1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 84 Metascore
    • 91 Critic Score
    Though the game would still be fantastic with its co-op dungeon puzzles alone, Guardian of Light contains a surprising amount of substance; each of its many levels offer a series of achievements that add interesting weapons and items to your inventory.
    • 84 Metascore
    • 91 Critic Score
    Extreme's wonderfully remixed gameplay comes at you in fluid, seamless waves that offer a surprising amount of freedom and replay value.
    • 83 Metascore
    • 91 Critic Score
    The swordplay feels so fast, fun, and addictive that you'll unfortunately feel tempted to breeze through Ryu's adventure in record time: Don't be surprised if you've lacerated your way to the game's conclusion in five or six hours.
    • 78 Metascore
    • 91 Critic Score
    To all the SmackDown haters out there: If you're going to jump back in the ring, this is the year to do it. Both of these exciting new additions, along with the aforementioned improvements -- and the upcoming downloadable content -- make SVR09 this year's grapple-game champ.
    • 79 Metascore
    • 91 Critic Score
    As a game steeped in immediacy, Mirror's Edge is an absolute must-play despite its idiosyncrasies. And as a pied piper for progressive design in first-person gaming, it's all the more important.
    • 74 Metascore
    • 91 Critic Score
    Back to the Future is a promising start for the five-part series and a treat for fans. While adventure aficionados might hope for harder puzzles and larger spaces to explore, casual players and first-time adventure gamers should have fun reconnecting with familiar characters.
    • 86 Metascore
    • 91 Critic Score
    There's a level of creativity, ambition, and polish here that's unusually high for an iPad game, and even in spite of that, the developers have created a modern artistic game that challenges a lot of ideas about what a game can be while feeling retro at the same time.
    • 80 Metascore
    • 91 Critic Score
    If you haven't played Infinity Gene already, or even if you have, it's a worthwhile purchase at $10. If you can get past the short stages, repeating bosses and, for some of you, buying the game again, the superb design, extra modes and inventive use of retro style seen here is well worth the price of admission.
    • 80 Metascore
    • 91 Critic Score
    If you haven't played Infinity Gene already, or even if you have, it's a worthwhile purchase at $10. If you can get past the short stages, repeating bosses and, for some of you, buying the game again, the superb design, extra modes and inventive use of retro style seen here is well worth the price of admission.
    • 83 Metascore
    • 91 Critic Score
    Like Mass Effect 2, FFXIII seems to be an attempt to answer the question of how to create an RPG for the modern, console-owning masses. Square Enix's solution is certainly different than BioWare's, but it's arguably just as effective in its own way.
    • 85 Metascore
    • 91 Critic Score
    My enthusiasm for the XBLA release was initially tempered by busted online play, which took months to correct, but the PSN version luckily lacks significant issues. Lag occasionally pops up, and I've encountered a couple of issues connecting to matches, but by and large, it works -- and aside from having three friends in your living room, playing online is the best way to experience Castle Crashers.
    • 89 Metascore
    • 91 Critic Score
    Take away the interface tweaks and improved mechanics behind how Isaac moves and feels, and examine the overall structure, you don't have a "good game and then a better game," you have two different games: a creepy sci-fi horror game with some damn good action versus a damn good sci-fi shooter with some creepy parts.
    • 87 Metascore
    • 91 Critic Score
    Take away the interface tweaks and improved mechanics behind how Isaac moves and feels, and examine the overall structure, you don't have a "good game and then a better game," you have two different games: a creepy sci-fi horror game with some damn good action versus a damn good sci-fi shooter with some creepy parts.
    • 88 Metascore
    • 91 Critic Score
    It's easy to say that this is Treyarch's best game...when it's not just trying to imitate Infinity Ward.
    • 90 Metascore
    • 91 Critic Score
    Take away the interface tweaks and improved mechanics behind how Isaac moves and feels, and examine the overall structure, you don't have a "good game and then a better game," you have two different games: a creepy sci-fi horror game with some damn good action versus a damn good sci-fi shooter with some creepy parts.
