But Why Tho?'s Scores

  • Games
For 866 reviews, this publication has graded:
  • 55% higher than the average critic
  • 9% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Figment 2: Creed Valley
Lowest review score: 20 Krut: The Mythic Wings
Score distribution:
  1. Negative: 32 out of 866
902 game reviews
    • 87 Metascore
    • Critic Score
    Cross Blitz delivers a fun and unique card game experience. While there are a few struggles with the difficulty curve, the overall presentation and gameplay are fun and varied, offering lots of replayability. [Early Access Score = 70]
    • 82 Metascore
    • Critic Score
    Pioneers of Pagonia may only be in early access, but it is already showing signs of a truly impressive city-builder. The depth of mechanics and thrill of exploration help make it stand out in a genre full of imitators, and if the gameplay balance can be kept while making further additions, it will quickly become a game to remember. [Early Access Review]
    • 80 Metascore
    • Critic Score
    Early Access releases can vary wildly in quality and worth of investment, especially with the uncertainty of the game’s future updates and content releases. My Time at Sandrock feels different, though, and when you play it, it doesn’t feel like a game in Early Access. With the studio’s previous success with My Time at Portia, it also seems that this sequel is destined to reach a solid place by the time it hits 1.0. [Early Access Review]
    • 80 Metascore
    • Critic Score
    Inkbound has a ton of potential as an early access game with a solid gameplay loop and beautiful animation. It will need a strong player base if the online focus is going to pay off, but what I have seen makes me really excited for players to see the wonderful world Shiny Shoe has created. [Early Access Review]
    • 78 Metascore
    • Critic Score
    While Inkulinati is releasing in early access it is already in a great place. A few bugs with menus not accepting inputs until restarting the game popped up during my time with it, but they were infrequent enough to not detract much from the experience. It will be great to see how the game shapes up as the developers get closer to fully launching the game. The current state of the game is a great foundation for the developers to build upon moving forward. [Early Access Review]
    • 77 Metascore
    • 40 Critic Score
    After numerous hours bouncing between fun, if repetitive combat, and annoying characters occupying a forgettable story, Zenless Zone Zero falls well short of what it needs to be.
    • 76 Metascore
    • Critic Score
    But the game is early access, of course, and is sold at a very reasonable price for what is currently in the game. The developers have an impressively comprehensive roadmap of what they intend to add to the game over time, and if those plans are all fulfilled, Going Medieval has the potential to become an incredibly detailed and nuanced colony sim that one could easily sink dozens of hours into happily. As it stands now, it is a lot of fun and definitely worth checking out for any fans of the genre or fans who want a good introduction to the colony sim genre. Either way, Going Medieval is a game to keep an eye on. [Early Access Review]
    • 76 Metascore
    • 45 Critic Score
    Destiny Rising is a game I wish I could like. I love a great space opera, and the core of that is here. Good controls and meaningful progression lay a promising foundation. Sadly, little else about playing the game does anything to draw you back in.
    • 75 Metascore
    • Critic Score
    The Modern Warfare 2 campaign is middling. Some missions are more fun than others, and the pacing is a bit off in certain spots. Despite this, there’s still plenty of fun to be had, and seeing Task Force 141 again is always a treat. [Campaign Review Score = 65]
    • 74 Metascore
    • Critic Score
    With Stormgate launching in early access, there is always the chance that it will improve with sufficient development time. As it stands at release, however, it is difficult to see why an RTS player would pick Stormgate over more established competition. Its simplistic mechanics make matches grow boring quickly. Its story and world are so poorly developed that they are not even worth mentioning. With its heavily in-progress state, it seems better to wait and see if it improves before investing time in checking it out. [Early Access Review]
    • 73 Metascore
    • 40 Critic Score
    My biggest issue with the Crysis Remaster Trilogy is that it only feels halfway remastered. Nothing was updated to modern standards except for the visuals, and that is a huge problem. Remasters like the Spyro and Tony Hawk ones work so well because the gameplay is smoothed out and plays like a modern game. Unfortunately, that oversight (or failure, if they really did try to update it from the originals) makes it impossible to recommend the beautiful-looking collection to anyone other than hardcore fans of the original games. I really wanted to enjoy these games that were so positively talked about when I was younger, but sadly they didn’t come anywhere close to living up to the hype with this remaster attempt.
    • 72 Metascore
    • 30 Critic Score
    I have no doubt that Throne and Liberty will find a niche in the MMO community that it somehow speaks to. And I’m happy for those people that they will find something to enjoy here. But for most players, I don’t think Throne and Liberty will have anything valuable.
    • 71 Metascore
    • 40 Critic Score
    In the end, the main takeaway I have from playing through Circus Electrique is just how flat it all feels. Playing the game is never explicitly unpleasant but is never memorable or particularly fun, either. Instead, the game is almost liminal. So while the game is unlikely to end up on any lists for worst games of the year, I doubt that most players who try it will remember its release for very long.
    • 67 Metascore
    • 30 Critic Score
    Anyone who isn’t thrilled at the idea of having Roiland constantly chattering in their ear for a dozen hours straight will likely find the game’s incessant need to force itself on the player annoying. With the addition of uncompelling combat, frustrating exploration, and a lack of anything else to offer players, High on Life is one of the most annoying, derivative, and slogging experiences in years.
