- Publisher: Microsoft Game Studios
- Release Date: Mar 18, 2003
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With its new style of match play and chi attacks, Tao Feng offers up the next step in the evolution of console fighters, designed by none other than those who helped create the genre from the beginning.
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Official Xbox MagazineOther than the stunning graphics, Tao Feng doesn't excel in any other area, but is quite competent in most. [May 2003, p.72]
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Game InformerA good example of the "graphics first" mentality that results in disappointing next-gen games. [Apr 2003, p.92]
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The luscious visuals and complete lack of competition could be enough to convince Xbox fighting fans, however dont go expecting a radical experience.
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Play MagazineThe game is not forgiving to the weak player who wants to jump in and execute a flurry of moves instantly, rewarding the patient fighter who is willing to extensively tune-in to the fighting mechanics. [Apr 2003, p.58]
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Its like playing an extreme hand of poker, complete with kicks to the face and pile drivers. Its almost turn-based. Matches typically turn into exchanges of combos. If you dont grasp this fact, youll be trounced by the AI.
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The game's sharp graphics and elaborate universe--well, elaborate for a fighting game, anyway--are nullified by its subpar gameplay.
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A fine looking title which falls down by being massively frustrating, Tao Feng can consider itself a wasted opportunity to combine the better elements from the Mortal Kombat and Dead or Alive series.
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Its fun and some of the brutal visuals can be a blast to behold with friends, but on the whole, the game is just ok.
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It's not deep or particularly innovative. However, the detailed graphics, familiar gameplay, and wide variety of characters and game modes make this brawler worth a look.
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Tao Feng, while light years better than "Kakuto Chojin," really ends up as a slightly generic, thoroughly average fighting experience.
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A disappointment. Despite the good graphics, decent sound, and rich story, the gameplay suffers quite badly.
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Edge MagazineThere's no fluidity or smoothness to combos and combat, so matches are garbled and verge even closer to feeling arbitrary than fight games usually threaten to do. Limited entertainment. [June 2003, p.106]
Awards & Rankings
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89
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#89 Most Discussed Xbox Game of 2003
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36
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#36 Most Shared Xbox Game of 2003
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User score distribution:
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Positive: 4 out of 9
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Mixed: 3 out of 9
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Negative: 2 out of 9
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Jun 10, 2022
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May 29, 2022
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BlueFalconFeb 7, 2005I've played about 250 xbox games, and would rate this as the worst out of all 250.