148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Arena of Valor
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • tbd Metascore
    • 60 Critic Score
    Blind Tennis had the potential to be one of the great, little, high-concept games the App Store excels at creating. It's a shame then that in order to appreciate the new ideas it offers, players will have to be willing to suffer through too many basic, mundane shortcomings.
    • tbd Metascore
    • 60 Critic Score
    Just one more mode to try out could have made a huge difference here, purely for the sake of variation, but there's no sign of it here.
    • 77 Metascore
    • 60 Critic Score
    Brew Town is a fun and weirdly addictive experience, but after a while its repetitive processes become more tiresome and less exciting.
    • tbd Metascore
    • 60 Critic Score
    Levitar 2 is a game that can be very rewarding - it just requires an extreme amount of patience to master, and a controller doesn't hurt.
    • tbd Metascore
    • 60 Critic Score
    The moment to moment action of Hero Academy 2 can be pretty enjoyable, but that’s mostly because of the aspects that the game borrows from Hearthstone. Outside of those common elements though, Hero Academy 2 can feel like a bit of a slog, and one only worth sticking with if you want to sink a ton of time (or money) into it.
    • tbd Metascore
    • 60 Critic Score
    A freemium build of a premium title, NASCAR Manager is still as lackluster as it was before, failing to capture the excitement of racing.
    • tbd Metascore
    • 60 Critic Score
    I'm fascinated and impressed with how Ord. can convey so much information with so little, but this accomplishment is part of what hampers its appeal. Reading and re-reading one-word phrases while making choices--some of which seem totally random--can make Ord. feel like a guessing game that grows old as you stop encountering novel situations.
    • tbd Metascore
    • 60 Critic Score
    Dark Star looks pretty and it has some good ideas, but its controls make for a rough flight.
    • 58 Metascore
    • 60 Critic Score
    Demonrock: War of Ages mashes together multiple RPG and strategy genres for its gameplay, but it just doesn't quite come together.
    • tbd Metascore
    • 60 Critic Score
    Gopogo's core concept is good, but frequent ads and other issues get in the way of the fun.
    • 71 Metascore
    • 60 Critic Score
    If players can get past the learning curve though there’s a lot of content here to enjoy. There are even online, offline, and bot multiplayer modes. It’s a shame then that Strategy and Tactics: World War II is so unintuitive because there appears to be a solid little strategy game underneath.
    • tbd Metascore
    • 60 Critic Score
    Arcade baseball fans will get a kick out of Big Hit Baseball for a little while, but the game as a whole just doesn't invoke memories of Cracker Jacks at the ball game… it feels like sitting through a bad little league game with pitchers who can't pitch and fielders who can't field.
    • tbd Metascore
    • 60 Critic Score
    For folks that are fans of footie on a budget, there is plenty to appreciate in Real Soccer 2013. Unfortunately the flawed control scheme where it matters most, on the field, will likely leave gamers crawling back to EA.
    • tbd Metascore
    • 60 Critic Score
    Sometimes realism isn't all it is cracked up to be, especially when it results in game-breaking bugs.
    • tbd Metascore
    • 60 Critic Score
    Take My Machete is worth a look, given it costs nothing to play, but I can't see it lasting as more than a mild distraction for many.
    • tbd Metascore
    • 60 Critic Score
    Help Gabrielle keep those pesky kids away from her desserts in a playable, but ultimately predictable tower defense game.
    • tbd Metascore
    • 60 Critic Score
    It would have been nice to see Game Center be implemented a bit more, such as with the addition of achievements for example. Other than this though, it's a fun little game.
    • tbd Metascore
    • 60 Critic Score
    This game is more of a real-time combat game than a card game.
    • tbd Metascore
    • 60 Critic Score
    In a world of moody, dark adventure games, Nightmare Land delivers a quirky, enjoyable exploration experience that's decidedly dampened by uneven tone and pacing.
    • 69 Metascore
    • 60 Critic Score
    With a focus on grinding to gain new skills, Meltdown might offer gradual rewards but it's too samey to truly grip.
    • tbd Metascore
    • 60 Critic Score
    Heroes of the Three Kingdoms needs quite a bit of work. The foundation for a fun action game is there, but a whole host of imperfections and irritating design choices drag the entire thing down. Might want to wait for an update or two before pulling the trigger on this one.
