Buried Treasure's Scores

  • Games
For 210 reviews, this publication has graded:
  • 46% higher than the average critic
  • 49% same as the average critic
  • 5% lower than the average critic
On average, this publication grades 7.9 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 95 There is no game : Wrong dimension
Lowest review score: 54 Aefen Fall
Score distribution:
  1. Negative: 0 out of 210
213 game reviews
    • tbd Metascore
    • 82 Critic Score
    Each round I get a higher score, a little bit further in, and gain a smidgeon more understanding of the process. Plus it has kick-ass music, and a superbly bemusing visual style.
    • tbd Metascore
    • 86 Critic Score
    A bright, cheerful, superbly well-made platformer designed for everyone to enjoy?! Have we, too, fallen through a portal into another universe? In fact, this is the continuing work of Skipmore, a Japanese developer which has previously given us, amongst others, Kamiko, 1-Bit Rogue, and Synopsis Quest. Transiruby is their finest yet.
    • tbd Metascore
    • 77 Critic Score
    The whole game is a twisted tribute to Italy’s Ravenna docks, and Romagna mythology, as well as an almost impenetrable folkloric cautionary tale about nostalgia and its erasure of time. Which isn’t something I’ve been able to say of any other game. I love the artistic choices made, and still don’t know if the game suffered from translation issues, or if its blending of English and – think – Catalan was a deliberate decision – I liked it about it either way.
    • tbd Metascore
    • 88 Critic Score
    So, so much has been poured into this, every tiny crack packed with details and extras. The sheer number of computer games to find and play, some dreadful, some pretty decent, is bewildering. Let alone the amount of art created for one-off throwaway gags. And perhaps most importantly, that created to illustrate the repeated goals to escape from creature’s bottom holes.
    • tbd Metascore
    • 78 Critic Score
    At £20, I’m hesitant to recommend it. At £10, I’d be demanding you buy it. But then, value is relative to the person purchasing, and you’re a big girl/boy, you can make that decision for yourself. Either way, this is a fab puzzle game, with just adorable art and music.
    • 71 Metascore
    • 83 Critic Score
    There's so much ambition here, and it's delivered with such brave pacing, within a world that competes with Dunwall on looks, and some of the best voice acting I've ever encountered. While it occasionally frustrated me, if nothing else, Conway's soothing, mellifluous voice saw me through.
    • tbd Metascore
    • 86 Critic Score
    Hopefully it’s relatively clear at this point that this game is odd. It is indeed wonderfully strange, set in some sort of adjacent reality, where death and life seem to overlap. You are as likely to be solving object puzzles as you are to be cooking raw brains to restore the internal organs of a renter. It’s creepy, but presented as if it were anything but.
    • 71 Metascore
    • 80 Critic Score
    But there’s so much that’s great here, so many inventive ideas and interesting exploring. For the longest time you don’t have any means of attacking at all, and when hours in it eventually does give you a way to fight back, it’s not with a conventional weapon. I love it for that.
    • 79 Metascore
    • 81 Critic Score
    I was really, really impressed by so much of this. As a piece of visual art, I haven’t seen anything so pretty in forever. As an idea, it’s fascinating. In its execution, it occasionally lets itself down. But I’m still so glad I spent time with this.
    • 78 Metascore
    • 86 Critic Score
    I call BS that this game is, as its marketing claims, a reaction to Covid-19 lockdowns. It has nothing at all to do with that, and I suspect was thought of beforehand. But it’s definitely about the crappy horror of anxiety and agoraphobia. And as I say, it’s actually about it, rather than some beacon of hope within it. Or it’s just a mean super-short horror game in which you’re repeatedly mocked, both by unfair deaths and a very horrid narrator.
    • tbd Metascore
    • 83 Critic Score
    I’ve had a fine old time with this. I’ve carried on playing for far longer than I’d planned, and am about to carry on playing once I’ve finished writing this. Which is a useful reminder that it’s important not to dismiss games because they do what other games have done a lot, especially when they do it this nicely. Also, to remember that storylines based around the enforced wearing of trousers are always welcome.
