4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 63 Metascore
    • 57 Critic Score
    The core with linear exploration and fighting works surprisingly well. And even though you can notice slight visual improvements compared to the console versions, Ayumi is hindered by technical faults and lackluster design decisions.
    • 76 Metascore
    • 84 Critic Score
    Once more Zuma's Revenge delivers classic ballshooting puzzle action you came to know and love since Puzz Loop.
    • 66 Metascore
    • 71 Critic Score
    This is pure skating, without façade climbing, without jackass, without useless cars or non-functioning skate hardware. At its core the mechanics are outdated, though.
    • 82 Metascore
    • 80 Critic Score
    For the hours of expanding into one the countless galaxies, the admission is worthwhile. And even though all the new factions and abilities give you only more options but not more depth, this is a satisfying final to Ironclad's space opera.
    • 75 Metascore
    • 79 Critic Score
    The backdrops are beautifully drawn, the story evolving around Geron and his dark visions is captivating. The puzzles will get quite difficult in later stages, though. But even the slight technical problems shouldn't keep you from this adventure trip thru Aventuria.
    • 53 Metascore
    • 56 Critic Score
    The action takes its inspiration clearly from games like Gears of War, mixes it with a little Rage and adds Army of Two as garnish. The problem: It rarely achieves the quality of the originals. Vector and gravity changes are interesting elements, but are just tapping their potential.
    • 55 Metascore
    • 42 Critic Score
    It's hard to find reasons to play this standalone add-on. It is outdated, visually not really appealing, offers no challenge and minimal multiplayer options.
    • 70 Metascore
    • 83 Critic Score
    Rainbow Moon bedazzles with its classic turn based tactics in front of scenic backdrops. Story and characters could be better, but exploring the huge world, fighting countless battles and nurturing your heroes will keep you busy for weeks and months.
    • 54 Metascore
    • 40 Critic Score
    With less focus on unspectacular Augmented Reality and more focus on suspense, psychological terror and atmosphere this could have been a great horror game for Nintendos mobile system.
    • 77 Metascore
    • 85 Critic Score
    Eight years after its' initial outing the age is somewhat evident with the visuals – but it doesn't really matter. Because it is much more important that after all this time the concept, direction and atmosphere of Project Zero 2 are as good as ever.
    • 65 Metascore
    • 55 Critic Score
    Once you have a strategy for every opponent the kinect slashing gets repetitive.
    • 78 Metascore
    • 82 Critic Score
    Yes, I think they could have thought of a better name. But then it doesn't really matter, because at its core you'll get a charming homage to a plethora of immortal videogame compositions.
    • 84 Metascore
    • 85 Critic Score
    The zombie sequel is an impressive lesson about life after the apocalypse with moral questions.
    • 69 Metascore
    • 69 Critic Score
    Especially when it comes to combat it is evident, that Spidey tried to copy a page out of Batman's Arkham travel guides – and failed. It is fun to swing thru the beautifully designed Manhattan though.
    • 55 Metascore
    • 76 Critic Score
    The story is not noteworthy and visually the Wii heritage shines through. But nonetheless the mix of conquering uncharted territory, collecting rare materials, finding treasure, recruiting monster comrades and taking care of your property is motivating.
    • 87 Metascore
    • 74 Critic Score
    This game is killing me. After a few days with Spelunky everywhere I look I see arrow traps and giant spiders. But why does it have to be so damn hard? One wrong step and there it is again: Game Over!
    • 76 Metascore
    • 77 Critic Score
    German developers Yager put the horror of war on the screen – brutal, ruthless and depressing at times. In its' quiet moments it generates a fantastic atmosphere set in the Dubai desert. But this is still a shooter and regarding action and especially AI it falls short.
    • 64 Metascore
    • 71 Critic Score
    Is this the gold medal for Sega's Olympic venture? Not really, but it is definitely better than the Beijing predecessor.
    • 57 Metascore
    • 67 Critic Score
    This realtime tactic is as inviting as an Ukrainian dugout. But strangely enough, if you finally got yourself immersed in the partially unfair skirmishes, all of a sudden you want to continue.
    • 77 Metascore
    • 78 Critic Score
    Precipe of Darkness 3 is not only a brilliant Final Fantasy spoof, but an astonishingly well working 16Bit-RPG. The combat system with its wicked classes is well-though-out. Unfortunately the game is rather short.
