User Score
8.8

Generally favorable reviews- based on 70 Ratings

User score distribution:
  1. Positive: 60 out of 70
  2. Negative: 4 out of 70
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  1. JPStuewe
    Apr 8, 2004
    6
    Hi friends, SC2 would get a 10 from me, and as long as you're only playing against a friend it would even deserve a 20! But I am an average solo player and I feel deeply frustrated by this game, because the AI is simply too powerfull and unfair. I played Ivy about 1200 times. I learned her moves and finished the second run through weapon master mode completely. But despite of this Hi friends, SC2 would get a 10 from me, and as long as you're only playing against a friend it would even deserve a 20! But I am an average solo player and I feel deeply frustrated by this game, because the AI is simply too powerfull and unfair. I played Ivy about 1200 times. I learned her moves and finished the second run through weapon master mode completely. But despite of this training and my gathered experience, I couldn't beat more than 6 opponents in extra single survival with her up to now. On the other hand, I played Nightmare and Talim only once and could defeat 12 enemys with both. Don't know how I did it with Nightmare, but with Talim I used simple button mashing and in both cases I had no idea how they are really controlled. Learning Ivy's moves proved to be completely useless for me in the long run, because the computer controlled opponents don't give you any time to execute a complex combo. You have to rely on simple commands and sheer luck. What's even worse: The computer can predict your next move! I found this out with a simple experiment: Stand while blocking in front of an opponent, and try to get out of the block and do something else. As soon as you give up your cover, the enemy will strike and he'll almost always hit you, before you have a chance to do anything at all. There's almost no escape and no chance for you. No room for tactics, clever combos and real gameplay. If you could set the difficulty for every single player mode, the game would be fun for every type of player, experienced or not. But the difficulty can only be adjusted in some modes, so the game is only worth buying for hardcore fighting gamers and for those who are lucky enough to have friends with whom they can enjoy the two player modes. For these kind of players it's highly recommended, it's indeed a true must-have. But for everyone else who only plays against the computer, the game is an endless source of frustration, because you see a game that could really be great, if you only had a chance against the enemys who rip you to shreds with lightning speed. What a disappointment. I've never seen a game like this: Pure eyecandy, fantastic design, great features, motivating, all in all a hit with tremendious potential, but nearly unplayable in most modes, because of an AI that's truly inhuman. With kind and sad greetings from Germany - Your JP Expand
  2. ChristopherG.
    Sep 11, 2003
    6
    I am tired of my xbox games looking like shoddy ps2 games. I mean take one look at doa online. Now I will not argue that plability of SC is better, that I agree. But I will not reward any developer for being lazy, and won't reward this one for skimping on my system regardless of how good the game is.
  3. FredB.
    Oct 18, 2006
    5
    The combos arn't right, they just don't work. I think this game is really over rated but, maybe I'm missing something.

Awards & Rankings

6
7
#7 Most Discussed Xbox Game of 2003
Metascore
92

Universal acclaim - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 39
  2. Negative: 0 out of 39
  1. 100
    For the vast majority of the gaming world, this is quite easily the best 3D beat 'em up ever made.
  2. Xbox Nation Magazine
    90
    Unlike most 3D fighters, Calibur II's melee system isn't so mcuh an elaborate re-creation of the canned rock-paper-scissors style gameplay as it is a vast metaphysical playground giving players unprecedented freedom to create their own deadly techniques. [Oct/Nov 2003, p.88]
  3. Edge Magazine
    90
    No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88]