    • tbd Metascore
    • 60 Critic Score
    Playing it safe, Call to Arms is a freemium title we've all played before that lacks the originality to make it stand out.
    • tbd Metascore
    • 60 Critic Score
    Overall, players aren't going to be terribly impressed with this. The gameplay is really very average and doesn't lead to anywhere that could be considered above average; with the awkward camera scheme it is really difficult to move with any constant sense of speed to appease the timer; and the presentation is perhaps the only redeeming quality of this game. Not the wisest of purchases.
    • tbd Metascore
    • 60 Critic Score
    The core aspects of Airline Tycoon Deluxe are all solid and would most likely make for a great simulation, especially to genre fans or anyone who loved the original PC release. It's just got no hope of reaching that potential with a control system as inherently broken as the one it has right now.
    • tbd Metascore
    • 60 Critic Score
    It's not that Team Hot Wheels Flame Riders isn't fun. It's just a little basic to be true value for money, even at the low price of $0.99.
    • tbd Metascore
    • 60 Critic Score
    Basketball is all the same. Unless it's happening in space, right?
    • 59 Metascore
    • 60 Critic Score
    Daytona Rush is an incredibly shallow endless racer, but it's fun in a forgettable kind of way.
    • tbd Metascore
    • 60 Critic Score
    The Order of Souls is a free-to-play, turn-based RPG with a genre-mixing art style, interesting narrative structure, and lackluster combat.
    • 76 Metascore
    • 60 Critic Score
    I really wanted to like Vulture Island, especially since it was made by Donut Games, makers of the excellent Traps n' Gemstones. That, and the game wears a lot really great inspirational touchstones on its sleeve. Unfortunately though, I spent the majority of my time with the game dying repeatedly or looking at a walkthrough and rolling my eyes at puzzle solutions, which was not particularly fun or satisfying.
    • tbd Metascore
    • 60 Critic Score
    Kemco's stable of mobile RPGs grows, but in Fanatic Earth's situation it's a case of quantity over quality.
    • tbd Metascore
    • 60 Critic Score
    Sure, it may look pretty on the surface, but the luscious sheen of brilliant visuals will appear far more tarnished once the constant reminders to shell out cash kick in. Don't let this beast slay your wallet.
    • 59 Metascore
    • 60 Critic Score
    Gnus Revenge is a treat to look at and adds several elements to space-physics games that Angry Birds Space doesn't have, but bad timing is bad timing.
    • tbd Metascore
    • 60 Critic Score
    This indie puzzle/platformer has some neat ideas, but is ultimately a little bland.
    • tbd Metascore
    • 60 Critic Score
    Just when you thought tower defense had run out of ideas, they dump a new idea on gamers. Although it probably hadn't been tried for good reason.
    • tbd Metascore
    • 60 Critic Score
    Drift Mania: Street Outlaws takes players on 13 courses full of turns where they will drift around each corner to collect massive points to have uploaded to the leaderboards.
    • 71 Metascore
    • 60 Critic Score
    If you are looking for a competent clone of current JRPGs on console, then you have come to the right place. Just don't expect it to push the envelope any further than is ultimately necessary. Sadly, the curse of developers choosing to "play it safe" may have just claimed another victim.
    • tbd Metascore
    • 60 Critic Score
    It's the sort of game you'll play for a couple of attempts then realise that you've been playing it for a lot longer than that. The simplistic nature just draws you in when you're after something that doesn't require thinking too much.
    • tbd Metascore
    • 60 Critic Score
    Doodle Invasion is the kind of line drawing game you'll drop into when you need something to entertain you on your commute, but it is a little shallow.
    • tbd Metascore
    • 60 Critic Score
    With the prospect of a more interesting story and setting than is usual, Farm Up is worth a look for those keen on the genre. It won't sway players frustrated by the time restrictions that are placed upon them. Ultimately, it is just more of the same with a different skin.
    • 61 Metascore
    • 60 Critic Score
    Take one beloved Disney franchise, add some multiplayer shooting, and watch as it turns into a fairly unsurprising Capture the Flag type game.