    • 69 Metascore
    • 65 Critic Score
    This dungeon crawler offers conventional hack & slay-action for up to four hunters. But be aware: The loot system can be unfair and compared to other hack&slays this is a rather short experience.
    • 76 Metascore
    • 69 Critic Score
    In the long run the storm of rarely changing enemies gets monotonus. But if you're into dualstick action you can give this a shot – especially since the controls are surprisingly accurate.
    • 71 Metascore
    • 79 Critic Score
    This Ghost Recon focuses more on action and less on tactical advancement. Additionally the campaign is rarely a challenge. If you're hoping to get a continuation of the virtues of Advanced Warfighter, you will be disappointed. Technically the PC-version is way ahead of its' console counterparts, but the multiplayer doesn't offer quite as much.
    • 79 Metascore
    • 77 Critic Score
    This is a huge Lego adventure with quite a few changes and improvements. But amidst all this gain it lost some of the charm.
    • 38 Metascore
    • 42 Critic Score
    It's a pity that Capcom constricts the new Steel Battalion with Kinect. Without the motion controls this could have been an entertaining mech shooter.
    • 76 Metascore
    • 76 Critic Score
    An interesting story and intelligent puzzles help to transform this adventure into a good thriller. This is an enchanting retro trip with clever ideas.
    • 74 Metascore
    • 74 Critic Score
    You get more of everything: More content, more story, more abilities. But that doesn't necessarily mean more fun – unfortunately.
    • 80 Metascore
    • 85 Critic Score
    A very good expansion pack with a strong comeback of religion and a very entertaining steampunk scenario.
    • 77 Metascore
    • 88 Critic Score
    This is one of the best 3D puzzlers out there. The sheer genius of a certain Portal is still superior, but Quantum Conundrum is not far behind.
    • tbd Metascore
    • 8 Critic Score
    Seriously, this is ridiculous. Technically Monster 4x4 is a nightmare miles away from a steady framerate. Which is miraculous, because this game is plain ugly, not to mention the poor verhicle handling.
    • 58 Metascore
    • 50 Critic Score
    This power up-less arcade racer is entertaining if you have some friends over, but even then there are better alternatives out there.
    • 75 Metascore
    • 80 Critic Score
    Black Pants didn't only work on creative physics puzzles, but also implemented a well executed platformer. It's a little short though.
    • 85 Metascore
    • 88 Critic Score
    I've waited a long time for real time strategy that combines the intuitive iPad controls with the complexity you expect in the genre. Now a student project became a great game – congratulations to Touch Dimensions.
    • 87 Metascore
    • 80 Critic Score
    Velocity is a small but nice shooter-puzzle-mix with a comforting retro atmosphere.
    • 61 Metascore
    • 55 Critic Score
    SBK Generations offers a lot of content thanks to the use of the superbike licence from 2009 to 2012. But at its core you get the same game as last year or the year before. It's enough.
    • tbd Metascore
    • 70 Critic Score
    The open arenas look good, you'll get chaotic races in interesting modes, but the fun is short lived.
    • 75 Metascore
    • 72 Critic Score
    Akai Katana doesn't give you the creative absurdity of Deathsmiles, the overkill of Dodonpachi Resurrection or the sheer beauty of Sine Mora. If you're a bullet hell fan, you'll get solid, but short lived entertainment.
    • 71 Metascore
    • 69 Critic Score
    At its core this still is a challenging and beautifully crazy old school platform adventure. But technical faults like framerate problems and the low quality soundtrack make it difficult to love Rayman in 3D.
    • 51 Metascore
    • 50 Critic Score
    As a creative take on the "Tower Defense" principle, this "Tower Prevention" simply doesn't work out.
    • tbd Metascore
    • 37 Critic Score
    The visuals are a joke, AI and collision detection are bad, the motion control is horrific: What once was a really good game now is just a mere shadow of its former entertaining self.
    • 54 Metascore
    • 53 Critic Score
    The combination of racing and roleplaying elements made Milestones Scar something special. The attempt to transfer that formula into the dirt racing of MUD didn't work out that well.
    • 74 Metascore
    • 64 Critic Score
    Stellar Impact is a great example for the run-of-the-mill online multiplayer strategy formula. On one hand you'll always be able to find players, but in the end you don't rely much on tactics but on sheer firepower.
