CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 74 Metascore
    • 75 Critic Score
    Binary Domain is a good alternative for those who are looking for a new, original shooter other than Gears of War or Call of Duty. It's a pity that the satisfying, high quality gameplay was not backed by a better plot. The game's story has a good starting point but does not live up to its full potential. [April 2012, p.72]
    • CD-Action
    • 74 Metascore
    • 80 Critic Score
    Daedalic Entertainment once again proved that they know how to make a point' n' click adventure game. What sets Deponia apart from their earlier work is tons of humour strongly influenced by The Secret of Monkey Island and Discworld. [10/2012, p.63]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    A really good choice for a gaming evening both with kids and adults. The solo gameplay is somewhat pleasurable but nothing beats cooperation. [06/2020, p.71]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    The Raven’s story needs time to accelerate, but when it did, it left me waiting for the next episode. [CD-Action 10/2013, p.58]
    • CD-Action
    • 74 Metascore
    • 80 Critic Score
    Unpretentious and very enjoyable game of rolling a drop of mercury through increasingly complex levels. [November 2011, p.83]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    Combat gives you a decent array of options but unfortunately it rarely poses any challenge. The optimization is abysmal and while it does not make the game unplayable, the situation is still unacceptable. Despite that I can recommend this title to everyone who seeks a solid turn-based RPG. The developers put a lot of effort into creating a vivid world and tell a lot of minor stories, many of your decisions matter and in some aspects Expedition: Viking reminds me of classic Fallouts. [06/2017, p.70]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    A decent Zelda-like game which needs some time to really get going and won’t dazzle you with its beauty. [09/2017, p.73]
    • CD-Action
    • 74 Metascore
    • 80 Critic Score
    Even if the The Turing Test sometimes wanders into the realm of clichés in terms of both gameplay and the story, the developers tackled the subject of artificial intelligence really well and created an engaging game. [11/2016, p.50]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    If it weren’t for the excellent Toy Box mode, the rating would be much lower, because provided adventures are disappointing. [11/2013, p.74]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    Insurmountable suffers from the “pretty syndrome”. Pretty nice graphics. Pretty good music. Pretty cool idea. Pretty solid execution. And pretty much no emotions. [07/2021, p.34]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    It was made with true passion but at the moment it’s unpolished and unbalanced. The ambitions of Julian Gollop and his crew were clearly bigger than the game’s budget. [02/2020, p.38]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    A tactical game in the vein of Commandos (but with active pause), rather ugly, schematic and a bit too easy, but despite all enjoyable. [11/2015, p.59]
    • CD-Action
    • 74 Metascore
    • 80 Critic Score
    King's Bounty is still very enjoyable and addictive but it's hard not to notice that the series keeps running round in circles. [CD-Action 13/2012, p.64]
    • CD-Action
    • 74 Metascore
    • 85 Critic Score
    SteamWorld Build will not push you up against the wall and leave you shaken like Frostpunk or grip you for hundreds of hours like Anno. Its ambitions are smaller, but it’s a beautiful, easy-to-digest and highly polished little simulation that will keep you captivated from the beginning to the slightly hollow end.
    • 74 Metascore
    • 70 Critic Score
    A solid game that ticks off everything on the things-you-need-to-have-in-a-twin-stick-shooter list. Doesn't stand out from the crowd though. [October, p.80]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    Nippon Ichi tried to develop a game that would appeal to a wider audience but made it too complicated and therefore wearisome. [02/2014, p.70]
    • CD-Action
    • 74 Metascore
    • 50 Critic Score
    It’s a shame that the developers didn’t use the time gap between PS4 and PC versions to polish the latter. [02/2016, p.43]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    I’m not saying you need to play Milkmaid, but if you enjoy traditional point’n’click games and pixel art, you definitely can give it a chance. [03/2017, p.64]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    In comparison to rather modest predecessors Zombie Army 4 is a true giant. Such that sometimes all of its splendour gets a bit tiresome. [03/2020, p.66]
    • CD-Action
    • 74 Metascore
    • 85 Critic Score
    What looks like a straightforward side-scrolling shooter with some platforming elements quickly turns out to be a rich (tons of items and upgrades!) and highly addictive roguelite. [10/2020, p.75]
    • CD-Action
    • 74 Metascore
    • 90 Critic Score
    Wattam reminds me of Chuchel and is the cutest game I have played in recent years. I love its absurd sense of humor, simple puzzles, adorable dancing and farting creatures, and the way music corresponds with the funny on-screen chaos. The game is rather short and doesn’t play too well with a controller, but other than that it is pure fun. [03/2021, p.52]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    Pac-Man World Re-PAC is a faithful remake of the 1999 platformer with all the strengths and weaknesses of the original (the former prevail). It’s a fun game with enjoyable graphics and almost no violence at all, so it’s a good choice for kids. However, grown-ups will enjoy it too, especially if they are nostalgic for Pac-Man.
    • 74 Metascore
    • 75 Critic Score
    The journey through Unmechanical's underground complex is an engaging and enriching experience. [10/2012, p.66]
    • CD-Action
    • 74 Metascore
    • 30 Critic Score
    A poorly animated, unbalanced game that I didn’t enjoy at all. Although it does offer a lot of different punches, kicks and throws, its gameplay resembles a long, boring QTE. [13/2013, p.74]
    • CD-Action
    • 74 Metascore
    • 85 Critic Score
    After RE6 I was convinced that there’s no hope for the series. Luckily there are still people in Capcom who try to preserve Resident Evil’s unique personality as a survival horror where every bullet and every dodge count. Revelations is the best Resident Evil in years. [CD-Action 07/2013, p.58]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    The first F.E.A.R. was scary and good. The second one was scary-ish and good-ish. The third one is... well, indistinct. F.E.A.R. 3 is a generic shooter devoid of atmosphere, built correctly step by step but lacking any quality that could prevent you from forgetting this game. [August 2011, p.52]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    An interesting mix of a stealth game and a point’n’click adventure, set in the Wild West. As a six-year-old boy, you have to cleverly use the environment to escape from bandits and find out what happened to your mother. Enemy AI could be better and some minor technical issues spoiled the fun a bit, but every puzzle in the game can be solved in many ways, and that’s something I always welcome with open arms. El Hijo is a fairly easy but satisfying game that you can play with your kid, as there’s not a drop of blood here. [02/2021, p.40]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    Brilliant visuals, great music and unusual user interface will score points with people who like games that have a soul despite being very complex. However, to reach a broader audience, the developers would have to significantly improve the transparency of gameplay mechanics and iron out rough edges. [10/2021, p.40]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    While it starts exceptionally strong, towards the end the game gets boring and the finale seems as creative as something I myself could have written in ten minutes. [04/2020, p.52]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    Just like the tabletop original Mordheim is very difficult. It needs 12 tutorials to introduce you to its complex tactical and strategic layers. [02/2016, p.65]
    • CD-Action

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