    • tbd Metascore
    • 85 Critic Score
    I think the social media narrative delivery is a brilliant idea, one I hope a bunch of other people have the sense to steal. It’d be lovely to see other games running with that conceit, much as so many picked up on the lost phone gimmick. But if they don’t, then I Hope She’s OK has offered it with aplomb.
    • tbd Metascore
    • 86 Critic Score
    Oh, and goodness me it looks amazing. The screenshots obviously show off the lovely modern interpretation of Game Boy-ish graphics, but a lack of motion doesn’t do it justice. Even the level picking screen is a thing of beauty. Add in some of the best music I’ve heard in a very long while, and the completely brilliant sound effects, and this is a fine package.
    • tbd Metascore
    • 85 Critic Score
    There’s a good amount of game here – it’s a lot shorter than The Witness, but then, good – I’m a way in, and I’m convinced. And indeed frustrated that this isn’t already more famous. Being derivative of something enormously popular is often more of a hindrance than a help, and that’s likely an issue too. I mean, I strive to review things in isolation, and yet all I’ve done is compare it to The Witness throughout. It’s kind of inescapable. But I honestly prefer it, even though I can recognise that it’s not as good in almost every way.
    • tbd Metascore
    • 71 Critic Score
    I want you to buy it and play it. I want you to see all the clever things it does, all the lovely surprises, all the silly moments. But I don’t want to recommend you do that, then you play it and say, “But hey, it just doesn’t make sense – and also I wish he’d have gotten a theatre school friend to do the voice over.” You know that already, go in and enjoy it anyway. And heck, it’s £1.50. You’d spend more on a glass of Coke.
    • tbd Metascore
    • 78 Critic Score
    This is from Minor Key Games, who blew everyone away with 2013’s Eldritch Reanimated, and have since put out a series of very odd little projects, none of which have really caught on. In amongst them is Eponymous, which also received seemingly no attention at all, which is a shame – it deserves some, hence my highlighting this now. And for a couple of pounds, it’s an hour’s oddness well spent.
    • tbd Metascore
    • 54 Critic Score
    In another universe this got picked up by Valve and became the next Portal. In this one, it’s a buggy release on Steam that I feel shouldn’t be priced. Or at the very least, be in Early Access. But gosh, it’s impressive.
    • tbd Metascore
    • 78 Critic Score
    Add in some lovely music, and I’m having a great time. I love these simplified versions of larger genre, and while I certainly do wish for more complexity in the battles, I’m still hooked on having yet another turn after each failure.
    • tbd Metascore
    • 73 Critic Score
    It’s a shame that there will only be bug fixes from now on – it’d be great to see this embellish into a bigger, more complex idea. Also, I would love to see a change where only one mouse button moves the screen around, as it’s currently tricky to move branches and leaves without accidentally moving about. But there’s definitely enough right now for your weeny £4, and it’s captured me (and oddly, my 6yo) for a decent amount of time. Ooh, and as I type a thunderstorm is rolling in over my latest tree.
    • 71 Metascore
    • 83 Critic Score
    The timing of this is perfect. If you’re worried it’s insensitive to make a game about the deluded thinking of extremist far-right Americans just now, know that actual real-life America has far out-satirised anything this game has to offer – it feels positively mundane compared to reality’s present offerings. Plus, any wisps of discomfort I had were removed by the brilliant reveal at the end. Which is then, I’m delighted to say, followed by a song.
    • tbd Metascore
    • 81 Critic Score
    Running at about an hour long, that this is free feels such a brutal shame, but invariably the correct thing to do with a student project where there’s no actual company registered behind it. Still, if they’ve any sense they’ll form one themselves and embellish this into something even longer and more involved. Because this is a huge demonstration of talent, and extremely worth your time.
    • tbd Metascore
    • 75 Critic Score
    Honestly I’m not entirely sure if I’m a kitten, and I’m solving these puzzles for food? Or if I’m a scientist who’s motivated myself to solve these challenges else my pet cats will starve? I don’t want to think about it too hard. I just want to sit back, solve little puzzles, and be pleased that there are kitties to watch.
