- Publisher: Activision
- Release Date: May 6, 2003
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- By date
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Playing alone or with online teams (Xbox Live hooks you up), you clean kraut house with sniper rifles, machine guns, and rocket launchers.
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It's nice to see an enhanced port that exceeds the original PC game in every way... A "Halo" beater? Definitely close - and definitely worth picking up. [July 2003, p.60]
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One great feature in Live gameplay is when your teammates talk, a speaker icon appears over their head and on the compass so you know whos talking and where they are.
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You have a solid single-player game, two-player cooperative campaign, and some of the best online gaming with squads and multi-class characters currently available on console.
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I absolutely loved this game. Everything about it just screams the word spectacular.
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About as fun as they come. Zombies, Nazis, Nazi Zombies... it just doesn't get any better than this... It's the best Xbox Live experience to date.
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Game InformerOne of the most impressive console FPSs - displaced only by the almighty "Halo." [June 2003, p.110]
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Official Xbox MagazineThere's so much goodness packed into Tides of War that it's impossible not to find something to like. Return to Castlewolfenstein is truly an incredible, value-laced package. [May 2003, p.20]
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The single player game is very good, better than most. The multiplayer online experience of Tides of War, though, is nothing short of spectacular.
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This may seem like a feature hardly worth mentioning, but being able to save whenever you want makes the game much more enjoyable.
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While single-player is slightly lacking in innovation, its release still marks one of the best entrants in Xbox's first-person shooter line-up, and an absolute must-buy for any action gamer or Live fanatics that haven't yet experienced it on PC.
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Single-player and two-person split-screen modes are great, but this game was made to play over broadband with five friends.
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This was already a fine game on the PC but wed go so far as to say that this is the best version of Wolfenstein weve played.
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Control is dead on accurate, but for those FPS junkies, you'll need to get used to yet another slightly different set-up.
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Cheat Code CentralReplay value abounds.
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A very solid one player game coupled with a rock solid multiplayer frag fest.
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Yahorn! Let me try that again. Yahorn! Okay now that's better. With one simple word, I've separated those who haven't played Return to Castle Wolfenstein from those who have.
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What elevates this Wolf above the FPS pack is its online aspect. The different playable characters and match types give multiplayer a unique emphasis on teamwork that's a perfect match for Xbox Live's voice-chat capability. [July 2003, p.105]
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Its not high on story or heavy stealth elements, but Return to Castle Wolfenstein: Tides of War delivers in liberal and visceral amounts of action. And you get what you pay for.
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Play MagazineThe setting is a big part of the game's appeal, dropping you in atmospheric castle tombs and creepy labs run by technicians of the black arts. [July 2003, p.74]
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A fairly uninteresting single-player game, but its multiplayer mode is a ton of fun.
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If anything, the whole game feels a little stiffits visually arresting and robust but not as immersive as some other first-person games.
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If you can get a group of mates together over Xbox Live, Wolfenstein should provide a constant and gratifying supply of entertainment well into the future.
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The game doesn't feel entirely new or original, but it's well executed and consistently fun.
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On the strength of its online options, Wolfenstein's multiplayer is on par with the best on the Xbox. [June-July 2003, p.86]
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Two-player co-op is decent fun, and it makes the single-player campaign a lot more manageable and enjoyable, but the real meat of the game is the XBL multiplayer. [July 2003, p.68]
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Despite the fairly humdrum single player campaign, Tides of War is well worth engaging in for the Live experience alone. PC gamers, however, can save their cash.
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The game's difficulty is well-placed, with early scuffles leading to increased mania.
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An amazing multi-player experience with the added bonus of a rather compelling one-player mode that provides a nice respite from the hectic online games.
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The game also throws in some science fiction by adding monsters and the undead who fight alongside the Nazis.
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The developers have really done a good job in trying to make the game work with the inherent limitations of a gamepad, but once you're used to the superior mouse/keyboard arrangement, the gamepad is a let down.
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The story is not as gripping as Halo or Splinter Cell, but its a solid, workmanlike script that has you suspending your disbelief for just long enough to get you through the game.
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The single player is okay, but it's really all about sticking with a friend and coordinating offensives with your fellow teammates over Xbox Live. This one should keep you in the field until "Counter-Strike" and "Halo 2" make their way out of developer boot camp.
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First-person shooter heaven for Xbox owners. With a decent single player story mode complete with a great supernatural twist and equally wonderful visuals and sound, the action is thick enough to sink your teeth into it.
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The single player campaign, while enjoyable for what it is, pales substantially to its online multiplayer counterpart.
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Put simply, if you have Live this is a highly recommended purchase, if you don't then it isn't.
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There's nothing revolutionary to be found hereno innovative play mechanics, no stunning graphics. This is a rock-solid Nazi-blasting FPS, and nothing more.
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Weekly Famitsu7 / 6 / 6 / 5 - 24 [Vol 785]
Awards & Rankings
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31
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22
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#22 Most Discussed Xbox Game of 2003
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9
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#9 Most Shared Xbox Game of 2003
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User score distribution:
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Positive: 80 out of 100
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Mixed: 15 out of 100
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Negative: 5 out of 100
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Jun 10, 2023
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Jan 21, 2023
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Oct 16, 2020