Armchair Empire's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 64% higher than the average critic
  • 5% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: A Link Between Worlds
Lowest review score: 10 C.O.R.E.
Score distribution:
2214 game reviews
    • 73 Metascore
    • 75 Critic Score
    Although TCW has its weaknesses, its biggest strength is that it simulates some extremely intense and action-packed Star Wars battles.
    • 65 Metascore
    • 60 Critic Score
    Civilians steer clear: this is definitely one for the flyboys.
    • 69 Metascore
    • 70 Critic Score
    Iron Storm does look and feel dated because of the graphics, and because of the type of gamplay that is offered. While it does feel like a complete game, and while I did feel satisfied playing it, it left me felling like the storyline should have been done justice.
    • 72 Metascore
    • 78 Critic Score
    The best-looking House of the Dead game to date. It’s cartoony, gory, and downright gorgeous. And there’s never a hint of slowdown.
    • 94 Metascore
    • 96 Critic Score
    The sound effects are even more disturbing than previous games with crunching bone sounds that will leave most people cringing the first few times.
    • 71 Metascore
    • 80 Critic Score
    It’s a good experience even if you have to cope with the camera and constant Xbox Live plugs.
    • 90 Metascore
    • 95 Critic Score
    Not only is this the greatest THPS yet, but as always is one of the year’s best games. Period.
    • 91 Metascore
    • 93 Critic Score
    More of the same with a few extras throw in. But that’s not a bad thing – not by a long shot.
    • 28 Metascore
    • 40 Critic Score
    The shame is that the lousy and simplistic gameplay takes away from the fact that this is actually a nice-looking Xbox title.
    • 83 Metascore
    • 88 Critic Score
    It is a bit too short and a lot too linear, but the combination of great graphics, sound, and theme make for a fun experience.
    • 70 Metascore
    • 80 Critic Score
    If your house is party central, you can’t go wrong with Mario Party 4. It’s got everything the previous games had (plus more) to keep GROUPS of two or more happily playing.
    • 76 Metascore
    • 84 Critic Score
    Like "Max Payne," BR is fun while it lasts and it has enough style to make it worth revisiting.
    • 56 Metascore
    • 70 Critic Score
    The seamless and responsive control scheme found in DOA3 just cannot be found in XND.
    • 59 Metascore
    • 80 Critic Score
    With good graphics, varied level designs, uniquely bizarre characters, different modes, a lot of pain-inflicting weapons, and decent control to go along with a lag-free and player-taunting laced rock-and-rollicking online play, this game has everything necessary to be a worthy addition to the party videogame scene.
    • 63 Metascore
    • 78 Critic Score
    And XND succeeds to large extent, offering a control scheme that makes the fighting easy for beginners to get into the game, while offering enough finesse moves and fast action for fighting veterans.
    • 80 Metascore
    • 90 Critic Score
    What accounts for the less-than-perfect score is the extreme amount of tweaking it takes to get everything just the way you like it.
    • 90 Metascore
    • 80 Critic Score
    Will satisfy multiplayer junkies’ needs but will leave single player fanatics wanting more.
    • 88 Metascore
    • 93 Critic Score
    A must have game for shooter fans! It’s got a large assortment of weapons, tons of action, excellent multiplayer, and lots of replay value.
    • 82 Metascore
    • 83 Critic Score
    With the solid on-court graphical presentation, fast-paced gameplay and variety of game modes, many may actually see it on even par with "NBA 2K3."
    • 73 Metascore
    • 87 Critic Score
    I haven’t had this much fun with a fighting game since… well, it’s been a long, long time.
    • 82 Metascore
    • 90 Critic Score
    The atmosphere is great, the control awesome, the challenge solid, and the eye-candy sweet.
    • 70 Metascore
    • 80 Critic Score
    Although the controls are responsive, they’re far from easy to learn (even harder to master but less so if you've spent time with the other versions), especially if you’re just getting into the pool of extreme sports.
    • 71 Metascore
    • 82 Critic Score
    Instead of being the Mario challenger it could have been, the overall control, camera issues and the above-mentioned weak points of the game bring it down to good-but-not-good-enough status.
    • 87 Metascore
    • 80 Critic Score
    So despite being an excellent sequel to a solid first installment, I believe Silent Assassin to be a better game than "Codename 47," but I think many fans will always love the first game best, as I do.
    • 85 Metascore
    • 90 Critic Score
    Drastically improves on its predecessor’s shortcomings and turned out to be one the better games that I’ve played in a while – the presence of the in-game saves that were missing from the previous version alone nearly makes the game 5 times better.
