AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 82 Metascore
    • 98 Critic Score
    Cult of the Lamb is a rare piece of art in gaming. It’s probably the best game ever made in Australia at this point and is so because it’s infinitely rewarding. I couldn’t stop worrying about my Followers, or thinking about what they needed next, but I also couldn’t stop abusing my power and letting myself drift into dark places. And I honestly haven’t covered even close to everything. The game is just so full of character and charm and wit and depth. And I can’t recommend it enough -- trust me, I’m a Cult leader.
    • 89 Metascore
    • 98 Critic Score
    There's certainly room for improvement, but there's no denying that so many different aspects of the first person shooter experience being dished out here are best-in-class. The multiplayer component alone is more than worth the price of admission and the solo campaign and cooperative offerings thankfully bring more to the table than they detract. With Battlefield 3, DICE have at long last raised the bar of PC gaming above the long-held bottleneck of console-parity, to bring us a game that's finally worth upgrading for and I dare say it carries with it a potential for a renaissance of the PC first person shooter.
    • 93 Metascore
    • 98 Critic Score
    Quite easily the best Smash game of all time. It’s got it all, and the Switch only helps compliment what makes Smash Bros. so damn fun. It’s the perfect console for the fighter, and is one of the best value for money propositions I’ve ever had the pleasure of taking on. It’s been an arduous wait, but it’s been well worth it — Super Smash Bros. Ultimate is absolutely brilliant.
    • 95 Metascore
    • 98 Critic Score
    Portal 2 is a triumph in every sense of the word, a wonderful experience from start to finish and one that you won't soon forget.
    • 84 Metascore
    • 98 Critic Score
    For a game that centres itself around the idea of settlements, negotiation, alignment and choice, Valhalla does an amazing job of making you feel like the spotlight is always on you. It redirects misconception around viking culture and remains an Assassin’s Creed game, though perhaps the lesser of all before it, for the betterment of the franchise. Game of Thrones’ Magnus Bruun is a shoe-in for best voice actor in a videogame this year but, more importantly, Valhalla is a game that will drag you along the Bifröst bridge and into the vision of Fenrir. How you handle all of this is up to you, but to boldly state in the positive, this is as anti Assassin’s Creed as we’ve yet played, and we love it all the more for it.
    • 87 Metascore
    • 98 Critic Score
    In how they’ve drawn out their impressive narrative stacked against compelling, open-world gameplay Spider-Man is now an absolute benchmark.
    • 85 Metascore
    • 98 Critic Score
    My only gripe is that the game could have done with a world-map (there’s kind of a ‘map’ to help you track your battles and how you went in them, but it looks more like a McDonald’s kids place-mat and isn’t at all helpful). Otherwise this is near-perfect gaming experience. Wonderfully paced, beautifully presented, hilariously nostalgic and reverent, portable, ever-challenging and charming to a fault. If The Legend of Zelda: Breath of the Wild wasn’t enough to push your switch to Nintendo Switch, Mario + Rabbids: Kingdom Battle definitely should force your wallet.
    • 93 Metascore
    • 98 Critic Score
    Never before has a game felt like so much was on the line.
    • 87 Metascore
    • 97 Critic Score
    As a remake, it solidifies the source material as timeless and iconic in ways that still feel relevant. Especially now, when it's wrapped up in one of the most visually stunning and immersive science fiction releases we’ve seen.
    • 84 Metascore
    • 97 Critic Score
    I never used to get chills playing a videogame, not the way I would watching some epic movie scenes or reading an incredibly engaging book. That has changed in the last few months and this game has set the benchmark.
    • 94 Metascore
    • 97 Critic Score
    A perfect sequel, and a near-perfect action game. It's stunning to look at (seriously, just watch the snow flakes hit his suit for a minute), plays as smooth as they come, offers an unprecedented sense of player-choice in an open-world, despite being caged in a makeshift prison, and harbors among the best voice-acting and scripting the Batman universe, and games, have ever seen. It's dark, brooding and relentless in adult themes, yet requires no gore to relay any of this.
