4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Fallout 4: Far Harbor
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 93 Metascore
    • 71 Critic Score
    Quotation forthcoming.
    • 89 Metascore
    • 70 Critic Score
    Despite an exciting story, the second Ichiban outing suffers from somewhat lengthy grind and filler passages that artificially stretch out the playing time.
    • 88 Metascore
    • 68 Critic Score
    The action is explosive, the direction of the story sequences is intense at times, but still I can't really feel at home on these islands. Far Cry 3 is the ultimate open sandbox: The player can do what he wants, where he wants it, when he wants it. But the credibility of the world suffers – and with it my motivation.
    • 88 Metascore
    • 74 Critic Score
    “They cannot be serious!” became my mantra with Celeste. I like a steep challenge, but this is way too much. While the retro platformer shows off some interesting ideas the fun largely depends on your capacity for suffering as well as patience. This is one of the hardest games out there. They cannot be serious.
    • 88 Metascore
    • 71 Critic Score
    Alien Breed was and still is very challenging dual-stick-action. Unfortunately the virtual sticks are not as accurate as needed to survive the tough enemies. Nonetheless even over 20 years after its debut Alien Breed is still cool.
    • 87 Metascore
    • 70 Critic Score
    If you label a game Max Payne you should put Max Payne in it. I loved Max, because he had style and character – like a good whiskey. But this tastes like a colorful cocktail and plays like an explosive military shooter with Latinas in their stringtangas dancing to the bullet-staccato. Nonetheless you'll get solid entertainment with cynical comments, convincing digital actors and the occasional bullet in the head.
    • 87 Metascore
    • 74 Critic Score
    Visually this is the best mobile Pokémon adventure yet. And while the new pocket monsters with their final forms are creative as always the island hopping lacks the challenge of older Pokémon games.
    • 87 Metascore
    • 67 Critic Score
    Gotham City looks astonishing while the story is full of suspense and surprises. Mechanically the star once again is the freeflow fighting system. But somewhere along the way Rocksteady lost the focus and missed the point, especially with the overpowering, omnipresent inclusion of the Batmobile. Those sequences (and there are far too many) are nothing but a second-tier shooter which takes away too much from the dark knight and everything he stood for up to now.
    • 87 Metascore
    • 70 Critic Score
    At one point Max mumbles almost like Sylvester Stallone. And that's when I thought "Killing is as easy but also as boring as breathing". What once was a stylistic masterpiece with rough edges now becomes mass compatible mainstream action for the Call of Duty generation.
    • 87 Metascore
    • 74 Critic Score
    Visually this is the best mobile Pokémon adventure yet. And while the new pocket monsters with their final forms are creative as always the island hopping lacks the challenge of older Pokémon games.
    • 87 Metascore
    • 74 Critic Score
    This game is killing me. After a few days with Spelunky everywhere I look I see arrow traps and giant spiders. But why does it have to be so damn hard? One wrong step and there it is again: Game Over!
    • 86 Metascore
    • 70 Critic Score
    There is more of everything and it works as good (or bad) as always. But you won’t find an important ingredient: Fresh ideas.
    • 86 Metascore
    • 74 Critic Score
    It feels weird to experience the franchise that called Sony consoles a home on the PC for the first time. Having said that, the port is extremely polished and should be a good indication for things to come.
    • 86 Metascore
    • 72 Critic Score
    It looks great, it plays surprisingly well, but there is still quite some distance to the likes of Infinity Blade 2, which simply offers more of everything.
    • 86 Metascore
    • 74 Critic Score
    It’s nice to see Sonic back on track: Mania manages to capture the franchise core better than Segas last tries like Sonic Boom. There are some shortcomings here but if you can look past them, you will get a decent comeback from the speedy hedgehog.
    • 85 Metascore
    • 65 Critic Score
    I still think that Monster Hunter belongs on a big screen. Having said that, even without a lot of innovation and relying on well-known mechanics this hunt still manages to entertain.
    • 85 Metascore
    • 59 Critic Score
    More playground than living breathing world. BioWare opens a gigantic fantasy theme park. But unfortunately the only thing that is epic is the amount of content. Story, character behavior, quests and minigames are a mere shadow of the studio's former glory.
    • 85 Metascore
    • 70 Critic Score
    If you’re into accessible over-the-top arcade sport this might be for you. But be careful when you play: At certain times the network problems are horrible.
    • 85 Metascore
    • 74 Critic Score
    Slight changes in the fighting system, and slightly rearranged visuals: Even 30 years in the past Yaukza is the game it always was. The concept is still cool – but feels slightly overused.
    • 85 Metascore
    • 70 Critic Score
    You have a lot to do, a lot to learn and a lot to forgive. Especially since the battles might be impressive, but haven’t progressed for years.
    • 85 Metascore
    • 70 Critic Score
    The tactical as well as explosive action delivers and gives me loads of options. I am changing the skirmish with my behavior, I can play it to suit my play style, from straightforward attacks to sneaky head shots. But I also find myself in the middle of a mountain range theme park with animals more fierce than any herpetologist could imagine while the map throws places at me that I rather want to discover myself.
    • 85 Metascore
    • 70 Critic Score
    While the concept with its “groundhog day of destruction” is intriguing, the technical as well as mechanical execution is not.
    • 84 Metascore
    • 64 Critic Score
    Yakuza’s comeback shows off a great fighting system, while the tasks that you’re following are tedious and boring.
    • 84 Metascore
    • 65 Critic Score
    Graphically polished and therefore visually attractive gem for genre and series fans. However, a lack of depth in the story and characters quickly leads to monotony.
    • 84 Metascore
    • 68 Critic Score
    Capcom delivers a horror carnival with a ringmaster, who wants to deliver the maximum amount of beasts, stunts and clowns. You will experience spectacular boss fights and beautiful audio as well as visuals, but also quite a few embarrassments and frustrating elements.
    • 84 Metascore
    • 70 Critic Score
    The RPG saga benefits from new battle and fighting systems, but still has lot of room for improvements when it comes to visuals and staging.
    • 84 Metascore
    • 65 Critic Score
    The audiovisual presentation with its retro flair is charming and thanks to the constant challenge the motivation starts on a high level. It is replaced by frustration though, because challenge quickly becomes routine, which in turn made me go back to more classic jump&runs.
    • 84 Metascore
    • 70 Critic Score
    An interactive cartoon complete with cute characters and creative puzzles that is entertaining despite lacking depth and moderate difficulty.
    • 83 Metascore
    • 74 Critic Score
    For a quick game this “Blockbattle Royale” is good choice, but after that it becomes too tedious too soon.
    • 83 Metascore
    • 70 Critic Score
    I wish I could love Kid Icarus more. Because in theory it has everything: A top-notch presentation, loads of minigames and stuff on the side that is almost more interesting than the campaign, a brilliant soundtrack. But there is one thing that overshadows everything: The frustrating controls!

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