    • 54 Metascore
    • 50 Critic Score
    With the poor storyline, unchallenging missions, and poor enemy AI, the single player portion of the game is totally disposable. With enough patience, players could find Rogue States worthwhile, in a multiplayer capacity.
    • 67 Metascore
    • 85 Critic Score
    Something that I believe the RPG genre on the PS2 really needs: a hardcore, difficult RPG that appeals to the gamers that grew up playing the classics on the SNES.
    • 84 Metascore
    • 90 Critic Score
    This game has it all: a solid story, good graphics, sound, level designs, and the ability to choose different paths to complete your mission.
    • 75 Metascore
    • 70 Critic Score
    Fans will love it, but there's no harm with sticking with previous games in the NHL series.
    • 68 Metascore
    • 69 Critic Score
    Unfortunately, while they are GrX’s greatest trait, the battles are also GrX’s biggest weakness. The problem is there are simply too many of them.
    • 91 Metascore
    • 95 Critic Score
    Every convention of the FPS genre is done to perfection, tweaked, and then turned on its ear. Only the multi-player options of the game disappoint. Still, if the game featured no multiplayer options at all, it does so many things right that it would still be in the running for Game of the Year.
    • 86 Metascore
    • 70 Critic Score
    With bigger guns and even bigger levels, Unreal Tournament 2003 seems to say: size does matter.
    • 86 Metascore
    • 87 Critic Score
    One of my favorite features is the tutorial called "Offensive Driving 101" where you are taken through a list of all of the best techniques for getting ahead. (Where else can you drive like a maniac in a Student Driver car?)
    • 79 Metascore
    • 89 Critic Score
    What accounts for the less-than-perfect score is the extreme amount of tweaking it takes to get everything just the way you like it.
    • 84 Metascore
    • 82 Critic Score
    The most important aspect of playing this game is the technique – just driving in the correct lines is dreadfully difficult not to mention maintaining a straight line is dicey at best.
    • 70 Metascore
    • 80 Critic Score
    The visuals are top notch – all of the effects look great, even down to the muffler stutter when throttling up.
    • 58 Metascore
    • 75 Critic Score
    Delivers some great style but lacks in the depth department.
    • 64 Metascore
    • 50 Critic Score
    I am sure if I was much younger or a weak gamer, I would take more enjoyment in the game, but I was left with a challenge-less adventure.
    • 78 Metascore
    • 80 Critic Score
    It's hard! On the plus side, it is not frustratingly so, as with some dedicated play, most gamers will likely find it to be a rewarding challenge.
    • 86 Metascore
    • 87 Critic Score
    Perhaps one of the coolest parts of this game is that after every level is completed, Sly learns a new stealth move, which helps him get by enemies and dodge traps and ambushes.
    • 83 Metascore
    • 87 Critic Score
    Making the experience unbelievably rapturous is the Xbox Live headset communicator.
    • 59 Metascore
    • 51 Critic Score
    This game is so bug-filled, I can’t believe they had the audacity to retail this game in its present state of disarray.
    • 68 Metascore
    • 78 Critic Score
    A solid, if unremarkable, example of the weirdly successful genre.
    • 79 Metascore
    • 88 Critic Score
    Provides a great new breath of fresh air into the game. The pets are so much fun to interact with, you may just start to ignore other areas of Sims living.
    • 73 Metascore
    • 79 Critic Score
    A pleasant surprise and a good enough game, but it isn’t anything we haven’t seen before.
    • 82 Metascore
    • 89 Critic Score
    Has it all: fun, adventure, good-looking graphics, awesome sound, quirkiness, challenge, and an innovative inventory system. It's not as open as it could be and the constantly respawning bad guys are likely to grate on some nerves, but that's not enough to bring it down.
    • 53 Metascore
    • 45 Critic Score
    Where almost everything falls apart is the fumbling camera work, which makes controlling your on-screen character a migraine-inducing experience.
    • 63 Metascore
    • 68 Critic Score
    AoC doesn’t exactly bring any shame or disgrace to Empire Earth (EE), but it doesn’t do anything to make itself a must have for EE fans. That being said, most EE fans will like what AoC has to offer.
    • 77 Metascore
    • 87 Critic Score
    The digital beaches of the game are so close in look and feel to the real thing that I could almost smell the salt water.
    • 82 Metascore
    • 90 Critic Score
    It’s accessible, it’s fun, the graphics and sound are well done, has the crowd is the best out there, and has enough options and stats to mollify even the most rabid fan of “real” hockey.
    • 58 Metascore
    • 45 Critic Score
    If it weren’t for the camera, DoF could have been a contender or least a lot better than what we get here.
