1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 69 Metascore
    • 65 Critic Score
    By hiring a live events team of twenty or so digital actors and writers to plan events and step into the shoes of the familiar main characters they've been providing opportunities for player involvment in unique plot developments on a surprisingly regular basis, with interesting things happening every few days.
    • 69 Metascore
    • 55 Critic Score
    It's not that the game is terrible -- heck, it's not even bad -- it's just that it fails to do anything to claw its way out of mediocrity.
    • 69 Metascore
    • 55 Critic Score
    Conan isn't really a horrible game. There are moments when all the flaws fade away and you'll experience a great animation that slows down at just the right times and chops off just the right heads and you'll start to think that the game is actually pretty fun, but it's all extremely straightforward and lacking a lot of polish.
    • 69 Metascore
    • 60 Critic Score
    It might even be considered a pretty decent RTS of usual sort, but taken as a historically accurate simulation; it's utterly disappointing and comes nowhere close to challenging the Total War series.
    • 69 Metascore
    • 50 Critic Score
    Essentially, what the player is buying is a competent music video player with microphone attachments.
    • 69 Metascore
    • 70 Critic Score
    The game's main "problem" is that it badly needs four players. I say "problem" because that's only a problem if you don't have three friends to play with.
    • 69 Metascore
    • 80 Critic Score
    While ancient China seems forever destined to bust apart at the seams, and Koei seems forever destined to remind us of this, DW5 rejuvenates the series with a series of subtle changes that make it worth taking the plunge yet again.
    • 69 Metascore
    • 60 Critic Score
    The artificial intelligence is also AWOL. The alertness of each unit is figured individually, and not shared even amongst a group.
    • 69 Metascore
    • 60 Critic Score
    Another issue is simply that the enormous buildings make any map seem crowded and critically limit the number of placement options for base building.
    • 69 Metascore
    • 60 Critic Score
    Nothing else holds up to the visuals -- not the music, not the script, not the gameplay. Seriously, it's like you've managed to combine the worst bits of your own games along with the most annoying excesses of Japanese RPGs and came up with something so indescribably bland as to defy logic.
    • 69 Metascore
    • 58 Critic Score
    If city simming is something that appeals to your obsessive-compulsive tendencies, well, Cities won't disappoint. If, however, you're more interested in creating something that's very much your own and making it part of a world full of similarly unique creations, I'm sorry, but I don't think that'll be happening here.
    • 69 Metascore
    • 80 Critic Score
    A fun game to bash around with, and it's one of the best Sonic offshoots the series has seen so far. If you can get over the odd balance, you'll find that it's also one of the best pick-up-and-play fighters on the GBA, too.
    • 69 Metascore
    • 58 Critic Score
    XSeed's Fishing Resort, developed by Prope (Let's Tap) tries to spice things up by letting you do some things that aren't just fishing, and they do add a cute Japanese touch to an otherwise bland genre, but it still has trouble standing out.
    • 68 Metascore
    • 67 Critic Score
    Seriously, though -- for Kingdom Hearts fans who missed out on COM the first time, this is definitely the best way to play it. While the new stuff is small (a few so-so minigames in Hundred Acre Wood, additional voice acting from the Sixth Sense kid, etc.), my memory of Chain of Memories hasn't changed: It's a pleasant little title that reminds me how much I want Kingdom Hearts 3.
    • 68 Metascore
    • 60 Critic Score
    MySims sits uncomfortably between its heritage and its aspirations. It's not as much fun as The Sims, and it's not as much fun as "Animal Crossing." As the only game of its kind on Wii, it's the best by default -- but that still doesn't mean it's particularly great.
    • 68 Metascore
    • 60 Critic Score
    There's some frame-skipping when things get really frantic, which is often, but it doesn't murder the experience.
    • 68 Metascore
    • 65 Critic Score
    A solid hack-n-slash game that will appeal to fans of the genre, though it'll wear thin quickly.
    • 68 Metascore
    • 58 Critic Score
    While there's gobs of visual polish, including a vast array of impressive generic player heads, 09's gameplay double dribbles in too many key spots, making this little more than a palatable No. 6 seed -- it's worth supporting if you're a rabid fan of the sport, but it's far from Final Four material.
    • 68 Metascore
    • 70 Critic Score
    You're better off picking up a third-party Wii lightgun casing if that's what you're after, but Crossbow Training provides a surprisingly satisfyingly -- and cheap -- slice of Zelda all by itself.
    • 68 Metascore
    • 83 Critic Score
    Joint Strike is a great way to kill a short period of time...just like an arcade game should be. It's brief (you can beat it in about 30 minutes), but that plays to its strengths, as it never feels repetitive during such a short time period.
    • 68 Metascore
    • 70 Critic Score
    Maxis hasn't changed the game drastically and shouldn't have to for an expansion pack that is adding a new (and cute!) perspective to an already solid game.
    • 68 Metascore
    • 80 Critic Score
    It's addictive, funny, and will make you feel more than a little sad when it's over.
    • 68 Metascore
    • 50 Critic Score
    Middle age is looming, Disgaea. Maybe it's time to consider the video game equivalent of moving out of your parents' basement and getting a job.
    • 68 Metascore
    • 75 Critic Score
    The atmosphere here is thunderously successful, and its strength makes this a recommended play all by itself.
    • 68 Metascore
    • 83 Critic Score
    In a way, Dark Legend is like Overlord with training wheels on. Which isn't by any means a bad thing.
    • 68 Metascore
    • 75 Critic Score
    I remember feeling concerned that the game was flying by way too fast, and it wasn't until I actually looked down at the total time played that it hit me that this thing isn't short: I was just enjoying it so much that I didn't notice.
    • 68 Metascore
    • 58 Critic Score
    Shadows is halfway there. I experienced plenty of cool "Spider-Man" moments throughout thanks to the basic locomotion and combat and the occasional well-done cut-scene...but Shadows never really hits any sort of stride. Rather, it settles into a rhythm of repetition and drags out as its third act self-destructs.
    • 68 Metascore
    • 42 Critic Score
    I'm just not convinced that this grab bag of half-baked ideas and gratuitous filler makes for a great videogame. And I learned something about myself, as well: It takes a lot more than sassy books and hermaphrodites to keep my interest these days.
    • 68 Metascore
    • 70 Critic Score
    In spite of all these problems and all the times I threw my controller at the screen while yelling at the fellow Pevensie children for being such dolts, I kept coming back to play. It is engaging, and in parts quite enjoyable.
    • 68 Metascore
    • 65 Critic Score
    This one's fun, no doubt about it, and the way the beats bang the environment is a must-see. But its lack of fighting depth definitely keeps it on the casual tip.

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