| Buena Vista Pictures | Release Date: May 28, 1993 | CRITIC SCORE DISTRIBUTION | ||
|
Positive:
3
Mixed:
9
Negative:
12
|
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Critic Reviews
Who would have thought that Super Mario Bros., the movie based on the popular video game, could be such a treat? There are some, I'm sure, who saw the end of civilization here. But relax. This movie, which was directed by music video whiz kids Rocky Morton and Annabel Jankel, is sweet and funny and full of bright invention. In short, it's a blast.
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Unfortunately, the highlights are sporadic. British co-directors Rocky Morton and Annabel Jankel created the similarly ambitious "Max Headroom" TV series, but they lack the visionary gifts of Terry Gilliam, and so Super Mario Bros. remains more of a game than the awesome movie it's trying to be. Can anyone say that's surprising?
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Does the movie bear any relation to the video game? Not much. Do the dinosaur effects steal Jurassic Park's thunder? Keep dreaming. Will kids want to see it? Depends on how big Nintendo fans they are. Super Mario Bros. is like watching somebody else play a video game: It's flashy, colorful and wholly uninvolving. [29 May 1993, p.5]
Super Mario Bros. is not without its charms. Chief among them is its army of giant, overcoat-draped Goombas: cheerfully stupid creatures with tiny reptile heads - and a soft spot for schmaltzy waltzes. And any chance to see Hopper get down with his bad reptilian self is not one to dismiss out of hand. He has a fine time with his dino-furrowed hair, flashing an exceptionally long forked tongue and instructing the pizza delivery man to hold the worms...But otherwise, King Koopa seems bored. [31 May 1993, p.21]
This bizarre, special effects-filled movie doesn't have the jaunty hop-and-zap spirit of the Nintendo video game from which it takes -- ahem -- its inspiration. What it has instead are a weird, jokey science-fiction story, "Batman"-caliber violence and enough computer-generated dinosaurs to get the jump on "Jurassic Park."
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Kids will probably love this film but, to be frank, most children aren't that discriminating (apologies to the few who are). There's nothing in the film that's reprehensible (although some may find the concept of a one-hundred five minute commercial for a game offensive in itself), but I find it hard to believe that many adults accompanying their youngsters will be entertained. In general, about the best recommendation I can come up with regarding this movie is to turn on the Nintendo and play a game yourself. You'll have more fun, spend less money, and it will be over a whole lot faster.
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Of course, expecting Super Mario Bros. -- a live-action version of the kid-addictive Nintendo game -- to be a complex experience is like looking for Pauly Shore to win appointment to the Supreme Court. Plenty of talented people obviously worked hard on Super Mario Bros. to create something they hope will seem imaginative. But they're all trying to breathe life into a marketing decision. [31 May 1993, p.B04]
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