    • 65 Metascore
    • 75 Critic Score
    For some inexplicable reason, while playing Gungrave I couldn’t help but think about old “shooter” games like "Zaxxon" and "Galaga" despite the fact that Gungrave isn’t set in space and there were no aliens to be seen anywhere.
    • 85 Metascore
    • 87 Critic Score
    The music is one of those touches that really remind you that this is a Disney property. All of the musical scores for the worlds are either originals or very strikingly similar ones.
    • 70 Metascore
    • 80 Critic Score
    The single most impressive feature of Quantum Redshift is its absolutely gorgeous graphics. This is one of the Xbox’s best looking games to date, and that’s saying a lot.
    • 81 Metascore
    • 90 Critic Score
    It looks great, plays great, and with the addition of a franchise and season mode, gives you plenty of incentive to keep playing.
    • 82 Metascore
    • 90 Critic Score
    It’s accessible, it’s fun, the graphics and sound are well done, has the crowd is the best out there, and has enough options and stats to mollify even the most rabid fan of “real” hockey.
    • 92 Metascore
    • 95 Critic Score
    A perfect introduction to the game.
    • 56 Metascore
    • 67 Critic Score
    In it’s favor it has a solid variety of modes and offers an arcade experience without totally slashing realism but Freestyle mode only goes ¼ of the way and the invisible walls might have you ripping your hair out.
    • 78 Metascore
    • 86 Critic Score
    A good game that isn’t ground-breaking; however, it does add some interesting considerations with the Trust and Fear of your squad-mates and it creates a terrific atmosphere.
    • 77 Metascore
    • 75 Critic Score
    Impressions did a good job of refining the gameplay with this installment.
    • 49 Metascore
    • 50 Critic Score
    Suffers from poor controls, insufferable repetition, and a decided lack of fun.
    • 61 Metascore
    • 70 Critic Score
    A difficult FPS-style game that suffers from a few short-comings that prevent it from being a truly great game.
    • 82 Metascore
    • 89 Critic Score
    Not only is it an intriguing game, it’s also fun. It’s like a good book – one that you’ll want to return to again and again.
    • 68 Metascore
    • 75 Critic Score
    TE copies the formulaic FPS foundation so much so that gamers will get nothing in the whole package they haven’t seen done better in other games.
    • 70 Metascore
    • 76 Critic Score
    There are quite a few cleverly incorporated puzzles and intriguing level layouts for those that like to play with their thinking caps on, but TE still manages to pack in the action for those that like to run and gun.
    • 67 Metascore
    • 73 Critic Score
    It simply seems like an animal taken out of its native habitat and dropped in the middle of some alien world. If you have a PC, I can think of no reason to recommend the PS2 version.
    • 79 Metascore
    • 80 Critic Score
    Of course, broadband users get the best deal as all the modes benefit from more players. TMB was always about slightly controlled chaos, and it is hard to obtain that vibe with only one other user in the level.
    • 88 Metascore
    • 80 Critic Score
    While I didn't appreciate the sudden difficulty of the racing mission, it doesn't wreck the game as a whole.
    • 83 Metascore
    • 70 Critic Score
    Without the adoption of 3rd Edition rules, IWD2 is essentially the same D&D game released years ago.
    • 92 Metascore
    • 90 Critic Score
    Although I lament the camera a bit, the Mario-less voice acting, and the linear stages there's too much to like, too much to enjoy about Mario Sunshine to really bash it.
    • 78 Metascore
    • 86 Critic Score
    There’s almost a complete absence of soundtrack and it really works in creating a sense of dread (coupled with the sporadic nature of the thing attacks, at least in the early going).
    • 77 Metascore
    • 81 Critic Score
    It adds multiple innovations to the survival horror formula and improves on that genre immensely. Unfortunately, The Thing also holds on to some of the most annoying conventions of the genre.
    • 73 Metascore
    • 83 Critic Score
    An unapologetic action game in the same vein as Max Payne, but with a dog sidekick and hand-to-hand combat.
    • 79 Metascore
    • 80 Critic Score
    If you like beat'em ups, horror themed games, and witty (though oft-repeated) one-liners, Buffy is the only stop on the Xbox express.
    • 53 Metascore
    • 70 Critic Score
    This game is best for those who want to play a blowout game and not think about defense… ever. This is a good-looking game, and is fun to play, but purists should look elsewhere.
    • 55 Metascore
    • 60 Critic Score
    A serviceable expansion pack but casual fans need not apply as it can in no way be considered essential to the original.
