Buried Treasure's Scores

  • Games
For 210 reviews, this publication has graded:
  • 46% higher than the average critic
  • 49% same as the average critic
  • 5% lower than the average critic
On average, this publication grades 7.9 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 95 There is no game : Wrong dimension
Lowest review score: 54 Aefen Fall
Score distribution:
  1. Negative: 0 out of 210
213 game reviews
    • 89 Metascore
    • 95 Critic Score
    This is 2020’s Pony Island, only it dwarfs that extraordinary game in terms of scope and scale. It’s hilarious, inventive, and like nothing else you’ve ever played. This is GOTY material – I find it hard to imagine I’ll play anything else this year that matches it. And yet no one’s heard of it! This has to change. Buy it, play it, and then you won’t be able to help tell everyone you know to do the same. I’ve held back on spoiling so, so much here, and I desperately want to talk about the events in the second half of the game, but I won’t. Just buy this.
    • 86 Metascore
    • 95 Critic Score
    Station to Station is often hilarious, often mortifying, and perpetually honest. As Perfect Tides so wonderfully depicted incredible specifics of adolescence, this sequel speaks as truthfully and intricately about the emerging of adulthood. It captures those moments of profound bliss and shattering devastation, alongside the beauty in the mundanity between. And it makes me miss those times with that magical girl from university, and so unbelievable grateful it’s so long in the past and never to be repeated.
    • tbd Metascore
    • 94 Critic Score
    Tametsi is one of the best logic puzzle games you can buy on PC. It’s up there with Hexcells in my mind, albeit without the latter’s exquisite presentation. Its increasing complexity and perfect difficulty curve makes it one of the most compelling puzzles I’ve had the pleasure to play.
    • 77 Metascore
    • 93 Critic Score
    It’s a game I want to play again and again, exploring all the possible variations, behaving in different ways, experimenting with deliberately antagonising particular characters by purposefully playing bad hands. I want to make friends with those I lost before, and infuriate those I previously befriended. I want to live inside it for as long as I can, in as many ways as I can.
    • tbd Metascore
    • 93 Critic Score
    This game is such a total delight. It’s warm, meaningful, and packed with whimsy. (Toby III, Holmes’ new pet dog, can talk, although of course no humans can understand him. A stuffed bear in the background of one small scene can be talked to, too, for a lovely little extra.) Exploring the love between Holmes and Watson could have been so clumsy, but not a foot is put wrong, the result so heartwarming and truthful...I don’t know how this game came to exist, nor how it has gone so completely under the radar. This is, improbably, primarily the work of one person–Helen Greetham. She has written, programmed and drawn the entire game, and I think legitimately added to the Holmesian canon in a way so much of the post-copyright contributions fail to achieve. This is my perfect ending to the tales of Holmes and Watson, and I’m so delighted to have played it.
    • 91 Metascore
    • 93 Critic Score
    This is one of the most compelling, consuming games I’ve played in so long. I just cannot recommend this enough.
    • tbd Metascore
    • 93 Critic Score
    If you’re reading and you work on a gaming site, trust me, this is great, you’re going to love it. And everyone else, you’re going to love it too!
    • tbd Metascore
    • 92 Critic Score
    I’m adoring it, just as I did the first game a few years ago. It’s so zippy, bonkers, rapidly advancing, funny, colourful and challenging. The combat is far rarer and less of a faff this time too, and sometimes delivered as another puzzle rather than an obstacle.
    • 87 Metascore
    • 92 Critic Score
    It’s so pretty, and so happy, and somehow non-verbal spaceships are able to have meaningful relationships. More importantly, Minishoot is also exquisitely well designed, with splendid dungeons to puzzle and fight through, and a vast overworld that’s so smothered in secrets that I’m still revelling in finding every part of the game long after I’ve rolled credits. This is utterly stunning.
    • 74 Metascore
    • 92 Critic Score
    Tangle Tower is, without a doubt, one of my favourite games of 2019. It’s a joy, some of the finest writing I can remember, accompanied by fantastic performances, excellent puzzles, and a murder mystery that twists and turns throughout its lengthy run. This is completely magnificent.
    • tbd Metascore
    • 92 Critic Score
    This is something really special, the work of solo Finnish developer Antti Tiihonen (one of the creators of the mighty Legend Of Grimrock), and for $10, you’d be a loony not to get this. Stuffo captures that perfect sweet spot of puzzle difficulty, where you’ll sit and stare bemused at the screen for minutes at a time, but always with a solution within your reach.
