Ars Technica's Scores
- Games
For 0 reviews, this publication has graded:
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0% higher than the average critic
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0% same as the average critic
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0% lower than the average critic
On average, this publication grades 0 points higher than other critics.
(0-100 point scale)
Average Game review score: 0
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First-time players should try Let's Go instead, but even without the full Pokédex this is a worthwhile entry for monster-catching veterans.- Ars Technica
- Posted Nov 13, 2019
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Pistol Whip could be great. Until then, it's mighty good and arguably the year's best new VR action game. After all, 2019 has mostly been the year where people finally bought headsets and discovered 2018's killer games. For the VR faithful starving for something fresh, this is it.- Ars Technica
- Posted Nov 7, 2019
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In good news, RDR2's PC port works as a pretty, settings-cranked-high alternative to last year's console release. Its most obvious upgrade comes in the form of an unlocked frame rate. In one morning of testing, I was already able to crank performance (after downgrading a bunch of settings) to an apparent 120fps-and-up threshold, although random performative spikes—usually triggered by sharp cuts in cinematic scenes—made me glad I had a variable refresh rate monitor...In bad news, RDR2's facial and body animations were never built for these kinds of high speeds.- Ars Technica
- Posted Nov 5, 2019
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Try it if you want all the Metal Gear ridiculousness and overwrought drama with none of the stealth-action thrills.- Ars Technica
- Posted Nov 1, 2019
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- Posted Oct 28, 2019
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It's the best open-world adventure of the year. [Ars Technica Approved]- Ars Technica
- Posted Oct 22, 2019
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Overwatch remains one of the best multiplayer shooters I've played in years, and I'm impressed with how well it translates to the Switch—especially if you're open to the gyroscopic aiming. And with playing the game mobile and undocked now an option, maybe I can avoid making that OLED burn-in worse with my next thousand hours of Overwatch. [Hands-On Impressions]- Ars Technica
- Posted Oct 16, 2019
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I don't mean to say Witcher 3 is unplayable or ruined by the effort spent getting it into Switch-compatible shape. However, completely new players should be warned that CDPR's cinematic vision for the game is compromised just enough to take this port out of my running for a clear-cut recommendation. If you've already played Witcher 3 and want an excuse to burn through it anew on the go, complete with convenient "fast forward to the expansions" shortcuts, then yes, this port is a great reason to return to Nilfgaard. If you don't have any other consoles or a decent gaming PC, then "Switcher 3" is absolutely playable.- Ars Technica
- Posted Oct 14, 2019
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Great if you like tough tactical games; a harder sell if you're merely a fan of the films.- Ars Technica
- Posted Oct 8, 2019
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You won't find more pure whimsy in a 2019 game...Puzzles strike a delightful balance between tricky and fair, all while letting players reset and retry in a "Super Meat Boy meets point-and-click puzzlers" way; we've really never seen anything like it. [Ars Technica Approved]- Ars Technica
- Posted Sep 20, 2019
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Nintendo took a safe chance with Link's Awakening, but it was a chance nonetheless. And in spite of graphical hitches and an adherence to the design of old, the full experience—however short and predictable it is in 2019—is absolutely worth diving into if you missed it the first time around... or deleted your old GameFAQs bookmark.- Ars Technica
- Posted Sep 19, 2019
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These may seem like nitpicks for a game whose core shoot-and-loot loop is just as fun and compelling as ever. But it's these kinds of little things that are thus far getting in the way of allowing me to completely be reabsorbed by the world of Borderlands. Here's hoping they end up feeling like niggling issues more than ever-present annoyances by the time my time with the game is complete.- Ars Technica
- Posted Sep 18, 2019
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If you seek exhilarating third-person action, buy this before year's end. If you own a PC GPU that supports DirectX 12 ray tracing, buy this immediately. [Ars Technica Approved]- Ars Technica
- Posted Aug 26, 2019
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A well-presented story told in a fresh way. Buy it if you have any interest in new storytelling forms.- Ars Technica
- Posted Aug 23, 2019
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Don't expect the intense theorycrafting of a more complex game here; there's no deep interplay between cards, trinkets, consumables, and other mechanics like you'd see in Slay the Spire. But Dicey Dungeons does what it sets out to do: provides an approachable roguelike strategy game—certainly a much smoother on-ramp than many of its genre compatriots...Most importantly, it's very fun.- Ars Technica
