ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 65 Metascore
    • 40 Critic Score
    The game’s one saving grace could be the wealth of content, like items and stuff you can do. That seems irrelevant in a game that has little depth and very few elements that could keep you playing.
    • 65 Metascore
    • 70 Critic Score
    If you thought that Offroad Redneck Racing would give you a lot of a lot of new jokes and good humor, you were much mistaken… on the other hand, you sure got a fine racing game which may hold you for a while.
    • 65 Metascore
    • 69 Critic Score
    If we take it for what it really is - a mod, then one could label Rewolf's baby as a nice mod success story with mediocre retail reach and appeal.
    • 65 Metascore
    • 68 Critic Score
    Make no mistake though, Servants of the Dark is fun; it's just that the whole experience is a bit short when compared to the lengthy and extensive original.
    • 65 Metascore
    • 57 Critic Score
    Not only is the game easy and uninventive, but it also has few units, a poor AI, and happens to be one of the least stable games I played in a long time.
    • 65 Metascore
    • 85 Critic Score
    With all the various ways to end the party for hapless victims and the various characters you can unlock through level progression, there are countless hours of partying hard ahead.
    • 65 Metascore
    • 53 Critic Score
    A game meant for gamers who are a bit younger and who enjoy cute sarcastic babes for main characters. So, it all boils down to jumping around bashing recurring enemies with your staff and listening to your un-witty sidekick.
    • 64 Metascore
    • 74 Critic Score
    Only time will tell if the game linked to a TV series shtick will pan out, but for the time being, I am glad Trion is taking the risk.
    • 64 Metascore
    • 69 Critic Score
    The unbalanced AI, weak diplomacy, poor combat, steep learning curve, are all pieces that draw the players attention away from the game and ultimately decreases any replay value.
    • 64 Metascore
    • 49 Critic Score
    There's nothing distinctive about the world we're allowed to explore.
    • 64 Metascore
    • 61 Critic Score
    Hardcore FPS gamers may find many hours of pure fun with the Aliens vs. Predator multiplayer mode. Should you decide to stick with solo play, I'm afraid you'll find little of real value.
    • 64 Metascore
    • 69 Critic Score
    Won't bring you too many new things that haven't already been seen in Commandos.
    • 64 Metascore
    • 60 Critic Score
    Game of Thrones will give you some pretty cool moments, especially when you start feeling the weight of your decisions. Overall, there’s a good chance you’ll be disappointed and frustrated with the game, rather than being mesmerized by an epic tale and great characters. You know, great characters really aren’t THAT great, unless we have enough time to know them.
    • 64 Metascore
    • 74 Critic Score
    Troop versatility is one of the main qualities of this game as it does feature some highly innovative units besides the standard infantry, cavalry and archers.
    • 64 Metascore
    • 64 Critic Score
    Path of Neo *is* better than Enter the Matrix... for whatever that's worth. It's just that the omissions like the AI glitches, frame-rate drops, flimsy visuals, coupled of course with the abovementioned gameplay issues, do not justify the game's $50 price tag.
    • 64 Metascore
    • 80 Critic Score
    A solid sequel that in many ways improves on the original concept.
    • 64 Metascore
    • 61 Critic Score
    In all their sincerest efforts to perk up the single-player, the developers obviously haven't spent much time in optimizing the AI code.
    • 64 Metascore
    • 80 Critic Score
    A very good 3rd person sneaker filled with action, suspense, and with enough missions to hold you attention for several days.
    • 64 Metascore
    • 81 Critic Score
    The gameplay mechanics of melee combat, sailing and naval battles have been greatly improved, making the action portion of the game much more strategic, and ultimately more appealing.
    • 64 Metascore
    • 55 Critic Score
    Short is never good, no matter which context you put it in. And this game is short. It's penis-envy short. It's the shortest single-player FPS game I've ever played. A four hour gameplay experience for a retail product is like a 20 second sexual intercourse. It just doesn't feel right, and you feel cheated.
    • 64 Metascore
    • 59 Critic Score
    What a way to end such a reputable and generally good real-time strategy series... Both C&C 3 and Red Alert 3 were way better than this game.
    • 64 Metascore
    • 52 Critic Score
    When all is said and done, Need for Speed: Undercover is a shallow experience unworthy of predecessors like Need for Speed: Underground or Need for Speed: Most Wanted.
