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    One of the most impressive sports games on the market today, and arguably the biggest step forward for golf sims since "Links 386." [Feb 2003, p.79]
    • Computer Games Magazine
    • 38 Metascore
    • 20 Critic Score
    A decent start. The rest is an unmitigated disaster. [Feb 2003, p.82]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    O.R.B. has a nearly perfect interface, and its graphic engine renders everything from the wisp of exhaust trails to the imposing bulk of planets with great skill. [Feb 2003, p.76]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    One of the best sports games released in the past year on any platform. [Mar 2003, p.84]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    The unit AI is good enough that you can give broad orders without worrying about your men and monsters doing too many dumb things. [Jan 2003, p.60]
    • Computer Games Magazine
    • 62 Metascore
    • 30 Critic Score
    The canned plot does all the driving and you're just along for the dull weird ride. [Feb 2003, p.71]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    They're made something complex and sophisticated and then locked most of it away under a dazzling imaginative front end. [Feb 2003, p.74]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    Lots to do, attention to detail, excrement jokes, and solid gameplay make this worthy of attention from old-school adventurers, and new players should enjoy it as well. [Apr 2003, p.85]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    This is the champagne of tactical wargames, and the best vintage at that. [Jan 2003, p.72]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    An expansion that is about as good as it gets for the core community. [Feb 2003, p.67]
    • Computer Games Magazine
    • 61 Metascore
    • 60 Critic Score
    Delivers just about everything except what it's supposed to: a satisfying multiplayer experience. [Feb 2003, p.64]
    • Computer Games Magazine
    • 69 Metascore
    • 40 Critic Score
    The lack of support for AI in dogfights, a bad padlock, and a half-assed view system make this a second-rate multiplayer flight sim. [Jan 2003, p.66]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    Iron Storm has its own versin of the "what if" game: what if WWI had never ended? Unfortunately, it may leave you wondering, "What if I was playing a game that was more fun?" [Feb 2003, p.80]
    • Computer Games Magazine
    • 73 Metascore
    • 90 Critic Score
    One of the most visceral puzzle games ever made. [Feb 2003, p.77]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    A great expansion pack seriously improves the core game. Marine Mania does not. [Mar 2003, p.80]
    • Computer Games Magazine
    • 61 Metascore
    • 60 Critic Score
    The graphics are sharp and the engine is smooth, providing good control once you get a feel for the slippery vehicles. [Feb 2003, p.85]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    While it's great to see it return to the PC after a three-year absence, it doesn't reach the heights of previous editions. [Feb 2003, p.67]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    The most detailed and elaborate simulation of its type, a game whose sheer scope makes it compelling even if it hasn't changed much over the years. [Jan 2003, p.76]
    • Computer Games Magazine
    • tbd Metascore
    • 50 Critic Score
    A military planning simulation, not a game. The fact that it's being marketed as one says a lot about what our society is doing with its leisure time. [Mar 2003, p.89]
    • Computer Games Magazine
    • 54 Metascore
    • 40 Critic Score
    Offers a large selection of wrestlers to choose from, but other than their appearance, there is very [little] to differentiate one from the other, and noe have any character to speak of. [Mar 2003, p.88]
    • Computer Games Magazine
    • 58 Metascore
    • 70 Critic Score
    A reminder that sometimes a solid jaunt through a colorful little world is better than plodding through yet another post-apocalyptic wasteland. [Feb 2003, p.73]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    Despite the surface problems, there's a lot of real depth to Soldiers of Anarchy – just kitting out your team can take almost as long as a mission itself. [Feb 2003, p.71]
    • Computer Games Magazine
    • 57 Metascore
    • 40 Critic Score
    There's a few clever puzzles scattered throughout the levels; unfortunately, there's also a few incredibly painful flying and driving sequences as well. [Jan 2003, p.77]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    Above all, IO maintains a consistent and impressive atmosphere throughout, with good-to-excellent writing, voirce acting, and sound effects. [Jan 2003, p.64]