    • 89 Metascore
    • 90 Critic Score
    The improvement of the computer AI is really felt here – if you tend to blitz too often, the computer will start relying on short out patterns that will burn you for a ton of yards.
    • 60 Metascore
    • 75 Critic Score
    An above average football game that will appeal to gamers who are more enthralled with running up the score or having a full-fledged shoot out than an NFL simulation.
    • 95 Metascore
    • 90 Critic Score
    I hate to use a cliché, but the number of game modes in Madden 2003 are mind-boggling.
    • 76 Metascore
    • 79 Critic Score
    A fun diversion. It isn’t nearly as full-featured as its console big brothers, but it is at least on par with the best console footballers from the 16-bit era.
    • 58 Metascore
    • 63 Critic Score
    With the bad defensive AI and awful collision detection problems and the unrealistic every-shot-is-good offensive abilities of the CPU opposition, the only ones who may be interested in buying Street Hoops are players that have actually hooped it up on some of the real-world courts contained in the game.
    • 75 Metascore
    • 80 Critic Score
    Although the controls are responsive, they’re far from easy to learn (even harder to master), especially if you’re just getting into the pool of extreme sports.
    • 92 Metascore
    • 88 Critic Score
    Where Madden 2003 really isn’t anything special is the sound department.
    • 92 Metascore
    • 91 Critic Score
    I’m going to assign Madden 2003 the same score that I gave "Madden 2002." The changes are nice, but none of them mark a truly great leap over last year’s game.
    • 76 Metascore
    • 82 Critic Score
    A very good game – not explosive, it won’t turn the gaming world on its head. But it is incredibly easy to pick-up and play.
    • 79 Metascore
    • 82 Critic Score
    A solid "racing" game with good entertainment value. It has solid pick-up and play control, wide-open levels, good graphics and multiplayer options, and the return of FMV!
    • 72 Metascore
    • 78 Critic Score
    Microsoft needs to balance out its AI challenge level, correct some gameplay issues and boost its features in NFL Fever 2004 if it ever wants any chance of beating out the Madden and NFL 2K series.
    • 35 Metascore
    • 30 Critic Score
    It has a great idea in terms of graphical presentation and plotline, but it throws it all away through poor gameplay design.
    • 54 Metascore
    • 20 Critic Score
    Not a single element of this turn-based strategy title comes across as even remotely interesting.
    • 88 Metascore
    • 91 Critic Score
    It has tons of replayability and lots of fun, even if it might take a while to grasp the control and get used to the speed issue.
    • 63 Metascore
    • 66 Critic Score
    The arcade action is a nice diversion (and fun) for half hour stretches but any long-term involvement is not likely – it’s just not deep enough. And the speed issues…
    • 80 Metascore
    • 80 Critic Score
    MoK’s AI swings between moments of brilliance and shear stupidity like a pendulum. The difficulty and game length make this game one of the shortest adventure games in recent memory.
    • 55 Metascore
    • 74 Critic Score
    Aside from the inexcusable loading times that totally drag down the Totaled gameplay experience and a short single-player mode, the game’s multiplayer action, decent control scheme and level design make Totaled a better than average title for destruction derby fans not seen in a video games since, well, "Demolition Derby."
    • 66 Metascore
    • 70 Critic Score
    If "The Elder Scrolls III: Morrowind" were stripped of its depth, its open-ended gameplay, its plethora of quests and overarching story, and its hardcore role-playing game mystique, Enclave would be the result, an often entertaining but equally often frustrating game.
    • 85 Metascore
    • 95 Critic Score
    It has tons of replayability and lots of fun, even if it might take a while to grasp the control and get used to the speed issue.
    • 69 Metascore
    • 72 Critic Score
    That's not to say it's not enjoyable or that it's a bad game – it is very easy to pick up and play for enjoyment in short spurts – it's just average. If you want the definitive Crazy Taxi game, this is it.
    • 91 Metascore
    • 94 Critic Score
    I hate to sound like an EA Sports poster boy, but NCAA is a must-have for any sports gamer.
    • 90 Metascore
    • 89 Critic Score
    One area the game is really stellar is the challenge given by the CPU artificial intelligence. This game pushes you and makes you sweat to win, especially when it comes to contests against ranked opponents and when squaring off in a rivalry game.
    • 91 Metascore
    • 95 Critic Score
    From the tip of the shiny helmets to the grass-wedged cleats, NCAA Football 2003 is a marvel to behold.
    • 78 Metascore
    • 75 Critic Score
    While not as complicated as some of Shrapnel’s other games (a good thing) it’s a particularly slow affair.

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