    • tbd Metascore
    • 67 Critic Score
    It’s free! It’s a bit like Hexcells! It needs the ridiculous decision to have left-click move the puzzle fixed immediately! But it’s definitely worth bringing to your attention.
    • 82 Metascore
    • 92 Critic Score
    I really hope this becomes one of those reviews on Buried Treasure that’s looked back on as redundant, after the rest of the industry notices this and reviews it. I kept hearing the word “masterpiece” go through my brain as I was playing it. Not a word I like to use, but still, it kept whispering itself to me.
    • tbd Metascore
    • 79 Critic Score
    It’s also worth noting the excellent underground spooky sound-effects, and some lovely music. This all adds up to a very fun little game, with just enough Lemmings to remind me of happy times, but not so much that I can feel it triggering my anxiety. Oh, and good gracious, it only costs a pound. Which is silly. Put that price up!
    • tbd Metascore
    • 88 Critic Score
    When we look at History, and we learn about Wars, we see arrows on maps, armies defeating armies, flags replacing flags. But it’s so easy to forget about the minutiae within that. The farmer in the mountains whose life was bounced between fascist regimes, before being completely destroyed in their wake. A Painter’s Tale offers this perspective with such an extraordinary lightness of touch, almost a nonchalance, and is so much more powerful for it.
    • tbd Metascore
    • 83 Critic Score
    I really love this! I cannot justify this well. I guess sometimes it’s just fun to be rubbish at something. But it’s really nicely presented, the music is fun, and it’s no slapdash effort – the controls and timings are incredibly precise. And if you happened to be good at it, well I cannot imagine how thrilling that would be.
    • tbd Metascore
    • 79 Critic Score
    This is a ton of fun, bright, silly, fast and tough. I think there’s definitely potential to build it out into a larger game, especially with the building mechanic. However, it works just as it is, a morsel, and you’ve nothing to lose in giving it a go.
    • tbd Metascore
    • 81 Critic Score
    Created by one person, this is an excellent use of pre-made assets to build an Unreal Engine horror game. I love that there are tools that allow someone to piece something like this together, without the need for being able to build complex 3D models or record swathes of sound effects. It’s about the smarts in how they’re put together, and Alexandr Reshetnikov shows a lot of those here. The jump-cuts, the constant rearranging of locations behind you, the application of so many horror tropes at once – it all comes together so nicely for a very scary hour.
    • 59 Metascore
    • 72 Critic Score
    It’s a worthwhile couple of hours. It’s always spooky, sometimes scary, and as I’ve said over and again, the creatures are incredible.
    • tbd Metascore
    • 68 Critic Score
    There’s something utterly charming about this kitchen table FMV gaming. It’s am-dram, with sound levels all over the place, friends-and-family casting, incredibly terrible CGI, and the sort of story that barely holds together in the most fun way.
    • 75 Metascore
    • 74 Critic Score
    No, it’s no great science fiction classic, but it’s a bright, silly tale with what were once one of the best ever Whovian enemies, managing to be scary once more. (I shall never forgive Moffatt for the Statue Of Liberty. Ever.) And at just a fiver on PC, or three quid on phones, it’s a good two or three hours of distracting fun.
    • 73 Metascore
    • 83 Critic Score
    So yes, clearly this is a hefty tribute to Lovecraft’s world, and in that sense it’s why this game needed to be set in his creations. Although their writing chops are strong enough that they could have developed something creepy and funny from their own imaginations. Whether you care about this or not is up to you. I find that I can think Lovecraft a ghastly and pathetic man, and still enjoy a very well made game set in his stories. This is such a game, and I’m glad I played it. And replayed it.
    • tbd Metascore
    • 77 Critic Score
    This is by far one of the more interesting escape games around, if you’re looking for something silly and strange and relatively simple. It’s not trying to be the lofty intricacy of The Room, nor the Lynchian faux-narrative of Rusty Lake. It’s just goofing around, and that’s important too. And at this, it does very well.
    • tbd Metascore
    • 90 Critic Score
    Oh my goodness, get this, and indeed every other game they’ve made. Play them all, and you’ll only probably maybe go completely loopy. I adore them, and this one lives up to their reputation completely.