    • tbd Metascore
    • 60 Critic Score
    Oasis: Path to Redemption is an incredibly beautiful game with a stellar concept, but the current issues tied in with this version render it incredibly difficult to enjoy.
    • 78 Metascore
    • 60 Critic Score
    What I want developers like EA and Gameloft (NFL 2011) to understand is that people don't want to play full simulation football on a tiny screen. They want to play a football game that is designed for a mobile device, one that gets rid of all the complexities that bog down the console version and only has the fun stuff.
    • tbd Metascore
    • 60 Critic Score
    This reverse dungeon-crawler doesn’t quite know how to make its systems fit together in ways that satisfy.
    • 56 Metascore
    • 60 Critic Score
    Hail to the King: Deathbat may feel like "Coming Home" for Avenged Sevenfold's faithful, but most will find this mediocre hack-and-slash to be "An Epic of Time Wasted."
    • tbd Metascore
    • 60 Critic Score
    Despite its pay-to-win tendencies, Pico Tanks can still be a reasonably fun multiplayer game. The nuances of its tank combat and customization options demonstrate there is room for a different kind of tank game out there. I just wish this one wasn’t monetized to tip the balance of matches in favor of whoever spends the most money on it.
    • tbd Metascore
    • 60 Critic Score
    Free to play doesn't excuse a number of design mistakes that make this collectable card game feel fresh out of basic training.
    • 56 Metascore
    • 60 Critic Score
    Not great, nor is it terrible. It ultimately is just a jumbled mess that still needs work.
    • 63 Metascore
    • 60 Critic Score
    Cubed Snowboarding is quite the challenge to try and tackle, if only because of its unorthodox and confusing controls.
    • 54 Metascore
    • 60 Critic Score
    Rogue Runner isn't a bad game because of its flaws, it just needs some kinks worked out and a layer of polish added to make it work well.
    • tbd Metascore
    • 60 Critic Score
    This rpg has a pretty neat card-based combat system, but the rest of it is pretty lackluster.
    • tbd Metascore
    • 60 Critic Score
    If Hamsterdam was a little tighter and shorter, I think I would have enjoyed its prompt-based gameplay a little more. There are times where it does really fire on all cylinders, but by that time, you’ve already played so much of it that the payoff doesn’t necessarily feel worth it.
    • tbd Metascore
    • 60 Critic Score
    Niggles aside, Funpark Friends is respectable enough, it just needs some work doing to it. With a few more social features and a little more functionality in terms of things to do, such as more interaction in the running of the park, this might be something pretty cool.
    • tbd Metascore
    • 60 Critic Score
    No doubt Star Trip for iPhone is one of the most simple games there is to be found in the iOS app store, but that is not to say that it is a bad game. Its simplicity is definitely one of the game's strengths.
    • tbd Metascore
    • 60 Critic Score
    It's just not overly interesting. Bland backdrops and an unhealthy supply of backtracking restrict the fun that can be had. The actual puzzles and hidden object sections are enjoyable but it's getting to them that's the problem. Players may find themselves losing interest all too soon.
    • tbd Metascore
    • 60 Critic Score
    The Cyrus Chronicles is like a fancy wrapper on a bland piece of candy. It seeks to be an avant-garde darling like flOw, but that game understood that unique isn't enough. Games have to be enjoyable too.
    • tbd Metascore
    • 60 Critic Score
    Dark Slash is an okay action/arcade title, though the action wears thin very quickly.
    • tbd Metascore
    • 60 Critic Score
    Perhaps almost too simple, Don't Eat People lives up to its name in terms of its main focus.
    • tbd Metascore
    • 60 Critic Score
    This spelunking game is is hard to dig deep into because of its many rough spots.
    • tbd Metascore
    • 60 Critic Score
    Being inspired by another game isn't necessarily a bad thing. 300 Dwarves comes complete with impressive graphics, decent gameplay and a solid storyline. Ultimately, the disappointment is that it could be better. It doesn't offer anything new and exciting and it feels more like a sequel to a game I've already played. Those looking for a new TD game will enjoy picking up this title, but don't expect to be blown away by it.
    • tbd Metascore
    • 60 Critic Score
    Colorful and not without potential, Epic Island is too slow going when it comes to offering up its wonders.