    • 82 Metascore
    • 92 Critic Score
    I really hope this becomes one of those reviews on Buried Treasure that’s looked back on as redundant, after the rest of the industry notices this and reviews it. I kept hearing the word “masterpiece” go through my brain as I was playing it. Not a word I like to use, but still, it kept whispering itself to me.
    • 85 Metascore
    • 91 Critic Score
    Embracelet is a truly wonderful game, with truthful loveliness at its core. It’s a game about being 17, about those first steps toward adulthood, finding out who you are, and dealing with loss, love and mystical bracelets with magic powers.
    • 82 Metascore
    • 91 Critic Score
    This is a series of stories that creates a game about telling stories, and indeed portrays the act of being a game about telling stories. Its ending is something I’ve never seen any game do before, and yet feels so perfectly in keeping with everything that comes before it. This is a fantastic achievement.
    • 78 Metascore
    • 91 Critic Score
    Yes! This! I love it so much! It’s fun, cute, fast, with utterly perfect controls. And hang on both grapples at the same time and you can kwaping yourself upward as if on bungee cords! I can think of no higher recommendation.
    • tbd Metascore
    • 91 Critic Score
    All of this is presented in a really beautiful way, the levels bursts of colour, changing depending upon your actions, and soundtracked not by a score, but rather the music of your movements. Transferring to the other side of a block, picking up a shape, going past certain places, rotating, sliding, all come with musical plinks and plonks, and your actions build the soundtrack to your play. It’s something Matthew Brown nodded toward in the Hexcells games, and here Nicolás Recabarren and Tomás Batista take it a stage further.
    • tbd Metascore
    • 91 Critic Score
    I’m thrilled with Nurikabe World, and I’m so delighted I went back through my Wishlist to rediscover it. It introduces all the complexity of this logic puzzle with smart design, alerting you to specific rules or useful techniques across its first few dozen levels, but reaching a difficulty that is rewarding for long-time aficionados. And it’s so pretty! I really can’t stress enough how pretty it is.
    • 77 Metascore
    • 91 Critic Score
    It’s a fascinatingly disturbing game, but – yes – in that Lynchian/Cronenbergian way where if someone asked you to pin down exactly what it was that was making you feel so squirly you’d have trouble beyond, “HE RIPPED OUT HIS OWN HEART!” And, you know, fair play, that’s possibly a good reason too.
    • tbd Metascore
    • 91 Critic Score
    This was a risky project, given the automatic assumptions someone might make about a game where dating and invading are conflated. Cast aside all those concerns, because this is a game where consent is primary, yet nonsense is overwhelmingly more important. It’s so funny that this is so lovely, and it’s lovely that this is so funny.
    • tbd Metascore
    • 91 Critic Score
    I wept for Mara here. The precision with which creator Meredith Gran recreates that time, both the millennial world and the coming-of-age within it, is astonishing. It’s an incredible feat of storytelling, of recalling the deep truth of being 15-turning-16, without ever patronising. Of clinging to the security of childhood, yet desperately fighting to escape into the possibility of adulthood. It’s also lovely, very funny, beautifully written, and let’s not forget, a really decent point-and-click adventure. This is breathtakingly good.
    • 84 Metascore
    • 91 Critic Score
    MotionRec is utterly amazing. It’s brilliantly clever, rewardingly challenging, and the aesthetic is completely delightful. It’s far more instinctive than you might worry, but then offers a challenge that rises to meet your skill. It’s one of those games you’ll want to call someone else in to see. I’m calling you now! Come in! See this!
    • 84 Metascore
    • 90 Critic Score
    This is joyful and smart and stupid and hilarious. Yes, my hand still hurts from getting so cross with one platforming bit, but it’s as nothing compared to how funny it is. I so desperately want to give examples, reveal some of the game’s most elaborate gags to prove to you how impressive this is, but I shall resist. You trust me? Trust me on this one. Lair Of The Clockwork God is incredibly funny, impressively big, meticulously detailed, and so very smart about how dumb it’s being.
    • tbd Metascore
    • 90 Critic Score
    What’s so special here is there’s no deep dark secret. There’s no awful reveal. This is a positive game! It’s about nice people having a good time! Goodness me, it’s extraordinary that this is such a rare thing as to feel notable, but yes! It’s not dishonestly upbeat, but it offers a reflection of a really normal part of life that most media so peculiarly ignores: when things go well. Lovely moments sometimes get to gently peter out, rather than end in Sudden Calamity.