    • 92 Metascore
    • 97 Critic Score
    It changes the game beyond visual sheen and charges players with new ways to think about races; about their cars or their car setups (if you’re so inclined). It makes the racing even more visceral this time around, which when you consider the heritage here, is no small feat.
    • 89 Metascore
    • 96 Critic Score
    While the main storyline was lacking, there's a reason good world-building is critical to good fantasy, and like I said, this game nails it. I loved about the game was the way it used Aloy's Focus to force you to examine things. Each new area becomes a crime scene as Aloy examines and analyses what's been left behind. It's a clever way to blend the idea of technology into this otherwise primitive world.
    • 88 Metascore
    • 96 Critic Score
    A rare kind of game that waltzes into a field of debonaire company yet wows the room regardless. You may not know much of his past or even what his intentions are, but you'll be damned if you don't let him take you for a spin around the room. And at the end of your dance, he'll leave you dizzy and giddy, wanting only for more...One of this generation's best efforts.
    • 91 Metascore
    • 96 Critic Score
    It’s a “sit forward” game that demands you be mentally present and adaptable. But for those who like to earn their victories -- really earn them -- this is a game in which winning means something more than “I went through the motions and witnessed the end”. If you do seek misery then on release, when the community is scrambling to uncover the mysteries of Drangleic lore, will be the most exciting time to play.
    • 88 Metascore
    • 96 Critic Score
    Familiar-yet-new territory comes in the form of AC-130 missions, only these are far more robust, and desperate. You're clearing a path on-the-fly for teams on the ground, but equally switching between the two. And it's not just decimating ground forces, either. There's no arguing Infinity Ward make a chopper crash look the best in the biz, and you'll be swatting enemy helicopters from the sky like so many flies under your fly-swatter.
    • 89 Metascore
    • 95 Critic Score
    It’s still a relatively short game, about three hours or so if you’ve got your Portal brain switched on - but still a remarkable experience. The puzzle rooms and pacing toward the big GLaDOS reveal, and iconic end and credits sequence is still spot on. Portal is as finely tuned, deep, and fun as ever. Case in point, after firing it up I couldn’t stop until the epic “last room” was cleared. As a visual showcase of what a remaster meets remake can be, as a re-release of sorts, and as a reminder that classic design and pacing will always be just that, Portal with RTX is a triumph. Now bring on Portal 2 with RTX, and maybe some Half-Life 2 with RTX whilst the Source engine is still fired up inside NVIDIA’s labs.
    • 95 Metascore
    • 95 Critic Score
    As the credits rolled, I found myself missing my time with Joel and Ellie, yet completely comfortable with the thought that Naughty Dog has forged a new IP where there doesn’t need to be The Last of Us 2.
    • 93 Metascore
    • 95 Critic Score
    God of War remains an utterly brilliant action-adventure, where the former is as good as the latter. The bond between Kratos and Atreus is wonderfully handled, nuanced, funny, and heartfelt. A sentiment that speaks to the overall narrative, an engaging slice of Nordic mythology that also paves the way for the sequel - God of War: Ragnarok - due later this year on PS5. Really though, all you need to know is that one of the best games of the last decade is now available on PC.
    • 94 Metascore
    • 95 Critic Score
    Elden Ring is among my favourite games ever. Those frame hitches, while significant, marred mere moments in my playtime with From's masterpiece. I played 95 hours of Elden Ring, and I could have played oh-so-much more. I will, probably. I railroaded myself with my weapon choice, but I found dozens of amazing looking spells that I'd love to try out. And I can't PVP at level 150, so I'll need to start a new character if I want to invade people. And there are two other endings that I didn't achieve — you aren't thrust immediately into NG+ in Elden Ring once you achieve an ending, but I don't think you can achieve other endings later. I already kind of know how to do them, I think. Well, I think I know, anyway. But I don't know what I don't know, so…
    • 89 Metascore
    • 95 Critic Score
    Underneath all of the pyrotechnics is a tale that deals with life, death, and the meaning one can find or cling to. Xenoblade’s story is also as fun as it is heavy and heartfelt, as sad and somber as it is cinematic and action-packed. With a cast of series-best characters and some of the best exploration and combat to boot - it’s hard not to look at Xenoblade Chronicles 3 as anything but a game of the year contender.
