- Publisher: Sega
- Release Date: Feb 25, 2002
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A breathtaking experience. From the inimitable graphics to the hypnotically addictive gameplay, its captivating on every level.
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Play MagazineSmilebit's marriage of art, music, and gameplay is so profound, I may never stop playing it. [Mar 2002, p.24]
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A visually and aurally overpowering game with playability to back it up.
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JSRF isn't going to wow you with its realistic factor, but it will blow you away by showing off a colorful and very beautiful cell shaded world.
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JSRF is hipper and cooler than any game on the market. Other games are jealous, and rightfully so.
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Official Xbox MagazineWhere else can you grind up a neon-lit, dragon-shaped skyscraper while launching a graffiti assault on a bunch of red-headed punkettes in tube tops? Absolutely nowhere. [Apr 2002, p.66]
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It presents one of the most unique and fresh experiences I have ever had the pleasure to take part of. Words just escape me when trying to talk about this game, well besides the general feeling of 'awesome-tacular.'
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With anime quality graphics, music worthy for your CD player, and addicting "fight the man" gameplay, JSRF is an obvious winner.
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Graphically, Jet Set Radio Future is one of the most gorgeous games to grace a console.
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The design and layout are well conceived and pulled off convincingly with the highly stylized cel-shaded world. The levels are large, well-populated and fully active.
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Incredibly fast, but the Xbox shows no signs of slowdown during gameplay. And really, it's saying a lot, but Jet Set Radio Future is probably the best looking Xbox game on the market right now.
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One of the coolest titles around. It's unique...just not enough of a challenge.
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Excellent controls, easy on the eye graphics, killer soundtrack and a challenging adventure mark this as this year's best Xbox game (so far).
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netjakThe combination of great control, unique gameplay, killer graphics and a soundtrack to die for.
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From the clean lines of the characters to the neo-corporation look of the cities to the lightning-fast action and rail, wall, and banister grinding, Jet Set Radio is something you'll want in your future.
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As stunning an Xbox conversion as it was a Dreamcast original.
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A refreshing experience that reminds us what gaming is all about. Right from the start, the levels just beg to be explored and the vibrant graphics and quirky sense of humour make you smile.
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While the environments in "Jet Grind Radio" were dazzling, especially since it was one of the very first games to make use of the animation-style cel-shading technique, the levels in JSRF are nothing short of mind-boggling.
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After watching the characters dance and listening to the game's great music, I now find myself dancing around my house like an idiot.
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Jet Set Radio Future will be a game that future developers use as the epitome of a product that includes top notch planning and imagination all in one package.
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Drips with style in every possible way. It's a brilliant game, but at times it's more challenging than it is fun.
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Despite a few rough edges, Jet Set Radio Future manages to shine because of its addictive, original gameplay and its stunning graphics.
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JSFR looks better than any game around but, being a bit too easy and slow, it doesn't involve or engage you as it should. [GamesMaster Magazine]
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Stylish, original, and fun are a few adjectives I would use to describe it, but unfortunately it would seem that this franchise was destined to miss out on the commercial success that it so richly deserves.
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A solid, entertaining game that delivers a high sense of speed and adrenaline.
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It's not as groundbreaking as the original, but it's just about as fun.
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A game caught in confusion, in one aspect Smilebit have tried to speed up the gameplay and streamline it, yet in removing the time limit and cops that said immediacy is completely lost, whats the point in whizzing around all of the levels if you have all the time in the world.
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While this Xbox sequel is even quirkier, its just as insanely addictive...[and] plays like one big ghetto-fabulous party. Word.
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The simplification of the gameplay also tends to make the game feel a bit repetitive, and it can be frustrating to repeatedly try to make the same jump to that last graffiti spot only to fall and be forced to climb all the way back up and try again...[yet] one of the best games on the Xbox.
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I personally believe all of these problems stem from the fact that there is no "save anywhere", because the single player campaign is more or less easy.
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A game offering finely tuned level design, crystal-clear graphics, and a wave of free-roaming fun.
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Xbox Nation MagazineBattles with five-o, which take place inside a small, (electrically) fenced-in environment are painfully clumsy, and underscore the game's unwieldy camera. [Spring 2002, p.80]
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Electronic Gaming MonthlyA beautiful game...The problem, though, is that Smilebit is guilty of design overkill, and it negatively affects the overall experience. [Apr 2002, p.142]
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Game InformerA decent game, but its lack of depth makes it the poster child for an average game...On a side note, the music is some of the best I have heard in a game in a long time. [Mar 2002, p.83]
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It's the game's lack of originality that proves the real disappointment.
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Entertainment WeeklyA great looking game that isn't very deep. [19 Apr 2002, p.75]
Awards & Rankings
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10
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2
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#2 Most Discussed Xbox Game of 2002
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31
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#31 Most Shared Xbox Game of 2002
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User score distribution:
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Positive: 122 out of 145
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Mixed: 7 out of 145
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Negative: 16 out of 145
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Feb 2, 2012
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Jul 20, 2016
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Sep 14, 2015