    • tbd Metascore
    • 90 Critic Score
    This is utterly splendid. GOTY stuff for me, certainly one of my favourite games of 2023 so far. It’s already looking like it’s proving popular on Steam, yet has had no reviews anywhere I can find. I do suspect this is partly because it was in Early Access for a few years, which seems to confuse most publications as to when to review something, so they opt for never. But it also means you’re less likely to have been pointed toward it, so let me have done that for you today.
    • tbd Metascore
    • 90 Critic Score
    This is such a visually interesting game, using so many different and captivating methods to tell its stories. It’s very sad, and that’s absolutely OK. It offers truth, catharsis, or best of all, gratitude for what you still have. I think this is really splendid.
    • 81 Metascore
    • 90 Critic Score
    As the complexity increases, the time you’ll spend with puzzles grows, as you start out on multi-part endeavours within one screen, trying to wire up circuits to open barriers to be able to restart the puzzle over with more freedom to rearrange the pieces, in order to wire up circuits to open bar… You get the idea. And yet it never feels obtuse, nor perhaps most importantly, smug. Instead there’s a cheery demeanour throughout, even when the puzzling has teeth.
    • tbd Metascore
    • 90 Critic Score
    Absolutely excellent.
    • tbd Metascore
    • 90 Critic Score
    It’s so very gratifying to spend a good long while learning about EMF scams and what a truly dreadful person is Russell Brand, then mousewheel scroll back out from the small section of the puzzle you’re working on to see the enormous painting coming to life. It’s also very fun that after completing certain sections, a pop-up appears referencing the proverb alluded to in the section.
    • tbd Metascore
    • 90 Critic Score
    This is simply tremendous, has kept me busy for countless hours while watching YouTube nonsense on the other screen, and I love it.
    • 89 Metascore
    • 90 Critic Score
    This is a fascinating creation, brilliantly unsettling and uncanny, that plays its cards with enormous subtlety. It’s so interesting to see Southern Gothic depicted so effectively in a video game, and leaves just the right amount of mystery by the end.
    • tbd Metascore
    • 90 Critic Score
    It’s ridiculously cheap for a game of this size and complexity, and it’ll absorb you for many, many hours. If you, like me, wish Nintendo would just make another Link To The Past, then this is a must-buy. It completely understands the remit, and then delivers and delivers and delivers.
    • tbd Metascore
    • 90 Critic Score
    It's mystifying that something so free, so open, is the work of two people, total. I have managed to break it a couple of times, through some outlandish actions, but the majority of the time I've just been delighted to find out my cockamamy plan has worked out. It also offers that most crucial of immersive sim elements: the bit where a great plan goes to crap, and you're flailing to survive. It's a joy that Ctrl Alt Ego rarely has me wanting to reload in such moments, but instead to scramble, to try to improvise my way out of a sudden and overwhelming jam.
    • tbd Metascore
    • 90 Critic Score
    Oh my goodness, get this, and indeed every other game they’ve made. Play them all, and you’ll only probably maybe go completely loopy. I adore them, and this one lives up to their reputation completely.
    • 83 Metascore
    • 90 Critic Score
    If you’re not into city builders, play this. It’s nothing like them. Like I say, it was unhelpful you even mentioned Sim City at the start of this. If you do love city builders, then you should play this too, because it distils the most pure concepts into a gorgeous, chunky, meaningful game. Which is to say, if you exist, I really do recommend playing Dawnfolk.
    • 75 Metascore
    • 90 Critic Score
    But overall, this was far from the rogueish resource management game I’d feared, and a far more rounded story adventure. Which made it exactly what I wanted, while I completely understand how the reverse happened for so many others.
    • tbd Metascore
    • 90 Critic Score
    I adore the art, the retro sound effects and music, and its presentation throughout. But the standout feature by miles is the ingenuity of the puzzles. There’s no combat here, no call for reflexes or timing – just super-solid puzzles that’ll make you gasp when you eventually figure them out. Chronoquartz is a proper all-time treat.
    • tbd Metascore
    • 90 Critic Score
    This really is one of the best Metroid-likes I’ve played, and its lower-than-usual difficulty is something I have found incredibly welcome. And I feel certain I’ll be playing it all over again when it comes out on Switch. There’s a lot here, and it entirely justifies its $20 tag.
    • tbd Metascore
    • 89 Critic Score
    This is all just such a great idea, so well executed, and the best digital jigsaw game I’ve played by a long stretch. That you can play a significant amount of it for free is almost silly.