    • tbd Metascore
    • 80 Critic Score
    This would be great for kids comfortable with using a mouse (and indeed would work far better on a tablet, but sadly seems only to be on PC). It’s never difficult, but often grin-inducing. The cats are lovely, and giving them hats makes them happy! So much so that every single hatted cat gains you an achievement almost all with the exact same words: “The cat is happy!” I made the cats happy!
    • tbd Metascore
    • 85 Critic Score
    For a weeny $5, this is well worth your time. It’s intelligent, peculiar, and replayable. I do wish more items in the shop could be interacted with, even if it’s just to pick them up and put them down again. But there’s enough detail hidden around to keep me happy.
    • tbd Metascore
    • Critic Score
    I really like the shooting! It’s a very satisfying FPS game, with a great collection of enemy types, and weapons that are very definitely becoming favourites. There really is a lot of great balance already in place as I switch between rapid-fire blasters and one-shot rocket launchers, responding on the fly to the mix of enemies in any given area. [Early Access Score = 78]
    • tbd Metascore
    • 72 Critic Score
    But do check this out, because it’s an original approach to a familiar genre, and one people with cleverer brains than mine are certain to enjoy. Also, it has a super-chilled jazzy soundtrack that I love.
    • tbd Metascore
    • 79 Critic Score
    This is a simple, original idea, done really well. I don’t know that I’ll ever unlock those blue levels, but it’s a great time trying. And for less than £3, it’s a pretty low-risk choice. This is an easy one to recommend.
    • tbd Metascore
    • 76 Critic Score
    Gosh there are too many “explore an abandoned space station” games, but I keep finding myself drawn to them, and it’s for exactly the reason that I hope they’ll offer what Spirits Of Xanadu includes. I mean, it’s not amazing, and I’ve still yet to find the Solaris of videogames that I’m desperately hoping for, but it’s nice to have something that delivers it all in a satisfying way.
    • tbd Metascore
    • 84 Critic Score
    If you fancy being completely weirded out by a deeply sinister and absolutely mystifying three-hour creep-em-up, jump on this one. I am super-intrigued to find out what Faceless is going to be.
    • tbd Metascore
    • 87 Critic Score
    This is just tremendous. It’s extremely silly, but so well executed. I love the relationships between the aliens, and the superbly lackadaisical supervisor makes me laugh every time he appears. This is a piece of jubilant daftness, and that’s why I adore it. It’s short, perhaps an hour to go through the first time, but at its super-low price it’s still a bargain. SPACE COURT!
    • tbd Metascore
    • Critic Score
    Should you buy this now? Well look, it’s £1.35, so you’re not exactly going to be taking out a second mortgage. But understand this is, at the most generous, a demo at this point. I’m just so taken with the ridiculous idea, and the lovely presentation, that I couldn’t help myself. [Early Access Score = 75]
    • tbd Metascore
    • 82 Critic Score
    I love this. It’s just so splendid, and I’m absolutely bloody determined to keep getting better at it. It’s a slow process for me, but I’m definitely improving! And in the game.
    • 75 Metascore
    • 80 Critic Score
    I can’t over-emphasise how pretty it all is. The backgrounds are wonderful, the meticulously detailed character animations on par with the best I’ve seen. That the vast majority of this game, including not just the art and writing but also its fabulous music, is all by one guy, is astounding.
    • tbd Metascore
    • 68 Critic Score
    Honestly, I don’t find The Highway to be quite as compelling as his other games. Certainly not for its art and design, which is pixel-perfect, with brilliant lighting, surprises and incredible timing. I just find the loosey-goosey super-ambiguous Twilight Zone thing a bit too distancing, and I think the final moment in this is a bit flat. However, it seems everyone else who’s ever written about it strongly disagrees with me, so you may well too.
    • tbd Metascore
    • 73 Critic Score
    I just adore the art, which is what caught my eye first of all. Monochrome, 2.5D, with a sort of pop art aesthetic. And there are some lovely details within that, especially the intricate reloading animations on the pistol.
    • tbd Metascore
    • 75 Critic Score
    This is a short game in the Metroid-like sense, but it’ll offer you a fair few hours for a very reasonable price. There are imperfections that will lead to frustrations, but there’s plenty more here that makes this a pretty interesting play.
