1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 70 Metascore
    • 67 Critic Score
    It's a slight advancement over its predecessor, VT 3, but its biggest weaknesses, the online and single-player modes, mire an otherwise satisfying experience.
    • 70 Metascore
    • 91 Critic Score
    All in all, it's amazing the amount of content that's packed into this game -- this is more than a sequel, even while including a redux of the first game's three movies.
    • 70 Metascore
    • 75 Critic Score
    Drill Spirits is classic Namco through and through: like "Katamari Damacy" and "Taiko Drum Master," it's a straightforward idea that succeeds on the strength of its addictive gameplay and hyperactive personality.
    • 70 Metascore
    • 70 Critic Score
    Despite its lack of an online versus mode, Shin Budokai is a solid fighting game, even giving other PSP fighters -- namely Capcom's "Street Fighter Alpha 3 MAX" and "Darkstalkers Chronicle: The Chaos Tower" -- a run for their money.
    • 70 Metascore
    • 60 Critic Score
    Ultimately, skipping Konquest mode altogether doesn't seem like such a bad idea, considering that all the characters are unlocked from the start, which was the main reason to play through Konquest mode on the home consoles.
    • 70 Metascore
    • 67 Critic Score
    It's apparent that the story and atmosphere of the game is much more important than actual gameplay.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, Tribes of the East manages to gobble time as effectively as any good Heroes installment; it's an impressive final outing for Heroes V -- and another strong showing from Nival.
    • 70 Metascore
    • 75 Critic Score
    Pariah's virtues, ultimately, are adult virtues: it's a solid, serious, deeply competent game. This competence may not prove an adequate substitute for the moment-to-moment buzz of the mindless FPS in its terminally adolescent pomp.
    • 70 Metascore
    • 75 Critic Score
    If the best we can hope for to mark the silver anniversary of one of the most monumental video game masterpieces is a quick and dirty rerelease with a bit of pretty but insubstantial packaging, it's little surprise that so few people take gaming seriously as a medium.
    • 70 Metascore
    • 75 Critic Score
    If you did frequent arcades in the early '90s and remember just how fun X-men Arcade was, though, this is a must-purchase.
    • 69 Metascore
    • 60 Critic Score
    Aside from bugs like that, annoying as they are, Punisher does a good job of translating the source material, right down to the dingy, everyday visuals and the character design for the lowlifes within.
    • 69 Metascore
    • 60 Critic Score
    All told, unless you've got a special place in your heart for this white-eyed, blue-skinned, four-in-one sci-fi warrior, you'll come away with an experience you'll likely forget within a few days -- and a newfound appreciation for the better shooters.
    • 69 Metascore
    • 60 Critic Score
    WA4 is uneven, wavering uncertainly between "totally offbeat" and "utterly trite."
    • 69 Metascore
    • 50 Critic Score
    If you don't own any other console and you just really want to stomp those arrows, by all means, go right ahead. For everyone else, there's simply nothing to see.
    • 69 Metascore
    • 90 Critic Score
    It's great fun, a fantastic example of substance and style, and provides depth at nearly every turn. What better way to combat the armies of darkness?
    • 69 Metascore
    • 67 Critic Score
    It's telling that my main criticism of Band is its meager song count, as it's a feat for any game that actually made me love jamming to Fall Out Boy.
    • 69 Metascore
    • 75 Critic Score
    If anything, ReBirth is a harmless non-canonical sequel, and the flaws are pretty excusable -- no matter how you look at it, this is a good Gradius. But, like all the other recent, deliberately retro-styled games, it's definitely meant for people who had some sort of connection to the series in their youth.
    • 69 Metascore
    • 60 Critic Score
    But the grand experiment of translating stylus swipes into intuitive no-look passes and alley-oops fails more often than it works, and that's the big "if" upon which the whole thing hangs.
    • 69 Metascore
    • 75 Critic Score
    The game's greatest fault, really, is that it's over too soon. Missed opportunities and some perspective oddities aside, Kororinpa: Marble Mania is a solid, charming puzzler.
    • 69 Metascore
    • 75 Critic Score
    It worries me a bit that I'm starting to enjoy all this tedium.
    • 69 Metascore
    • 60 Critic Score
    Perhaps the weakest addition is a new targeting mode that allows the actual aiming of shots.
    • 69 Metascore
    • 50 Critic Score
    The core gameplay is sound, so it's a shame that it's burdened by a derivative plot, generic characters, and archaic visuals (reminiscent of the 32-bit era in a bad way).
    • 69 Metascore
    • 67 Critic Score
    It's notable for not being just another dungeon- or trap-making game like other villain-centric games that would probably be better anyway. It's a collection of arcade sensibilities mixed with imaginative design you don't see too often anymore, outside of indie developer circles.
    • 69 Metascore
    • 60 Critic Score
    Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now.
    • 69 Metascore
    • 70 Critic Score
    A good player can wrap this game up in just under three hours, which definitely makes it a tough sell to all but the hardcore fans. But for fans, the experience is short and oh-so sweet, and the unlockable content -- additional characters like Super Saiyan 4 Goku and Super Saiyan Vegeta -- is sure to make it worthwhile.
    • 69 Metascore
    • 67 Critic Score
    Rondo of Swords can be a frustrating game. But those frustrations feel like an intentional part of the design; it's not meant as a cakewalk.
    • 69 Metascore
    • 83 Critic Score
    It's far more demanding than its fellow DS-based roguelikes, lacking, say, the cuddly mascots of Pokémon Mystery Dungeon or the cumulative experience-building of Izuna. But it's remarkably well crafted, with streamlined gameplay that belies its impressive substance.
    • 69 Metascore
    • 80 Critic Score
    Does the motion control work? Absolutely. Granted, casting spells with the Wii Remote isn't a perfect affair, but the interactive nature easily pushes the Wii version above the others, despite its higher-resolution console brothers.
    • 69 Metascore
    • 60 Critic Score
    Magical Starsign should be looked upon less as an RPG and more as a warning to potential DS and Wii developers: Yes, these new systems offer exciting, different possibilities. But please don't sacrifice old-school playability for unnecessary control schemes.
    • 69 Metascore
    • 58 Critic Score
    I guess what I was hoping for was a true band history, a sort of playable "Behind the Music" -- not just a collection of songs and significant venues. As it is, it's fine for existing fans of the band...but it's not likely to create any new ones.

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