    • tbd Metascore
    • 88 Critic Score
    I’m assuming this is free because it’s so short, but I would very gladly have paid a few pounds for it. I can find nothing about the two developers, other than guessing that they’re Icelandic from their names. (Get in touch!) But clearly this could be developed into a longer game that people would be delighted to pay for. As it is, this freebie is a proper treat.
    • tbd Metascore
    • 88 Critic Score
    Daemonologie achieves so much more thanks to its brevity and its lack of an attempt to preach or proselytise. The horror is the horror, and it’s not a scary witch. That you have to be a part of that horror to experience it only makes it far more powerful.
    • 80 Metascore
    • 88 Critic Score
    Grab this with both hands. It’s really solid stuff, a fun story, and a lovely entry-level tactical combat game, and indeed infinitely more accessible visual novel.
    • tbd Metascore
    • 88 Critic Score
    It’s a bunch of lovely ideas, each used just once, despite many being strong enough to be the basis of a game of their own. (The Snake puzzle especially.) I can’t wait to see what FLEB does next.
    • tbd Metascore
    • 88 Critic Score
    You’ll think about a subject you likely often don’t, yet one that is soon to have such massive implications for all of humanity. And you’ll not feel berated or lectured at as you do so. Because The Last Survey is as much about its subject matter as it is its portrayal of human behaviour, of paranoia, fear, and the desire to do the right thing at personal cost. Also its damned good writing with some fantastic animation, presented in a way impossible outside of the realm of gaming.
    • tbd Metascore
    • 88 Critic Score
    This is really brilliant! This is a game deserving of widespread attention of the sorts Draknek & Friends receive for theirs. It deserves to be in their midst, rubbing shoulders with Hempuli Oy and Stephen Lavelle. I think you, a person who is good at this sort of game, are going to properly love this.
    • 85 Metascore
    • 88 Critic Score
    I wish I could better communicate just how incredibly ingenius this game is, and without ever being all “LOOK AT ME I’M SO CLEVER!” coughjonathanblowcough. Instead it’s smart, modest and charming, like I’m not. The best thing is you just play it.
    • tbd Metascore
    • 88 Critic Score
    Melon Journey is also the very essence of “wholesome gaming”, without feeling puritanical or pallid. It’s entirely family-friendly, extremely cute, but not saccharine. It has an edge, even if that edge is entirely about melons.
    • tbd Metascore
    • 88 Critic Score
    This is very deliberately not a true point-and-click adventure, so don’t go in expecting one. And be warned, this is a grim tale with unpleasant themes. It is, after all, a horror game. As you might expect, if you’ve played any of Navarro’s games before, the pixel art is impeccable. The writing is fantastic, too, and the hour-long experience – as ever – makes me crave a longer, more involved game from the creative team. However, these episodic bite-size games allow entirely different approaches, art styles, and themes, which is very welcome too.
    • tbd Metascore
    • 88 Critic Score
    So, so much has been poured into this, every tiny crack packed with details and extras. The sheer number of computer games to find and play, some dreadful, some pretty decent, is bewildering. Let alone the amount of art created for one-off throwaway gags. And perhaps most importantly, that created to illustrate the repeated goals to escape from creature’s bottom holes.
    • 82 Metascore
    • 88 Critic Score
    I am so deeply in love with Batbarian. Not because it’s a brilliant Metroid-ish platform game, which it is. Not because it has excellent art and animations, which it does. But because it’s a game that wants to be played.
    • tbd Metascore
    • 88 Critic Score
    I’ve shouted out loud so many times while playing, sometimes in mad frustration at myself, other times in absolute delight at my success. I have even proclaimed, “I AM SO GOOD AT THIS!” immediately before leaping straight into the teeth of a spinning cog. It’s just an absolute pleasure to play, no matter how bad you might be at it.
    • tbd Metascore
    • 88 Critic Score
    This is a treat. It’s about a quarter of the length of the games it emulates, but at a squillionth of the price. The animation and pixel art is a nostalgic delight, cutting no corners at all, and the writing is brisk, fun, and always cheerful. That this withstands the comparisons it invites is no small feat, and I dearly hope there’s more to come.
    • tbd Metascore
    • 88 Critic Score
    When we look at History, and we learn about Wars, we see arrows on maps, armies defeating armies, flags replacing flags. But it’s so easy to forget about the minutiae within that. The farmer in the mountains whose life was bounced between fascist regimes, before being completely destroyed in their wake. A Painter’s Tale offers this perspective with such an extraordinary lightness of touch, almost a nonchalance, and is so much more powerful for it.
