148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Arena of Valor
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • 64 Metascore
    • 70 Critic Score
    The quaking camera and explosive graphics make it a real treat for the eyes, and the chaotic gameplay is very fun, as well. Even the audio is great-subtle, dramatic music coupled with good sound effects. Sadly, though, the technical issues along with the lack of replay value keep Warheads from its full potential.
    • 64 Metascore
    • 70 Critic Score
    It's a wonderful toy, of sorts, and a great introduction, but it's far too simple for those looking for any sort of challenge.
    • 64 Metascore
    • 60 Critic Score
    More levels, especially more challenging ones, and improved controls would make this game a lot better. As it is, Burger Cat needs a bit more seasoning.
    • 64 Metascore
    • 70 Critic Score
    So, we have a platformer with an interesting idea, but one that feels like it's still in that phase before it's fun. I encourage the developers to return to this idea; there's something here, it works well on touch screens, but refining it to make and keep it interesting is what is necessary to make it a star.
    • 64 Metascore
    • 70 Critic Score
    Spoiler Alert is an interesting take on the auto-runner, involving you running backwards through levels.
    • 64 Metascore
    • 60 Critic Score
    I was extremely disappointed by Razor: Salvation. I enjoyed Siegecraft, but a lot in this title just feels half-baked.
    • 64 Metascore
    • 60 Critic Score
    Uncanny X-Men: Days of Future Past is okay at what it does, but what it does isn't very fun.
    • 64 Metascore
    • 70 Critic Score
    Worm Run is fun, but it sadly is not perfect. Still, for those looking for something that’s a bit different, this is worth checking out.
    • 64 Metascore
    • 70 Critic Score
    RISK is still a solid, fun game; how could it not be? Strategy fans and RISK faithful in particular should enjoy it; the epic, sprawling games are highly engaging. Just be aware that there are many, many clones…some of which surely outshine this stripped-down port.
    • 64 Metascore
    • 60 Critic Score
    The game's tutorials are absolutely horrid, in that they serve as a major disruption to the pace of the game.
    • 64 Metascore
    • 70 Critic Score
    If you’re going to play a free-to-play multiplayer game, it might as well be a fair one. Shadowgun War Games is one of the few mobile titiles that match this criteria. It also happens to be reasonably fun and easy to control. War Games may lack a bit of content and originality, but that is ok by comparison. Those are things that seem likely to improve and evolve over time. Until then, the core that’s here is solid.
    • 64 Metascore
    • 80 Critic Score
    Destructopus is a fun game. The amount of levels means there are a good few hours to play through here and most importantly, it's enjoyable.
    • 64 Metascore
    • 80 Critic Score
    Redline Rush puts players in the driver’s seat of endless racing action as they swerve to avoid traffic and roadblocks, all while outrunning the police.
    • 64 Metascore
    • 50 Critic Score
    In this mobile version of Puzzle Fighter a lot of the base action feels the same, but it's hard to tell if you ever deserve your wins or losses. Did you win that match because you outplayed your opponent, or did you simply have better cards than them? The free-to-play model obscures the answer to this question so much that Puzzle Fighter never really feels satisfying, at least not in the way it used to. Instead, the main draw is the appeal of unlocking things, rather than developing your puzzle-matching skills.
    • 64 Metascore
    • 70 Critic Score
    It may deliver on some of the potential, but it seems to be far more Phantom Menace than A New Hope. Give it a look if you are interested in getting a glimpse at the future, otherwise it may be best to wait for a price to drop.
    • 64 Metascore
    • 60 Critic Score
    Tiny Lights is absolutely frustrating. I don't mean in the sense of its challenge, I mean that its existence is frustrating.
    • 64 Metascore
    • 40 Critic Score
    If looked at from a distance NBA 2K12 seems like a competent vehicle for playing basketball on the go. Sadly, upon closer inspection, the luster of an incomplete development cycle and poor overall execution of the sport's fundamental gameplay make it nearly impossible to recommend.
    • 64 Metascore
    • 70 Critic Score
    I hate to turn my nose up at such a pretty and theoretically cool game, but the controls really do drag the whole experience down.
    • 64 Metascore
    • 70 Critic Score
    Evertales is beautiful, and the multiple character design is novel, but it never feels quite properly used here, and the length at launch gives me pause.
    • 64 Metascore
    • 70 Critic Score
    Take some cute childlike ninjas, some cuddly animals and mix it together to make this fun, dependable Endless Runner.
    • 64 Metascore
    • 70 Critic Score
    A 2D platform endless runner game, Buddy & Me falls short of expectation despite its beautiful graphics and an enchanting dream-like premise.
    • 64 Metascore
    • 60 Critic Score
    This free-to-play has some inspired aesthetics but otherwise feels like a full embrace of pay-to-win design.
    • 64 Metascore
    • 60 Critic Score
    Contra: Evolution looks better than the original arcade game, but it's hampered with inadequate controls.
    • 64 Metascore
    • 80 Critic Score
    It's a quality recreation, not a cheap knock-off.
    • 64 Metascore
    • 80 Critic Score
    Trials Frontier finally brings the famed stunt racing franchise to mobile, but how much does its free-to-play nature affect the game?
    • 64 Metascore
    • 80 Critic Score
    Crude, rude, and sometimes just downright distasteful, The Lost Reels brilliantly toes the line of acceptability, while still delivering solid on-rails shooter action.
    • 64 Metascore
    • 60 Critic Score
    Magikarp Jump isn't a great game so much as it is a curious, clicker-esque thing. It is laudable insofar as it takes a totally uninteresting gameplay loop and actually gives some life to it. This doesn't make Magikarp Jump feel any more like a satisfying game, but it does make it one of the more interesting Pokémon titles out there.
    • 64 Metascore
    • 70 Critic Score
    The danger of a game like Sketch Nation Shooter is that it relies completely on user generated content. The added concerns of only being able to upload games to Facebook provide security issues, but the developer is currently working on a solution to that issue.
    • 64 Metascore
    • 80 Critic Score
    Definitely one of the most difficult tower defense games out there. Beating the first level in itself is a chore, even on easy mode. With a few levels at your disposal and 3 difficulty levels to play through, you should have more than enough game to play, as long as you don't delete it out of frustration.
    • 64 Metascore
    • 80 Critic Score
    It's still entertaining despite the rough controls and cutscene glitches, plus it doesn't cost a thing. Not that being free is an excuse, but it certainly makes it easier to sate that curiosity.

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