- Publisher: EA Games
- Release Date: Nov 11, 2003
- Also On: PlayStation 2
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Feels a bit like Michael Bay's Pearl Harbor in that an attempt to make an epic WWII Pacific Theater experience results in a product with brilliant touches mixed with mediocrity.
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It's fraught with lots of minor gameplay problems that eventually add up to one major headache. Rising Sun isn't completely without merit, since it comes packaged with some nice extra materials and mostly solid production values, but the weakness of the gameplay itself undermines what could have been a much more enjoyable experience.
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Whilst the strong presentation and authenticity is appealing, the overall result is a tired fps that suffers from fundamental flaws.
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Simply doesnt deliver what Xboxers are used to in terms of a quality first-person shooter.
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Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.
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Extra grainy footage or not, and lame returns to the campaign to dig up cheat codes aside, this Medal of Honor experience is just good enough to romp through on a rental, should please fans of the series, but this is certainly not enough to justify a purchase.
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True-blue Medal of Honor fans will still enjoy Rising Suns cinematic style, respectful and historically accurate atmosphere, and heavily arcade feel. But for many, the game will feel too familiar in a fast-food way, lacking that old Medal of Honor magic.
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Quite simply, the game offers nothing that you cant get in the other games, and cant have a better time getting in the other games.
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Electronic Gaming MonthlyAs for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]
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Edge MagazineOn retreading the levels enemy attacks become predictable puppet shows, with mad-eyed soldiers lining up to get killed exactly where they did many times before. It's the kind of repetition more commonly associated with lightgun games these days. [Christmas 2003, p.109]
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TotalGames.netHalf-baked at best, parts of the game appear only half-finished, with sections of polygons not actually meeting, despicable clipping and some truly stone-age AI.
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If I were in EA management, Id bash some heads to try and get the console branch of this franchise back on track, because frankly, its headed the way of the USS Arizona.
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I also have to wonder what part of the world Uncle Sam dug up my own squad mates. They could often be seen running in circles and constantly blocking my line of fire. At least they were resilient; one of the guys was turned into Swiss cheese by an enemy bayonet and shrugged it off like nothing happened. Tough guys tough guys.
Awards & Rankings
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26
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#26 Most Discussed Xbox Game of 2003
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47
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#47 Most Shared Xbox Game of 2003
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User score distribution:
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Positive: 10 out of 32
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Mixed: 16 out of 32
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Negative: 6 out of 32
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Nov 26, 2019
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Jun 10, 2019
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Dec 16, 2015