    • 64 Metascore
    • 65 Critic Score
    It is hard to shake the feeling that this could have been something special, at least in concept, that ultimately failed executing on its overall promise. Unless you have a VR headset that you are looking to justify, you may want to skip this rescue mission.
    • 64 Metascore
    • 65 Critic Score
    This game just isn't very interesting. Collecting endless items for a list becomes old after awhile, and there isn't enough other things to do to keep it interesting. The control system also makes playing more difficult and frustrating than it should be.
    • 63 Metascore
    • 53 Critic Score
    I intend to play "Gran Turismo" as long as Polyphony decides to make new sequels simply because it's fun. Juiced, on the other hand, is not.
    • 63 Metascore
    • 68 Critic Score
    Despite its drawbacks, this is one of the better games in the Harry Potter series. Regrettably, it still lacks the kind of depth that would bring it closer to other competing games on the market.
    • 63 Metascore
    • 65 Critic Score
    So, once again, what Techland offers is Dead Island, Dead Island Riptide, and Retro Revenge in one package for 40 bucks. That still a pretty good offer. But just so you know, for 20 dollars more you can get Dying Light: The Following - Enhanced Edition, which is just a better game.
    • 63 Metascore
    • 51 Critic Score
    It's a technical shambles, overshadowing an excellent concept pathetically executed.
    • 63 Metascore
    • 69 Critic Score
    The absolute beauty of the painting-like art style also helped.
    • 63 Metascore
    • 58 Critic Score
    EA had a chance to deliver a really cool game and to improve upon the sequel. They seemed to have failed on both fronts.
    • 63 Metascore
    • 64 Critic Score
    Will Rock can be fun and at times, but the designers screwed up the gameplay pace with the poor layout of the levels and their lackluster design, and, at times, awkward frequency of the spawning baddies.
    • 63 Metascore
    • 79 Critic Score
    It was meant to be the ultimate installment that would bring the franchise closer to the US gamers, but given all the technical errors I'm not sure that's possible.
    • 63 Metascore
    • 51 Critic Score
    One of the most discouraging facts about this expansion pack is that the AI still wasn't tweaked properly. No matter how you adjust your unit's behavior, they still act aggressively; blindly rushing forth to battle and disregarding the orders they've been given.
    • 63 Metascore
    • 55 Critic Score
    The remake to one of my favorite games of all times brings some colorful characterization and narrative, along with great voice acting and flashy particle effects, but it fails to sufficiently advance the original's simplistic gameplay.
    • 63 Metascore
    • 67 Critic Score
    Some more difficult puzzles are likely to turn less experienced players away, but the game was not really meant for them anyway. The players who are ready to invest a lot of time into this title will be rewarded by discovering a beautiful world.
    • 63 Metascore
    • 71 Critic Score
    I guess I would recommend it to Clive Barker fans. Bear in mind that there are obvious drawbacks to it, too. If you can live with the abovementioned issues (mostly concerning the tedious elements in the level design and its appearance), you will find stuff that you can like in this one.
    • 63 Metascore
    • 61 Critic Score
    Quite simply, the game is too easy. Other than balancing society energies and chasing a few meager trophies, you won't find much to entertain you here. The game is far from an "ultimate building block tool kit." SimCity has gone from a complex game to a toned down and largely underwhelming city builder with very little to hold your attention.
    • 63 Metascore
    • 70 Critic Score
    If The Order: 1886 released at launch as it was originally intended, it most likely would have reviewed far differently because at that time, it would have showed us things we’ve never seen. However, with this generation of consoles, we’ve already seen how visually stunning the PlayStation 4 can be, we’ve seen better third-person shooters, and we’ve had more in-depth stories.
    • 63 Metascore
    • 51 Critic Score
    The predictability and low AI of your opponents do their best to wreck the game completely. So although some missions tend to be fun, the effect is completely ruined by the monotonous process of rebuilding your kingdom or performing a set military attack.
    • 63 Metascore
    • 60 Critic Score
    One of the greatest disappointments is the poor amount of content the game has to offer. The multiplayer is fun, but there's not a lot to enjoy. The single-player can be finished in approximately four hours.
    • 63 Metascore
    • 70 Critic Score
    The variety of gameplay styles and different options offers something for everyone's taste, and that is probably the game's biggest quality.