    • Computer Games Magazine
    • 54 Metascore
    • 40 Critic Score
    Rival Interactive had their chance to fix its onerous product, and for all the tweaks, it's still just not enough. [Feb 2003, p.81]
    • Computer Games Magazine
    • 75 Metascore
    • 40 Critic Score
    Although the anhancements are certainly welcome, spotty AI and blatant computer cheating make it impossible to appreciate the game as a whole. [Jan 2003, p.84]
    • Computer Games Magazine
    • 64 Metascore
    • 50 Critic Score
    There's little new in terms of original content... [Feb 2003, p.83]
    • Computer Games Magazine
    • 68 Metascore
    • 80 Critic Score
    For those tired of frantic building in fantasy worlds, Sudden Strike 2 serves up something pleasantly different and satisfying. [Jan 2003, p.82]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    Even a decent team play mode can't overcome the pervsive sense of blandness that accompanies the tired 1996-era mechanics and style-free visuals. [Jan 2003, p.79]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    The only thing you won't like is the deadly accuracy and preternatural instincts of the enemy. [Feb 2003, p.83]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    Compensating for the lack of visual variety is the sheer wealth of interesting and engaging play modes. [Jan 2003, p.83]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    Less well-executed than the story, but nevertheless intriguinig, is the open-ended style of gameplay. [Jan 2003, p.85]
    • Computer Games Magazine
    • 44 Metascore
    • 40 Critic Score
    Clever ideas don't make up for shoddy craftsmanship. [Jan 2003, p.75]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    With more careers, more objects, and a better-organized option control, Unleashed allows more versatility and easier movement among features. [Mar 2003, p.80]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    Some of the best medieval hack-and-slash to come along in quite a while. [Jan 2003, p.78]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    Challenging, entertaining, and original experience that will appeal to flight and racing fans alike.
    • 77 Metascore
    • 60 Critic Score
    It remains hampered by somewhat soft physics, outdated season information, and the absence of an online multiplayer mode. [Jan 2003, p.77]
    • Computer Games Magazine
    • 57 Metascore
    • 40 Critic Score
    Curiously absent from your dollhouse accoutrements are law books. [Jan 2003, p.85]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    A solid bit of urban planning in an interesting new setting. Period. [Nov 2002, p.88]
    • Computer Games Magazine
    • 67 Metascore
    • 60 Critic Score
    Superb visuals still impress despite their age. [Jan 2003, p.73]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The framework is there for a solid game with a compelling, if not entirely original, story. [Jan 2003, p.74]
    • Computer Games Magazine
    • tbd Metascore
    • 10 Critic Score
    You could also gouge out your eyes, stick sharp objects in your ears, and break your wrists, and if that sounds like a fun way to spend your average Sunday, maybe this is the game for you. [Jan 2003, p.73]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    It may not look like much, but it's got it where it counts. [Nov 2002, p.80]
    • Computer Games Magazine
    • 61 Metascore
    • 80 Critic Score
    The uncanny shortage of "Diablo" fans with an interest in the obscurities of Chinese history probably limits the game's appeal. [Nov 2002, p.87]
    • Computer Games Magazine
    • 60 Metascore
    • 50 Critic Score
    It has entertainingly plausible physics, thoroughly annoying (though realistic) sounds, and solid controls... Enjoyable in short bursts. [May 2003, p.86]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    Mobile forces is vanilla near-future sci-fi, and this non-descript, and non-story sensibility hurts the game a bit. [Nov 2002, p.83]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    Don't let its budget price fool you, MoonBase Commander is an incredibly entertaining game regardless of its price tag and quirky online support. [Nov 2002, p.86]
    • Computer Games Magazine
    • 55 Metascore
    • 30 Critic Score
    Primal Hunt is a collection of annoying "Quickload" moments resulting in a thoroughly annoying game. [Nov 2002, p.84]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    It looks fantastic, it's a blast to play, and its the best football game out there, period. [Nov 2002, p.89]
