Adrenaline Vault's Scores

  • Games
For 803 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Legend of Zelda: Ocarina of Time
Lowest review score: 30 Bruce Lee: Quest of the Dragon
Score distribution:
  1. Negative: 65 out of 803
803 game reviews
    • 94 Metascore
    • 70 Critic Score
    While it is playable, and actually pretty fun a lot of the time, it has some serious, nearly game ruining flaws that, for me, made it a complete disappointment.
    • 88 Metascore
    • 70 Critic Score
    The only disappointment visible here is constituted in my mind by an utter lack of customizable options with each of the bikes.
    • 88 Metascore
    • 60 Critic Score
    The single-player game’s extreme difficulty will throw off many people, and the less than satisfactory ending will leave a bad taste in your mouth.
    • 88 Metascore
    • 70 Critic Score
    While for me not quite as addictive overall as another recent PSP racer, "Wipeout Pure," Ridge Racer is more than worth the money. If you are a fan of the series or if you just love arcade racing, you certainly cannot afford to pass this one up.
    • 88 Metascore
    • 70 Critic Score
    What Diablo II lacks in visuals, it makes up for in music, as the appropriately selected and highly engaging tunes never fail to live up to the moment and truly serve to immerse the player.
    • 87 Metascore
    • 70 Critic Score
    While the gameplay, artificial intelligence, customization capabilities, and weather replication are all outstanding, in other respects this release appears more than a bit rusty.
    • 87 Metascore
    • 60 Critic Score
    A few more months spent tweaking the camera, improving the AI, and correcting the inventory scheme would have resulted in a much more enjoyable experience.
    • 86 Metascore
    • 70 Critic Score
    This year's post-apocalyptic nuclear Christmas experience won't be as good as it was last year. Lack of improvement over the first and a high number of bugs are the main reasons.
    • 86 Metascore
    • 70 Critic Score
    Its additions are fine and I enjoyed the game overall, but too many elements are the same as its predecessor, giving the program the feel of a very-polished expansion pack.
    • 86 Metascore
    • 60 Critic Score
    It's positively gorgeous, but playing through the majority of the title feels more like a chore than it does like fun.
    • 85 Metascore
    • 70 Critic Score
    It all boils down to short playtime with tons of reused content, and a shallow storyline. Whereas I usually spend upwards of 70 hours to finish a Final Fantasy, I had this one licked in under 40, with plenty of side-quests and exploration included.
    • 85 Metascore
    • 70 Critic Score
    Using a trick based system that rewards slides, two-wheeled skids and perfect runs, the player must earn points for the above while still riding the line and achieving exceptional lap times. At first this technique seems fresh, but after a few incredibly disappointing runs down the later tracks you'll find it more frustrating than satisfying.
    • 85 Metascore
    • 70 Critic Score
    The failure here is a general lack of content on nearly all fronts. It's too short, the world is too small, there aren't enough monster types, missions, NPC designs or dialog.
    • 85 Metascore
    • 70 Critic Score
    The action falls short of amazing because certain elements, such as the poor A.I., do not hold up their end of the bargain, but Alice is still a fascinating trip that is well worth the tumble down the rabbit hole.
    • 84 Metascore
    • 60 Critic Score
    Anyone coming to Onimusha 2 cold will find brilliant beauty, but baffling execution.
    • 83 Metascore
    • 70 Critic Score
    It's got great non-stop action with pretty visuals and its three new playable characters offer a unique gameplay experience, despite its general brevity.
    • 83 Metascore
    • 70 Critic Score
    The core gameplay is involving and well executed, and bolstered by a great camera, solid controls and an intuitive interface. However, the sequel lacks any decisively outstanding or revolutionary features that truly invest the player in the storyline.
    • 83 Metascore
    • 70 Critic Score
    An extremely approachable game that has a strong foundation for those who are willing to stick with it for the long haul, despite the fact that it tends to wear a bit thin at present due to the vagaries of its random events and a difficulty level that tends to be too easy or too hard, with very little middle ground for experienced players.
    • 83 Metascore
    • 70 Critic Score
    Entertaining, but not for the hardcore fighting fan. Every move is very easy to pull off, it's more a matter of learning the best combos, and what each character will throw at you so you can properly defend yourself.
    • 83 Metascore
    • 70 Critic Score
    The micromanagement got a bit tedious at times and I found myself having to do too much just to keep things running. I thought the scenario editor was quite good, although I wish I'd been able to have more control over the amount and location of resources, which could have made for even more interesting scenarios.
    • 83 Metascore
    • 60 Critic Score
    In trying to appeal to all rally tastes, it ends up not being the very best at much of anything. While the car graphics are outstanding, the other dimensions of this release fail to live up to expectations.
    • 83 Metascore
    • 70 Critic Score
    Doesn't contain novel graphics, audio or gameplay, but it does offer more of what worked so well before. Given the short length of the campaign, Mercenaries might have fared better as an expansion pack.
    • 83 Metascore
    • 70 Critic Score
    Each aspect of Metal Arms illustrates the greatness of which the fledgling Swingin' Ape Studios is capable, but sadly, a number of faults keep the product as a whole from being outstanding.
    • 82 Metascore
    • 70 Critic Score
    It's not an innovative title, but it was made with a good deal of polish and will hold your attention for some time.
    • 82 Metascore
    • 70 Critic Score
    A wonderfully complex simulation that entertains more than it frustrates, though this title is clearly not for everyone. Action-oriented RTS fans should avoid it like the plague.
    • 82 Metascore
    • 70 Critic Score
    With fantastic visual and audio elements (setting a new standard), an engrossing story, an intuitive interface, and amazing overall polish, Myst IV Revelation has all the makings of a real winner. However, the tortuous difficulty posed by many of the puzzles, even for those with considerable logical abilities, detracts from the mainstream appeal of this offering.
    • 82 Metascore
    • 70 Critic Score
    Having little interest in the subject material of this title, I found that I was not terribly compelled by the story line...I found a majority of the animation to be uninteresting, which certainly detracted from the title.
    • 81 Metascore
    • 60 Critic Score
    Fraught with inconsistencies and potholes. Although it is a satisfactory, basic RPG, it is nowhere near the level of excellence that it should be.
    • 81 Metascore
    • 70 Critic Score
    Ultimately an entertaining title, but one with enough quirks to prevent it from attaining true RPG greatness.
    • 81 Metascore
    • 70 Critic Score
    If you ignore the sub-par audiovisual effects, you will find a decent and engrossing intellectual challenge underneath it all, which particularly exciting in human-to-human competition.

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