Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Computer Games Magazine
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- Critic Score
The legacy at hand offers only frustration and disappointment. They made it so. [Apr 2007, p.62]- Computer Games Magazine
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- Critic Score
But the problems with Eragon the game have nothing too do with the source material and everything to do with its dull and overly rigid gameplay. [Mar 2007, p.75]- Computer Games Magazine
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- Critic Score
It's hard to imagine for whom this game was made. It's certainly not for gamers. And it's even more certainly not for nongamers, who are going to be entirely confounded. [Feb. 2007, p.68]- Computer Games Magazine
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Put aside the dated mechanics and grossly clumsy interface, and you're still left with a fairly half-assed port of a Playstation 2 game, barely gussied up for the big show. [Mar 2007, p.66]- Computer Games Magazine
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- Critic Score
In Reservoir Dogs, the game, you might as well be seeing " The Max Fisher Players Present Reservoir Dogs," but minus the charm, and with a bad shooter/driving game as the price of admission. [Jan. 2007, p.69]- Computer Games Magazine
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- Critic Score
When the core gameplay is lacking, any variation on "blah" comes out as "bleh." [Jan. 2007 p.52]- Computer Games Magazine
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It's designed for people to whom the prospect of merely taking off from LaGuardia and landing at O'Hare is exciting. [Jan. 2007, p.66]- Computer Games Magazine
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Just say no to half-assed porting, folks. [Mar 2007, p.69]- Computer Games Magazine
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- Critic Score
If it sounds a little like that other everyday-life game, "The Sims", that's because it is. But only a little. Both games are about your character's struggle to get ahead in the world, but The Guild 2 makes it a struggle for you as well. [Jan. 2007, p.70]- Computer Games Magazine
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- Critic Score
Until things change, this series is treading water, and it's a tough sell at $40. [Jan. 2007, p.53]- Computer Games Magazine
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Not even the most jaded gamers are this desperate. [Jan. 2007, p.71]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
There just isn't enough new here to make FIFA 07 a worthwhile purchase. [Jan. 2007, p.63]- Computer Games Magazine
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Whether you want--or need--to play all of these in the same game remains a question that Pacific Storm is unable to answer. [Jan. 2007, p.65]- Computer Games Magazine
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It's a bullet-ballet rail ride with decent graphics, passable physics, horrible character animation, and an uninteresting world. [Feb. 2007, p.69]- Computer Games Magazine
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But, for various reasons, Paraworld doesn’t hold up next to the latest RTS games. It’s a bit like one of its own dinosaurs. [Dec. 2006, p.76]- Computer Games Magazine
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- Critic Score
One final warning to keep you from you buying this game: The sound effect you hear when you gulp a potion is a squeak akin to fingernails scraping a chalkboard or the running of unoiled machinery. [Jan. 2007 p.62]- Computer Games Magazine
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- Critic Score
It may be time for EA Sports to do what it did with its old "Triple Play" series: Scrap the whole thing and start over. [Jan. 2007. p.67]- Computer Games Magazine
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- Critic Score
In its present state, however, playing it is about as enjoyable as walking the plank in shark-infested waters. [Nov. 2006, p.72]- Computer Games Magazine
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Whatever you call it, it's guilty of one thing: not being funny. In fact, it's offensively unfunny. [Dec. 2006, p.70]- Computer Games Magazine
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The inevitable galaxy of patches to come will surely help, but for now, the vacuum abides. [Nov. 2006, p.82]- Computer Games Magazine
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It's good for about twenty minutes before it becomes a dull grind and you realize you're basically playing a tech demo ffor a game yet to be created. [Oct. 2006, p.81]- Computer Games Magazine
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It’s an overly straightforward and dull simulation with enough downtime for you to ponder the greater fun you’ll be having playing “Railroads!” in a couple of months. [Dec. 2006, p.78]- Computer Games Magazine
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- Critic Score
If you can suffer through to its conclusion, you’re truly a brave person. [Dec. 2006, p.80]- Computer Games Magazine
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As tedious and redundant as "Dead Man's Chest", this cash-in distills the whole appeal of the original "Pirates of the Caribbean" into simple, repetitive, and boring button-mashing combat. [Oct. 2006, p.80]- Computer Games Magazine
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Playing with toy cars should be a lot more entertaining than this. [Oct. 2006, p.77]- Computer Games Magazine
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The whole thing plays out like some budgetware "Turn-Based Combat RPG for Dummies". [Oct. 2006, p.80]- Computer Games Magazine
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The most egregious crime is the game's interface. It's a monstrosity of a design, one full of unnecessary busywork. [Oct. 2006, p.69]- Computer Games Magazine
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- Critic Score
Unfortunately, in the few sad stabs it takes at being its own thing, Field Commander misses the point. [Sept. 2006, p.81]- Computer Games Magazine