Carole Quintaine's Scores

  • Games
For 133 reviews, this publication has graded:
  • 66% higher than the average critic
  • 5% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 8.3 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Death Stranding
Lowest review score: 40 Dawn of Fear
Score distribution:
  1. Negative: 1 out of 133
135 game reviews
    • 71 Metascore
    • 65 Critic Score
    Little Hope is a good scary game and it seduces with its narration and its very cool atmosphere. The story is interesting, and we take pleasure in being afraid throughout the game. Nevertheless, it suffers from a few faults, such as a little too rigid movement and some stifling camera angles. Moreover, the fact that the choices are somewhat illusory removes interest from the experience. Regardless, we are afraid throughout and that’s what we’re looking for.
    • 62 Metascore
    • 65 Critic Score
    Daymare 1998 looks like a vintage game. Its atmosphere reminds of some great Resident Evil vibes, but we would have more risk taking, because the general proposition deeply lacks identity to pay homage to the series created by Shinji Mikami. Gameplay perhaps a little less rigid and more original ideas would have played in its favor. Nevertheless, the 90’s lovers will feel some old, dusty, but charming memories.
    • 72 Metascore
    • 65 Critic Score
    House of Ashes is not a bad game but it will not mark the spirits despite a neat universe and a beautiful atmosphere. Like the previous chapters the game is too short, especially since it takes time to get started, and it suffers from inequalities. The movements are too rigid, the camera angles suffocating and especially the choices seem illusory which removes salt to the experience. In the end we come out with the impression of not having had an impact on the story, even worse of not having really played... Pity!
    • 72 Metascore
    • 65 Critic Score
    Directive 8020 isn’t a bad game, but it feels slow and repetitive. The universe is interesting, the atmosphere often works really well, and some sequences are genuinely effective, but I wish the game was more dynamic, more tense, and above all, scarier. It’s a survival horror experience that still lacks the polish and mastery needed to become a true standout in the genre.
    • 66 Metascore
    • 65 Critic Score
    The Precinct is a fun game with a lovely '80s feel. It's fun to play a cop in an early GTA-style experience. But the game lacks pace and remains repetitive overall, with gameplay issues, particularly with aiming. A game that remains cool overall.
    • 61 Metascore
    • 65 Critic Score
    Godfall is a game that features nervous gameplay and an extremely satisfying progression system. It is also sumptuous. Nevertheless, it does not cover much ground and it quickly becomes a repetitive game. In addition, it has technical problems namely frequent falls of framerates which considerably spoil the experience. Too bad!
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad Kill the Justice League offers a gripping story with strong characters but is partially spoiled by repetitive and uninteresting missions! The game is fun in co-op, we enjoy playing because the gameplay is nervous and satisfying but the progression is so boring that we come away mostly disappointed. Rocksteady's game will not leave an impression like Arkham did unfortunately, and it's a shame.
    • 64 Metascore
    • 60 Critic Score
    WindBound is a nice game, offering a pleasant mystical adventure with a good craft system and an artistic direction that is neat but too repetitive despite good ideas, most borrowed from Zelda Breath of The Wild by the way. The game has a potential that it cannot exploit - it does not go far enough.
    • 75 Metascore
    • 60 Critic Score
    Ghostwire Tokyo is not a bad game but it sounds hollow when we put down the controller after the few 10h of game he offers. His Tokyo is very beautiful and wonderfully transcribed, the power-based gameplay is effective, but it lacks possibilities and we repeat all the time the same thing and the same actions which makes the overall adventure redundant. In addition, it doesn’t tell much... Too bad, because the theme and the atmosphere are there!
    • 72 Metascore
    • 55 Critic Score
    At first, Zombie Army 4: Dead War is pure stress relief. Full of energy, it generously rewards the zombie frag and pushes the player to go further to collect items, assets and improvements. Sadly, when the initial adrenaline rush fades away, the experience quickly becomes repetitive, even in co-op. All that remains is a very classical action game that won't leave a mark on our minds.
    • 36 Metascore
    • 55 Critic Score
    Flashback 2 is not bad, far from it, but it does not live up to the Flashback legend even if the intention is the same. The feeling of the 90s is there and we have a nice atmosphere, it's often pretty and a lot of good memories come to the surface but the game lacks polish, we have technical problems, game design too and there are a lot of bugs that spoil the overall experience, in addition to a lack of variety in enemies. A game stuck in the 90s which could have been great but which lacks polish.
    • 64 Metascore
    • 50 Critic Score
    Forspoken is a disappointing game in so many ways. Dated on a whole bunch of points like the visual, it can't keep the player in suspense because of a badly told story and an open world that is unfortunately poor and hopelessly empty overall. The title of Luminous rings hollow despite successful gameplay and a universe that could have been much more generous and provided.
    • 33 Metascore
    • 40 Critic Score
    The intention of Bok3nsit is laudable, Dawn of Fear is a nice tribute to the games of the late 90s and in particular Resident Evil. But the game would have deserved more care... It suffers from too many bugs and an obvious lack of personality: whether in environments or enigmas, everything seems hollow. Old fashioned technically and in the way is it played, it could have been saved by an atmosphere but the music and the script fail to retain attention. And it's definitively not scary...A big disappointment.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 75 Metascore
    • Critic Score
    Call of Duty Modern Warfare 2 is an excellent opus, which offers breathtaking visuals but which also confirms that the campaigns are still as breathtaking and enjoyable as ever! The game imposes a crazy rhythm through varied and intense missions where the feeling of the weapons and the thrills are still and always at the RDV. [Campaign Review Score = 90]
    • 56 Metascore
    • Critic Score
    Call of Duty Modern Warfare 3's single-player campaign offers effective moments but lacks pace overall. The open missions break the tension of the story and you have more of the sensation of playing a multiplayer experience. The freedom offered from the style of play is a bit illusory and what could have been a good idea does not work well here. It's still very good in terms of gameplay but we don't have the strength of the old solos and we're not carried away in the end, which is a shame. [Campaign Review Score = 65]

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