- Publisher: Eidos Interactive
- Release Date: Jun 13, 2006
- Also On: PlayStation 2
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It looks underwhelming, but spend a little time with Urban Chaos: Riot Response and it quickly stands out from the crowd.
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games(TM)The graphics are surprisingly impressive, movement is smooth and, despite the occasional feeling of repetition, the action is constantly fast-paced and compelling. [June 2006, p.118]
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There's just enough in Urban Chaos that's different from the standard FPS title to entice players, thanks mainly to the implementation of the riot shield, which is used to great effect throughout the game.
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The game's narrative is told by way of full-motion video news clips (with a genuine news anchor - none of these are rendered or anything) that look incredibly authentic, yet are cheesy at the same time.
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Had the single-player elements not been so overused, it might have been a breakthrough title. As-is, playing Urban Chaos feels a lot like listening to a hit pop song. It's fun to hear the first few times, but repetition has its limits.
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Computer Games MagazineIt's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]
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Edge MagazineUltimately, Urban Chaos doesn't have the reach to deliver what it promises, and ends up retreating into cliché. A few months more, a few dollars more and this could have made a much more defiant stand. [June 2006, p.93]
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The level designs vary from excellent to poor, enemy variety is non-existent (ok, the gang members where masks, but still), the aforementioned rescue missions become tedious, and the end arrives a couple of levels too soon.
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It's not as flashy as Black or Farcry: Instincts, but the patriotic vibe and real-life arsenal make up for the graphical inadequacies.
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Finally, a twitch-and-kill action game that right-wingers can get behind.
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Official Xbox MagazineIf you're morbidly curious or looking for a weekend rental, Urban Chaos is nowhere near as crummy as its first impression would lead you to believe. [July 2006, p.85]
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Finally, the multiplayer component isn't bad, though there are two things that are glaringly missing. First, there's no straight-up deathmatch mode. Players will be taking the side of either the cops or the criminals, and the sides aren't particularly well balanced. Second, there's the inexcusable absence of splitscreen play.
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GameProUrban Chaos tries to be different than other FPS titles, and it manages to get a few things right. But shoddy visuals and generic action bring the game down to the depths of mediocrity. [July 2006, p.78]
Awards & Rankings
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34
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14
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#14 Most Discussed Xbox Game of 2006
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20
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#20 Most Shared Xbox Game of 2006
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User score distribution:
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Positive: 15 out of 18
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Mixed: 3 out of 18
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Negative: 0 out of 18
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BlueFalconSep 4, 2006
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EliSep 2, 2006
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StuB.May 26, 2006