    • 70 Metascore
    • 79 Critic Score
    My hope to witness the reincarnation of a "small" Bayonetta was shattered fast. But nonetheless I haven't had this much fun with a brawler since the appearance of the Platinum witch - albeit it is a rather short time overall you can spend with the sweets sucking and chainsaw wielding cheerleader.
    • 87 Metascore
    • 70 Critic Score
    At one point Max mumbles almost like Sylvester Stallone. And that's when I thought "Killing is as easy but also as boring as breathing". What once was a stylistic masterpiece with rough edges now becomes mass compatible mainstream action for the Call of Duty generation.
    • 53 Metascore
    • 55 Critic Score
    Yes, architecture and costumes are adequate. And yes, you can influence little things while both storylines offer interesting twists and turns. But the combat system in this superficial fantasy adventure is one of the worst in years, while the stealth and dialogue systems don't live up to their potential.
    • 67 Metascore
    • 75 Critic Score
    The change from motion gesturing to classic pad controls helps Joy Ride: More control, more fun. The matchmaking needs improvement, though.
    • 75 Metascore
    • 77 Critic Score
    If you like your races rough and tough and are not afraid to put scratches and dents onto the paint, this one is definitely for you. But be aware that this showdown is some sort of recycling machine where DiRt 3 players will recognize Gymkhana and the majority of the locations.
    • 60 Metascore
    • 60 Critic Score
    Nihilistic proves that ego-action finally can work rather well on mobile platforms – in theory. But as part of the Resistance franchise Burning Skies is rather disappointing. The formula has been boiled down to run of the mill action with unbelievable characters in rather bland surroundings and forced touch controls that will distract you more than they will help.
    • 64 Metascore
    • 74 Critic Score
    Mad Riders is all about adrenaline, lightning fast quads and huge huge jumps. The vehicles are not as difficult to control as in nail'd and the stunt system has improved. But still AI and visuals are not up to standards.
    • 86 Metascore
    • 80 Critic Score
    At first glance Swordigo is simple and ugly. But under the surface you'll find a competent and challenging adventure, that reminds you of early Zeldas: A lot of combat, a lot of exploring, the occasional puzzle and a huge world.
    • 66 Metascore
    • 60 Critic Score
    Like its predecessors, this is a charming, but very unspectacular Anime-RPG. But even though veterans may notice some progess in terms of presentation, combat system or level design, you'll still miss freedom, variety and depth.
    • 79 Metascore
    • 79 Critic Score
    Focuses more on action and less on tactical advancement. Additionally the campaign is rarely a challenge. If you're into multiplayer (regardless if cooperative or versus) the Ghosts might be worth a closer look though. But if you're hoping to get a continuation of the virtues of Advanced Warfighter, you will be disappointed.
    • 75 Metascore
    • 78 Critic Score
    The journey through Capcom's dragon infested world has left its mark on me. You'll encounter interesting situations, intense fights and motivating goals. On the other hand the scenery is fragile, a lot of quests are monotonous. Yes, it could have been better on a few levels. But even with its rough edges it is worth your time to dive into the world of Dragon's Dogma.
    • 86 Metascore
    • 79 Critic Score
    This charming adventure still is fascinating – although the fun gets spoiled by framerate problems and the undemanding action.
    • 74 Metascore
    • 79 Critic Score
    The puzzle platformer is well suited for the touchscreen. The controls are almost as intuitive as with the Wiimote and the use of air currents is still entertaining.
    • 70 Metascore
    • 69 Critic Score
    Sorcery is a charming adventure. But in the end you'll remember too much hectic destruction and too little mysterious magic.
    • 77 Metascore
    • 75 Critic Score
    Tera is all about active fighting. The battles feel more dynamic than in any other MMORPG and the design of enemies and the exotic world is praiseworthy. But if you look behind all that, you'll find monotonous quests and an almost non-existent story.
    • 83 Metascore
    • 87 Critic Score
    Kat's adventure has a lot in common with Mirror's Edge: Both games fascinate with their very unique way of movement. Gravity Rush almost breaks through all limitations into a nearly endless freedom. Also like Mirror's Edge it misses some attention to detail: A lot of fights play out too similar und besides the crystals there is not much to discover.
    • 93 Metascore
    • 71 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 72 Critic Score
    This is an entertaining but very superficial outing on the centre court. Camelot is far away from what made their GameCube tennis an instant classic.