    • 66 Metascore
    • Critic Score
    The Call of Duty: Black Ops 7 campaign is incredibly ambitious, focusing on the personal lives of the heroes as they work to stop a grand evil plan. Not every choice lands as well as it could have, but overall, the experience is certainly worth playing, especially in co-op. [Campaign Review score = 75]
    • 66 Metascore
    • 40 Critic Score
    This is, unfortunately, where many of Sands of Salzaar’s mechanics fall. The meshing of genres is definitely interesting and full of potential, but so much of what is included feels half-baked or poorly implemented that it feels as though the developers would have had an easier time with a more focused product.
    • 62 Metascore
    • 30 Critic Score
    I really wanted to love Vampire: The Masquerade – Swansong. I already am a fan of its setting, desperately want AA video games to rise in prominence again, and love slow burns that are focused on character dialogue and interactions. However, there is just too much getting in the way of Swansong’s success. There is no way of knowing exactly what happened, but the final product is one that I can’t even recommend picking up on sale.
    • 61 Metascore
    • Critic Score
    Overall, Starship Troopers: Extermination has the potential to be an exceptional fusion of tower defense and FPS genres. Despite falling short in accessibility for new players, clunky controls, and the dangers of repetitive gameplay, Starship Troopers: Extermination provides the kind of immersive experience fans of the franchise can expect. It propels you into the shoes of a bug-killing specialist, allowing you to customize your loadout and abilities to become the ultimate force of nature. With additional improvements to address its shortcomings and introduce more diverse content, Starship Troopers: Extermination has the potential to deliver an even more exceptional and engaging experience for Starship Troopers enthusiasts and fans of the genre. [Early Access Review]
    • 60 Metascore
    • 40 Critic Score
    When all is said and done, Cobra Kai: Card Fighter delivers what could’ve been a fun karate-themed diversion, but instead it bogs it down with tedious grinding gameplay that serves no purpose but to deprive the player of what simple enjoyment the games basic mechanics might have offered.
    • 60 Metascore
    • 40 Critic Score
    While there is some fun to be had, SYNDUALITY: Echo of Ada offers a mostly tedious experience in many ways. The gameplay is ridiculously arduous and painfully repetitive, the performance is barely acceptable, and its monetization model is questionable.
    • 60 Metascore
    • 40 Critic Score
    Ultimately Fatal Frame: Maiden of Black Water ends up being a boring slog more often than a tense horror experience. The remaster will likely be welcomed by fans of the series, especially those that never had a Wii U to check out the original. However, any future Fatal Frame titles will have to evolve to feel at home in modern times.
    • 59 Metascore
    • 40 Critic Score
    It is hard to discern just who South Park: Snow Day! is for. Diehard South Park fans will not get much out of its lackluster references and lack of new ideas for the franchise. Meanwhile, those who care more about playing a fun game won’t find the mechanical complexity that can be found in previous franchise RPGs.
    • 58 Metascore
    • 30 Critic Score
    From better versions of characters available for a premium to its ammo types and generic clean science-fiction setting, there is little about The First Descendant that feels original. Every element feels like a cheap facsimile of the successes of other loot-based games without understanding what makes those systems work in their original contexts. This leaves The First Descendant feeling like an online shop with the imitation of a game built around it with gameplay and mechanics relegated to second-thoughts at best.
    • 56 Metascore
    • 40 Critic Score
    With the source material being so well known for its quality, it’s a shame Bluey: The Videogame is nowhere near as good in writing, gameplay, animation, or anything for that matter. Even with the target audience being young gamers or parents wanting their kids to try something they are familiar with, it’s hard to see many people finding joy here.
    • 56 Metascore
    • 40 Critic Score
    Call of Duty: Modern Warfare III recycles old ideas in a stale package that is a downright slog for most of the experience. It commits the ultimate sin of being boring, and it does not bode well for the future of a franchise that, for the last 20 years, has been the pinnacle of popular FPS games.
    • 56 Metascore
    • 40 Critic Score
    Necromunda: Hired Gun comes this close to being a good game. It takes heavy inspiration from one of the best FPS games on the market, but with an uninteresting narrative, clunky graphics, uneven performance, and a litany of undercooked ideas. Necromunda: Hired Gun is hard to recommend, even at its budget price tag. You might find yourself having fun from time to time with it, but those moments are simply too short to recommend putting up with the rest of the game.
    • 56 Metascore
    • 40 Critic Score
    HUNTER x HUNTER NEN x IMPACT struggles to find the fun. While its core gameplay concepts feel like a great framework for intense battles, the lack of balancing sucks the joy out of its 3v3 fights.
    • 55 Metascore
    • 40 Critic Score
    It is a shame that Serious Sam 4 is not able to live up to the series’ legacy. While the franchise has never been associated with particularly groundbreaking or polished titles it has previously been able to offer enjoyable experiences with its own identity and fun gameplay. Serious Sam 4 is too bogged down by questionable design and poor presentation to manage that, and instead feels like a title quickly thrown together with an overnight script than a cohesive product.
    • 54 Metascore
    • 40 Critic Score
    I commend the game for trying something totally new in the realm of puzzle games. In a sea of match-three and click-and-find puzzle games, Trenga Unlimited does something I have never seen before. And it’s not that it fails, by any means. On the contrary, the puzzle concept itself is excellent. It’s just an unpolished and unbalanced game. I can’t keep incentivized to play it because the story mode has no incentives, and the survival mode is far too difficult. A game using this same concept but with some polish and apt difficulty curve could be great.
    • 53 Metascore
    • 30 Critic Score
    Space Jam: A New Legacy – The Game is free, but it still does very little to justify players spending any time with it at all…For fans of beat-em-ups, there are plenty of better options available that are not much more expensive, especially if players have Xbox Game Pass already. For Space Jam fans, there is so little of the characters or personality of the movie in the game that it does not seem as though it would justify the time investment.

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