    • Computer Games Magazine
    • 43 Metascore
    • 40 Critic Score
    Farscape the series has been cancelled. The game was not. Nobody wins. [Jan 2003, p.75]
    • Computer Games Magazine
    • 35 Metascore
    • 20 Critic Score
    At best, it's a half-baked cell shading demo with a few curt lessons from the master swordfighter Miyamoto Musashi ostentatiously interjected in between mind-numbingly dull "action" and "adventure" stages. [Oct 2002, p.77]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    Only moderately entertaining, and lacks much of the original's personality due to the graphics that are too small and indistinct, but mostly due to it being so derivative. [Feb 2003, p.87]
    • Computer Games Magazine
    • 77 Metascore
    • 40 Critic Score
    Thanks to your dumb teammates, you'll be on the new island forever. [Oct 2002, p.74]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    The biggest issue is that it runs amazingly slow... [but] for a first edition game, it shows an enormous amount of potential. [Oct 2002, p.80]
    • Computer Games Magazine
    • 92 Metascore
    • 80 Critic Score
    A fantastic story and characters, loads of style, and top-notch production value. [Sept 2002, p.2002]
    • Computer Games Magazine
    • 59 Metascore
    • 50 Critic Score
    More of a focus on customers and personalities, using grotesque caricatures and stereotypes, as apposed to a detailed simulation of the realities of running a hotel would have done wonders. [Nov 2002, p.83]
    • Computer Games Magazine
    • tbd Metascore
    • 30 Critic Score
    If an adult can finish all of this in a little over one hour, how long will it take your kids? Britney's Dance Beat is just another empty cash-in featuring a disposable pop star. Oops, they did it again. [Oct 2002, p.77]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Yes, folks, developer Panther Games has finally delivered a friendly AI worthy of the term "intelligence." [Oct 2002, p.78]
    • Computer Games Magazine
    • tbd Metascore
    • 40 Critic Score
    No part of the game is distinctive enough to be particularly terrible either, and there's a blessed lack of extremely shiny surfaces. [Sept 2002, p.75]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    The last role-playing game you'll ever desire, and at last, the fulfillment of a genre. [Sept 2002, p.68]
    • Computer Games Magazine
    • 75 Metascore
    • 90 Critic Score
    An addictive game that's quick to play, easy to learn, delightfully detailed, and almost infinitely replayable. [Oct 2002, p.72]
    • Computer Games Magazine
    • 42 Metascore
    • 20 Critic Score
    Jazz and Faust is hard-pressed to make your pet bulldog sit up and take notice, despite the rump roast you cleverly glued to the screen. [Sept 2002, p.79]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Casts a massively powerful spell of gaming joy, and it's one you can't resist. [Sept 2002, p.76]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Takes the genre to new heights of both realism and presentation. [Oct 2002, p.79]
    • Computer Games Magazine
    • 58 Metascore
    • 60 Critic Score
    Other than the sheer speed, there's nothing particularly revolutionary or memorable here, but it does everything just well enough to be fun. [Sept 2002, p.81]
    • Computer Games Magazine
    • 59 Metascore
    • 60 Critic Score
    A paper-thin manual "beer and pretzels" strategy game set during the age of Rome. [Sept 2002, p.82]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    What makes the game so irritating is that the flat gameworld textures are laughably dull. [Oct 2002, p.79]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    What a mess. Even when it's not baffling, Big Biz Tycoon gets completely bogged down in thoroughly not-fun minutia. [Sept 2002, p.83]
    • Computer Games Magazine
    • 78 Metascore
    • 90 Critic Score
    It's nice to see Duke again, and even nicer to have a great modern platform game. [Sept 2002, p.84]
    • Computer Games Magazine
    • 53 Metascore
    • 30 Critic Score
    There's a way to remake "Pac-Man" for the 21st century, but it probably involves realistic weapons, stealth, full frontal nudity, and/or Nazi zombies. [Oct 2002, p.81]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    The single note that rings true is the superb sound work, from the voice acting of dead ringers for Christopher Lee and Samuel Jackson to the cyclopean rumbles of heavy Republic artillery rolling into position. [Sept 2002, p.83]
    • Computer Games Magazine
    • 49 Metascore