    • 88 Metascore
    • 83 Critic Score
    A decade ago Blizzard ruled the Hack&Slay world with an iron fist but its new expedition into hell is just one among many well-executed action roleplaying games. They rely too much on well known mechanics to set themselves apart from the competition. Is it an experience worth your time? Absolutely - especially if you have some friends to beat up the spawns of hell. But Diablo 3 missed the chance to move the genre into the future.
    • 71 Metascore
    • 80 Critic Score
    Is it surprising that InoCo Plus' turn based premiere can't keep up with Civilization? Not really. But for just being a "Fantasy Civ" it offers surprisingly good strategic entertainment.
    • 42 Metascore
    • 60 Critic Score
    The Climax production is a virtual slaughterhouse filled with buckets of blood and even more gore effects. But behind the extreme violence there is hardly any substance.
    • 79 Metascore
    • 87 Critic Score
    This is easily one of the best beat' em ups out there and I am happy that on the PC SFxT didn't lose a thing.
    • 61 Metascore
    • 83 Critic Score
    Except for the surprisingly annoying music and the rather short playtime Sonic shows off his best side: The levels are big and invite you to explore, the teamactions are entertaining. If you're into retro-gameplay, this is one for you.
    • 87 Metascore
    • 70 Critic Score
    If you label a game Max Payne you should put Max Payne in it. I loved Max, because he had style and character – like a good whiskey. But this tastes like a colorful cocktail and plays like an explosive military shooter with Latinas in their stringtangas dancing to the bullet-staccato. Nonetheless you'll get solid entertainment with cynical comments, convincing digital actors and the occasional bullet in the head.
    • 77 Metascore
    • 81 Critic Score
    The short solo-campaign is hardly worth talking about, even though the action on the ground and in space is well executed. But the multiplayer makes up for it: The battles are as tactical as they are frantic, the troops have distinctive strengths and weaknesses and you can use the surroundings to your advantage.
    • 57 Metascore
    • 60 Critic Score
    The uninspired mission design is not the only problem that Exodus is confronted with. After the short campaign you hardly find any reasons to blast into space. But not everything is bad: Controls are spot on, the upgrade system works well and the plot delivers some well executed cynicism.
    • 55 Metascore
    • 65 Critic Score
    If you look hard enough, you'll find the fun in Fable Heroes – especially with friends. But in the long run the lack of variety and more so the lack of content will keep you from going back to Albion.
    • 82 Metascore
    • 80 Critic Score
    Only on the console you'll get basic explanations as well as comfortable crafting without having to read through millions of forum pages. But the pad-explored worlds are limited and not infinite like on the PC with the result of you losing a sense of freedom. It is still fascinating, though.
    • 54 Metascore
    • 83 Critic Score
    Even with a few bugs and a rough multiplayer experience this is an entertaining remake of a true classic with pirate flair.
    • 50 Metascore
    • 57 Critic Score
    The mission design is average at best and suffers from repetition. The puzzles are irrelevant and so is the action – mainly thanks to the ridiculous AI.
    • 75 Metascore
    • 83 Critic Score
    The perspective might be unsual, but in the 2D-arenas you'll witness intense online battles. Balancing is okay, controls are easy to pick up and the cartoon style is easy on the eyes.
    • 78 Metascore
    • 82 Critic Score
    Watch out Capcom, SNK and Namco: A new challenger has entered the ring. Although you could reduce it to tits and ass at first glance, you'd make a terrible mistake. Skullgirls offers not only outer but also inner values.
    • 57 Metascore
    • 50 Critic Score
    Datura fails in a lot of areas: The world is small, the interaction limited, playing time is rather short and controls are sloppy. Nonetheless the game paints some interesting pictures.
    • 82 Metascore
    • 86 Critic Score
    This creative puzzlegame is a brilliant example for great retro-feeling with simple means. As soon as you start the adventure the curtain rises and gives way to the world of retro computing including corrupt files and beeping soundfiles.
    • 69 Metascore
    • 69 Critic Score
    You can look forward to beautiful vistas and loads of quests, but the pirate fun is spoiled by engine problems, a lot of inconsequences and a truly terrible fighting system.
    • 54 Metascore
    • 41 Critic Score
    All the interesting ideas get lost in a clutter of ugly backdrops, cumbersome controls and meaningless fights against never changing foes.
