Adventure Gamers' Scores

  • Games
For 1,432 reviews, this publication has graded:
  • 39% higher than the average critic
  • 20% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Day of the Tentacle Remastered
Lowest review score: 20 The Secrets of Jesus
Score distribution:
1455 game reviews
    • 63 Metascore
    • 50 Critic Score
    Unfortunately, there are too many translation problems and story gaps that leave players guessing why things are happening or have come to be. Along with the poor sound quality and invisible gameplay triggers that hinder your progress unnecessarily, the end result is a promising game that never manages to rise above its modest station.
    • 54 Metascore
    • 50 Critic Score
    While mildly entertaining at times, Moebius is disappointingly light on the charm, intrigue, and ingenuity that marked Jane Jensen’s earlier work.
    • 62 Metascore
    • 50 Critic Score
    Supposedly Wonderful Future feels a bit like a cross between a heady sci-fi visual novel and a social experiment, focused on recording players’ choices when faced with moral dilemmas. Unfortunately, none of these are implemented in a way that serves the story in a meaningful way, making the experience, while unique, ultimately flat and unfulfilling.
    • tbd Metascore
    • 50 Critic Score
    The shine of Moon Castle’s complex and challenging puzzles is tarnished by its glitchiness and lack of polish.
    • 62 Metascore
    • 50 Critic Score
    Here They Lie seems like a game made for a very specific type of player who values experience over challenge or even clarity, and thus will leave many gamers cold and nonplussed at its exotic design decisions.
    • tbd Metascore
    • 50 Critic Score
    Where the Bees Make Honey throws half a dozen different gameplay types at the wall, but with such an abbreviated play time very few of them are able to stick.
    • 81 Metascore
    • 50 Critic Score
    While this episode still hints at the underlying brilliance of the Chapman Brothers, it ultimately mucks about in too much pre-adolescent nonsense to carry much weight or ever feel very engaging.
    • tbd Metascore
    • 50 Critic Score
    Detective Case and Clown Bot’s fun plot and interesting characters get obscured by uneven and potentially offensive jokes, one-trick gameplay, and poor audio quality.
    • 66 Metascore
    • 50 Critic Score
    The Magnificent Trufflepigs offers a gorgeous stroll through the English countryside which sadly gets muddied by some weak story choices and repetitive gameplay.
    • tbd Metascore
    • 50 Critic Score
    A linear experience where you’re told what to do almost every step of the way, Devil in the Capital still manages to offer a brief bit of fun for those just looking to point-and-click their way through a rarely-explored cultural setting.
    • tbd Metascore
    • 50 Critic Score
    Adventures of Isabelle Fine: Murder on Rails provides a fresh take on the detective investigation but gets sidetracked by overly repetitive puzzle sequences and an extraterrestrial storyline that’s not as stimulating as its human subplots.
    • 66 Metascore
    • 50 Critic Score
    Even a lowered difficulty wouldn't be that big of a deal — sometimes I want a game so hard that my head hurts, and sometimes it's nice to relax with something simpler. But when challenge is replaced by backtracking busywork, it becomes very tedious very quickly, especially considering the game's 8 to 10 hour length.
    • 68 Metascore
    • 50 Critic Score
    The Blind Prophet has an appealing graphic novel aesthetic and an interesting premise, but it’s not enough to compensate for a poor translation and bland, frustrating gameplay.
    • tbd Metascore
    • 50 Critic Score
    The side-scrolling SAMUDRA has an admirably strong environmental message and some lovely deep-sea art, but that’s not enough to overcome the unimaginative gameplay and vague storytelling.
    • 57 Metascore
    • 50 Critic Score
    The highly erratic Soul Axiom is a love-hate kind of game – you’ll love it until you hate it, and vice versa. If only it knew when enough was enough.
    • 54 Metascore
    • 50 Critic Score
    The poorly designed game logic, lackluster characters and frustrating pixel hunts are flaws that can’t be ignored. Only dedicated fans of the Miami-based show might find this title worth the price of admission.
    • 76 Metascore
    • 50 Critic Score
    Sable is a visually interesting game with a unique concept and setting, but uninspired gameplay, sparse characterization and a staggering number of technical issues prevent it from realizing most of its lofty goals.
    • 63 Metascore
    • 50 Critic Score
    An incredible success in virtual tourism — truly brings the island of Capri to life, allowing the user to wander a real-life location at will. Far less successful as a coherent, playable game.
    • 58 Metascore
    • 50 Critic Score
    The Starship Damrey is a short but enjoyable space mystery that could have been so much better if it allowed you to puzzle through the enigma yourself.
    • 71 Metascore
    • 50 Critic Score
    As far as Double Visions goes, its pervasive blandness makes it the weakest of the series to date, and with yet another trip to Hill Valley's past, it's hard not to feel like we've been here and done all this before.
    • 57 Metascore
    • 50 Critic Score
    Like most Mondays, Randal’s Monday is too long and tedious; it has its moments but falls way short of being a cheeky entertainer with engaging gameplay.
    • tbd Metascore
    • 50 Critic Score
    The Black Widow is an interesting reflection on the real life case of Louisa Collins, the last woman hanged in Australia, but doesn’t provide enough depth or any surprises to make it truly memorable.
    • 75 Metascore
    • 50 Critic Score
    We. The Revolution’s striking looks and memorable moments are all too often overshadowed by myriad gameplay mechanics and a constrained, confusing plot.
    • 71 Metascore
    • 50 Critic Score
    An ambitious sequel to 2006’s Dreamfall, Chapters is worth playing to see how the saga ends but doesn’t hold up as a standalone adventure.
    • 39 Metascore
    • 50 Critic Score
    Not only is there a huge amount of territory to cover and explore — a real surprise in an indie game like this — there are a lot of puzzles to solve. None of which I would call easy.
    • 60 Metascore
    • 50 Critic Score
    There isn't much glitz or glamour in James Noir's Hollywood Crimes, a puzzle-adventure with low production values and repetitive puzzles that even an interesting murder mystery can't overcome.
    • 67 Metascore
    • 50 Critic Score
    Secret Files 3 replaces romance with rocket science, but its convoluted premise, simplistic puzzles, and slapdash resolutions make it the weakest link of the trilogy.
    • 75 Metascore
    • 50 Critic Score
    A faltering sequel that borrows even more liberally from well-worn horror tropes than its predecessor, Outlast 2 ends up a middling entry despite its high production values and some shining moments of found footage fright.
    • tbd Metascore
    • 50 Critic Score
    Episode two is a definite improvement over its predecessor, but the AR-K series still has a ways to go to fulfill its potential.
    • 39 Metascore
    • 50 Critic Score
    House of Caravan successfully builds an eerie atmosphere of darkness, but the bare-bones story and lack of character empathy largely squander the opportunity.

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