    • 90 Metascore
    • 91 Critic Score
    AC2 is everything a sequel ought to be: An improvement on the original in nearly every way. Perhaps more impressively, it actually has me interested to see where the series goes from here -- something I wouldn't have expected after I slogged my way through the original. Anyone who enjoyed the first game will definitely like AC2, but the real accomplishment is that people who didn't enjoy it will likely have a good time, too.
    • 89 Metascore
    • 91 Critic Score
    The multiplayer aspects aren't that engaging for me -- there's just not enough to do to balance out the frustration of not being able to defend myself in a fight. However, I love how deep the team has managed to make the single-player portion of the game (again).
    • 87 Metascore
    • 91 Critic Score
    It's easy to say that this is Treyarch's best game...when it's not just trying to imitate Infinity Ward.
    • 77 Metascore
    • 91 Critic Score
    You'll have an easier time picking out the jokes if you actually lived through the NES era, of course. Despite the constant presence of two kids on the lower screen, RGC is aimed directly at people who fondly remember saving their pennies to purchase titles the likes of Metroid or Super Mario Bros. 3.
    • 78 Metascore
    • 91 Critic Score
    I'm not a fan of working out, but I still enjoy the time I spend with EA Sports Active. After a workout with the game, I always walk away feeling like I just went through the same intensive, full-body workout that I'd only get from hitting the gym five days a week. It's this feeling that sets EA Sports Active 2 apart from the rest of the exercise games on the market, and it's why, if you're serious about getting into shape (and you can deal with the hefty price tag), you should definitely try EA Sports Active 2.
    • 78 Metascore
    • 91 Critic Score
    The biggest change to the formula, however, is the persistence of your player as a "Summoner," not to be confused with the 30-odd in-game characters, which get a clean slate at the start of every match.
    • 76 Metascore
    • 91 Critic Score
    SideScroller is not a glorified minigame. It's shorter than the Shooter series the first time through, but that just means it's properly modeled after the old games that inspired it. In other words, it's a PixelJunk game, and that also means a well-executed visual style, smooth gameplay, and an impressive soundtrack.
    • 76 Metascore
    • 91 Critic Score
    While some people might complain about being fatigued by the seemingly endless stream of similar music games, when they're tied to each other like Band Hero is tied to GH5, I see that as a positive direction for Activision's franchise. It's one of the strongest points of the Rock Band series, and is a very smart move for Hero as well.
    • 82 Metascore
    • 91 Critic Score
    As it stands, Pacific Rim edges out "Pure" as the most enjoyable off-road racer on the market.
    • 70 Metascore
    • 91 Critic Score
    All in all, it's amazing the amount of content that's packed into this game -- this is more than a sequel, even while including a redux of the first game's three movies.
    • 91 Metascore
    • 91 Critic Score
    LBP2 has the tools to be fantastic; time will tell us whether it lives up to its potential.
    • 76 Metascore
    • 91 Critic Score
    Like other recent favorites Lumines and N+, Peggle hides a thoroughly entertaining and enduring payload behind its deceptively simplistic approach, taking over your platform of choice with its charming mix of wit and lucky bounces.
    • 89 Metascore
    • 91 Critic Score
    While I'd still point to the touch-enabled iPad edition as the definitive version of the game (thus far), Plants vs. Zombies makes a very impressive transition to Xbox Live Arcade.
    • 79 Metascore
    • 91 Critic Score
    You'll, fire thousands of rounds in hundreds of white-knuckled shootouts facing everything from soldiers to grotesques to specters, and tromp around in a totally bad-ass mech suit. Most importantly, you'll love every minute of it.
    • 90 Metascore
    • 91 Critic Score
    The multiplayer aspects aren't that engaging for me -- there's just not enough to do to balance out the frustration of not being able to defend myself in a fight. However, I love how deep the team has managed to make the single-player portion of the game (again).

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