    • 77 Metascore
    • 82 Critic Score
    There’s a really smart use of melody here, in amongst some really beautiful drawings. It’s not quite Gris, but hey, at least it’s not Gris. There’s a real feeling of visual poetry here, made all the better by the complete lack of dialogue. It’s pretty short, coming in around one to two hours, which is just about perfect for the tone.
    • 79 Metascore
    • 78 Critic Score
    For under £4 you’re getting a solid couple of hours, especially if you’ve the sense to take your time and challenge yourself to evaporate as much as possible in every level. Plus it’s incredibly hard not to just start over again the moment you’ve finished, the mechanic never growing tired no matter how much it repeats.
    • tbd Metascore
    • 68 Critic Score
    What I think stands out most about this is the way story is used as a commodity, while also being ingredients in the telling of its own story.
    • tbd Metascore
    • 82 Critic Score
    Sheinman has displayed just what a talent he is. Coding, creating the art, writing the game, writing and performing the music (with vocals from the actors)… that’s all sickeningly impressive. Having it manage to come together as a pretty tricky puzzle with so many moving parts is deeply impressive. But more than that, there’s a depth of knowledge here that I find daunting, an understanding of music scenes based on a lot of reading, listening and thinking.
    • 82 Metascore
    • 88 Critic Score
    I am so deeply in love with Batbarian. Not because it’s a brilliant Metroid-ish platform game, which it is. Not because it has excellent art and animations, which it does. But because it’s a game that wants to be played.
    • tbd Metascore
    • 87 Critic Score
    Grab this with both hands. It’s a real treat, and a great introduction to the increasingly peculiar world of Rusty Lake. I don’t think there’s any other developer in the world that’s put this many years into what’s essentially one large project, and it’s paying off. This is a brilliant way to get started. Or if you already did, a joyful return to some games you may not have played in five years, and almost certainly don’t remember properly. Because, who can remember dreams that clearly?
    • 85 Metascore
    • 91 Critic Score
    Embracelet is a truly wonderful game, with truthful loveliness at its core. It’s a game about being 17, about those first steps toward adulthood, finding out who you are, and dealing with loss, love and mystical bracelets with magic powers.
    • tbd Metascore
    • 74 Critic Score
    Booth outstays its own conceit, but is so often excellent along the way I still want others to experience it. Until it loses its head, it’s a smart reinterpretation of 1984, an intelligent commentary on the current state of certain rather large dictator-run nations, and an ingenious evolution of the Papers Please concept. Right up until it isn’t any more.
    • tbd Metascore
    • 88 Critic Score
    You’ll think about a subject you likely often don’t, yet one that is soon to have such massive implications for all of humanity. And you’ll not feel berated or lectured at as you do so. Because The Last Survey is as much about its subject matter as it is its portrayal of human behaviour, of paranoia, fear, and the desire to do the right thing at personal cost. Also its damned good writing with some fantastic animation, presented in a way impossible outside of the realm of gaming.
    • tbd Metascore
    • 76 Critic Score
    You can apply the positive words of this review to any of their products. They’re all the same design, and all feature a collection of hand-made, extremely finely crafted puzzles, and they play just as well on phone as they do PC. Miracle Sudoku combines all these puzzle types in interesting new ways, with a focus on trying to include as few starting clues as possible, but I think it gets too difficult too soon.
    • tbd Metascore
    • 79 Critic Score
    Is my life better for playing General Horse And The Package Of Doom? Unquestionably. It is it also worse? Very probably. Is there £7 worth of entertainment in here? It very much depends upon your definition of “entertainment.” If you love the idea of something that exists at the midpoint of Mystery Science Theater 3000 and The Room, then goodness gracious, is this the game for you.
    • tbd Metascore
    • 80 Critic Score
    I really enjoyed this. It’s so lovely, and if you ignore its rather clumsy attempts to pluck on heartstrings, it holds together well. There are a bunch of decent puzzles in there, plus there are whole sections of the game you won’t find the first time through. It’s sweet, but there’s a depth to the design of the tower that reveals itself as you climb. It’s cheap too. And most of all, there’s all that waving!