    • tbd Metascore
    • 88 Critic Score
    What makes this work for me is a light narrative that doesn’t overly get in the way, alongside its willingness to step outside of the immediate meme’s boundaries to provide entertainment. And that it scared the bejesus out of me over and over.
    • tbd Metascore
    • 87 Critic Score
    This is tremendous stuff, a game that could absolutely have been released alongside Raven Software’s mid-90s fantasy shooters and held up. (Although people would have been mystified by the lighting tech.) Hands Of Necromancy is a welcome addition to that fold, and HON Team have become a team to follow.
    • 84 Metascore
    • 87 Critic Score
    This is a dark story, and it’s one that has allusions toward historical acts of rape, cruelty and death. It’s a game very much for adults, and its melancholia is very affecting. It’s also astoundingly well written (this is from a Portuguese team, and the English is perfect), beautifully delivered, and the all-too rare treat of a solidly well-made adventure game. That this is developer Whalestork’s first project is mindblowing. I am fascinated to see where they go next.
    • 69 Metascore
    • 87 Critic Score
    Super Crush KO, despite its fantastically obnoxious name, lets me in! And it’s hard to say just how much happiness this has brought me. This is a frantic, fast, combo-driven combat platformer that is astoundingly accessible. I’m not going to say “easy”, because actually, I think I’ve been getting quite good at it as it’s gotten tougher. Because I really believe this game has one of the best difficulty curves I’ve ever encountered in the genre.
    • 77 Metascore
    • 87 Critic Score
    The White Door is their most successful entry yet, a brilliantly imaginative, unsettling puzzle adventure that increasingly weaves its way into the ongoing Rusty Lake mythos, while operating independently of everything that’s come before.
    • 83 Metascore
    • 87 Critic Score
    Linkito elevates the form, with stunning art, a daft and interesting story, characters who talk to you betwixt levels, hidden extras, and a sense of fairness. It’s really rather excellent. And for this I only slightly resent it.
    • tbd Metascore
    • 87 Critic Score
    This is just tremendous. It’s extremely silly, but so well executed. I love the relationships between the aliens, and the superbly lackadaisical supervisor makes me laugh every time he appears. This is a piece of jubilant daftness, and that’s why I adore it. It’s short, perhaps an hour to go through the first time, but at its super-low price it’s still a bargain. SPACE COURT!
    • tbd Metascore
    • 87 Critic Score
    I’m so impressed with Cipher Zero, and how much extra work has gone into every tiny element of its presentation, let alone the brilliance of the puzzle design. It’s so rewarding to figure out what a new symbol means, and then to solve ever more complex puzzles as it re-introduces old rules into the new. There are an extraordinary 373 levels in total, and I’m just a fraction through that right now. And, honestly, I’d just gotten completely stuck–I’m so pleased I can scrub that video and figure out progression now.
    • tbd Metascore
    • 87 Critic Score
    Grab this with both hands. It’s a real treat, and a great introduction to the increasingly peculiar world of Rusty Lake. I don’t think there’s any other developer in the world that’s put this many years into what’s essentially one large project, and it’s paying off. This is a brilliant way to get started. Or if you already did, a joyful return to some games you may not have played in five years, and almost certainly don’t remember properly. Because, who can remember dreams that clearly?
    • tbd Metascore
    • 86 Critic Score
    It’s a game about doing sit-ups with a big fuzzy dog! You can deliberately leave the kid’s face sunk into the warm fur, until he sinks so deeply in that he sees through the dog’s eyes. And I really want to get to know that sealion better. Go on, let yourself experience something completely weird and yet utterly lovely. You’ve earned it.
    • tbd Metascore
    • 86 Critic Score
    It all just comes together so nicely, the lovely cartoon design looking splendid, somehow managing to operate hundreds of enemies on screen at once without any issues, and offering a really good level of challenge without ever putting me off having another try. This is a properly fun time.
    • tbd Metascore
    • 86 Critic Score
    Hopefully it’s relatively clear at this point that this game is odd. It is indeed wonderfully strange, set in some sort of adjacent reality, where death and life seem to overlap. You are as likely to be solving object puzzles as you are to be cooking raw brains to restore the internal organs of a renter. It’s creepy, but presented as if it were anything but.
    • tbd Metascore
    • 86 Critic Score
    It looks lovely, it stays out of your way as you’re playing, but sensibly highlights rows and columns as you hover over them, and thank goodness there’s an option to switch off the inflatables-in-the-gutters cheating that highlights clues that can currently be addressed. So, independently of anything else, it’s a top quality delivery of a puzzle type that seems to elude so many.