    • 67 Metascore
    • 73 Critic Score
    After years of modern and futuristic warfare the WWII-scenario feels fresh again. Although nothing is really new, Rebellion manages to conjure up interesting tactical sniping action.
    • 68 Metascore
    • 72 Critic Score
    Whenever the authors finally get the chance to tell their story it evolves further than "Gears of Blade Runner". Nonetheless Binary Domain gets stuck in the middle between the eastern excellence of bossfights and the western school of modern shooter action. Unfortunately the PC version suffers from sluggish and not fully customizable controls.
    • 84 Metascore
    • 85 Critic Score
    I was very skeptical, but after finishing the first episode I have to give kudos to Telltale. They captured the spirit of the saga in a very convincing manner. The mix of classic point&click virtues and more recent elements like realtime action and quicktime events reminds me of Heavy Rain.
    • tbd Metascore
    • 62 Critic Score
    Interesting but short and superficial take on match-3-games.
    • 56 Metascore
    • 40 Critic Score
    Concept and artdesign are not too bad, but the game suffers from bad movement recognition.
    • 76 Metascore
    • 79 Critic Score
    This game still is very unique – at least stylistically. And on the PC you get the better visuals, the better controls and overall more value for your money in this intersting MetroidVania variation.
    • 82 Metascore
    • 82 Critic Score
    As an adventure it is not challenging, the puzzle solutions are too obvious - at least once you know where your hero squad is supposed to go. But nonetheless this is a heartwarming declaration of love towards colorful zest for life.
    • 73 Metascore
    • 85 Critic Score
    It's not as monumental as Xenoblade Chronicles but nonetheless you experience an exciting and moving adventure. It quotes the likes of Shadow of the Colossus, Castlevania and Zelda but is able to stand on its own two feet.
    • 38 Metascore
    • 37 Critic Score
    Although it is not as bad as I initially feared and despite showing some interesting concepts, Battleship still is rubbish.
    • 72 Metascore
    • 82 Critic Score
    The Splatters is an incredibly charming physics lesson that puts equal emphasis on puzzles and skills. Unfortunately it is quite short and lacks variety.
    • 64 Metascore
    • 78 Critic Score
    Hobby admirals can expect ambitious strategy with authentic naval and aerial warfare on a large scale.
    • 83 Metascore
    • 91 Critic Score
    What an experience! This little gem transports you right into a mysterious and charmingly designed world.
    • 78 Metascore
    • 82 Critic Score
    The old fashioned visuals collide with the humongous amount of content and the immense tactical depth.
    • 74 Metascore
    • 72 Critic Score
    It's loud, it's explosive, enemies swarm you from every corner. But the mission design is rather uninspired. Prototype 2 is solid, but not exceptional fun in an open world.
    • 71 Metascore
    • 73 Critic Score
    With over 120 characters to choose from to form your fighting trio and a plethora of weapons Koei gives you a solid tactical foundation for the mass brawling. If you avoided the Warriors games so far, Orochi 3 could be the one to change your mind.
    • 90 Metascore
    • 91 Critic Score
    Trials Evolution is pure addiction on two wheels with loads of improvements on the already highly motivating predecessor.
    • 89 Metascore
    • 90 Critic Score
    Fez
    You travel through an engaging world full of secrets and hidden clues. You watch, you take notes, you ponder, you think about what is happening on the screen. This is a mysterious journey through time and space – charming, fascinating, unique.
    • 82 Metascore
    • 86 Critic Score
    This is not only a Hack & Slay with atmospheric visuals, it offers clever puzzles, interesting secrets and lethal traps behind every corner. Legend of Grimrock is a well executed homage to dungeon crawlers.
    • 88 Metascore
    • 84 Critic Score
    On the 360 Geralt shows all the strengths that made his voyage such a gem on the PC, but albeit all the additional content didn't lose all the weaknesses. On top of that the visuals show unexpected blemishes.
    • 75 Metascore
    • 60 Critic Score
    Good old Max shares his problems with the mobile version of GTA 3: It just doesn't suit the platform.
    • 85 Metascore
    • 86 Critic Score
    This turn based strategy is not for casual Caesars but a very ambitious project for sophisticated generals. The creative formation system and the challeging campaign will keep you busy for weeks – one turn at a time.
    • 81 Metascore
    • 85 Critic Score
    Byrne's fight for survival is a unique horror trip into the psyche of humans.

Top Trailers