    • 76 Metascore
    • 64 Critic Score
    I’ve worried before when criticising such tales that I might be undermining the real-life experiences of a creator, who is trying to process through their creation. I feel reasonably secure that no one has ever gone through a situation as ridiculous as what’s eventually depicted here. It’s bothered me.
    • tbd Metascore
    • 78 Critic Score
    So yes, this is plainly daft, and yet incredibly effective. I dearly wish I could play any level from the start, but beyond that I’ve ended up having a lot of meticulously careful fun with a game I wasn’t even sure about why I’d installed it. I’m really glad I did.
    • tbd Metascore
    • 80 Critic Score
    It’s about 20 minutes long, and right now costs less than 50p. I went into this thinking it was a cool approach to being outright strange, and left being surprisingly touched by its depth of truthfulness, if lacking in tangible hope.
    • tbd Metascore
    • 69 Critic Score
    With a hefty edit, this could have been a silly but super-fun lost-phone-meets-hacking adventure. As it is, it’s woefully bloated, but still has that super-fun game inside it.
    • tbd Metascore
    • 86 Critic Score
    It’s a game about doing sit-ups with a big fuzzy dog! You can deliberately leave the kid’s face sunk into the warm fur, until he sinks so deeply in that he sees through the dog’s eyes. And I really want to get to know that sealion better. Go on, let yourself experience something completely weird and yet utterly lovely. You’ve earned it.
    • tbd Metascore
    • 77 Critic Score
    There are a fair few hundred puzzles here, and each grouping also comes with a mosaic mega-picross, the sections unlocked by solving each other puzzle in the group. Which is a lot more effort than was necessary for this to be a good package, so a proper delight to see.
    • tbd Metascore
    • 83 Critic Score
    There are so many excellent details here. Both games in the series so far don’t just have a black-and-white aesthetic for a gimmick – they really explore the possibilities the palette offers. There’s exceptional use of light and dark here. I also love the the way it embraces the nature of the TV series it’s based on, with the almost invisible threads holding up the aeroplane as you see it flying through the storm.
    • tbd Metascore
    • 82 Critic Score
    I’m so pleased this is still so much fun to play. It has all the same irritations, like the slightly dodgy tiny-thin platforms in some rooms being a little flaky, and the way you have to re-press a direction key after jumping or the dude stands stock still. Oh, and the sound is awful. But for £3-4, this is a lot of fun and a decent challenge, that feels really remarkably contemporary. I’d really recommend giving it a go!
    • 82 Metascore
    • 91 Critic Score
    This is a series of stories that creates a game about telling stories, and indeed portrays the act of being a game about telling stories. Its ending is something I’ve never seen any game do before, and yet feels so perfectly in keeping with everything that comes before it. This is a fantastic achievement.
    • 68 Metascore
    • 83 Critic Score
    This is facile, but in the best way. A big, dumb, silly game of making a giant mess. And that can prove pretty cathartic – getting to smash up stuff is always a fun release. It reminds me of that children’s game show of the early ’90s, Finders Keepers. And who doesn’t want to get to do that? Plus arachnid genocide.
    • 89 Metascore
    • 95 Critic Score
    This is 2020’s Pony Island, only it dwarfs that extraordinary game in terms of scope and scale. It’s hilarious, inventive, and like nothing else you’ve ever played. This is GOTY material – I find it hard to imagine I’ll play anything else this year that matches it. And yet no one’s heard of it! This has to change. Buy it, play it, and then you won’t be able to help tell everyone you know to do the same. I’ve held back on spoiling so, so much here, and I desperately want to talk about the events in the second half of the game, but I won’t. Just buy this.
    • 70 Metascore
    • 84 Critic Score
    Oh do just get this. It’s amazing. It totally deserves its price tag, although I’m convinced it’d shift a lot more copies if it were £10. That one person managed to make a properly good Metroid clone in their spare time is extraordinary, and let’s all finally give it some attention.
    • tbd Metascore
    • 82 Critic Score
    Most fun of all is when you find a pan. You can repeatedly lob it at enemies for one-hit kills, until, tragically, it breaks. It’s also splendidly gory, blood spattering messily across the screen as bullets fly in all directions. Just like grandma used to love.
