CGMagazine's Scores

  • Games
For 2,616 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SUPERHOT
Lowest review score: 10 Vroom in the Night Sky
Score distribution:
2628 game reviews
    • 79 Metascore
    • 30 Critic Score
    Immortals Fenyx Rising has a strong argument for being the nadir of open world action-adventure games.
    • 75 Metascore
    • 45 Critic Score
    The Medium is a poor game that is rife with bugs, bad ideas, and some nice things to look at.
    • 73 Metascore
    • 40 Critic Score
    One Piece Odyssey is a slog to play, with horrendous pacing and progression issues destroying what little good can be found in the story and combat.
    • 72 Metascore
    • 40 Critic Score
    An unfunny and unfun mess of a game, Dead Rising 4 is a shambling corpse of a once-great franchise. Capcom would be wise to put it out of its misery.
    • 71 Metascore
    • 40 Critic Score
    Miitopia is whimsical in its opening hours, but becomes repetitive far too quickly.
    • 70 Metascore
    • 40 Critic Score
    Joggernauts is a stirred mess throughout, and while most of its current issues could be resolved through patches, updates, and perhaps a new platform of choice, it’s current Switch version is simply not there yet.
    • 69 Metascore
    • 45 Critic Score
    Nodding Head Games’ Raji: An Ancient Epic tells an interesting story but is simply not functional enough to enjoy.
    • 69 Metascore
    • 45 Critic Score
    If you were hoping for the new Star Fox or Eve Valkyrie, this isn't it. Instead, its the only game I've ever played that managed to make shooting lasers in space boring.
    • 68 Metascore
    • 45 Critic Score
    While not wholly deviod of quality, that Marvelous released Rune Factory 5 in it's current state, is pretty shameful.
    • 68 Metascore
    • 45 Critic Score
    As someone who is a big supporter of ports on the Switch, this game may have me reaching my breaking point with the whole concept. I’m getting tired of publishers using the Switch as a reason to double-dip on games, I’m getting tired of ports that aren’t optimized for the system it’s on, and I’m just getting tired of old games taking precedence over new ones. Why couldn’t we have gotten Star Wars: The Force Unleashed instead?
    • 68 Metascore
    • 40 Critic Score
    The Charnel House Trilogy takes too long to get going and doesn't go very far when it does. Most of it is a dead bore.
    • 67 Metascore
    • 30 Critic Score
    As a reviewer, I was bored, as a gamer I was confused, and as a fan, I was disappointed. Ubisoft’s indifference for a long-running and beloved series is a problem, and I hope they realize that.
    • 66 Metascore
    • 40 Critic Score
    WWE 2K18 makes only a modest attempt to improve on last year’s offering, which means this game is still not very good.
    • 66 Metascore
    • 40 Critic Score
    State of Decay 2 feels more like a buggy expansion of the original game than a proper sequel.
    • 66 Metascore
    • 40 Critic Score
    I might have been able to get past the mind-numbing monotony of this game, if it weren’t so poorly designed for consoles.
    • 66 Metascore
    • 45 Critic Score
    Mr. Shifty is like Nightcrawler from X-men starred in a boring Hotline Miami ripoff.
    • 66 Metascore
    • 35 Critic Score
    PUNCH LINE fails to engage the player in any way, its play and story lifeless.
    • 66 Metascore
    • 40 Critic Score
    Oceanhorn is a passable-at-best adventure that just made me want to go back and play the games it took everything from, because they did it better.
    • 66 Metascore
    • 40 Critic Score
    Shadows of Doubt as an idea is incredible; even the PC version of the game is fantastic; the console version, however, is riddled with issues that make it almost unplayable in its current state.
    • 65 Metascore
    • 40 Critic Score
    The core problem Trove suffers from is that Minecraft doesn’t work as an MMO. Minecraft is an open world survival game that inspires its players to create huge structures and towns. It was never the gameplay that got people hooked, it was the stories about what they created. Trove limits this ability severely, leaving players with a shallow and characterless MMO that quickly becomes boring after just a few hours. Even if players were to invest money into the game, Trove still has nothing of substance to offer except cosmetics and progress fasteners. Stay away from this greedy cash cow, MMO players deserve better.
    • 65 Metascore
    • 40 Critic Score
    A bland and repetitive experience, offering almost none of the quality found it the games that inspired it.
    • 64 Metascore
    • 40 Critic Score
    Atlas Fallen is a hard game to recommend. Between janky controls and a really rough-feeling platforming system, it feels like it fights you every step of the way.
    • 64 Metascore
    • 40 Critic Score
    Biomutant is the least fun I’ve had with a game in a while. Broken, shallow, and above all, BORING. This mutant should’ve stayed in the Ooze.
    • 64 Metascore
    • 45 Critic Score
    STRAFE wants to be a shooter from the 1990s, but has worse mechanics than any of the games it hoped to imitate.
    • 64 Metascore
    • 40 Critic Score
    It’s just not sure what kind of game it wants to be. It either needed to fully commit to the style of past games or or embrace its new tactical combat wholeheartedly, and it’s disappointing to see it embrace neither. Far from being a triumphant return, Darksiders 3 is easily the low point for the series.
    • 63 Metascore
    • 20 Critic Score
    Gemini had so much potential that is squandered by poor execution. With tons of bugs, terrible AI, and a total lack of challenge, I can’t recommend anyone purchase this.
    • 63 Metascore
    • 40 Critic Score
    Call of Cthulhu tries to make the Great Old One awaken from his slumber, but fails to make an engaging game in the process.
    • 60 Metascore
    • 45 Critic Score
    If you liked the original Crackdown and want basically more of that, then you’ve found your game. If you want a modern first party AAA game, look elsewhere.
    • 60 Metascore
    • 40 Critic Score
    Suicide Squad: Kill the Justice League falls significantly short of the truly fun experience I had hoped for. Despite a story with potential, the game is bogged down by monotonous gameplay and intrusive live service elements, detracting from what little fun there is to be found in the game. This game, unfortunately, represents a missed opportunity to build on the legacy of Rocksteady’s previous successes, leaving much to be desired in both execution and innovation.
    • 60 Metascore
    • 40 Critic Score
    I would totally play a game that is just the audio processing from this game. Everything else is a tedious glitchy mess.

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