    • tbd Metascore
    • 86 Critic Score
    Oh, and it’s FREE. Presumably a requirement of being a student project, but damn, these devs need to be making money from this fantastic game. It’s so great, so smartly put together, and also the St Peter pigeon has a moustache.
    • 83 Metascore
    • 86 Critic Score
    I’m so pleased games like this are still being created. They certainly deserve to be supported. An English Haunting is a surprisingly long, enormously detailed creation, with stunning artwork and immaculate prose. And features a bunch of lovely in-era cameos and references for those who are already fans of the genre. For those who aren’t, there’s a fair chance they will be by the end.
    • 77 Metascore
    • 86 Critic Score
    This is in fact the impossibly sublime mix of a twin-stick shooter with a mining game, and it’s compellingly fun.
    • tbd Metascore
    • 86 Critic Score
    It’s £4! This is such an obvious buy. If you’re super-great at this sort of game, you can make it harder for yourself with the tougher hats. If you’re terrible at them like I am, you’ll have a great time laughing at your own ineptitude. It’s a huge bundle of fun, and just extraordinary for something made so quickly by so few.
    • tbd Metascore
    • 86 Critic Score
    My unfair complaint is I want so much more of this. I think it really gets going around puzzle 19, and then you’re just six from the end! However, this is £2, and a really lovely collection of puzzles, so at this point I’m just being greedy. Yet, by puzzle 25’s fantastic sprawl, I really felt like it had found its groove. Perhaps if everyone just buys this, it’ll incentivise developer Molter to make some more! I thoroughly recommend you do.
    • tbd Metascore
    • 86 Critic Score
    A bright, cheerful, superbly well-made platformer designed for everyone to enjoy?! Have we, too, fallen through a portal into another universe? In fact, this is the continuing work of Skipmore, a Japanese developer which has previously given us, amongst others, Kamiko, 1-Bit Rogue, and Synopsis Quest. Transiruby is their finest yet.
    • 84 Metascore
    • 86 Critic Score
    It is, in many ways, an exercise in frustration. But it’s a far more controlled one than QWOP or Getting Over It. Those games leave me feeling useless, unable to achieve, always thwarted. But Heavenly Bodies makes its goals possible, and a sense of progress always available. It is, ultimately, a chapter-based puzzle game, intended for you to win. That’s crucial.
    • 82 Metascore
    • 86 Critic Score
    There’s a co-op mode, even, so you can be trapped in these escape rooms with a chum, which sounds absolutely fantastic. But on my own, Escape Simulator offers a far more tangible sense of the feeling of playing a real-world escape room, one spaceship aside, keeping things within the realms of possibility. Ooh I can’t wait for that DLC.
    • 85 Metascore
    • 86 Critic Score
    I’m just so impressed! So no, as tempting as it is to call this “the missing Nintendo Zelda game” it does of course fall short of the bizarre perfection of A Link to the Past or what have you. But damn, it’s still tempting. This is a spectacular achievement, and a hugely fun and enormous game, packed with original ideas among the appropriately borrowed conceit. It’s a game the whole games press should be – I think the young people say – popping off over. Especially given it’s out for Nintendo Switch, along with other consoles. So let’s sing its praises until it can’t be ignored.
    • tbd Metascore
    • 86 Critic Score
    So temper exaggerative notions based on such comparisons, because this is after all a solo indie project. And a brilliant one, that manages to combine its crafting loops with a fun, surprising story and a constant sense of satisfying progress. It also delivers a great ending, with a tense climactic finish, and then the good nature to allow you to return to before that moment to continue on surviving in your base should that be your jam.
    • tbd Metascore
    • 86 Critic Score
    It makes me so happy that games this smart and unique get made. Which other Lovecraft-meets-70s horror game set in betwixt-war Italy have you played recently? And Beyond Booleans has more to come, with The Tragic Loss of M. Slazak due some time soon.
    • tbd Metascore
    • 86 Critic Score
    There are some nifty puzzles in here, wrapped in its completely excellent presentation, across its two-to-three hours. That this is all the work of one person is completely crazy-bonkers. And for less than a fiver. Goodness gracious, it’s worth waking up for.
    • tbd Metascore
    • 86 Critic Score
    Oh, and goodness me it looks amazing. The screenshots obviously show off the lovely modern interpretation of Game Boy-ish graphics, but a lack of motion doesn’t do it justice. Even the level picking screen is a thing of beauty. Add in some of the best music I’ve heard in a very long while, and the completely brilliant sound effects, and this is a fine package.