    • tbd Metascore
    • 60 Critic Score
    Iron Snout is fun for five minutes, but a bit too simple for longer doses.
    • 71 Metascore
    • 60 Critic Score
    The videogame equivalent of War and Peace, this is not. What you can expect is to waste a few minutes of your life, enjoying the antics of a crazy Caribbean crab, just looking to get his share of a small fortune.
    • 63 Metascore
    • 60 Critic Score
    A game that suffers more in its execution than it does its technical capacity.
    • tbd Metascore
    • 60 Critic Score
    Move from tile to tile to clear the board in this slightly too simple and easy puzzle game.
    • tbd Metascore
    • 60 Critic Score
    It’s tempting to give Hakitzu: Code of the Warrior a pass because of the bold new ways it attempts to merge coding and gameplay. In fact, anyone interested in coding but has found it too intimidating so far should still probably check it out. Just don’t expect much of a game.
    • tbd Metascore
    • 60 Critic Score
    For the price, RC vCar is a fun distraction and it will probably impress peers at the office, but without any source of motivation it can grow tiresome.
    • tbd Metascore
    • 60 Critic Score
    Unfortunately though, other than this change in the formula, Act of War: Urban Defense is very typical of the genre. If you're mad keen on Tower Defense games, you'll find enjoyment here but don't expect to find originality. This is a very by the book game.
    • 74 Metascore
    • 60 Critic Score
    Take to the streets and perform quick time events in this port of an 80s laserdisc game.
    • tbd Metascore
    • 60 Critic Score
    Striker Soccer 2 plays a reasonable if unremarkable game of soccer, but it's marred by an overzealous energy system.
    • tbd Metascore
    • 60 Critic Score
    Briefly fun yet ultimately very shallow, Motocross Meltdown is heavy on the grinding and light on the developing gameplay.
    • 80 Metascore
    • 60 Critic Score
    My big qualm with Temple Runner lies in the fact that the majority of the game's scenery looks the same. Yeah, the scenery does change here and there, but most of the time, gamers are running through ruined, temple pathways that look consistently the same. It all starts to blur together after a while.
    • tbd Metascore
    • 60 Critic Score
    The main problem that lies with Righteous Kill is that it just isn't as good as other Hidden Object games, most notably, the Masters of Mystery series. It's all just a little too safe and average.
    • tbd Metascore
    • 60 Critic Score
    Scuba Dupa is cute and simple fun, but you're going to have to part with a bit too much sunken treasure to make it worthwhile, unfortunately.
    • 68 Metascore
    • 60 Critic Score
    Unleash chaos as a grumpy goat in this humorous but short-lived casual game.
    • 58 Metascore
    • 60 Critic Score
    Briefly enjoyable but ultimately a waste of a good license, Storm of Vengeance is a fairly typical lane defense game.
    • tbd Metascore
    • 60 Critic Score
    My Exercise definitely feels more like a "game" than KIDS does in a lot of ways, but I almost wish it didn't. Having unlocks and hidden easter eggs set me up to expect a deeper world inside My Exercise, but there's not a whole lot to be found.
    • tbd Metascore
    • 60 Critic Score
    It is always exciting when a developer thinks outside of the box. The problem is when there isn't enough original content to justify a full release.
    • tbd Metascore
    • 60 Critic Score
    Zoo Defenders checks off all the tower defense boxes just fine but it does nothing to separate itself from its crowded genre. It's hard to condemn but hard to recommend as well.
    • tbd Metascore
    • 60 Critic Score
    MouseBot offers up some light and cute puzzling, but it's a little hard to control. Losing lives and having to wait, pay, or watch an ad to replenish them can feel a little frustrating when you feel like the reason you failed is the game's fault and not yours. Although there are checkpointing systems to mitigate this issue somewhat, it feels like a cheap solution. Because of these issues, MouseBot is hard to recommend.
    • tbd Metascore
    • 60 Critic Score
    Mole Kingdom has some interesting ideas, but the implementation needs lots of work. Perhaps letting players do more than one task per floor would speed things along? Or maybe housing two (or even three!!) moles per apartment? Regardless, it's okay but there are much more interesting (and entertaining) options out there.
