Adventure Gamers' Scores

  • Games
For 1,432 reviews, this publication has graded:
  • 39% higher than the average critic
  • 20% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 L.A. Noire
Lowest review score: 20 Druuna: Morbus Gravis
Score distribution:
1455 game reviews
    • tbd Metascore
    • 50 Critic Score
    If a unique and lengthy visual novel is what you’re craving, WILL: A Wonderful World could fill that particular void. So long as you can accept its rapid tonal shifts, constant despair, and uneven writing, the fate-shaping wordplay delivers something fresh and enticing.
    • 81 Metascore
    • 100 Critic Score
    It’s hard to find much fault with Spirit of Justice. Dramatically improving upon its predecessors’ storytelling and varying the familiar gameplay elements, this game gives the trilogy – and series, for now – a more-than-polished conclusion that engages the brain as well as the heart.
    • 48 Metascore
    • 40 Critic Score
    As a first-person platformer, Unknown Fate has some interesting ideas; as an adventure game it is ultimately a frustrating experience.
    • 80 Metascore
    • 90 Critic Score
    Based on true events and inspired by actual refugees, Bury me, my Love is not just one outstandingly written story of hope and tears, it is many.
    • 66 Metascore
    • 70 Critic Score
    Reveling in its own eccentricity, Trüberbrook’s quirky characters, stunningly vivid backdrops and engaging dialogue for the most part make up for some flaws in its ambitious but rushed narrative.
    • tbd Metascore
    • 60 Critic Score
    Though it doesn’t quite disguise the lack of variety in puzzles and locales, Tick Tock: A Tale for Two offers a fairly novel collaborative two-player approach to problem solving.
    • 78 Metascore
    • 100 Critic Score
    A polished, immersive trek through a world so alluring it’s a shame it doesn’t actually exist, Eastshade is a must-play for anyone with the heart and mind to devote to this art- and craft-themed adventure.
    • 69 Metascore
    • 60 Critic Score
    The Liar Princess and the Blind Prince just lands on the right side of average; a bit too easy and a bit too slow, its distinctive aesthetic and several unexpected late-game highlights nevertheless manage to deliver that happily-ever-after feeling every fairy tale deserves.
    • 67 Metascore
    • 60 Critic Score
    Rainswept bites off more than it can chew with its ambitious story of love, murder and loneliness, but within the sometimes confusing narrative strands there’s an involving game with a beautiful soundtrack to discover.
    • tbd Metascore
    • 60 Critic Score
    Easy and colourful, She and the Light Bearer should appeal mostly to younger children, although the drawn-out nature of the dialog may strain their patience.
    • tbd Metascore
    • 90 Critic Score
    The best game yet in the series, The Room Three is the first to really qualify as a full-fledged puzzle-adventure game, with varied areas to explore, an assortment of new challenges to overcome, and a continuation of the intriguing storyline established in earlier games.
    • 63 Metascore
    • 70 Critic Score
    Seeing (and hearing, and playing) is believing, so do yourself a favour and check out Illusion: A Tale of the Mind, a flawed but wonderfully immersive and inexplicably-unheralded little 3D platforming adventure.
    • tbd Metascore
    • 70 Critic Score
    The second Initiate outing replicates much of what made the first game so enjoyable, this time with three playable protagonists sharing the spotlight. But the vague nuggets of narrative still fail to deliver, and are once again easily eclipsed by the satisfaction you’ll get instead from cracking the many puzzles.
    • 71 Metascore
    • 80 Critic Score
    Detective Pikachu is a bolt of brilliance. It’s funny, charming, and the titular star is a wonder. If you can overlook its simplicity, you’ll have a great time solving its many mysteries.
    • 70 Metascore
    • 80 Critic Score
    Mage’s Initiation is like a modern-day Sierra On-Line gem, an extraordinarily polished adventure game. If the battle sections were improved and the RPG elements better integrated, this would be a near-perfect experience, but it’s still a game that should cast a spell on any genre fan.
    • 74 Metascore
    • 80 Critic Score
    It’s a bit too straightforward to offer much challenge with its puzzles, and not spooky enough to sustain a haunted house thriller, but Torn will win players over on its own terms, providing a highly-polished, scavenge-heavy VR mystery.
    • 67 Metascore
    • 50 Critic Score
    Although the idea of blending role-playing elements with traditional adventure gaming sounds intriguing, The Council doesn’t do anything particularly interesting with either of them after a very strong introductory episode.
    • 69 Metascore
    • 70 Critic Score
    Although thin on tangible story, Pavilion’s first of two planned chapters succeeds as an engaging puzzler with an interesting game mechanic and superb production values that help atone for some troublesome technical issues.
    • tbd Metascore
    • 70 Critic Score
    The mystery takes a while to catch up to the intrigue of its captivating Swedish locales, but once The Fall of April rises to the occasion it provides another highly entertaining entry in the Carol Reed series.
    • 80 Metascore
    • Critic Score
    With a compelling fraternal relationship at its core and a challenging journey ahead, Roads is a positive and promising evolution for the Life Is Strange franchise.
    • tbd Metascore
    • 50 Critic Score
    The shine of Moon Castle’s complex and challenging puzzles is tarnished by its glitchiness and lack of polish.
    • 62 Metascore
    • 50 Critic Score
    Here They Lie seems like a game made for a very specific type of player who values experience over challenge or even clarity, and thus will leave many gamers cold and nonplussed at its exotic design decisions.
    • tbd Metascore
    • 60 Critic Score
    Though it suffers somewhat from a lack of polish, Nelson and the Magic Cauldron is a fun, if not necessarily funny, inventory-filled point-and-click experience.
    • 65 Metascore
    • 50 Critic Score
    Ghost of the Dusk is likely not going to help much putting Jake Hunter on the map in the West. For every step forward its main story takes, the side cases negate with dull and drawn-out sessions of tap-the-screen, making them feel more like padding that will try the patience of even devoted visual novel fans.
    • tbd Metascore
    • 80 Critic Score
    Although light in puzzle complexity and narrative depth, the side-scrolling Lupus in Fabula delivers a memorable experience that has much to delight. Its characters, panoramas and irreverent, absurdist comedy come together to create a farcical adventure that is quite distinct and helps it stand apart from other offerings in the marketplace.
    • tbd Metascore
    • 90 Critic Score
    With its brain-bending puzzles, delightful story, and all around impressive fairy-tale-ness, Beyond the Sky is a point-and-click adventure not to be missed.
    • 80 Metascore
    • 80 Critic Score
    In the cyberpunk world of The Red Strings Club, player agency takes a backseat to a complex story teeming with personality and impactful moments, generating challenge through moral dilemma rather than gameplay.
    • 79 Metascore
    • 70 Critic Score
    Telltale’s second Batman season packs a punch with its action, audio and morally questionable main villain, but falters when it comes to making the most of its plot or detective gameplay potential.
    • 78 Metascore
    • 70 Critic Score
    Detroit: Become Human looks and sounds great, and includes key player choices throughout, though it could have benefited greatly from a tighter script. While it’s commendable that Quantic Dream tried to cover hot-button issues in a big-budget video game, it works better when focused on the personal character moments than the bigger themes that don’t dig deep enough to make a meaningful impact.
    • 59 Metascore
    • 30 Critic Score
    The Inpatient sounds amazing on paper, but the terror is watered down so quickly and to such a large degree that it manages to make three hours feel easily twice as long, and not in a good way.

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