Cheat Code Central's Scores

  • Games
For 6,324 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Command & Conquer 3: Tiberium Wars
Lowest review score: 0 High Rollers Casino
Score distribution:
6324 game reviews
    • 77 Metascore
    • 86 Critic Score
    By no means a perfect game. But it's an incredibly enjoyable one that preserves the spirit of Portal, introduces some fascinating new mechanics, and provides players with a great new set of puzzles. At $15, that's a steal, plain and simple.
    • 82 Metascore
    • 74 Critic Score
    Rebellion is easily the definitive game of this series, with lots of new content and all the old stuff thrown in too-and if Legends of Pegasus wants us to "forget our Sins," it had better give us something truly great.
    • 81 Metascore
    • 90 Critic Score
    Simply put, LEGO Batman 2 has restored my faith in the ability for a game with these larger-than-life super heroes to be fun and entertaining without resorting to making them evil or just making them punch each other a lot.
    • 80 Metascore
    • 90 Critic Score
    Pokémon Conquest comes out at just the right time, as it looks like the perfect summer vacation game. It's portable and breezy, yet has enough depth to keep gamers interested over the long run.
    • 80 Metascore
    • 84 Critic Score
    If the only aim of Gods and Kings were to recreate the complexity of older Civ games without upsetting the gameplay balance of Civ V, that would be a lofty goal. But Firaxis has gone beyond that: They've added complexity without unbalancing the game and without making Civ V more daunting for newcomers. Firaxis has walked a very unstable tightrope without falling to the ground.
    • 51 Metascore
    • 38 Critic Score
    Even though I saw serious potential for the game to be fun, I lost interest with it barely a half hour in.
    • 75 Metascore
    • 76 Critic Score
    It almost feels as if developer Codemasters wanted to take the series in an exciting new direction, but they also wanted to play it safe. The result is Showdown, a game that has great potential, but squanders it by not doing really anything that hasn't been done better in other games.
    • 83 Metascore
    • 86 Critic Score
    Gravity Rush is by no means a perfect game. Though it doesn't feel like a rushed production, many of the controls and other design choices might not have been given the proper discretion prior to the game's launch. Yet despite my scrutinizing eye, I am still anxious to delete my quick playthrough file and comb every inch of Hekseville with a new adventure.
    • 67 Metascore
    • 84 Critic Score
    It's not perfect, but it's insane amounts of incredibly stylized, so-moronic-it's-almost-genius fun.
    • 53 Metascore
    • 60 Critic Score
    What we're left with is two-thirds of a campaign that competently rips off Gears of War, and some multiplayer modes that aren't bad. That's not enough to justify a rental, much less a $60 purchase.
    • 81 Metascore
    • 76 Critic Score
    It's balanced, fast, and all around fun, all packaged within a three button fighting system that is incredibly simple to learn.
    • 60 Metascore
    • 44 Critic Score
    Resistance: Burning Skies feels like an unfinished proof of concept. It works, in that it functions and does what it promises to do, and even has some great ideas from a technical perspective, but the game that surrounds it never put me on the edge of my seat, or compelled me to play through it, unable to stop at a checkpoint and take care of important events in real life. It doesn't suck one in and its multiplayer, despite a level-unlock system and eventual access to the upgrades from the campaign, feels tinny and incomplete.
    • 72 Metascore
    • 76 Critic Score
    A two-hour story with only one side activity for completionists. Still, those two hours aren't bad for ten bucks.
    • 66 Metascore
    • 88 Critic Score
    There's plenty of alchemy and adventure in Meruru, with less filler travel time. There are fewer endings than Totori, but they're easier to get.
    • tbd Metascore
    • 62 Critic Score
    A painfully bland game with little inspiration and even less going for it. You can do better than spend your money on MIB: Alien Crisis.
    • 69 Metascore
    • 64 Critic Score
    It has all the modes you'd expect in a Mario sports game, but they're too trimmed down to make it a worthy purchase.
    • 70 Metascore
    • 76 Critic Score
    Solid execution of motion controls makes this a delight to play. Your only objection will come from your own exhaustion of wizardry.
    • 78 Metascore
    • 88 Critic Score
    The world is one of the first I've seen that truly implores you to give it the proper respect rather than brashly dive into the unknown and expect to emerge unblemished. The story and characters may not drive you to a sublime world of fiction, but the action more than makes up for it, with character and equipment customization that will keep you tweaking and enjoying yourself the entire time.