    • 63 Metascore
    • 59 Critic Score
    I certainly don't feel the incentive to play the game again, and I'm afraid neither will anyone else (especially not until they fix the save option thing).
    • 63 Metascore
    • 51 Critic Score
    The terrain deformation, a few cool weapons and the multiplayer salvage this from being complete junk. All in all, there must be at least 100 better ways to spend 60 bucks.
    • 63 Metascore
    • 40 Critic Score
    Even if the controls on the PS4 weren’t so terrible and I could have finished the game on the console, the story and puzzles in the rest of The Book of Unwritten Tales 2 still would have brought the game down.
    • 63 Metascore
    • 65 Critic Score
    Be it because I'm not too good with 3D 3rd person multiplayer shooters with no first-person view, or because of the fact that this game had been made for younger players and not old bats like me, I couldn't make myself play it for more than several days.
    • 63 Metascore
    • 40 Critic Score
    The good things about this game were only so-so, and the low points could almost redefine low. For all the effort I put into playing this game, in the end I was left very unsatisfied.
    • 62 Metascore
    • 82 Critic Score
    As long as the modders keep doing what they do best, it’s possible to never run out of things for your goat to destroy.
    • 62 Metascore
    • 55 Critic Score
    It can be completed in less than six hours and that's even if you do your best to find all the poorly hidden paper slips that unlock the development team's concept art and such (yaay!).
    • 62 Metascore
    • 70 Critic Score
    Occasional engine bugs and terribly optimized AI. Because of that, the single-player experience feels like you're playing against an army of total idiots that seem willing, if not eager, to run right out into the open where you can pick them off.
    • 62 Metascore
    • 74 Critic Score
    The rather clunky and standoffish interface, combined with the fact that gamers will be required to actually learn things before they are comfortable with the game might put off a fair amount of people who were initially excited about the game.
    • 62 Metascore
    • 79 Critic Score
    Overall, however, I was pleasantly surprised to see that the spirit of the old games somehow managed to live on in the FPS iteration.
    • 62 Metascore
    • 61 Critic Score
    If you cannot resist the temptation to web-swing through NYC, don't forget to bring a few tranquilizers to numb the inevitable pain from dealing with terrible frame rates, crappy camera and not exactly consistent single-player mission design.
    • 62 Metascore
    • 70 Critic Score
    Sadly, Assassin’s Creed Chronicles: Russia fell below the bar that ACC: China set.
    • 62 Metascore
    • 68 Critic Score
    After a while, it all turns into a dull routine, with precious little replay value. For an RPG, this is not good.
    • 62 Metascore
    • 72 Critic Score
    Repetitive and even tedious at times. Fundamentally, there's no gameplay depth whatsoever...Other than that, this title represents a refreshing boost of creativity to the gaming industry.
    • 62 Metascore
    • 69 Critic Score
    Not a breakthrough in any way, nor does it bring any innovations to the RTS genre. However, while it may not hold the attention of "Warcraft III" vets, it still offers a fair slice of enjoyable classic RTS gaming.
    • 62 Metascore
    • 78 Critic Score
    Truly an interesting piece of work, not only because it is currently the only naval sim, but also because the gameplay and the brilliant atmosphere.
    • 62 Metascore
    • 72 Critic Score
    Younger gamers are sure to be drawn into the story and the fluent gameplay, which rarely offers any particular brainstorming. Also, it’s a fair assumption that Tolkien fans and average gamers might find something in it as well.
    • 61 Metascore
    • 88 Critic Score
    There are enough challenges and puzzles in the game to make you burn you brain cells and sore your trigger-finger.
    • 61 Metascore
    • 60 Critic Score
    Even though the game's obviously meant to pinpoint the sheer racing aspect of it all, there's nothing in its essence to make it more addictive. On the other hand, other aspects deserve praising; the level design, various visual details, a wide variety of car models, etc.
    • 61 Metascore
    • 69 Critic Score
    There's a nice opportunity for you to learn a lot on the subject, as the developers and their associates really took history for serious.
    • 61 Metascore
    • 78 Critic Score
    Fugitive Games has created a unique twist for typical space strategy games, and what they have will appeal to many looking for something that isn’t Elite Dangerous or a typical real-time strategy game set in space.
    • 61 Metascore
    • 51 Critic Score
    The shooting, hand-to-hand combat and sneaking segments can all be fun, but for a very short time. Apart from that, the game has little of true value. It's probably best to avoid it.