    • 60 Critic Score
    It's viscerally fun, it actually looks and sounds pretty good, and in 15 minute spurts, it's as entertaining as many 3D shooters. [Oct 2002, p.81]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    The graphics are stellar and the audio is arguably the best in any sports game to date. [Oct 2002, p.80]
    • Computer Games Magazine
    • 37 Metascore
    • 30 Critic Score
    A great concept gone horribly wrong... It's too short, too dull, and too poorly executed. [Oct 2002, p.75]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    What isn't quite so entertaining is the reliance on essentially one weapon. [Sept 2002, p.86]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    Forget technology trees - this game has a technology forest that spans 17 pages. [Sept 2002, p.85]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The expansion levels are uniformly superb in both single and multiplayer. But make no mistake, Desert Siege is for expert players only. [Sept 2002, p.85]
    • Computer Games Magazine
    • 66 Metascore
    • 20 Critic Score
    After two moderately interesting "Soul Reaver" sequels, the "Legacy of Kain" series ahs finally been stripped of any worthwhile gameplay, storyline, or atmosphere, leaving only a classic example of a dull, unimaginative, soulless game design... Please someone put a stake in the series, because it's done. [Sept 2002, p.80]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    If you really want to play the game (and it's worth playing), you're better off buying a used Dreamcast and playing the original version of the game on that.
    • 77 Metascore
    • 70 Critic Score
    A light but oddly entertaining gaming hors d'oeuvre... And the price is right. [Oct 2002, p.75]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    Nothing else on the market offers the chance to recapture the glory of model railroading on the cheap and, more importantly, without the basement-sized mess.
    • 85 Metascore
    • 80 Critic Score
    This is a slightly better game than its predecessor, though the improvements are in a "Godfather vs. Godfather II" vein.
    • 78 Metascore
    • 70 Critic Score
    It's about as straightforward as an expansion pack gets. There's just more of everything, and one or two minor interface tweaks.
    • 41 Metascore
    • 30 Critic Score
    It's ugly, bland, boring and nondescript. Kind of like the average mall.
    • 44 Metascore
    • 50 Critic Score
    While no one is going to sling a gold medal around its box, it's much better than its predecessor in almost every way, which boosts the quality from abysmal to merely okay.
    • 84 Metascore
    • 60 Critic Score
    It's a virtual, and literal, bummer. SimGolf is a fantastic game, by far Meier's most playful project to date, marred by all-too typical PC game glitches.
    • 84 Metascore
    • 80 Critic Score
    A satisfying, complete, and reassuringly familiar gaming experience.
    • 91 Metascore
    • 90 Critic Score
    The weapons feel superb, and are among the best ever featured in a real-world first-person shooter...Where MoH falters a bit is in its multiplayer offerings.
    • 33 Metascore
    • 30 Critic Score
    There is a nice mix of unit types including heroes and the game even gives you spells to cast, but the AI is so poor and the presentation so lazy you'd be much better off buying the boardgame from an import store.
    • 82 Metascore
    • 90 Critic Score
    All of these options might lead you to think that the learning curve is steep and slippery. It would be, were it not for the slick interactive tutorials.
    • 48 Metascore
    • 20 Critic Score
    The gameplay is bad, the "adventuring" is boring, the magnificent Dune story is condensed into something dull and lifeless, but it looks pretty enough, if only when showing the massive and frightening giant worms.
    • 61 Metascore
    • 50 Critic Score
    The sort of real-time strategy game that would have been heralded as innovative, or even original, had it been released several years ago.
    • 65 Metascore
    • 40 Critic Score
    To be fair, the humor is almost invisible when you're actually playing S.W.I.N.E., which is an entirely conventional real-time strategy game.
    • 83 Metascore
    • 80 Critic Score
    All of this comes at a price; that game has what may be the steepest system requirements ("I need how much RAM?") of any product in the history of computer gaming.
    • 51 Metascore
    • 20 Critic Score
    A game that breaks the mold and takes dull minimalism to new levels. It seems that scraping the bottom was the goal of its creation.

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