    • 77 Metascore
    • 93 Critic Score
    It’s a game I want to play again and again, exploring all the possible variations, behaving in different ways, experimenting with deliberately antagonising particular characters by purposefully playing bad hands. I want to make friends with those I lost before, and infuriate those I previously befriended. I want to live inside it for as long as I can, in as many ways as I can.
    • tbd Metascore
    • 78 Critic Score
    Fortunately the rest of the game is a cute little puzzler, that has its difficulty ramp up slowly and calmly. And there are over 100 of them, so you’re getting a good deal.
    • 69 Metascore
    • 87 Critic Score
    Super Crush KO, despite its fantastically obnoxious name, lets me in! And it’s hard to say just how much happiness this has brought me. This is a frantic, fast, combo-driven combat platformer that is astoundingly accessible. I’m not going to say “easy”, because actually, I think I’ve been getting quite good at it as it’s gotten tougher. Because I really believe this game has one of the best difficulty curves I’ve ever encountered in the genre.
    • tbd Metascore
    • 86 Critic Score
    It’s £4! This is such an obvious buy. If you’re super-great at this sort of game, you can make it harder for yourself with the tougher hats. If you’re terrible at them like I am, you’ll have a great time laughing at your own ineptitude. It’s a huge bundle of fun, and just extraordinary for something made so quickly by so few.
    • 80 Metascore
    • 88 Critic Score
    Grab this with both hands. It’s really solid stuff, a fun story, and a lovely entry-level tactical combat game, and indeed infinitely more accessible visual novel.
    • 63 Metascore
    • 81 Critic Score
    I was just so intrigued by this. I loved learning so much through playing, and it’s just shocking to remember that Holiday Destination Spain was a place of such turmoil and upheaval within my own lifetime. At £20, its four or so hours feels short, but as I mentioned, it’s immediately intriguing to go back and replay making different decisions, or deliberately failing to help certain people, to see the implications playing out.
    • tbd Metascore
    • 76 Critic Score
    At such a low price, I really do recommend this for those looking for a janky horror kick, especially with how successfully it delivers on those spooky PS1 vibes. I'm very interested to see what this team does next.
    • 82 Metascore
    • 83 Critic Score
    If you’ve got the chops, grab hold of this. And there’s a good way to find out, since the game has a demo. I shall sadly bow out, which I realise doesn’t make this the most helpful of reviews. But you know, sometimes things are hard.
    • 75 Metascore
    • 90 Critic Score
    But overall, this was far from the rogueish resource management game I’d feared, and a far more rounded story adventure. Which made it exactly what I wanted, while I completely understand how the reverse happened for so many others.
    • 79 Metascore
    • 83 Critic Score
    This is a really strong yet extremely approachable deck-building game, and after eight months in Early Access it’s fully released now. And really deserves a lot of attention.
    • tbd Metascore
    • 68 Critic Score
    It’s funny when it’s not being annoying, and fun when it’s not being fiddly. And with 50 of these stupid levels for just £4, it’s hard to make a big fuss. Because, and I just want to be sure that I’ve conveyed this information, it’s the metaphysical dilemmas of pasta.
    • tbd Metascore
    • 79 Critic Score
    And really, that one element of moving around the mine by where you match is so smart, and adds so much. The deeper you go, the more involved it gets, the more tile types there are to bust through, and upgrades to add to your town. And it has me completely hooked.
    • 64 Metascore
    • 79 Critic Score
    It deepens the more you play, as more attacks appear, and more complicated enemies join forces to buff each other. And it’s all rather fun! It’s not too hard, which is a pleasant relief, but it’ll get trickier if you don’t properly try to engage with the tactics of it all.
    • 62 Metascore
    • 85 Critic Score
    Those who want more involvement than occasionally making a choice from two or three options won’t suddenly get over their frustrations with the nature of what’s essentially a visual novel, but for people who want to enjoy a good slightly sci-fi thriller, I’d really recommend this. I’ve really enjoyed it.
