- Publisher: Activision
- Release Date: Aug 12, 2002
- Also On: PlayStation 2
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There's too much of an emphasis on fetching items rather than performing tricks and getting rewarded for doing them well.
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The game's shallow goal design keeps it from achieving the same level of addictiveness as games like "Tony Hawk's Pro Skater 3" and "Aggressive Inline."
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Xbox Nation MagazineThe reality is that only those with a tremendous amount of talent and perseverance are ever going to see much of it. [Fall 2002, p.119]
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Our main gripe other than this that there is too much emphasis placed on completing the tasks in order to open up new levels this is very restricting.
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Play MagazineIf you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]
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Unfortunately, from the second outing onwards (Chicago), the levels are pretty samey.
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The gameplay is as deep and as tight as previous games in this genre, but the gameplay is so perfectionist that the game is just not that much fun to play.
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