Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1000 game reviews
    • 85 Metascore
    • 68 Critic Score
    Everything is of the traditionally high IL-2 standards and is comparable qualitywise to what was in Forgotten Battles, even if there isn't all that much of it.
    • 91 Metascore
    • 93 Critic Score
    A welcome return to the no nonsense do-or-die school of games. You have to battle for every inch, but around every corner there's something amazing!
    • 71 Metascore
    • 0 Critic Score
    This is a craply-plotted sci-fi novel meets a game of chess meets Industrial Light & Magic meets Yu-Gi-Oh!. Fanboys: silence.
    • 54 Metascore
    • 68 Critic Score
    From the cheesy plot and dialogue, to the levels that are set out as individual episodes of the show, even the constant snacking - it's all in there.
    • 84 Metascore
    • 80 Critic Score
    The kind of game where you'll be on the phone for your mates to come round and see the next amazing scene. It's all very linear, but sometimes you have to realise this is a good thing.
    • 68 Metascore
    • 71 Critic Score
    It may be linear and occasionally repetitive, but the spectacular set pieces will surely rock your world as hard as any Hong Kong classic.
    • 84 Metascore
    • 72 Critic Score
    Games are something you play, films are something you watch. Unfortunately for EoN there are too many films and not enough game.
    • 74 Metascore
    • 60 Critic Score
    If you can put up with acting which is more wooden than Pinocchio with a semi, and want a simple but entertaining strategy game to help pass the long winter nights, then SpellForce may be your vial of poison.
    • 64 Metascore
    • 40 Critic Score
    Sounds like a good idea in premise, then, except it's during these combat sections that the game emerges flatter than a blind hedgehog on a motorway. Limited fighting moves, weedy spells, monotonous pace - it could hardly be any less entertaining.
    • 53 Metascore
    • 24 Critic Score
    The lack of design nous displayed here makes it feel as though it was knocked out by two guys over a weekend.
    • 73 Metascore
    • 90 Critic Score
    Battle side alone is worth the price of admission.
    • 85 Metascore
    • 68 Critic Score
    If you haven't bought Gates yet, look into the mirror and ask yourself: "How many times do I want to die today?" Seriously, only the insane need apply.
    • 89 Metascore
    • 84 Critic Score
    The brief playtime and lack of innovation might put you off. Still, Metroid rocks so hard, if Samus promised you a night of intergalactic canoodling, you'd be happy if all she put out was a quick grope in the shrubbery.
    • 60 Metascore
    • 32 Critic Score
    What we have is an inept third-person hack and slash number, combined totally unsuccessfully with a dull-as-ditchwater RTS. Harsh words, granted, but you'll thank us for them.
    • 57 Metascore
    • 39 Critic Score
    Everything from the AI to the interface to the laughably inappropriate resource system is basic. Admittedly, there are thousands of troops to command, but controlling them is a nightmare and the whole experience is best forgotten. [PC Zone]
    • 54 Metascore
    • 22 Critic Score
    There's no aspect of the game that isn't abysmally implemented. I would dearly, dearly love to sit here and go on for five or six pages listing the faults, but it really isn't worth the effort. Just avoid UC like you would a diseased badger or rancid tramp. [PC Zone]
    • 50 Metascore
    • 31 Critic Score
    The interface is nigh on impenetrable. The system of exploration is ludicrous (the whole map is blacked out at the start, so at first you don't even know where the mountains lie). The scenarios are uninspiring. The combat is pointless and passes practically unnoticed. [PC Zone]
    • 73 Metascore
    • 70 Critic Score
    Tweaks to the multiplayer modes are welcome, but are hardly enough to turn it into a world-beater. A bigger cause for celebration is that I didn't come across any of those diabolically awful tunnels that plagued the full game.
    • 83 Metascore
    • 70 Critic Score
    The action is reassuringly samey from start to end, and your path is set in stone. Yet, the overall experience is highly polished and big on drama.
    • 64 Metascore
    • 74 Critic Score
    Unfortunately, the game is extremely linear. You get a task and go do it, then get another and go do that. Which would be fine if the huge levels weren't so boringly designed.
    • 42 Metascore
    • 68 Critic Score
    It's fun then, but next to the visual magnificence of Cube's Rogue Squadron series, this looks like a clumsy kid's drawing. Flat textures, static backdrops and bog standard explosions spoil a lot of the game's atmospheric potential too.
    • 81 Metascore
    • 67 Critic Score
    Too basic to appeal to die-hard Madden fans, yet too technical to be of any interest to casual players. What's more, it's filled to bursting with the usual dazzling array of customisable features - those that really do nothing to enhance play at all.
    • 51 Metascore
    • 42 Critic Score
    An archaic tri-click method of delivery, a truly awful interface, a bunch of sorry camera angles and some ridiculous environments/opponents for you to play in/against.
    • 69 Metascore
    • 68 Critic Score
    With a few more buttons to play with you could have a broader list of moves for the Hedgehog and also a decent amount of control.
    • 72 Metascore
    • 80 Critic Score
    You have to have some motivation to get you through the sticky patches (a love of Sonic, or the fact that you're being paid to play it, etc), but the high points are just the platforming tonic you need if your holiday on Isle Delfino is just a fading memory.
    • 65 Metascore
    • 83 Critic Score
    The game we were expecting eight months ago, with bots so intelligent they make your average online player look like a baboon who's been dropped at birth. It's like playing CS in the good old days.
    • 53 Metascore
    • 55 Critic Score
    Reasonably competent RPG with over-fiddly combat, an awful manual and graphics straight out of "Lure Of The Temptress" on the Atari ST.
    • 70 Metascore
    • 79 Critic Score
    Worse still (by about a million times), is the fact that you have to visit the exact same bloody temple at least ten times during the course of the game, solving its baffling 'mysteries' every time. [PC Zone]
    • 81 Metascore
    • 70 Critic Score
    The Xbox has clearly the best graphics, the PS2 has an exclusive online option where you can trade items with other players. The GameCube and GBA versions have possibly the most exciting exclusive option.
    • 81 Metascore
    • 70 Critic Score
    The Xbox has clearly the best graphics, the PS2 has an exclusive online option where you can trade items with other players. The GameCube and GBA versions have possibly the most exciting exclusive option.

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