Carole Quintaine's Scores

  • Games
For 133 reviews, this publication has graded:
  • 66% higher than the average critic
  • 5% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 8.3 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Death Stranding
Lowest review score: 40 Dawn of Fear
Score distribution:
  1. Negative: 1 out of 133
135 game reviews
    • 66 Metascore
    • 65 Critic Score
    The Precinct is a fun game with a lovely '80s feel. It's fun to play a cop in an early GTA-style experience. But the game lacks pace and remains repetitive overall, with gameplay issues, particularly with aiming. A game that remains cool overall.
    • 65 Metascore
    • 85 Critic Score
    With Black Ops 7, Treyarch isn’t trying to revolutionize the series, it’s trying to master it, to make it more coherent and more generous. An intense, horror-tinged campaign, an ambitious and timely End Game, a sharper and richer multiplayer, and a Zombies mode that remains truly monumental, the formula is complete and effective. With its hybrid perks, consistently modernized gameplay, and unified progression system, Treyarch delivers a dense, coherent entry that feels perfectly tuned for 2025. A modern, fast-paced, intelligent Call of Duty, faithful to its heritage… yet clearly looking toward the future.
    • 64 Metascore
    • 60 Critic Score
    WindBound is a nice game, offering a pleasant mystical adventure with a good craft system and an artistic direction that is neat but too repetitive despite good ideas, most borrowed from Zelda Breath of The Wild by the way. The game has a potential that it cannot exploit - it does not go far enough.
    • 64 Metascore
    • 50 Critic Score
    Forspoken is a disappointing game in so many ways. Dated on a whole bunch of points like the visual, it can't keep the player in suspense because of a badly told story and an open world that is unfortunately poor and hopelessly empty overall. The title of Luminous rings hollow despite successful gameplay and a universe that could have been much more generous and provided.
    • 63 Metascore
    • 70 Critic Score
    Alone in the Dark is a good game, typical of 90s horror experiences. We find the intention of the original game from 1992, with a particularly careful atmosphere, a gripping story and good old-fashioned puzzles, even if we find the same mechanics quite a few times. Too bad the fights aren't enjoyable to play, that's the big negative point of the game, much more boring than certain dated aspects. In short, Alone in the Dark 2024 is a good old-fashioned horror game, with a lot of charm, which manages to seduce even if it does not live up to the original. At the same time, it's difficult to hit the mark for a horror game in a world where Resident Evil 4 Remake or Alan Wake 2 already exist.
    • 62 Metascore
    • 65 Critic Score
    Daymare 1998 looks like a vintage game. Its atmosphere reminds of some great Resident Evil vibes, but we would have more risk taking, because the general proposition deeply lacks identity to pay homage to the series created by Shinji Mikami. Gameplay perhaps a little less rigid and more original ideas would have played in its favor. Nevertheless, the 90’s lovers will feel some old, dusty, but charming memories.
    • 61 Metascore
    • 65 Critic Score
    Godfall is a game that features nervous gameplay and an extremely satisfying progression system. It is also sumptuous. Nevertheless, it does not cover much ground and it quickly becomes a repetitive game. In addition, it has technical problems namely frequent falls of framerates which considerably spoil the experience. Too bad!
    • 60 Metascore
    • 75 Critic Score
    Fort Solis is a good horror game, oppressive as you wish! Well told, gripping, it offers a solid horror experience, albeit short, but intelligently ramping up in intensity. The fact of not being able to run makes everything a little slow but in the end it sticks to the universe. In the radius of the weak points, we will note the presence of useless QTEs because they have no impact and the card is unreadable, but everything is effective. A very good moment of horror!
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad Kill the Justice League offers a gripping story with strong characters but is partially spoiled by repetitive and uninteresting missions! The game is fun in co-op, we enjoy playing because the gameplay is nervous and satisfying but the progression is so boring that we come away mostly disappointed. Rocksteady's game will not leave an impression like Arkham did unfortunately, and it's a shame.
    • 56 Metascore
    • Critic Score
    Call of Duty Modern Warfare 3's single-player campaign offers effective moments but lacks pace overall. The open missions break the tension of the story and you have more of the sensation of playing a multiplayer experience. The freedom offered from the style of play is a bit illusory and what could have been a good idea does not work well here. It's still very good in terms of gameplay but we don't have the strength of the old solos and we're not carried away in the end, which is a shame. [Campaign Review Score = 65]
    • 56 Metascore
    • 80 Critic Score
    Ghost Recon Breakpoint offers a vast universe, where the survival aspects have been strengthened from GR Widlands. If the game suffers from a perfectible AI and a clear feeling of "déjà-vu", it doesn’t take anything away from its effectiveness. It works well, especially in coop, while the PVP is viciously nervous. An imperfect title, but with great moments, and a huge potential if handled with care by Ubisoft in the coming months.
    • 36 Metascore
    • 55 Critic Score
    Flashback 2 is not bad, far from it, but it does not live up to the Flashback legend even if the intention is the same. The feeling of the 90s is there and we have a nice atmosphere, it's often pretty and a lot of good memories come to the surface but the game lacks polish, we have technical problems, game design too and there are a lot of bugs that spoil the overall experience, in addition to a lack of variety in enemies. A game stuck in the 90s which could have been great but which lacks polish.
    • 33 Metascore
    • 40 Critic Score
    The intention of Bok3nsit is laudable, Dawn of Fear is a nice tribute to the games of the late 90s and in particular Resident Evil. But the game would have deserved more care... It suffers from too many bugs and an obvious lack of personality: whether in environments or enigmas, everything seems hollow. Old fashioned technically and in the way is it played, it could have been saved by an atmosphere but the music and the script fail to retain attention. And it's definitively not scary...A big disappointment.
    • tbd Metascore
    • 75 Critic Score
    Maiz is a good Puzzle Game, with a nice identity and clever puzzles! Its particularly neat atmosphere offers a pleasant and extremely satisfying experience intellectually. We can note a certain repetitiveness but that does not taint the overall pleasure. To be tested without hesitation, for a very nice moment of reflection.
    • tbd Metascore
    • 100 Critic Score
    The improvements and features brought to GTA V on this new PC version offer the ultimate experience for one of the best games of all time! We could mention Raytracing, DLSS, and all the optimizations of the Online mode, but above all, the title remains an absolute masterpiece! In terms of writing, rhythm or gameplay, Rockstar signed a real gem in 2013, and we must admit that, 12 years later, GTA V is still as exceptional. The title is in any case much more than a game, it is a true phenomenon that does not age and of which we savor every minute, whatever the version.

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