    • tbd Metascore
    • 86 Critic Score
    There are some nifty puzzles in here, wrapped in its completely excellent presentation, across its two-to-three hours. That this is all the work of one person is completely crazy-bonkers. And for less than a fiver. Goodness gracious, it’s worth waking up for.
    • tbd Metascore
    • 78 Critic Score
    I really never thought I would ever be someone who played deckbuilding games. I never managed to get into Slay The Spire or Darkest Dungeon, and figured it wasn’t a genre I’d ever get to grips with. And then I stumbled on Meteorfall. It was love at first sight. It clicked. I got it. I got really good at it! I played it until I was on game+++ modes for every character, in a way I never play games! I’m having very similar feelings about Iris And The Giant.
    • tbd Metascore
    • 61 Critic Score
    It’s a short-ish game, perhaps two or three hours. For the first half of that, I was pretty convinced we had a gem here, a completely bonkers gem. By the second half, as the threads began to unravel to a subatomic level, I began to suspect we had a sparkly stone someone had coloured in with a felt tip pen. It was hard to mind.
    • 84 Metascore
    • 90 Critic Score
    This is joyful and smart and stupid and hilarious. Yes, my hand still hurts from getting so cross with one platforming bit, but it’s as nothing compared to how funny it is. I so desperately want to give examples, reveal some of the game’s most elaborate gags to prove to you how impressive this is, but I shall resist. You trust me? Trust me on this one. Lair Of The Clockwork God is incredibly funny, impressively big, meticulously detailed, and so very smart about how dumb it’s being.
    • tbd Metascore
    • 94 Critic Score
    Tametsi is one of the best logic puzzle games you can buy on PC. It’s up there with Hexcells in my mind, albeit without the latter’s exquisite presentation. Its increasing complexity and perfect difficulty curve makes it one of the most compelling puzzles I’ve had the pleasure to play.
    • tbd Metascore
    • 90 Critic Score
    This is such a visually interesting game, using so many different and captivating methods to tell its stories. It’s very sad, and that’s absolutely OK. It offers truth, catharsis, or best of all, gratitude for what you still have. I think this is really splendid.
    • tbd Metascore
    • 88 Critic Score
    This is a treat. It’s about a quarter of the length of the games it emulates, but at a squillionth of the price. The animation and pixel art is a nostalgic delight, cutting no corners at all, and the writing is brisk, fun, and always cheerful. That this withstands the comparisons it invites is no small feat, and I dearly hope there’s more to come.
    • 75 Metascore
    • 78 Critic Score
    So what price beauty? Patience. And how much you have with the game will determine your enjoyment. For me, an hour or so after finishing it, I’m already finding the memory of the irritations melting away, and the lovely art and story taking over. But the exasperation happened, and it’s my job to say so.
    • tbd Metascore
    • Critic Score
    I’ve had such a good time! I haven’t giggled like that in a long while. I’m not proud of it, except that I am, but I snickered and smirked and properly laughed my way through building the silliest pots the ever-expanding collection of tools allowed me to. And then felt enormous pride as my pottery drew in the crowds to my exhibitions in their hundreds, raking in cash, with people writing me letters begging to buy my work. My Work. Capital W. [Early Access Score = 78]
    • tbd Metascore
    • 84 Critic Score
    Hexologic is an excellently presented puzzle game, offering some lighter fair than your Hexcells-like challenges, and it’s incredibly cheap.
    • tbd Metascore
    • 80 Critic Score
    It’s exhausting. That it’s a story means you’ll want to read to the end, but doing so requires a really concerted effort. Which is, obviously, the point. It’s an extremely effective window into the routine life of those with dyslexia, and has very quickly revealed to me how much I don’t take that seriously enough. The idea that the whole world would be encoded behind these shifting, frustrating, bemusing glyphs is utterly overwhelming, a realisation that’s a complete “well duh” for millions of people.
    • 74 Metascore
    • 92 Critic Score
    Tangle Tower is, without a doubt, one of my favourite games of 2019. It’s a joy, some of the finest writing I can remember, accompanied by fantastic performances, excellent puzzles, and a murder mystery that twists and turns throughout its lengthy run. This is completely magnificent.

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