    • 81 Metascore
    • 86 Critic Score
    I’m a fair way into its puzzles, but have an awfully long way to go. As the complexity increases, the need for calm, careful exploration of each new section’s possibilities becomes more pronounced. It can look overwhelming at first, until I methodically break it down, start pulling at threads. And then when it all works, I feel frankly magnificent.
    • 78 Metascore
    • 86 Critic Score
    I call BS that this game is, as its marketing claims, a reaction to Covid-19 lockdowns. It has nothing at all to do with that, and I suspect was thought of beforehand. But it’s definitely about the crappy horror of anxiety and agoraphobia. And as I say, it’s actually about it, rather than some beacon of hope within it. Or it’s just a mean super-short horror game in which you’re repeatedly mocked, both by unfair deaths and a very horrid narrator.
    • tbd Metascore
    • 85 Critic Score
    It’s been done! After thousands of years and countless deaths trying, someone has finally made Chess 2! Shotgun King: The Final Chronicles, winner of Ludum Dare 50, is the vastly improved version of the dated, low-violence game of Chess. It removes most of the pieces from the board, and gives one side a shotgun.
    • tbd Metascore
    • 85 Critic Score
    This is really decent. Strong puzzle design, such that when you find one that seems too easy, it means there is going to be one that follows that looks almost identical, but is much more fiendish. And I’m delighted that, in the end, it doesn’t even make sense to compare it to Flow Free – this is a wholly different approach.
    • 80 Metascore
    • 85 Critic Score
    I’ve had a great time with this, and am currently somewhere in the mid-60s of floors. The farther I’ve progressed, the more lovely details have slipped in, bits of storytelling either through prophetic dreams at campfires, or from overhearing conversations among the enemies. And the puzzles keep getting smarter too. There are lovely twists, sections where returning to the previous floor becomes necessary to progress further down, or moments to recognise how you can amend the next floor before you get there.
    • tbd Metascore
    • 85 Critic Score
    For a weeny $5, this is well worth your time. It’s intelligent, peculiar, and replayable. I do wish more items in the shop could be interacted with, even if it’s just to pick them up and put them down again. But there’s enough detail hidden around to keep me happy.
    • 62 Metascore
    • 85 Critic Score
    Those who want more involvement than occasionally making a choice from two or three options won’t suddenly get over their frustrations with the nature of what’s essentially a visual novel, but for people who want to enjoy a good slightly sci-fi thriller, I’d really recommend this. I’ve really enjoyed it.
    • tbd Metascore
    • 85 Critic Score
    There’s a good amount of game here – it’s a lot shorter than The Witness, but then, good – I’m a way in, and I’m convinced. And indeed frustrated that this isn’t already more famous. Being derivative of something enormously popular is often more of a hindrance than a help, and that’s likely an issue too. I mean, I strive to review things in isolation, and yet all I’ve done is compare it to The Witness throughout. It’s kind of inescapable. But I honestly prefer it, even though I can recognise that it’s not as good in almost every way.
    • tbd Metascore
    • 85 Critic Score
    I think the social media narrative delivery is a brilliant idea, one I hope a bunch of other people have the sense to steal. It’d be lovely to see other games running with that conceit, much as so many picked up on the lost phone gimmick. But if they don’t, then I Hope She’s OK has offered it with aplomb.
    • tbd Metascore
    • 84 Critic Score
    I’m so, so impressed by Neoproxima. I desperately wish it had been properly script edited in English (hey, indies, hit me up – my rates are very reasonable!), because it’s a constant issue. But it’s testament to the quality of every other aspect that I still loved this game so very much. Especially the way it begins to mess with its own UI, to force you to ask questions about your experience as you play. Just excellent. This is a brilliant idea, brilliantly executed, and absolutely shouldn’t be overlooked.
    • tbd Metascore
    • 84 Critic Score
    StormEdge is, therefore, refreshingly original in many respects, while familiar in its constituent parts. It’s also just a really good time. Failure doesn’t feel awful at all, especially given you return to the village with progress either way. It’s a lovely game for chipping away at improvements, and learning new approaches and finding preferred methods. That’s a pleasure, which is a good term to describe the entire game.
    • tbd Metascore
    • 84 Critic Score
    This is a fascinating game, with more than one ending, but no matter how you play forcing you into some ugly situations. It’s so interesting to play this familiar setting from the side of the “infected” one on board, and to be confronted by the realities of your actions.