    • 79 Metascore
    • 70 Critic Score
    It's blunt and silly, and that really describes the entire game. A popcorn flick of a Tom Clancy game if ever there was one.
    • 41 Metascore
    • 62 Critic Score
    The game will be delightfully nostalgic to gamers of old, and should be tried by anyone who is too young to remember it. It's an important part of gaming history, one that will make a fine addition to your Xbox LIVE Arcade game collection.
    • 63 Metascore
    • 64 Critic Score
    It's 2D Sonic, with brand new zones, seven half-pipe bonus stages, and a Metal Sonic story for those who purchased Episode I. Not bad for fifteen bucks.
    • 52 Metascore
    • 38 Critic Score
    Boring. Everything about the game seems to be crafted in such a way to make the experience as un-engaging as possible. The graphics: poor. The voice acting: dry. The combat: repetitive. The story: uninteresting. In fact, the only thing this game has going for it is the Game of Thrones IP it is attached to, which is par for the course for licensed games.
    • 88 Metascore
    • 90 Critic Score
    The third game is near flawless, embracing the standards of its forbearers while complementing their blueprint with every form of solo and multiplayer content we could have asked for. Most of these features are improvements, though some pose strict barriers on gameplay and technical issues unfortunately keep it off the pedestal of perfection.
    • 86 Metascore
    • 94 Critic Score
    The cutscenes, while possibly too numerous, are seamlessly integrated into the overall narrative in a way that often makes you forget when it's time to take control of your character.
    • 57 Metascore
    • 50 Critic Score
    Extremely short, and despite the existence of choices that shape the forest, Datura isn't gripping enough for a replay.
    • 77 Metascore
    • 90 Critic Score
    The Build and Battle gameplay combines tower defense with third-person shooters in a way that brings out the best of both genres. And that makes for an incredibly addictive experience.
    • 69 Metascore
    • 60 Critic Score
    The story is wonderful, but the combat is so bad it makes the game hard to play.
    • 82 Metascore
    • 88 Critic Score
    The smaller world size and lack of Adventure Update features mean this is the PC version's little brother rather than an upgrade. Still, you'll lose yourself for hours.
    • 77 Metascore
    • 84 Critic Score
    TERA fixes the very worst aspect of WoW-the lame combat-while making some improvements to other features and doing a good job of emulating the basics. If you're looking for a new MMO, TERA is an excellent choice.
    • 82 Metascore
    • 86 Critic Score
    The focus is on atmosphere and brain-teasers, both of which the game pulls off with absolute aplomb and unbelievably slick production, to the point where one can almost smell the grime and mold on the dungeon's walls.
    • 70 Metascore
    • 60 Critic Score
    Its dedication to the nuances of sniping is interesting, but that's unfortunately all it has going for it. Unfortunately, a game that only does sniping well really feels like only half of a game. In fact, it feels like the designers spent more time designing the gruesome kill cam than the non-sniping portions of the game.
    • 55 Metascore
    • 41 Critic Score
    A game should have compelling enough gameplay that a standoff is tense and enjoyable, not dull and monotonous to the point of drudgery.
    • 85 Metascore
    • 90 Critic Score
    The added character roster, new costumes, and extra Challenge Tower should be enough to sway those on the fence. But remember that it's Kombat on the go, so you can show off those fatalities anywhere, and all this content is a mere forty dollars-twenty bucks less than the barebones console copy at its launch-making an already stellar game an unbelievable bargain.
    • 88 Metascore
    • 74 Critic Score
    The big question: should you buy Enhanced Edition if you have already purchased The Witcher 2 on PC? That's a tough question to answer. The additional content is appealing, but if you've been faithfully supporting the game by purchasing DLC, it will undoubtedly feel like you are buying a lot of things for a second time.
    • 79 Metascore
    • 80 Critic Score
    Anomaly: Warzone Earth was a welcome breath of fresh air for the popular tower defense genre when it released last year, and none of the clever mechanics, gorgeous visuals, and addictive fun were lost during its move to XBLA.
    • 72 Metascore
    • 60 Critic Score
    Despite the large number of levels, the similarity of each experience breeds monotony, and there simply isn't enough to the core gameplay to justify either the amount of content or the price tag attached to it. It overstays its welcome.