    • 61 Metascore
    • 69 Critic Score
    Lost Planet 3 is a bit of a wasted opportunity, but still a journey worth taking if you’re into some solid action and pretty visuals.
    • 61 Metascore
    • 31 Critic Score
    Nothing more than a mediocre "Diablo II" clone, with several "Baldur's Gate"-like elements - a 2D isometric action RPG.
    • 61 Metascore
    • 55 Critic Score
    It took me less than two days to complete the single-player campaign and unlock all of the vehicles. After that, the game pretty much becomes a drag, since there will be no further challenges for the player and given that the game's graphics are not all that impressive either, there's nothing left to draw you back into that "fast and furious" racing atmosphere.
    • 61 Metascore
    • 60 Critic Score
    Has extreme potential to become a hugely admired multiplayer game. But, before that happens the lads at Diversions Entertainment may have to cough up a huge consignment of patches to tweak the many issues we observed throughout gameplay.
    • 61 Metascore
    • 50 Critic Score
    C'mon guys, you are the reason we have excellent games such as Monkey Island, Knights of the Old Republic, Sam & Max, Indiana Jones, the Jedi Knight series and so on. Surely, you can do better than produce a half-baked franchise-milking action adventure.
    • 61 Metascore
    • 69 Critic Score
    That doesn't mean you won't have some fun if you take the time to learn how each robot operates and in time you should get a kick out of the multiplayer. We regret the developers didn't iron out some of the technical issues, which often ruin the experience throughout the single-player campaign.
    • 61 Metascore
    • 70 Critic Score
    An altogether mediocre game, which might be interesting to some strategy fans, but has no chance of becoming too popular among the rest of the gaming population.
    • 61 Metascore
    • 89 Critic Score
    A highly addictive game with good design and interesting gameplay. The unusual concept and the unraveling plot will keep you glued to the screen. The game is well balanced and keeps getting more complex as you progress deeper into the underground.
    • 60 Metascore
    • 50 Critic Score
    One more malignant tumor in the blasé cancer eating the videogame industry. It's derivative from the start, and the game's concept is as poorly thought out as its execution.
    • 60 Metascore
    • 51 Critic Score
    Although there's enough action and a few cool RPG elements, the whole shebang doesn't appear to involve any engaging or innovative gameplay moments that might brighten up today's gaming scene.
    • 60 Metascore
    • 55 Critic Score
    Much to our chagrin, EA Sports has once again proven that they can’t make a quality basketball game. Like the Toronto Raptors, it is hard not to speculate how much more of a beating NBA Live can take before they just throw in the towel permanently.
    • 60 Metascore
    • 80 Critic Score
    Whale Rock Games has put together quite a doozy for hardcore RTS fans. It’s definitely not fitting for a casual strategy gamer like me, or those who prefer fewer moving parts in their RTSes. But even with the ragequit difficulty, it’s hard to deny that the game mechanics themselves are as solid and fair as the environments are gorgeous.
    • 60 Metascore
    • 60 Critic Score
    Feels rushed and unrefined - certainly not enough to make a memorable impact on the gaming scene.
    • 60 Metascore
    • 58 Critic Score
    What the developers tried to do is wrap "Dungeon Siege" into a sci-fi package resembling "Mass Effect" and have failed miserably at it. While it certainly lacks the depth and epic atmosphere of "Mass Effect" and similar top releases, it also doesn't live up to the rich content and immersive settings of the "Dungeon Siege" games.
    • 60 Metascore
    • 70 Critic Score
    Spiderman Friend or Foe for the Xbox 360 has a lot going for it and players can have a good time as long as they understand that this is a game that has been targeted towards a younger audience or the causal gamer.
    • 59 Metascore
    • 61 Critic Score
    The mission objectives are challenging but not frustrating enough to make you want to give up on the game. However, what's really lacking here is the AI and the lackluster visuals.
    • 59 Metascore
    • 39 Critic Score
    In the end, it's not a question of taste or player skill. Dark Void is filled from top to bottom with lousy design choices, technical flaws and overall crappy and uninteresting gameplay mechanics.
    • 59 Metascore
    • 56 Critic Score
    Unfortunately, the fact that it is a PSX port and that it doesn't bring anything remotely new into the genre is a good enough reason for it not to score well. Add to that the monotonous dinos and B-Movie voice acting, and my decision not to score it well is even more justified.