    • 77 Metascore
    • 60 Critic Score
    Pretty much the only lesson that should be taken from it is that it at least has consumable powerups that are cheap enough to buy with collected rings that they actually can become an integral part of gameplay, not just a plaything for the rich. Beyond that, this is a disappointingly pedestrian game.
    • tbd Metascore
    • 60 Critic Score
    Even a great retro art style can't save this sloppy shooter.
    • 83 Metascore
    • 60 Critic Score
    I know that flashy effects aren't necessary for a game to be good, much less a CCG. But, when your card game–while good–doesn't look great and doesn't really bring much new stuff to the table, it's hard to be excited by it. Legends does a decent job of interpreting the the world and lore of The Elder Scrolls series into a competent card game, but, on a platform where there are tons of great CCGs, that's not enough.
    • tbd Metascore
    • 60 Critic Score
    Being both a licensed tie-in and free-to-play makes it seem like Tales of Honor already has two strikes against it. However, the experience has potential - it just falters due to repetitive, unchanging gameplay.
    • 72 Metascore
    • 60 Critic Score
    1968 has the potential to be a fun little time-waster, if it weren't for the unnecessary difficulty caused by slow gameplay and unpredictable controls.
    • tbd Metascore
    • 60 Critic Score
    With its attractive business model and sharp visuals, it's hard to resist giving Deck 'Em! a try. That's the most exciting thing about it, though. Once you open it and start playing, it's all downhill from there. This isn't to say it's an outright bad game. It's just an experience that needs a bit more to prop it up as a full experience.
    • tbd Metascore
    • 60 Critic Score
    In the end, Carnival Games 2 is a typical mini-games compilation. It's got its fun mini-games, and it's got its not-so-fun ones. Unfortunately, the game runs for $3.99, which is just too much for what you get.
    • tbd Metascore
    • 60 Critic Score
    Once players manage to get used to the controls and the gameplay, they will have fun dodging around crazy enemies, trapping them in and destroying them.
    • tbd Metascore
    • 60 Critic Score
    Orca's Welcome to the Dungeon has gorgeous visuals and a fun concept, but also a dry and unending grind.
    • tbd Metascore
    • 60 Critic Score
    Briefly fun but ultimately forgettable, Zombie Commando will scratch an itch then be forgotten ever more.
    • tbd Metascore
    • 60 Critic Score
    Unfortunately, those 31 levels tend to feel rather repetitive because they're all set in the same arena to the same music and with the same goal in mind.
    • tbd Metascore
    • 60 Critic Score
    Big Eater, with it's strange but fitting name, is a very simple game and though it's not a game with hours of compelling content it does what it does very well. It's a well crafted experience and players looking for a mindless distraction would do well to check it out.
    • tbd Metascore
    • 60 Critic Score
    The iOS version of Gravinaytor is a basically good game suffering from a case of bad port-itis. It still has some genuinely fun moments, but they're tucked inside questionable controls that fight the player every step of the way. Unfortunate, but nothing a good update can't fix.
    • tbd Metascore
    • 60 Critic Score
    Triple Trouble is an enjoyable game. The issues mentioned do impact the enjoyment at times, but nowhere near enough for me to dissuade the player from buying it.
    • tbd Metascore
    • 60 Critic Score
    The real problem is that there is simply not enough to do.
    • 62 Metascore
    • 60 Critic Score
    Swords & Poker Adventures is a mishmash of Poker and RPGing, but it lacks anything particularly exciting.
    • tbd Metascore
    • 60 Critic Score
    Swipey Rogue combines an endless runner with a roguelike for mixed results.
    • tbd Metascore
    • 60 Critic Score
    The popular Indie Xbox Game recently hit the App Store, but is it really all that special?
    • 68 Metascore
    • 60 Critic Score
    It’s really tricky to create satisfying traversal challenges when you put players in control of an object that can move freely in any direction. I have a lot of respect for Witcheye for taking on this huge design problem, especially since there are times when the game really feels like it delivers compelling solutions. Unfortunately, these moments are spread across an uneven experience that is hard to control.
    • tbd Metascore
    • 60 Critic Score
    The game is eye pleasing, but middling controls, annoying – rather than challenging – obstacles, and an utter lack of adventure makes for a frustrating experience.

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