    • 61 Metascore
    • 60 Critic Score
    When I first began playing World Gone Sour, I was disappointed with the technical flaws of the game. But as I progressed, it started to stick to me like the wet gummy I was controlling. Perhaps it's the hilarious product branding, or the ability to send Sour Patch Kids to their doom, or maybe it's the fact that this simple adventure is only five bucks.
    • 82 Metascore
    • 76 Critic Score
    As a fan of the comics, the game absolutely nails the tone and setting. Important characters like Hershel and Glen make an appearance, and they act just as you would expect them to. The voice acting is great, and the models are very expressive.
    • 79 Metascore
    • 86 Critic Score
    This is chaotic, visceral fun at its best that will easily please action fans the gorehounds alike. Prototype 2 is a brutal blockbuster that improves over the original in every way.
    • 78 Metascore
    • 84 Critic Score
    If you want more content than this game offers, you're probably insane.
    • 37 Metascore
    • 34 Critic Score
    To recap: The price is too high, the content is lacking, the game's fighting framework is the very definition of shallow, and its violence manages to come across as both puerile and dull.
    • 90 Metascore
    • 86 Critic Score
    Fundamentally, this is the same game you played three years ago.
    • 54 Metascore
    • 66 Critic Score
    A tragic shame. The game offers up incredible potential, both for new creative possibilities in design and in unorthodox but engaging controls using the AR and camera feature of the 3DS.
    • 89 Metascore
    • 94 Critic Score
    Fez
    An absolutely incredible experience that simply shouldn't be missed.
    • 82 Metascore
    • 92 Critic Score
    I have literally never had this much fun with a fighting game before.
    • 75 Metascore
    • 76 Critic Score
    A polished, enjoyable shooter with a fast pace and unique mechanics that are easy to learn and fun to employ. Whatever minor fumbles it may make, the compelling design overrides them to the point where the game is easy to recommend. Plus, it's free. Who doesn't like free?
    • 92 Metascore
    • 100 Critic Score
    Xenoblade Chronicles is such a huge, complex, and epic game that I can't possibly cover everything it offers in a single review. All I can say is that it has earned the first 5.0 score I've given, and I've had the honor to play quite a few excellent games for review.
    • 86 Metascore
    • 86 Critic Score
    This is the rare expansion that's a great buy even if you don't have the original game.
    • 77 Metascore
    • 76 Critic Score
    With three games packed into this collection, this is easily one of the most content-heavy HD collections to date.
    • 55 Metascore
    • 50 Critic Score
    Kinect Star Wars isn't the worst Kinect game I have ever played, nor is it the worst Star Wars game I have ever played. It's just depressingly mediocre.
    • 69 Metascore
    • 70 Critic Score
    High score fiends might like replaying this game, but the lack of ability to go back to earlier levels at will limits the play value.
    • 83 Metascore
    • 80 Critic Score
    Sine Mora is incredibly pretty, and it features an interesting story and some unique gameplay elements. However, the checkpoint system will inevitably lead to frustration, even on the easiest difficulty. Additionally, this game is pretty short, and shouldn't take more than a few hours for those who don't spend a lot of time dying and redoing big portions of the campaign.
    • 43 Metascore
    • 30 Critic Score
    A barely functional fighting game that flubs even the basics of control, introducing no depth or complexity to its haggard and unresponsive control scheme.
    • 75 Metascore
    • 80 Critic Score
    At $10 for a six-hour campaign, this is a great buy.
    • 70 Metascore
    • 70 Critic Score
    Warriors Orochi is certainly not a bad game; it's just a stale game. It's a gameplay formula that we have seen before on an engine that is incredibly outdated.
    • 52 Metascore
    • 64 Critic Score
    It's an interesting experiment, but in the end I think we'd rather see a new Majesty game.
    • 77 Metascore
    • 82 Critic Score
    It took motion control to make me enjoy a golf game, and enjoy it I did.
    • 83 Metascore
    • 86 Critic Score
    It's hard to find much to complain about in Kid Icarus: Uprising. The game looks and sounds very good, but the pixels are extremely noticeable and the music score, while rekindling some classic themes, lacks a certain epic quality.