    • 88 Metascore
    • 95 Critic Score
    An RPG of this scope could never really be perfect, but Pillars of Eternity II: Deadfire has got it where it counts – story. Not only in the linear progression of following a god to try and reason with a trail of wanton destruction, but in the open exploration and creating your own mark with Deadfire. There are very few lengthy, memorable, and expansive stories as what you can find here.
    • 87 Metascore
    • 95 Critic Score
    The best way to sum up Reaper of Souls is to unfortunately badmouth the original release, as this is the definitive version of Diablo III, which makes the version we all played two years ago seem like a work-in-progress. Everything has been changed for the better, and when you factor in all the new content and the fantastic new Crusader class, you have what is arguably the best entry in the series.
    • 87 Metascore
    • 95 Critic Score
    And as the door closes on the full Death’s Door experience, I’m not at all shy to say this is one of the best games I’ve not only played this year, but in the past number of years. It is stylish and polished to a fault, paced to utter perfection and just oozes confidence from the upstart two-person team at Acid Nerve. I sincerely hope this is a franchise in waiting, because if it’s not, I’m coming for you, Devolver Digital.
    • 82 Metascore
    • 95 Critic Score
    Metro Exodus is without a doubt a fantastic single-player story-driven shooter. An experience that lives up to its ambition and promise, offering challenge and surprise in equal measure.
    • 76 Metascore
    • 95 Critic Score
    This is truly a developer putting all their skills and knowledge to use, funneling it into one singular creation, whilst also focusing on presenting it to players not at all familiar with the series.
    • 89 Metascore
    • 95 Critic Score
    If you're into Dark Souls games, I can tell you right now that Dark Souls 3 will probably be your game of the year. It's exactly what you want from a Dark Souls game. It's a lot of Dark Souls with a touch of Bloodborne, a dash of Dark Souls II and a hint of Demon's Souls. It's, admittedly, not a lot of anything new. But it's brilliant nonetheless.
    • 83 Metascore
    • 95 Critic Score
    It absolutely trumps the first game, which in itself was a work of masterful art, and leaves me hoping we don't have to wait two years for the inevitable third game. One of the year's best releases by far.
    • 81 Metascore
    • 95 Critic Score
    Age of Empires IV isn’t something strictly for fans, there’s no accrued history you need to know before jumping in. It does however feel like a natural extension of Age of Empires II’s brilliance -- and for that does feel like the return of something great. What you’ve got here is a modern progression of the age-old, well, Age of Empires formula with all of the style and depth you could hope for. As a foundation for more campaigns, more maps, and more of everything to come it’s exciting. The documentary approach to the four campaigns on offer is not only a winner, but a confident step forward for the series. Historical warfare with an eye toward the educational. Age of Empires IV is not only one of the very best slices of real-time strategy gaming, period, it’s a candidate for best game of 2021.
    • 88 Metascore
    • 95 Critic Score
    DOOM Eternal’s world is one that blends elements of traditional sci-fi with the sort of fantasy that resides, well, in the world of fantasy. Or, a cool-as-hell heavy metal album cover to suit the game’s heavy metal opera of fast drumming and chunky riffs, replete with choiristic guttural gregorian chants backing it all. There’s a vision and completeness on display that presents id Software as much more than tech pioneers. Eternal is as much a statement of renewed intent as it is a brilliant slice of first-person action from id. A studio that has taken the simplicity and peerless feel of DOOM 2016, Quake III Arena, and other past glories and expanded that into an experience that also captures the wonder of exploring new alien worlds and locations. To ‘Rip and Tear’ through.
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In Progress & Unscored

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    • 79 Metascore
    • Critic Score
    No matter the task at hand, outside of aiming down sights to take out enemies, the campaign switches gears and tone and perspective and objective so often that you’d be hard-pressed to become bored with what will happen next on account of the where and how. [Campaign Review = 78]
    • 67 Metascore
    • Critic Score
    Indeed, Frozenheim feels like it’s playing things too safe across the board. It’s not simply that it needs more content. It’s more that it needs more surprises. [Early Access Review]

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