- Posted Aug 20, 2019
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I came out of Eliza with the sense that I'd been on a journey of juggling grief, hope, and joy through the existential dread that is living a modern, tech-filled life. And for that reason, I recommend this visual novel as a must-play experience. [Ars Technica Approved]- Ars Technica
- Posted Aug 12, 2019
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As arguably the biggest video game to ever star an American president as a city-stomping, butt-kicking, gun-toting hero, Metal Wolf Chaos XD straddles the most peculiar line—between thoughtful political considerations and painfully stupid, low-poly explosions—I've ever seen in a video game. I'm not sure a single Jerry Bruckheimer production comes close to that distinction, so I'd call that a point in video games' favor.- Ars Technica
- Posted Aug 6, 2019
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Buy it if you have an ideal co-op partner, want a simpler co-op alternative to MMO-like shooters, or just really, really like newer Wolfenstein games. Otherwise, proceed with caution.- Ars Technica
- Posted Jul 25, 2019
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Even in my limited pre-release testing period, with only a few creators' levels to pick through, Super Mario Maker 2 has already proven itself a wonderful package. Course creators can look forward to an amazing game-making tool set whose depth is matched by its accessibility, while players have a functionally endless set of Mario courses to dig through over the course of years. What’s not to like? [Ars Technica Approved]- Ars Technica
- Posted Jun 26, 2019
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MK11 is a mixed package. The presentation is great, but the animations can get a bit tiring, and the over-the-top violence can get numbing. The gameplay is really solid, but the grind to get the cosmetics and upgrades feels even more tiring and numbing. Hopefully the grindy parts are adjusted, and the long animations aren't a deal breaker, just an annoyance.- Ars Technica
- Posted May 3, 2019
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If you're hungry for a new weekend-filling zombie adventure on PS4, Days Gone is an easy rental recommendation. If you're already working your way through a big-game backlog, on the other hand, you should probably spend your days on other fare. [Impressions]- Ars Technica
- Posted Apr 25, 2019
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So long as you appreciate how much better VR can be, and that Nintendo has been soundly trounced in the good-VR-design department by the likes of Astro Bot, Tetris Effect, TiltBrush, Vacation Simulator, Superhot VR, Moss, SuperHyperCube, Space Pirate Trainer, and on and on and on... then, sure, give Labo VR a whirl. Just don't say I didn't warn ya.- Ars Technica
- Posted Apr 17, 2019
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All VR headset owners should own at least one Owlchemy Labs game, and this is the company's best yet.- Ars Technica
- Posted Apr 11, 2019
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In very good news, all of that time in the oven did nothing to stymie or complicate the basic, satisfying thrust of the original game. Instead, Back in the Groove is boosted by even more roguelike weirdness and multiplayer support.- Ars Technica
- Posted Feb 28, 2019
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After a disastrous demo launched weeks ago, we wondered whether we'd even get a playable game...The good news is that we did, and at its best, Anthem feels brilliant, beautiful, and thrilling. At its worst, though, this is a stuttering, confusing, heartfelt mess of an action game.- Ars Technica
- Posted Feb 19, 2019
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Tetris 99 is more than a classic game with a bunch of strangers piling on. It's a tantalizing (and surprising) taste of new game design potential, where the cloud is the limit.- Ars Technica
- Posted Feb 15, 2019
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When you're not dealing with combat-related annoyances, there is some fun to be had just running and jumping through Crackdown's brutally beautiful authoritarian world, looking for shiny orbs. It's too bad that this is only half of this half-baked game.- Ars Technica
- Posted Feb 14, 2019
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If you've ever posted on a comment thread about the good ol' days of offline first-person shooters, this is a must-buy. For anyone else, this mostly polished FPS will likely confirm your Eurojank bias—whichever way that bias goes.- Ars Technica
- Posted Feb 13, 2019
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Let's be clear: this is nowhere near the rushed mess that we got from 2018's Radical Heights. There's plenty of fun to be had here for the low, low price of free (or at least "free"). But it's also a really strange release from Respawn—as in, this is the first playable product they've released since Titanfall 2 in late 2016. (And it's apparently the only thing we'll see for a while, as the team has confirmed in interviews that there's no Titanfall 3 in the wings.) Just one map? Barely any new combat ideas? More originality and spark in its microtransaction store than its "TF2 but slower" gameplay? [Impressions]- Ars Technica
- Posted Feb 5, 2019
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The modern-aesthetic upgrade more than makes up for the game's lowest lows. Horror fans should immediately buy.- Ars Technica
- Posted Jan 22, 2019
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