    • 68 Metascore
    • 76 Critic Score
    I'm obviously not the target audience for Kinect Rush, and I'm sure that many of my control problems stem from that fact. Still, when I was done playing, I walked away from the game with a huge smile on my face. No matter what which way you look at it, Kinect Rush is a fun game, and it would make an amazing birthday present for a child.
    • 69 Metascore
    • 88 Critic Score
    If you've been patiently waiting for the ultimate version of Silent Hill 2 and/or 3, this is it. What it lacks in extras, it more than makes up for in some of the best visual upgrades I've seen in a re-release and some truly fantastic new voice work.
    • 58 Metascore
    • 66 Critic Score
    There were several moments that induced frustration-whether due to the wonky controls, throw-happy enemies, or artificial limits on Ryu's ability usage-that were clearly just poor design choices.
    • 65 Metascore
    • 62 Critic Score
    Overcoming the initial intimidation of the vast arrays of stats and finding your footing in the battlefield are certainly challenges worth celebrating when victorious. However, if you're looking for an engaging campaign, measured and concise tactics, and stunning graphics beyond the mechs, From Software's latest entry will leave you severely disappointed.
    • 77 Metascore
    • 90 Critic Score
    The amount of things to see, do, earn, discover, and create in this game is truly impressive.
    • 52 Metascore
    • 40 Critic Score
    The game just feels sloppy and unfinished. It controls poorly, looks bad, and completely misses the point of the Resident Evil franchise. Honestly, I wouldn't even recommend this game to Resident Evil fans. If you want a better co-op zombie shooter, you should probably just go back to Left 4 Dead.
    • 54 Metascore
    • 70 Critic Score
    The multiplayer frustration might leave a bad taste in your mouth, but it shouldn't detract from the fact that the campaign in Top Gun: Hard Lock is a heck of a lot of fun.
    • 68 Metascore
    • 84 Critic Score
    This is the path Silent Hill needs to continue to take, because it has that old school survival horror flavor that fans, including myself, have been clamoring for since 2003.
    • 92 Metascore
    • 96 Critic Score
    Yes, there have been experiences like Journey before, but it has been far too long since we've seen one.
    • 68 Metascore
    • 76 Critic Score
    A ton of options, but very few improvements.
    • 74 Metascore
    • 78 Critic Score
    Easily the best Naruto fighting game to come out to date.
    • 64 Metascore
    • 70 Critic Score
    It's a fun game if you are already a Yakuza fan. It's just a rather awful introduction to the Yakuza franchise.
    • 78 Metascore
    • 72 Critic Score
    It's addictive at first, but I just don't see it holding interest after several hours of play unless you have a highly competitive group of friends to continually challenge to best your scores.
    • 73 Metascore
    • 68 Critic Score
    It's a fun game, but you'll get bored with it pretty quickly.
    • 69 Metascore
    • 60 Critic Score
    Gamers who are looking for an experience thick with atmosphere and who don't mind this linear approach will probably enjoy I Am Alive, but the rest of us might want to wait and see if there's a more interesting survival experience provided by the upcoming Tomb Raider reboot.
    • 76 Metascore
    • 60 Critic Score
    It's unwelcoming, has some technical hiccups, and the experience has been shaved down to the necessities, but those necessities are incredibly solid. They would just be better if they had the trappings to go with them.
    • 71 Metascore
    • 76 Critic Score
    Unit 13 is perhaps the first competent cooperative shooter we've seen on a handheld device, but its repetitive environments and awkward cover mechanics keep it from reaching its full potential.
    • 84 Metascore
    • 78 Critic Score
    A fun game? Sure. Worth 60 dollars? Definitely. The next evolution in Street Fighter? Maybe not.
    • 79 Metascore
    • 78 Critic Score
    The story is long and branching, and will take at least 20 hours the first time you play through.
    • 93 Metascore
    • 92 Critic Score
    I was hooked from the beginning. The extras and refinement brought into this game have only made it better, and BioWare has made the latest installment in the Mass Effect series nearly perfect.
    • 75 Metascore
    • 80 Critic Score
    Great for the avid pool player, but probably not for the rest of us.
    • 76 Metascore
    • 86 Critic Score
    For the time being, Wakfu holds great promise, and it's like nothing I've ever seen before. Fans of anime, MMOs, nature management, and even sociology will want to give Wakfu a try, if for no other reason than to see what happens when you let gamers run the world.