    • 59 Metascore
    • 69 Critic Score
    I have to admit that this simplicity also makes it highly playable… I simply couldn't stop playing it until I conquered Britain, and that took me some time.
    • 59 Metascore
    • 67 Critic Score
    For a game that looks like it's striving to be Wing Commander under the sea, the designers still have a lot to learn about creating a game with decent cinematic appeal or good story presentation. I don't mind linear single-player gameplay, just as long as the events in between missions are not presented in such a basic and dated form.
    • 59 Metascore
    • 55 Critic Score
    What can I tell you about the AI? It's UNBELIEVABLY scripted. It's so scripted it's not even funny.
    • 59 Metascore
    • 59 Critic Score
    It's a shame that this game should loose all of its visual finery just because it was unsuccessfully ported from the Xbox. All of those nifty visual treats that made the game rock on the Xbox were just gone, which came as an overall disappointment.
    • 59 Metascore
    • 62 Critic Score
    So overall, Mansion is not a bad game, but it is very unstable and it becomes repetitive as you put more time into it.
    • 59 Metascore
    • 78 Critic Score
    The units do not look as detailed as they did in "Ground Control" or "Earth 2150." Their design is simply too rough. On the other hand, their AI is literally brilliant.
    • 59 Metascore
    • 80 Critic Score
    Even though it resembles old Galaga, it doesn't have a chance against modern action games.
    • 59 Metascore
    • 81 Critic Score
    Worthy of the R6 series, solid single-player and multiplayer, good visuals and sound.
    • 59 Metascore
    • 63 Critic Score
    While a very hilarious game, is not much of a successor to the LSL crown. The original LSL games were true, unabashed adventure games that required intelligence, wit and time to work through. The fact the game also featured a boatload of comedy about getting laid was just a bonus - the LSL games were fun to PLAY. LSL:MCL is nothing of the sort.
    • 59 Metascore
    • 70 Critic Score
    The game is definitely not for everyone and it’s not something I can recommend to each and every gamer out there, especially those who love a challenge or action-heavy gameplay. But for the story gamers out there, here is your own personal gaming paradise.
    • 59 Metascore
    • 59 Critic Score
    Frankly, I'd rather play as a short fat bald guy and fight against lifelike opponents (with believable AI) than as a chick in sexy underwear desperately evading relentless fire from foes with supernatural aiming abilities.
    • 59 Metascore
    • 69 Critic Score
    Poor graphics and sound have their good side as well - the game will run smoothly on older machines, regardless of the number of units appearing on screen, and loading and saving games is as fast as it can get.
    • 59 Metascore
    • 84 Critic Score
    If we disregard the disgusting Curian, the gay knight who should be the main hero in this game (a really repulsive creature and his voice-over just goes to prove it), the rest of the heroes are really cool.
    • 58 Metascore
    • 55 Critic Score
    A game that will certainly leave no mark on the gaming scene.
    • 58 Metascore
    • 59 Critic Score
    ETM has a solid combat system that's addictive at times, but the game doesn't offer any gripping features that might increase its replayability. Also, it's mostly linear throughout the entire course of the plot.
    • 58 Metascore
    • 50 Critic Score
    Kyn
    A game that showed great promise, but suffers from a severe lack of polish.
    • 58 Metascore
    • 69 Critic Score
    This zany, uncensored version of "The Sims." Relatively sluggish performance and lack of more replay value indicated by the deficiency of online play or more creative off-line sex options are its crucial drawbacks. The up side, however, is that up to the point where you've done just about everything in the game, it plays very nicely and you will be having fun.
    • 58 Metascore
    • 31 Critic Score
    The spirit of the series isn't there anymore. They've streamlined the gameplay to better suit mainstream tendencies. By doing so, they killed off the very spark that made this series stand out from heaps of generic action games. To sum up, Ninja Gaiden 3 sucks in so many ways, it's almost impossible to find any redeeming features.
    • 58 Metascore
    • 77 Critic Score
    There's quite a lot to enjoy in this game. In most aspects, it stays true to the traditions of the genre, provided you can stomach the unnecessarily lengthy prologue and the aforementioned drawbacks (bad camera, lousy voiceovers, atrocious vehicle physics and so on).

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