    • 70 Metascore
    • 84 Critic Score
    Oh do just get this. It’s amazing. It totally deserves its price tag, although I’m convinced it’d shift a lot more copies if it were £10. That one person managed to make a properly good Metroid clone in their spare time is extraordinary, and let’s all finally give it some attention.
    • 74 Metascore
    • 84 Critic Score
    Well worth grabbing! It’s tremendous fun, is a dramatically different game the second time you play it (in a way that really shows off Benard’s talent), and looks and sounds wonderful.
    • tbd Metascore
    • 84 Critic Score
    With a bit of tweaking to difficulty, it’d be hard to fault Dungeon Clawler. It absolutely mimics a million games that came before it, but the combination of a unique mechanic and so many interesting innovations of its own within the format, means a game I figured would be just “that but with a claw machine” (which sounded good to me!) is actually something far more rounded, involving, and interesting in its own right. I just need to figure out how to stop playing.
    • tbd Metascore
    • 84 Critic Score
    This comes from Adamvision, who not only has a back-catalogue of similarly hooky arcade games, but has reimagined a bunch of licensed Atari games. (Oh, and he made Lewdle.) Poosh is his triumphant return after a couple of years of doing the latter. And for the rest of this week you can pick up this latest title for almost half price, and his previous arcade games for just 50c each.
    • tbd Metascore
    • 84 Critic Score
    This is tremendous fun, and for a fiver, there’s so much of it. There are 12 different classes, each with three variants, which offers an enormous amount of replayability. Plus, its more bite-sized approach to the format, accompanied by a 3D view and vast array of enemies, makes it different enough from the crowds to stand on its own merits.
    • tbd Metascore
    • 84 Critic Score
    Hexologic is an excellently presented puzzle game, offering some lighter fair than your Hexcells-like challenges, and it’s incredibly cheap.
    • tbd Metascore
    • 84 Critic Score
    The puzzles are great, there are hidden switches all over the walls, and it feels so comfortable to play. Yes, I miss ranged combat being a bigger feature (you get magic weapons, but in the first four levels there’s nary a sign of a bow or arrow). Health potions are perfectly distributed, forcing you to worry and skirt around on low health, but find one just in time, but I do miss being able to make my own. But this is so brilliant, such a solid, excellent example of the genre with its own sensibilities, ideas, and such brilliant movement, that I’m far more delighted that it exists at all than I’m bothered by anything missing.
    • tbd Metascore
    • 84 Critic Score
    If you fancy being completely weirded out by a deeply sinister and absolutely mystifying three-hour creep-em-up, jump on this one. I am super-intrigued to find out what Faceless is going to be.
    • tbd Metascore
    • 84 Critic Score
    Most of all, Lumencraft makes busywork feel fun, the core drilling always satisfying, especially as it speeds up with more powerful drills, and it’s sweet to sit back and watch as your constructed defences take care of a wave of enemies. Or even, watch as your base just survives until the final wave is complete, and you scrape that success. I love an RTS for the rest of us, stripped down and then given more life with twin-stick combat and mining.
    • tbd Metascore
    • 83 Critic Score
    As ever, the art is exceptional, and it makes great use of music. The sound effects, however, are perhaps a little cartoonish in places, somewhat tempering the tension. Overall, it maintains an excellent level of spookiness, and even managed to make someone as jump-resistant as me feel startled at one point. For its tiny price, it’s a definite pick for fans of creepy tales.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    I’ve had such a good time! I haven’t giggled like that in a long while. I’m not proud of it, except that I am, but I snickered and smirked and properly laughed my way through building the silliest pots the ever-expanding collection of tools allowed me to. And then felt enormous pride as my pottery drew in the crowds to my exhibitions in their hundreds, raking in cash, with people writing me letters begging to buy my work. My Work. Capital W. [Early Access Score = 78]
    • tbd Metascore
    • Critic Score
    Should you buy this now? Well look, it’s £1.35, so you’re not exactly going to be taking out a second mortgage. But understand this is, at the most generous, a demo at this point. I’m just so taken with the ridiculous idea, and the lovely presentation, that I couldn’t help myself. [Early Access Score = 75]
    • tbd Metascore
    • Critic Score
    I really like the shooting! It’s a very satisfying FPS game, with a great collection of enemy types, and weapons that are very definitely becoming favourites. There really is a lot of great balance already in place as I switch between rapid-fire blasters and one-shot rocket launchers, responding on the fly to the mix of enemies in any given area. [Early Access Score = 78]

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