    • 74 Metascore
    • 68 Critic Score
    It's definitely a mediocre game. It plays it safe in every way possible. It's only feature of note is its voice recognition system, but everything else feels like it came straight out of a How to Make a Cover-Based Shooter for Dummies book or something. It's not bad; it's just generic. It's a "me too" game that tries to sell you on ideas that could be awesome but aren't fleshed out all that well.
    • 53 Metascore
    • 52 Critic Score
    There may be plenty of "hours" of gameplay, but when that time is stuffed with pointless dialogue and boring game design, it can't be counted as time well spent.
    • 83 Metascore
    • 86 Critic Score
    Without a solid multiplayer component, the title definitely suffers, but the rest of the game tries to make up for it.
    • 81 Metascore
    • 92 Critic Score
    SSX
    SSX has so many great things wrapped into it that I could hardly be happier. Aside from the way the Deadly Descents "storyline" plays out and the occasional character getting stuck between two rocks, SSX brings back the joy of playing all hours of the night trying to outdo your previous score.
    • 55 Metascore
    • 60 Critic Score
    There will always be missions to do, but they can certainly get repetitive, while main story missions are few and far between.
    • 88 Metascore
    • 88 Critic Score
    The lack of multiplayer aside, there's still enough levels crammed in to keep you going for several hours, and many more if you're looking to collect everything.
    • 67 Metascore
    • 72 Critic Score
    A very good Dynasty Warriors entry, if a somewhat traditional one. Its Vita-specific additions are somewhat lacking, and the core action will get repetitive over time, but it makes for a killer diversion and provides a wholly satisfying, console-quality Dynasty Warriors experience for the player on the go.
    • 57 Metascore
    • 56 Critic Score
    The tactical combat can be exciting at times, but it soon becomes repetitive-as do the environments and the music.
    • 49 Metascore
    • 62 Critic Score
    The Vita copy of Dungeon Hunter: Alliance is in a rather unique and unsavory position. You see, the exact same game can be purchased on the PlayStation Network for less than a third of the $39.99 Vita cartridge cost, and cheaper still on the iOS app store.
    • 72 Metascore
    • 44 Critic Score
    You've probably played this game before. If you haven't, you probably don't want to, and this isn't the best version to start on. It doesn't add enough for old fans or do enough to reel in new players.
    • 69 Metascore
    • 74 Critic Score
    If you absolutely need to look at the fanciest graphics, or if you just simply hate weird Japanese humor, Touch My Katamari is not for you. However, for anyone who can handle it, this title offers gameplay so addictive you'll struggle to put it down, despite its flaws.
    • 76 Metascore
    • 90 Critic Score
    Despite some repetition in the environments, the bigger arsenal of weapons, new enemies, easier-to-follow story, and the new Fight 'til Dawn mode make Alan Wake's American Nightmare a fantastic addition to anyone's arcade library.
    • 71 Metascore
    • 50 Critic Score
    It's like gaming through proxy, and I don't like it.
    • 73 Metascore
    • 40 Critic Score
    In terms of value, this is one of the worst fighting game re-releases yet.
    • 75 Metascore
    • 72 Critic Score
    There's tons of content to play though here if you've never experienced Tales of the Abyss. If you have, though, skip it, because there's not so much as a single word of dialogue added to this release.
    • 74 Metascore
    • 76 Critic Score
    A competent shooter. It has some good ideas that are unfortunately marred by repetitive gameplay and out-of-place puzzle elements. Its true strengths lie in its interesting setting and fast-paced gameplay.
    • 78 Metascore
    • 94 Critic Score
    The game is extremely expansive, and features just as much value as (if not a little bit more than) the original.
    • 76 Metascore
    • 86 Critic Score
    There's a staggering amount of content here, between the amount of various courses and bonus content.
    • 62 Metascore
    • 64 Critic Score
    The single-player career mode and customization options make this a fun diversion, but it's not as addictive or polished as Mario Kart, it lacks key features, and it fails to take full advantage of the Vita's hardware. This is a bargain-bin purchase for people who love kart racing, not a must-own title for gamers of all stripes.
    • 83 Metascore
    • 82 Critic Score
    Rhythm Heaven is just fun. It's not the longest game out there and it's a simple premise, but it has the childlike charm that its predecessors had, coupled with the graphics capabilities of a console rather than a handheld.

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