- Publisher: LucasArts
- Release Date: Feb 28, 2005
- Also On: PC, PlayStation 4, Switch
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- Critic score
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- By date
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Electronic Gaming MonthlyThe tactical elements are simple and elegantly implemented, and despite being shockingly linear, it's a beautifully paced experience that provides some genuinely exciting battles. [May 2005, p.134]
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It's great that you can run and gun without too much squad-commanding hassle, but SW:RC's simplicity is its biggest problem. Gamers hoping to give their brain a workout will be disappointed - the tactical options are rudimentary and the weapon selection is poor.
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Lamentably, it takes too long to reach said moments of getting going fully for it to supersede the more accomplished likes of the Halo series.
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AceGamezA refreshing experience that ends all too soon with an online mode that just doesn't capture the same magic the single player mode creates. With a bit more variety in commands and freedom for the player, Republic Commando 2 could be an incredible game.
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Though repetitive at times, with poorly executed AI and multiplayer modes, the absorbing and immersive single player campaign that the game offers brings it 'up there' with the likes of Rogue Leader and Battlefront. LucasArts have done better than this - but then again, they've also done worse.
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A stylish experience which fans of the movie will appreciate, but there's just not enough substance let alone difference for the vast majority of action fans to warrant yet another first-person purchase.
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If the Star Wars license had been better exploited to create a truly unique gaming experience and the game had just a little more programming polish, Republic Commando could easily have been a top-rated game.
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Cheat Code CentralThe downside to the game is that underneath all the Star Wars veneer, the gameplay is incredibly unoriginal.
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The Force doesn't flow strong enough through this one. Yes, with only three main levels, the game is short. And, yes, yes, with the 'revive party members' option, you will find it a little too easy. But that's not it. The game's lack of innovation is probably its biggest draw back.
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Gripping and gritty, but will leave you wanting more.
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It's great that Star Wars is back and building for its finale with episode three on its way, but what is Star Wars without the Lightsabers and the Force?! Uh, yes... Just another rerun of "Battlestar Galatica."
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games(TM)If you go with the flow of how you're supposed to play Republic Commando this can be good fun. It is, after all, a Star Wars game and, for this reason alone, a small proportion of gamers will enjoy it. But pleasing a small number of gamers hardly sounds like the policy of the kind of republic we'd like to live in. [March 2005, p.96]
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Republic Commando feels malnourished, lacking in the fundamentals of both first-person shooting and squad-based command, and it is crippled by its simplicity and tactical hand-holding.
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Edge MagazineEncounters feel needlessly protracted - born of a stubborn refusal to admit the game's fundamental lack of content. The layout of scenery predetermines your every gambit before enemies blithely meander into your squad's unlimited gunfire. [Apr 2005, p.101]
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netjakAn extremely average first person shooter.
Awards & Rankings
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62
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7
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#7 Most Discussed Xbox Game of 2005
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75
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#75 Most Shared Xbox Game of 2005
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User score distribution:
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Positive: 100 out of 120
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Mixed: 15 out of 120
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Negative: 5 out of 120
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GamerExpertMar 6, 2008
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Jun 18, 2013
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Oct 25, 2012